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Original GTA Design Docs, Dated March 22nd 1995

An anonymous reader writes "Mike Dailly, part of the original GTA team at DMA Design, just posted scans of the original design documents for Grand Theft Auto, which were recently unearthed. It makes for interesting reading!" After following the link, hit the "Newer" button to scroll through the "Race'n'Chase" documents in order. It's interesting to see what concepts they felt the need to state explicitly back then. "If a player-controlled car has a serious crash, it will blow up after a short time. Hence, the player must get out of the car and find another one."

3 of 74 comments (clear)

  1. Re:Is there any easy way to download this? by Bowdie · · Score: 3, Interesting

    I used an app called "downloadr" a while back. Seemed to work pretty well. Don't have a link to it here, but a quick google should find it.

    hth

    --
    yes, www.dotcomforwardslash.com is my real URL.
  2. From his website! by Anonymous Coward · · Score: 3, Interesting

    http://www.javalemmings.com/miked/programming.htm

    links to GTA and Lemmings docs...

  3. Oh the violent horror! by snap2grid · · Score: 5, Interesting

    I guess it's predicable that some people are focused on the whole "murder simulator" thing, which can't seemingly be separated from GTA. Since I was at DMA at the time (I'm mentioned in the first paragraph on pg 4), I can tell you that nothing like that was in our minds. What no-one seems to get - or remember - is that GTA was in large part a pisstake. We deliberately made the graphics bright and garish. We deliberately added humour. We didn't take it too seriously. If anyone still has the paper map that came with it (you didn't all pirate it surely?) just take a look at the adverts around the side. (I'm paraphrasing but... "Enjoy a meal while our technicians accelerate particles to the speed of light." - An advert for a combined cafe and particle accelerator!) GTA was a cartoon.