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Does 3D Make Your Head Happy Or Ache?

MojoKid writes "Nintendo has quasi-acknowledged that its 3DS can cause headaches and should not be used by children under 7. The glasses-free 3D handheld gaming device launched this week. Meanwhile, new research commissioned by the Blu-ray Disc Association is trying to improve the health image of 3D. Its research shows that the brain is more attentive when watching a 3D movie than when watching HD or SDTV, making the movie a more pleasurable experience. The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings. But you aren't. So your inner ear is not experiencing the movement that corresponds to what the eyes are seeing. This doesn't normally happen in real life. No one would deny that 3D is more immersive; that's why people like it, particularly for gaming. But the question is ... does the brain love 3D or not? Answer: not really."

281 comments

  1. Has always made my head hurt. by DWMorse · · Score: 4, Insightful

    I can enjoy about 15 minutes of 3D stuff, before it starts making my head hurt. Always has, across the various different technology types.

    But the worst part about 3D is the movies that have only (poorly) implemented it as a gimmick or afterthought to try to wow in more sales.

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    1. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      Just to offer my contrary experience, 3D has never made my heard hurt.

      To be fair, there was just an article recently describing how some people have a very slight problem with their eyes and perspective, small enough that it doesn't effect their day-to-day life, but enough such that they cannot enjoy any 3D movies. Perhaps you're one of those folks?

      All I know is, I have been absolutely floored by 3D effects in movies and video games. I've gone out to the movie theater to see movies I know are going to be pretty crap, that I would never watch in 2D, because its so much more entertaining in 3D. I'll agree that most movies have a crappy implementation where the characters are just billboarded flat at different levels of the scene, and they aren't really using the right depth. But that said, I find it exhilarating and a ton more fun than 2D movies. I can't wait to get a 3DS.

      Some people can't read a book in a car without getting a headache. I can. Some people say reading a book in low-light will ruin your eyesight. My eyesight is still fine. People said TV would rot your brain; I'm pretty sure it hasn't yet, and I watch a good amount. I feel like this is just the next response to something that is slightly new, so inherently slightly uncomfortable.

    2. Re:Has always made my head hurt. by AmonTheMetalhead · · Score: 1

      I don't get headaches, but i get disoriented, i never really got the whole '3D' thing really, i find it quite distracting in a movie. As for games, never tried a game with 3D/Steriovision.

    3. Re:Has always made my head hurt. by AmonTheMetalhead · · Score: 4, Insightful

      Considering you admittedly watch crappy movies because they are in 3D i wouldn't rule out brain rot just yet :P

    4. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      I'm currently playing Fallout: New Vegas on an iz3d monitor. Awesome.

    5. Re:Has always made my head hurt. by TuringCheck · · Score: 2

      The only 3D movies that didn't made me sick were Avatar and some russian ones I've seen some 25 years ago. Exagerated commercial shit got so bad these days that I refuse to see 3D movies anymore.

    6. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      Whether it's the old style red/blue anaglyph, manual eye focus stereograms, LCD shutter glasses, LCD stereo glasses or parallax barrier, I've never had a problem with 3D making my head hurt. You probably have some kind of disorder if you experience head pains because of it.

    7. Re:Has always made my head hurt. by somersault · · Score: 1

      Yarr. 3D doesn't hurt my head, nor do I usually get a sore head when I read in a car (it has happened once or twice, but it's definitely the exception). I dislike 3D because they charge extra for the tickets, yet a few minutes into the film I tend to forget it's even in 3D apart from on the odd "wave something toward the camera" moment.

      I think 3D gaming on a proper home theater setup could be pretty cool (though I haven't tried it yet so I don't know how good it would be), but these days I kind of cringe when I hear an ad mentioning that a movie will be 3D. It should be irrelevant, yet it usually makes me think the movie will be some half-assed rush job with too much focus on waving things at the camera..

      --
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    8. Re:Has always made my head hurt. by KiloByte · · Score: 2

      3D is perfectly fine, fake 3D is not. Let's wait for advances in holography, there's no way for stereoscopy to overcome these problems.

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    9. Re:Has always made my head hurt. by Devout_IPUite · · Score: 1

      Most of the 3D live action movies in the US have been 3D conversions. Look for "filmed in 3D" as an advertising tagline to know that it's actually a 3D movie and not a half-assed conversion (hint, there's not many... Tron, Avatar, and some of the stuff not yet out). All 3D animation is fine in 3D. Alice, Clash of the Titans, Green Hornet, Last Airbender, etc: all trash conversions.

    10. Re:Has always made my head hurt. by Devout_IPUite · · Score: 2

      You can't show content in a hologram that is deeper than the projector... It's physically impossible to do this. Now if you could show a different image to each eye, you could potentially trick the eye into focusing as if the content was really X-Y feet away. Stereoscopy has a hope of trying to solve this eventually. Holograms are never going to solve their depth problem.

    11. Re:Has always made my head hurt. by TheLink · · Score: 1

      To be fair, there was just an article recently describing how some people have a very slight problem with their eyes and perspective, small enough that it doesn't effect their day-to-day life, but enough such that they cannot enjoy any 3D movies. Perhaps you're one of those folks?

      I don't think that explains it all.
      My current theory:
      1) Not everyone's left and right eyes are the same distance apart.
      2) But the 3d cameras have to pick a left-right distance.
      3) The 3d projectors have to pick a left-right distance.
      4) Every viewer's eyes will have to adapt to the final distance. If they can't or it's not a good match, they get headaches/eyestrain.

      Imagine if you were looking at the world but with your eyes apart/closer by more than your norm.

      Whereas in the real world, you don't have to look through "someone else's eyes" and adapt to it... You just look and "it's there".

      IIRC one version of the Half-Life game had some FOV or other setting that caused problems for more people than previous FPS games.

