CMU Eliminates Object Oriented Programming For Freshman
fatherjoecode writes "According to this blog post from professor Robert Harper, the Carnegie Mellon University Computer Science department is removing the required study of O-O from the Freshman curriculum: 'Object-oriented programming is eliminated entirely from the introductory curriculum, because it is both anti-modular and anti-parallel by its very nature, and hence unsuitable for a modern CS curriculum.' It goes on to say that 'a proposed new course on object-oriented design methodology will be offered at the sophomore level for those students who wish to study this topic.'"
Why are computer scientists even learning programming? When did this happen? Programming sounds like one of those get-your-hands-dirty jobs in flyover territory, where you would show a lot of ass crack on the job and live in a trailer park. Educated people don't do that.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Focusing on the basics, and not on the tools of the trade, is very important at something that is not a "trade school", and CMU's computer science department certainly lives above the trade school level. (Just to contrast: when I was a freshman, the "trade school" argument was whether new students should be taught Fortran or Pascal ! Thank heaven I didn't devote my career to being a programmer.)
It seems to me that CMU's made the very obvious decision that today, OO is a tool for craftsmen, not for freshman computer scientists. And they probably are right. It's important to not confuse the tools of the trade, with the basics of the science, and this is especially true at the freshman level. For a good while (going back decades) OO was enough on the leading edge that its very existence was an academic and research subject but that hardly seems necessary today.
In the electrical engineering realm, the analogy is deciding that they're gonna teach electronics to freshmen, and not teach them whatever the latest-and-greatest-VLSI-design-software tool is. And that's a fine decision too. I saw a lot of formerly good EE programs in the 80's and 90's become totally dominated and trashed by whatever the latest VLSI toolset was.
Apparently the meaning of "Modular" has changed since I was in University back in '82. OO used to be the epitome of modularity.
But I do agree that making it an introductory first-level course does warp the mind of the young programmer. There are a lot of languages that don't enable OO programming at all (e.g. Erlang), which become much more difficult for them to grasp because OO is so engrained in their thinking.
I can't think of anything specific about OO that makes it poorly suited to parallel programming. There are languages whose nature is parallelism (again, Erlang), but that's usually accomplished by adding parallelism operators and messaging operators to a relatively "traditional" language. I don't see why you couldn't add and implement those constructs in a non-parallel language.
I also shudder to think how a CS student is going to deal with parallelism using languages that don't make it a natural extension if they're learning to rely on those extensions in their first year.
I gotta tell you, though, I really object to the use of Java as an introduction language for programming. Java is far from a shining example of any particular style of programming. It's not real OO because it's only single inheritance. It's not designed for parallelism. It doesn't have messaging built in. In short, Java is actually a pretty archaic and restricted language.
I do not fail; I succeed at finding out what does not work.
Many kids coming to colleges these days do not have any programming experience or a very shaky one at best. Picking up concepts like classes, inheritance, the entire idea behind OO modelling is difficult if you are lacking basics such as how memory is managed, what is a pointer, how to make your program modular properly, etc. From the course description they are going to use a subset of C, I think that is a good starting basis for transitioning to something else (C/C++/C#/Java/... ) later on.
What is worse, many of these introductory courses were given in Java - producing students who were completely lost when the black box of the Java runtime and libraries was taken away - e.g. when having to transition to C/C++. We are talking engineering students here who could be expected to work on some embedded systems later on or perhaps do some high performance work. Even things like Java and C# still need C/C++ skills for interfacing the runtime with external environment.
I think it is a good move, indeed.
Comment removed based on user account deletion
Perhaps I'm misunderstanding the post... it sounds to me like OO techniques are only going to be taught in elective courses from now on. If that's the case, I think CMU is missing the fact that the majority of development work in the "real world" is done on already-existing platforms. Parallel/cloud computing and modular design may be the "next big thing", but what happens when the student gets their first job working with an application built with Java or .NET? Maybe in their ivory tower they can say "OO is dead" but in the real world, OO is very real.
This is a CS program we are talking about. Much like economics, in these disciplines the real world is often considered a special case.
'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
Agreed ... but aren't most modern OS's OO based? In most cases students need OO programming in order to become employable. OO certainly isn't the holly grail of computing but it is entrenched in business and needs to be taught just like COBOL was all those years ago (when I had to learn it even though it was like writing a book every time I wanted to write a small program).
And how is this an argument for including in the introductory, freshman curriculum? I put forward the possibility that some topics may be more appropriate to be taught to students only after they've learned the basics.
"Convictions are more dangerous enemies of truth than lies."
I outright laugh at people in an Interview when they ask me if I'll write OO code.
Good advice for those seeking work.
If you can't read straight up C code and understand what the fuck is going on, stop calling yourself a programmer.
They used to say that about assembly. Try writing a modern game or GUI in assembly. You might well be able to do it, but by the time your'e done I'll have finished several projects and be moving on to the next one.
If you can't code directly for the hardware you're interfacing with, stop calling yourself a programmer.
Right. Abstraction has no place in computer science education or in programming. As a matter of fact, if you're using anything other than a magnetized needle to right to your hard drive, quit calling yourself a computer user.
If you depend on .NET, any library, framework, or something written by someone else, you're not a programmer. You're a script kiddy.
Right. Code reuse is so lame. Anything that reducing development time and improves efficiency has no place in computer science. Everything should be written directly in binary on a computer you, the programmer, built from latches, switches, and flip-flops. Otherwise, you're just a bum.
OO should never be taught lest we end up with a generation of useless tools who think they're "programmers" that can't actually accomplish fuck all
Right. After all, every program written using OO is useless and nonfunctional. Except for the hundreds of thousands of programs that work just fine.
Go back to your garage with your unflinching dedication to The Old Ways and leave the rest of us to be productive.