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Original GTA Design Docs, Dated March 22nd 1995

An anonymous reader writes "Mike Dailly, part of the original GTA team at DMA Design, just posted scans of the original design documents for Grand Theft Auto, which were recently unearthed. It makes for interesting reading!" After following the link, hit the "Newer" button to scroll through the "Race'n'Chase" documents in order. It's interesting to see what concepts they felt the need to state explicitly back then. "If a player-controlled car has a serious crash, it will blow up after a short time. Hence, the player must get out of the car and find another one."

12 of 74 comments (clear)

  1. Re:Dee Em See Ay by TheSpoom · · Score: 3

    Dude who posted them was from DMA Design, the original developers of GTA. They're now known as Rockstar North.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  2. Ah, AAH, eeek, AHHH! by grizzifus · · Score: 3, Funny

    GOURANGA! :)

  3. As a video games lawyer... by CyberK · · Score: 5, Funny

    I'm disappointed that the words "Murder Simulator" aren't in there anywhere.

  4. Is there any easy way to download this? by SendBot · · Score: 2

    I've never found a quick way to download flickr sets. Closest I've come are old apps that have had api access blocked off. It's such a hassle to manually pick the high-res images and download them all to the same folder. Short of writing my own program to do it, does anyone have a good way to get all these images?

    1. Re:Is there any easy way to download this? by Bowdie · · Score: 3, Interesting

      I used an app called "downloadr" a while back. Seemed to work pretty well. Don't have a link to it here, but a quick google should find it.

      hth

      --
      yes, www.dotcomforwardslash.com is my real URL.
  5. Re:Paperwork by Flibberdy · · Score: 3, Insightful

    Why would this be a "surprise"? It's in the game. Anyone who's played the original GTA doubtless has fond memories of GOURANGA!, which is to say, running over an entire line of schoolchildren out on a field trip. You get a hefty point bonus for it.

    I think you'll find that the Gouranga bonus was for driving over a line of Hare Krishnas.. hence the word "Gouranga", which is a popular Hare Krishna chant

  6. rockPaperShotgun by bguiz · · Score: 3, Informative
    I think this link is worth appending to the submission:

    http://www.rockpapershotgun.com/2011/03/22/dailly-news-gtas-original-design-document/

    (it is also linked in the comments of the currently linked article)

  7. Re:There's a missing page by slim · · Score: 4, Informative

    I don't think the hooker gimmick came in until GTA 3, which was almost a completely different kind of game. I was never offended by the part where you could take a hooker to a quiet place, whereupon your bank balance would fall a bit, your car would rock around a bit, then she'd get out of the car and walk off.

    What was more unpleasant was that you could then beat her up, to get your money back plus a bit more. Yet, having included the (implied) car sex part, how could they avoid this without breaking the sandbox element? You have an attack button. You have a weapon in your hand. The only thing they could do would be to create classes of NPC who were magically immune to your attacks, which would really break immersion.

    The defence I can offer is that the game doesn't require you to kill prostitutes. It doesn't really reward it (the money they drop is hardly significant). It must give you the ability to do so in order that the world is consistent. If you choose to do it, that reflects more on you than on the game designer.

    I don't recall any child murder from GTA3 onwards. GTA 1/2 may have had children, but since they were tiny cartoony sprites, it's a fairly different prospect.

    Mind you, I don't really see why murdering adults is less objectionable than murdering children.

  8. From his website! by Anonymous Coward · · Score: 3, Interesting

    http://www.javalemmings.com/miked/programming.htm

    links to GTA and Lemmings docs...

  9. Re:Paperwork by gl4ss · · Score: 2

    it's the kind of document you make up to get funding and then never show to anyone.

    and the references to actual sizes and such, it sounds like it was written after coding the initial engine. and really the game is such that it was probably just written straight, the most important thing being the graphics engine which actually was pretty neat and supported vesa2.0 modes and probably used some tricks to make it fast, too.

    what sucks about gta1 and all gta's after that is that the action is focused only around the player. it was pretty obvious in lan gaming gta1.

    so.. anyone bored enough to make a single a4 detailing everything there is in gta1? it's possible, no need to use even a small font if you use few diagrams to explain the very easy "3d" in it, it would also explain why there's no rotation(makes drawing the buildings simpler).

    --
    world was created 5 seconds before this post as it is.
  10. Oh the violent horror! by snap2grid · · Score: 5, Interesting

    I guess it's predicable that some people are focused on the whole "murder simulator" thing, which can't seemingly be separated from GTA. Since I was at DMA at the time (I'm mentioned in the first paragraph on pg 4), I can tell you that nothing like that was in our minds. What no-one seems to get - or remember - is that GTA was in large part a pisstake. We deliberately made the graphics bright and garish. We deliberately added humour. We didn't take it too seriously. If anyone still has the paper map that came with it (you didn't all pirate it surely?) just take a look at the adverts around the side. (I'm paraphrasing but... "Enjoy a meal while our technicians accelerate particles to the speed of light." - An advert for a combined cafe and particle accelerator!) GTA was a cartoon.

  11. Multiplayer only on GTA 1! by ciantic · · Score: 2

    5.4 Players - "... will be playable by multiple players across a network ..."

    Yet somehow this guideline was forgotten in later versions of GTA.