      --
    12. Re:Has always made my head hurt. by del_diablo · · Score: 1

      Don't forget that if you use glasses, you WILL get a headache, or if you move from glasses towards lenses.
      Your brain is not just used to the 3D, but the same can be said for newly adopted glasses.

    13. Re:Has always made my head hurt. by Zaphod+The+42nd · · Score: 1

      Thats a decent idea, except that the brain seems more than comfortable with reconstructing its self-image on the fly. Many experiments have shown the brain, when presented with information that the body has dramatically shifted in proportion, just runs with the new information and incorporates it into how it works.

      Agh, can't remember the name of the experiment for the life of me, google fails me. But if you take somebody and close their eyes, and touch their nose, and then simultaneously you have their finger touch your nose, except you're standing right in-front of them, so that to them it feels like they are touching their own nose, but their nose is much further away than it should be. Instead of becoming confused, the brain almost *instantaneously* adapts its understanding and you immediately visualize yourself as a person with a gigantic nose, and everything then makes sense. Then you take the blindfold off and you go right back to thinking about yourself as a normally nosed person. Switching back and forth doesn't seem to have any long term damage.

      Of course, could be different. Just a thought.

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    14. Re:Has always made my head hurt. by Shadow+of+Eternity · · Score: 1

      That would be Half-life 2's singleplayer campaign, which forced a console-like FoV of 75 instead of the more or less universal PC standard of 90. Interestingly all the multiplayer games on Source have defaulted to 90 like you'd expect for a PC game, leading to a lot of people to wonder why they were allergic to singleplayer until someone figured out that the FoV defaulted back to 75 every single load and level change.

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    15. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      Which is why holograms are good for small handheld devices and small screens, while stereoscopy is the way to go for cinema.

    16. Re:Has always made my head hurt. by Cylix · · Score: 1

      3D has always give me a headache, but that really isn't the largest issue.

      Finding a seat at the theater which doesn't have a sub-par angle of enjoyment. Sadly, even making it 30 minutes ahead of time doesn't really do it because there were a billion other people who decided to attempt the same tactic.

      On the plus side they at least haven't converted every room to 3D projectors and there is generally an alternative screen which has the 2D version.

      --
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    17. Re:Has always made my head hurt. by N1ck0 · · Score: 2

      Waay back when I was in school I used to work with VR, and CAVE systems quite a bit. And in giving tons of open house tours I've noticed that the amount of disorientation varies quite a bit from person to person.

      Most common are:

      - Motion Sickness

      - Vertical Motion Sickness (players of FPSs tended to be better as handling the strain X/Y/Z motions but not pitching and rolling)

      - Eyestrain (lots of people tend not to blink when using shutter glasses for some reason, I never bothered to research why)

      - Focus strain (Generally as your focus is fixed by the camera, so some peoples brains can't handle not being able to focus on arbitrary objects in their field of vision. Also generally in computer generated 3D the entire field of vision may be in focus, and this can disorient people too. This may also have to do with the involuntary eye-wobble that your brain does to obtain more eye parallax information, since this is not compensated for with 3D gear it may cause disorientation or strain)

      Usually however I've found that the more exposure people have the more adaptive they get to just ignoring these sensations. Since spending so much time with them all disorientation fades after 5 mins.

    18. Re:Has always made my head hurt. by Skywolfblue · · Score: 1

      Stereoscopy has a truly astonishing number of obstacles to overcome before it reaches that stage though. I'm kinda doubtful it ever will. For instance, in order to get rid of stuff like the "sweet spot" and adjust for differing eye spacing amongst people, you have to target, measure, and produce an image for EVERY SINGLE EYE in the theater. It's currently impossible for LCD/Plasma (or any screen technology that we now know of for that matter) to refresh that fast. Also other problems like determining/adjusting precisely for eye focus. Direct Mind Link would probably end up being an easier solution in the future.

    19. Re:Has always made my head hurt. by PopeRatzo · · Score: 1

      leading to a lot of people to wonder

      I hadn't heard this before. Was it a lot of people? And are a lot of people getting sick from console games? Is this why console games often use the horrible 3rd person? Are first-person shooters on consoles in a FOV of 75? Couldn't you change the FOV of HL2 in the console so it wouldn't default back to 75?

      I didn't have a problem with HL2 but a half-hour with 3D makes me want to close my eyes and go to sleep my head hurts so bad. The 3DS really bothers me for some reason and it's not even the same technology as say Avatar is it? I guess it's the same principle even if it's not the same technique.

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    20. Re:Has always made my head hurt. by xtracto · · Score: 2

      Avatar made me sick.

      The only movie which IMHO used stereoscopic video in a postitive way was Coraline. Mainly because they used the stereoscopic effect to make the 3D renderings appear as if they were standing on a theatre set (or, "inside a box" effect).

      I hate all the other films that use stereoscopic effect to throw things towards my face; specially since I have different vision potential in each eye and thus cannot focus on stereoscopic images that appear too close.

      --
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    21. Re:Has always made my head hurt. by eam · · Score: 1

      Coraline is the movie I think of when I think of great 3D

    22. Re:Has always made my head hurt. by donny77 · · Score: 1

      Its more about how you watch. Your eyes can shift focal point readily. The camera has 1 focal point. When you focus on a person in real life the surrounds to that person are a little out of focus, shift to the tree behind them, and the tree focuses while the person slightly de-focuses. In a 3D movie, when you shift your focus from the intended focal point, your eye can not focus the image, because the image itself is not in focus. This is what causes your eye strain. If you watch the 3d movie by only looking at the focal point, you do not have the issue. In other words, the 3D only works if you watch it like a 2D movie. Which is why I won't pay to watch anything in 3D. My brain already process the depth perception from a "2D" movie.

    23. Re:Has always made my head hurt. by RogueyWon · · Score: 1

      I posted a bunch of thoughts on the 3DS based on my early experiences with it in my journal. The TL;DR version is that it made my head-throb and my eyes feel tired after about 15 minutes, and if I kept on playing beyond that, I was letting myself in for several hours of headache.

    24. Re:Has always made my head hurt. by Pinky's+Brain · · Score: 1

      PC gaming is the ultimate application of stereoscopic 3D at the moment (although you need a passive glasses solution or a CRT to get good stereo without ghosting). We sit dead straight in front of our monitors, and close too so it fills a large field of view ... great for immersion.

      Most console gamers have a screen which only fills a very small field of view (apart from the ones with a projector setup) and of course their hardware can't hack it.

      With films you really need a good seat to get the best out of it.

    25. Re:Has always made my head hurt. by Pinky's+Brain · · Score: 1

      I think the ability for the HVS to dynamically adapt is really undersold by a lot of the chicken littles.

      My eyes are stuck focusing on a bright screen for a third of the day and it hasn't made me unable to see normally ... I don't think 3D is going to do it either. Things like focus and convergence are automatic and decoupled systems, and focus is a weak cue so I doubt the feedback mismatch is going to be a big deal in the end. People with glasses already experience a change in convergence/focus matching every time they take off and put on their glasses ...

    26. Re:Has always made my head hurt. by AJH16 · · Score: 1

      Would mod this up if I could. I have always been a huge fan of VR and stereoscopy and I have no discomfort from stereoscopic imagery ever. The only thing I get remotely is what would lead to focus strain, but with practice you can manually correct for that. I think exposure is really the key to build up the comfort with the technology. I've been perfectly comfortable gaming for hours on end with my 3DTV, so I don't think it is something that everyone has problems with and may even be something that everyone could get used to if the technology gets more commonly used.

      --
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    27. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings. But you aren't. So your inner ear is not experiencing the movement that corresponds to what the eyes are seeing. This doesn't normally happen in real life

      This is basically like reading while riding in a car. Your inner ear senses the movement, but your eyes/brain not so much. For me, this equals car sickness in about 5 minutes, where as others can read the whole trip long just fine.

    28. Re:Has always made my head hurt. by Pinky's+Brain · · Score: 1

      I don't know what specific scheme you have in mind, but there are a huge number of different ways to reconstruct holograms. The major problem with holograms is that cinematography where each viewer sees the scene from a different perspective becomes a bit hard. Really each viewer needs his own version of the hologram, rather than having one big hologram viewed by multiple viewers.

    29. Re:Has always made my head hurt. by Thraxy · · Score: 1

      I agree. For me it feels very unpleasant to watch 3D. It completely ruined Avatar for me.

    30. Re:Has always made my head hurt. by tophermeyer · · Score: 1

      Yeah our brains are pretty good at adapting to physical changes in our body dimensions. Our bodies are almost always growing or changing, so our brains have to be equipped to cope with that.

    31. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      xtracto is an African word meaning 'faggot'.

    32. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      No. I have glasses (bifocals, farsighted, astigmatism) and I have no problems with 3D. I simply put the real-3D glasses over my regular eyeglasses.

    33. Re:Has always made my head hurt. by steveg · · Score: 1

      I have trouble with dirty glasses. If my glasses are smudged and I don't clean them, I end up with a headache in pretty short order.

      3D glasses over the top of my regular glasses act just like dirty glasses. And I *can't* clean them -- the smudge *is* the second pair of glasses.

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    34. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      The thing disorientating about the 3D gimmick is that you usually can't shift your point of focus as you normally would. If the people making the 3D effect try to boost it by using depth-of-field, if you're looking elsewhere in the scene beside the main subject you're going to have blur-o-vision. Alternately, without DOF, too many things in sharp focus may look a bit unreal and may also be disorientating. (It's like having too much contrast.)

      Until they can make a 3D system that works by tracking everybody's eyeballs and adjusting the image to match normal perception, there are still going to be many people that don't care for it.

      Capcha: aspirin (How fitting, considering the usual result of watching "3D" video.)

    35. Re:Has always made my head hurt. by GNious · · Score: 1

      Went to see Avatar/SpaceSmurfs/Alien5:Blue in 3D w/ passive glasses, and before the movie started, I had gotten a headache. Then I sat up properly straightened my back and neck, and the headache dissipated.
      Seemed that holding my head at an angle caused issues with the viewing of the 3D content* .... or the 3D'ed ads were just really bad.

      *:http://en.wikipedia.org/wiki/Polarized_3D_glasses#Linearly_polarized_glasses

    36. Re:Has always made my head hurt. by Anonymous Coward · · Score: 0

      I agree. For me it feels very unpleasant to watch 3D. It completely ruined Avatar for me.

      It was the shitty fifth-grade level writing that ruined Avatar for me.

    37. Re:Has always made my head hurt. by Topix · · Score: 1

      I haven't paid attention to how the real-life 3D films do it, but I guarantee you 3D animations do not have anything even resembling a fixed eye distance: they keep changing it by as much as meters so that they get a 3D effect even in scenes where you normally wouldn't have a significant differentiation between the two views with 'normal' eye distance. I don't believe the eye distance difference is a big factor in 3D sickness, as the differences between people are pretty small in that respect.

      I'm sort of OK with what they sell as 3D these days (and what would more properly be called 'stereo picture' or sth), but not all the technologies are the same. The shutter glasses' flicker bothers me, I prefer polarisation. And I'll prefer properly holographic screens when we finally get them.

    38. Re:Has always made my head hurt. by X0563511 · · Score: 1

      Likely the problem has to do with the depth without focus. Or, in the case of modern games, "Depth of Field" being applied and fighting with your eyes 'detection' of depth.

      This gives me issues - if you watch something in 3D, it all needs to be in focus (and looks bland) - otherwise you'll have issues where your eyes try to focus on something (and fail, being impossible) - causing much strain.

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    39. Re:Has always made my head hurt. by Tacvek · · Score: 1

      Odd. I specifically noted that the stereoscopic effect used in Avatar did not ever project out past the fourth wall. I had seen that many times with older stereoscopic films, and have always felt that it was just gimmicky.

      Perhaps different copies of avatar are different in that respect?

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    40. Re:Has always made my head hurt. by Shadow+of+Eternity · · Score: 1

      You can go search the steampowered forums and see there were a lot of threads about motion sickness in singleplayer, and as far as I know theres still a sticky about it telling people to change their FoV. Also while you could change the FoV it would automatically change back to 75 every time there was a map change or loading of some kind, much like how Bad Company 2's singleplayer resets the FoV everytime there's a cutscene or you quickload.

      As for console games... yes afaik most of them default to a much narrower field of view that feels very zoomed in and... "forwards" compared to a PC game, almost as though your field of view was from a camera mounted on the end of the character's gun instead of dead center in the point of view rotation. My guess was always that they did that because console games tend to be played from much further away from the screen than PC games, and are also usually much simpler overall. One of the first things I noticed comparing the original CoD on console to the PC version was that a lot of difficult sections and ambushes on the console were easily visible and really quite easy on the PC because I could clearly see them coming and easily turn to react to it.

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    41. Re:Has always made my head hurt. by Phoghat · · Score: 1

      Just to offer my contrary experience, 3D has never made my heard hurt.

      Yeah, me neither, and it's my opinion that 3D will evolve as the dominant media. Yes, I said it. Dominant. First movies were silent and in black and white. Viewers of the silent documentary "Arrival Of The Tongkin Train" by American Mutascope actually thought the train was going to come out of the screen and run them down.

      Then came talkies. The first talking motion picture as almost everyone knows, is "The Jazz Singer" People marveled at the sound, yet many said it was just a passing fad, including many silent film stars whose voices sounded like screeching barn owls, because of the high quality of silent films at the time. Watch D. W. Giffith's " Birth Of A Nation and tell me you don't agree.

      And on and on it goes. Talkies, color, wide screen, and now 3D. the tech for 3D may not be optimized as yet, but you did go out and see "Avatar" didn't you? Sooer or later, probably later, 3D will be ubiquitous. Quality films will be produced, without gimmicks, and the film industry won't be the same.

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  2. No one? by Anonymous Coward · · Score: 4, Insightful

    No one would deny that 3D is more immersive

    Oh, really?

    1. Re:No one? by Anonymous Coward · · Score: 0

      I guess you just have to be stupid enough to let yourself believe it's more immersive.
      Personally I fucking hate it and hope it dies upside-down in a fire while contracting aids.

    2. Re:No one? by Your.Master · · Score: 5, Interesting

      If 3D were perfect, then I think no one would deny that 3D had >= the immersiveness of traditional 2D.

      As it is, I certainly think it's less immersive to me in every incarnation I've encountered. It's kind of cool -- but that's not the same thing. The technical limitations and the sheer sense of "unreality" constantly remind me that this is a game, in a way looking at a 2D surface does not. Maybe it's because I've looked at 2D surfaces for many years? Or maybe it's simply because when I close one eye I see 2D everywhere in real life. Or the "sweet spot" issue.

      That said, all of this motion sickness fluff sounds exactly like things people say about truly 2D media. Is 3D just moreso, or is there actually a qualitative difference in the inner-ear confusion between 2D and 3D?

    3. Re:No one? by mwvdlee · · Score: 2

      It's only immersive if you don't even notice it's there.

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    4. Re:No one? by c0lo · · Score: 0, Troll

      No one would deny that 3D is more immersive

      Oh, really?

      My everyday reality is still 3D (and not only visually) and hell of a lot more immersive than any movie/game. Yours?

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    5. Re:No one? by Totenglocke · · Score: 4, Interesting

      There are two reasons IMO for why you find 3D less immersive. The first is the current need for 3D glasses, which you're not used to and thus reminds you that you're watching something fake that's not really in 3D. The other is that most (though it's getting better) 3D has been the lame "Oooh, it's coming out of the screen to get you!" type as opposed to the newer ones that simply use 3D to add depth perception and a realistic sense of scale. There was an interview with the head of the 3DS dev team where he talked about this very thing - that the 3DS isn't about making games pop out of the screen, but about allowing a realistic sense of distance and size.

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    6. Re:No one? by Anonymous Coward · · Score: 0

      We can all throw down strawmen arguments, but some people genuinely do feel it's less immersive. The fact that, for 3D to properly work in movies, you have to have a forced perspective and looking at anything outside the small area the producer wants you to look at is physically painful means you can absorb far less of the visuals in the movie than you can with 2D. I wonder if that's the main difference - when I watch a movie I want to be taking in all the details around the edges, really absorbing what's on the screen, but after a while that gives me a headache and I have to go back to just focusing on the main action.

    7. Re:No one? by Hognoxious · · Score: 1

      unwashed geeks with a lazy eye and a luddite streak.

      You say that like it's a bad thing.

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    8. Re:No one? by delinear · · Score: 2

      My everyday reality is still 3D (and not only visually) and hell of a lot more immersive than any movie/game. Yours?

      You... you do realise that reality is a world away from 3D movies, right? In my reality I can move around and the 3D effect doesn't get better or worse depending on my perspective to the object I'm viewing, I don't have to wear glasses or carry a device to experience it, I can walk fully around objects and see them from all sides, not just a couple of perspectives. 3D movies are still a lot closer to 2D movies than they are to reality - to say 3D movies must be immersive because reality is immersive is comparing apples and orangutans.

    9. Re:No one? by Anonymous Coward · · Score: 0

      Noone except unwashed geeks with a lazy eye and a luddite streak.

      Or people who think its a pointless gimmick to green-light overcharging for cinema tickets.

      Avatar was far better (in colour) on Bluray than it was on a flickering, washed-out cinema screen, seen from behind stupid glasses in stereoscopic 2D - let's not kid ourselves here "3D" isn't. You can't get up and walk round it, or even lean to one side and see a different angle, it's just stereo 2D. A re-hash of what 1950's cinema-goers got with "Creature from the black lagoon" - at least back then it added something.

      Come back with something that works, but I'm boycotting so-called "3D" until they drop it and go back to colour films.

    10. Re:No one? by binkzz · · Score: 1

      If 3D were perfect, then I think no one would deny that 3D had >= the immersiveness of traditional 2D.

      Not to disagree for the sake of disagreeing (although this is /., of course) but I disagree :-p. I find good books more immersive than any 2D films I've seen, and because of that I don't believe (well implemented) 3D will automatically be more immersive than 2D.

      --
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    11. Re:No one? by ThirdPrize · · Score: 1

      I have got a 3DS and SSF4 and the 3D effect is amazing. It really looks like the characters have taken on a solid form and are wandering around behind the screen. It requires no glasses and i have had no trouble playing it for half hour straight (one round of arcade). Frankly if they could scale the size of the screen up to monitor size it would be great. Just think if your fave FPS was in 3D. The HUD would sit on the front of the screen and the other players would be running around behind the screen. It would add a whole new level of realism. 2D is always going to look like watching something on TV. Of course it's not true 3D as you cant peer round the back of things on screen but it really does add to the experience.

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    12. Re:No one? by Anonymous Coward · · Score: 0

      It's definitely less immersive to me and many others I know of.

      Anyway, the image is not adjusted to head movement, so it is definitely not 3D, it only appears like several strange and blurry levels of 2D. *Real* 3D with a head-tracker, now that's another thing---I haven't seen it yet but can easily imagine that it looks pretty convincing.

    13. Re:No one? by Anonymous Coward · · Score: 0

      My everyday reality is still 3D (and not only visually) and hell of a lot more immersive than any movie/game. Yours?

      "3d" in this context means the paralax effect from having slightly different imasges received by each of your eyes. How much less immersive do you think your everyday reality would get if you had to wear an eyepatch over one eye?

    14. Re:No one? by c0lo · · Score: 0

      Does 3D Make Your Head Happy Or Ache?

      This ^^^ speaking about context. May I ignore your proposed context?

      Because here's my point of view. And, yes, my 3D does give me sometimes headaches... for example, almost every time I'm "blindly" immersing myself in the 3D touch of too many bottles of beer on their way to my mouth (may happen to you too, eyepatch or not).

      --
      Questions raise, answers kill. Raise questions to stay alive.
    15. Re:No one? by itsdapead · · Score: 1

      use 3D to add depth perception and a realistic sense of scale.

      Scale relative to what? The scale of a movie screen is continually changing, and cinematographers continually play with depth of field and focal length effects. To shoot non-disorienting 3D cinematographers would have to continually think about where, plausibly, the viewer could be standing, and match the focal length of their eyeballs.

      Meanwhile, there are all sorts of other, less problematic, visual cues that give a sense of scale - parallax motion, camera motion, depth of field, lighting, distance haze plus plain old biological intelligence courtesy of everybody having the most awesome image processing device in the world sitting between their ears. Your brain is perfectly capable of extracting depth and scale cues from a 2D image.

      Nope, the problem with 3D is that stereoscopy is only one source of "depth perception" and the stereo information on anaglyph movies often ends up contradicting the others. Maybe, just maybe, cinematographers will learn a new language for using 3D effectively (just as they had to when cameras became sufficiently portable to move around and take on location, so you could do more than just point a fixed camera at a stage play).

      Unlike sound and color (and some people might even argue against color) 3D is trying to replace something who's absence isn't really missed. If they did stuck to depth (i.e. treat the movie screen as a window, and don't break the glass) then it might be easier on the eye, but last time I went to a 3D movie I only noticed the 3D effect when they pulled an eye-popper and had something floating (against all logic) over the head of the bald guy in row 5.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    16. Re:No one? by Anonymous Coward · · Score: 0

      That said, all of this motion sickness fluff sounds exactly like things people say about truly 2D media. Is 3D just moreso, or is there actually a qualitative difference in the inner-ear confusion between 2D and 3D?

      Being one of those people who is truly affected with "this motion sickness fluff" I can tell you that it isn't just fluff, it really does affect some people.

    17. Re:No one? by peragrin · · Score: 1

      I don't get motion sick on the ocean, or on a boat or plane.

      I do however get sick watching 3D movies. Not only do I not see any 3D effect at all, it cheapens my expereince considerably.

      I didn't see one effect in tron that I haven't seen a billion times in any FPS game since doom.

      Okay maybe the graphics were slightly better but I didn't see any effects and I couldn't drive home for 10 minutes because my stomach was trying to spit acid on my brain.

      --
      i thought once I was found, but it was only a dream.
    18. Re:No one? by peragrin · · Score: 1

      I have played with a 3DS and SSF4 and I don't know what your talking about. it looked like the same 2D game with 3D effects that every other game has.

      stereoscopy sucks for 15% of the population.

      --
      i thought once I was found, but it was only a dream.
    19. Re:No one? by vlm · · Score: 1

      Another reason is you can mentally partition areas of the theater. So, "the movie" is way over there and the annoying kids texting on their cellphones in aisle 3 kind of get filtered out... until the 3-d effect merges with the annoying kids in aisle 3 and now you can't ignore the annoying kids anymore.

      In an empty theater, or at home, it would probably work much better.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    20. Re:No one? by AmiMoJo · · Score: 4, Insightful

      There is more to how humans see in 3D than just stereoscopic images which is where the problems lie. For example in the real world your eyes need to re-focus to look at things different distances from you, but on a 3D screen they are all at the same focal point. It gets worse if something is filmed out of focus because your eyes will assume it is because they are not focused on it and strain to do so, which gives you a headache. That was the biggest problem with early 3D stuff. Newer films have reduced it quite a bit.

      3D would be brilliant if it was like the Star Trek view screen where it is just like looking out of a window. It isn't though so while it is an interesting effect at the very least it is more of a strain to watch than 2D. Some people feel the effects less than others but I don't think 3D will replace casual 2D viewing until we get to Star Trek levels.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    21. Re:No one? by gl4ss · · Score: 1

      well, it's about content. if it is immersive or not.
      and what 3d actually does.. is that it removes resolution and adds a requirement to look at the scene from a certain spot - even with shutter glasses. because perspective in your brain works that way. but the current tech is about a 100 years from providing an experience where the monitor would act as a portal to another word(3d like you would see if you looked in a mirror).

      it's not going to be immersive for me before what's rendered on the screen starts depending on where my eyes are. basically that would need vr goggles and directional sensors and such, or holographic displays. also this provides quite big problems for the render end of things too, massive, massive amounts of data. easiest is to just use vr goggles(if they had 8 times the resolution than now, it would be nice).

      --
      world was created 5 seconds before this post as it is.
    22. Re:No one? by kiddygrinder · · Score: 1

      to disagree simply for the sake of disagreeing, i don't really think that's analogous, a book is an entirely different medium where as 3d *should* simply be like the same 2d view with more clarity, allowing you to something something dark side.

      --
      This is a joke. I am joking. Joke joke joke.
    23. Re:No one? by ph0rk · · Score: 1

      All that shit costs more money than even an overpriced movie once per week. Big-budget movies are cheap.

      There is absolutely nothing wrong with catching a movie now and then. Cinema is not a lesser form of entertainment than your suggested alternatives, merely different.

      Well, other than burning man - but I'd rather sit through Battlefield earth, in 3D, for a solid weekend than attend that.

      --
      semantics are everything!
    24. Re:No one? by herojig · · Score: 1

      From a one-eyed man (torn retina), I can tell ya, immersion has nothing to do with 3D. I get more "immersed" in a story reading a segment of Dark Tower in iBook then I do at a say a crap 3D movie like Tron. And hell, that's on a tiny iPhone screen.

      --
      I think therefore I can't be ~TTNH
    25. Re:No one? by Anonymous Coward · · Score: 0

      What retarded kind of argument is "more of your money will reach the artists" supposed to be? I watch movies, go to concerts, etc. because I want to be entertained, not as an act of charity. All that matters to me is how much money I part with and how much enjoyment I get -- after the money leaves my hand, the ticket man can fucking burn it for all I care.

    26. Re:No one? by ThirdPrize · · Score: 1

      Admittedly it used very subtly in SSF4 but you can see it. If you look closely you will see that the characters arms are on a different level of depth to their bodies, which are out in front of the hummers and hippos which in turn, are in front of the shakey cardboard backdrops. It's the same old 2D game but played out in a 3D setting. If you can't actually see the 3D effect then turn the 3D off or stick with a DSI.

      --
      I have excellent Karma and I am not afraid to Troll it.
    27. Re:No one? by Dog-Cow · · Score: 1

      If you see in 2D when you close one eye, there's something seriously wrong with you. I suggest a nuerologist.

    28. Re:No one? by Anonymous Coward · · Score: 0

      That said, all of this motion sickness fluff sounds exactly like things people say about truly 2D media. Is 3D just moreso, or is there actually a qualitative difference in the inner-ear confusion between 2D and 3D?

      It's probably a developed mental thing. Most people alive today grew up with ubiqitious 2D media playing all around even in moving vehicles. No one alive today has lived through more than a couple years of exposure to 3D media in one contiguous block.

      Today's children will probably have no problem with 3D by the time they're adults.

    29. Re:No one? by peragrin · · Score: 1

      I did turn off the 3D effect and then turned it back on. like 15% of the population or so I can't see steoroscopy 3D effects EVER.

      I can see the world in 3D just fine. but fake3D is about as real as any FPS shooter has been for the last 10 years.

      let me know when the movie studios and game studios care about the 45 million people in the USA that can't watch their Fake3D.

      --
      i thought once I was found, but it was only a dream.
    30. Re:No one? by deathguppie · · Score: 1

      Aha!... so it's you again. You dastardly self proclaimed hater of 3d. Damn you AC... Damn you all to heeeeelllllllll!..

      --
      once more into the breach
    31. Re:No one? by c0lo · · Score: 1

      What retarded kind of argument is "more of your money will reach the artists" supposed to be? I watch movies, go to concerts, etc. because I want to be entertained, not as an act of charity.

      Sure... your choice... JarJar and Lady Gaga may be good enough for your money, then.

      Tell ya... use torrents... same entertainment, cost of the download is pretty low.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    32. Re:No one? by c0lo · · Score: 0

      All that shit costs more money than even an overpriced movie once per week. Big-budget movies are cheap.

      Yeah... I forgot... mortgage and all that... sorry, man, I'll let you with your pain, can't help.

      There is absolutely nothing wrong with catching a movie now and then. Cinema is not a lesser form of entertainment than your suggested alternatives, merely different.
      Well, other than burning man - but I'd rather sit through Battlefield earth, in 3D, for a solid weekend than attend that.

      I'm cool with that, buddy; as I said... your pick. Speaking for myself, I trade anytime the headache caused by tricking your senses with a 3D movie/game for the hangover after a good wine and a all-night jam-session.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    33. Re:No one? by smelch · · Score: 1

      I actually sat through the second lord of the rings in a theater while watching my retina detach. It took pretty much the whole movie to lose complete vision in the eye. Now I have had cataracts removed from both eyes as well, so I have no "focal length" issues. I always assumed with all of the tearing and blindspots in both eyes that 3D would blow ass for me, but I bet not expecting to need to adjust focal length would be some benefit. I'll have to try it out sometime.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    34. Re:No one? by smelch · · Score: 1

      100 years? I call bullshit. Wiimote + 3D display + 3D rendering software would be pretty damned close to a mirror if you always looked at center screen. Some hardware to track your pupils would complete it. So basically, this can be done right now for a single viewer a hell of a lot easier than what you're suggesting.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    35. Re:No one? by AJH16 · · Score: 1

      Actually, breaking the screen barrier isn't the problem, but rather moving the action too far from the screen's depth. When the distance your eyes are focusing at to get a clear image of what is on the screen doesn't match up with the depth they think they are looking at, weird things can happen. This is why MagicEye images work. Coincidently, if you can learn to control the distance your eyes focus at and hold it (such as being able to view said magic eye images without having to do any of the normal tricks to make them work.) then you can adjust the focus of your eyes to remain on the screen while looking around and removing the discomfort. Granted this takes practice.

      --
      AJ Henderson
    36. Re:No one? by Plastic+Pencil · · Score: 1

      Agreed.

      Oh wait, I mean, it's so much more immersive when I'm sitting there staring at a darkened, blurry movie screen, and the picture occasionally looks slightly deeper, and as I notice that, I stop paying attention to what's going on, to think, yeah, it was worth paying an extra $5 bucks for this bullshit.

    37. Re:No one? by Anonymous Coward · · Score: 0

      Most of the visual cues we use to establish depth are monocular.
      -1 Factually Incorrect

    38. Re:No one? by sootman · · Score: 1

      My problem with immersion is that 3D gives the illusion of depth-of-field but you can't actually pick what to focus on. I went to an undersea IMAX thing in 3D and I kept getting annoyed that cool stuff on the edge of the screen was out of focus. Obviously 2D film has the same limitation but because it's not 3D your eyes aren't constantly trying to focus at different depths.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    39. Re:No one? by DigiTechGuy · · Score: 1

      Your sig ... so true it's saddening.

    40. Re:No one? by Daetrin · · Score: 1

      Sure... your choice... JarJar and Lady Gaga may be good enough for your money, then.

      Tell ya... use torrents... same entertainment, cost of the download is pretty low.

      Huh, let's see if i can figure out all the arguments made in this thread (by different people.)

      3D is more immersive than 2D
      Reality is 3D
      Reality is more immersive than reproduced entertainment.
      Live performances occur in reality and are therefore more immersive
      Artists get more money from live performances
      Entertainment purchasing decisions should be based on how much entertainment your money will get you.
      People who make entertainment purchasing decisions based on value rather than charity may tend to like JarJar and Lady Gaga more.
      If you appreciate value you should just download all your entertainment because that's the cheapest way to do it.


      So the first question is, does your head explode every time someone goes to see Lady Gaga in concert? Clearly by your logic there must be some kind of contradiction there.

      I like Jonathan Coulton, i go to his concerts because i want to be entertained, not as an act of charity. Therefore i like Lady Gaga?

      And does it somehow suddenly become a sin when i go to see a live indie performance and then buy one of their CDs after the show? I've removed their performance from reality and made it less immersive! (And therefore like Lady Gaga.)

      So are we all supposed to hire live musicians to play music for us in our cars while driving? Are we supposed to hire live performers every evening to come put on a play in our living rooms when we want to see entertainment?

      If you're willing to grant that that would be impossible for the average person, both logistically and monetarily, are we then allowed to use recordings whenever we're not making a special occasion to go see something live?

      And if we're allowed to use recordings, what exactly is wrong with trying to get the best reproduction of "reality" that we can? If someone thinks 3D is more immersive than 2D because it's more like reality what exactly is the problem? Do you think it's somehow an anti-competitive conspiracy against real live artists?

      And finally you conclude that if someone wants the best entertainment value they should just download it for free? Since when does wanting to make good purchasing decisions immediately lead to the recommendation to do things the illegal and free way? Aren't we allowed to both make wise purchasing decisions _and_ keep on living our lives legally and morally? Do you advocate the same thing if someone likes the live performers that you seem to be advocating? Should i steal all the Jonathan Coulton music i listen to and sneak into the back of his concerts rather than buying a ticket?

      --
      This Space Intentionally Left Blank
    41. Re:No one? by wangerx · · Score: 1

      This "focal point" issue is similar to the problems I have with the multi-speaker audio formats like 5.1, 7.1, etc. which are all really an attempt to create 3D sounds. Over 15 years ago I bought a high-end Yamaha sound field processor (A2070) that could mimic live venues to recreate 3D sound environments. It did a stunning job, hands down! It drove the L/R main, front effects, rear effects, center channel (or two!) and the sub making it the original form of 7.1 although there were not 8 separate recorded channels, it just used the 2CH Pro Logic decoding. Years later the idea of recording a track for each channel evolved, 5.1 then 7.1, which I thought would be cool and ideal, but that is where it all went wrong.

      The studios do such a poor job of simulation when recording the separate channels, it becomes a huge distraction. First, most people are less affected by audio than visual effects, but it is a HUGE distraction to hear a sound behind you. Your focal point is watching a 2D image that sits in "stage" in front of you and yet you can hear sound from behind you? Your mind will immediately tells you this is wrong. The stage is in front of you and this fantasy world starts at the stage and goes forward, not behind you.

      Second, this positional sound became a gimmick and abused by studios. These almost random and poorly timed effects are the bane of movie watching. I don't know which is more distracting, an entirely discrete sound effect (not at all blended with the other channels) going off behind my head, or someone's cell phone ringing. They both have the same annoying effect, although I don't think it will give you a headache like the 3D video will.

      Like I said, most people are not as affected by audio artifacts, as much as visual ones, but I was amused watching the Super Bowl in HD at a friends house. Every so often they would attempt to immerse the home audience in the game by cutting off the color commentators and taking a live shot from the stands, meanwhile saturating all 5.1 channels with sounds from the arena, basically a bunch of clapping and cheers. Each time they did this, my host would look up annoyed at his speakers and queried me about their placement. He even declared that he used the microphone to balance the channel volumes, but complained that often times too much sound would come from the effect speakers. I felt better knowing that I was not the only one.

    42. Re:No one? by AK+Marc · · Score: 1

      I only noticed the 3D effect when they pulled an eye-popper

      I noticed every time 2D and 3D cinematography conflicted. In Avatar, they pushed out of focus bushes in your face. The 2D rules say use focus to draw the eye to the actors. 3D rules say focus on the object closer to you. So when the object closer to me is out of focus, it highlights the fact it's a 2D movie being shown in 3D. When they (the they that makes movies) have 20 years to figure out how to film in 3D, then they'll be good enough to watch. You don't need foreground clutter in 3D to give a sense of depth. That's the point of 3D, right? The ability to not be tied to 2D rules to show depth to improve the experience?

    43. Re:No one? by RespekMyAthorati · · Score: 1

      I did turn off the 3D effect and then turned it back on. like 15% of the population or so I can't see steoroscopy 3D effects EVER.

      Sucks to be you.

      let me know when the movie studios and game studios care about the 45 million people in the USA that can't watch their Fake3D

      85% market share is plenty.

    44. Re:No one? by Topix · · Score: 1

      85% market share is plenty.

      It's not just that. People usually go to see films in groups, and then you'll tend to get this a lot:

      'Hey, the new [major film title starring [major hollywood star]] is out! Let's see that'

      'Sure. They have a 2D and 3D version, which one should we see?'

      'Well, 3D gives me headaches, so I'm not coming if you decide to go there.'

      'Hey, no problem. 2D is cheaper anyway!'

    45. Re:No one? by JustinOpinion · · Score: 3, Informative

      Indeed. Humans infer distances and thus reconstruct three-dimensional scenes from their two-dimensional retinas using at least five levels of measurement/processing:

      1. Focal depth: based on how much the eye has to focus
      2. Convergence: based on the slight differences in pointing of the two eyes
      3. Stereoscopy: based on the slight differences between the left and right image
      4. Parallax: the different displacements/motions of objects at different distances
      5. Visual inference: reconstructing using cues like occlusion, lighting, etc.

      When you watch a normal 2D movie, 1, 2, 3, and 4 don't work. So your brain relies entirely on #5. This turns out to work remarkably well, because our brains are quite good at inferring and guessing what the real 3D scene looks like. (For instance, whenever looking at faraway objects, this is pretty much all you have to work with.) Move-makers have also learned how to best frame shots to make things look 'right'. And at least 1, 2, and 3 agree with each other, so your eyes can simply focus on the theater's screen (it also helps that the screen is far away).

      The various versions of "3D" try to trick you, but unfortunately they don't hit all 5 of the above and so this confuses your brain. A typical 'glasses' setup tricks you using #3, but now the position of objects as determined by #3 doesn't match 1 or 2, so your brain gets confused (tiredness and headaches ensue). And try as it might, it can't compensate (e.g. no matter how hard it tries, it can't bring out-of-focus things into focus). Really bad 3D (where things 'jump out' at you and whatnot) can even violate #5. Ultimately your brain isn't happy because half the signals are saying one thing (distance to the theater screen) and the other half are saying something else (object really close to you!).

      Nintendo's 3DS apparently tries to use parallax to fool your brain, but again the effect won't be perfect, so your brain will be unhappy.

      To be truly 3D, you would need to record, and then reproduce/project, the entire waveform (e.g. collect light from every angle impinging on your camera 'screen'). In principle holography can do this, but in practice we don't have good technology. Besides, this causes many other problems (e.g. every person in a theater sees a slightly different angle, that's not necessarily desirable). True 3D isn't going to be technologically feasible anytime soon. In the meantime, we will have only approximate 3D solutions... which it seems are actually worse than just allowing the person's brain to fill in the blanks.

  3. YES! by neonux · · Score: 5, Funny

    This 3D world makes me sick! 3D trees, 3D people, 3D buildings...
    That's why I just prefer to spend my whole time staring at my 2D computer screen in my parents basement.

    --
    @neonux
    1. Re:YES! by zalas · · Score: 2

      Don't worry... you have brethren in Japan ;)
      http://www.nytimes.com/2009/07/26/magazine/26FOB-2DLove-t.html

    2. Re:YES! by yekim · · Score: 1

      Just buy an eyepatch...

  4. Earphones as well as glasses. by Anonymous Coward · · Score: 0

    This means we will probably be sold special earphones in the future to stimulate the ear into movement to counteract the eyes. Yet more accessories and expense to the technology.

    1. Re:Earphones as well as glasses. by SiMac · · Score: 1

      You would need to stimulate the vestibular system, which means you'd need electrodes, not earphones. Even if you were to put electrodes into your central nervous system for the sake of a better movie watching experience, you would be moving your eyes to compensate, so you'd also need to inject modified rabies virus into the nucleus abducens and use arch or halorhodopsin and implant an optrode, so that you can reversibly inactivate the vestibulo-ocular reflex while you watch movies. This would be interesting, to say the least.

    2. Re:Earphones as well as glasses. by c0lo · · Score: 3, Insightful

      This means we will probably be sold special earphones in the future to stimulate the ear into movement to counteract the eyes. Yet more accessories and expense to the technology.

      Earphones? Still tricking the senses? Noo... nothing below a "3D Immersion couch" to compensate for the lack of surround movement... to be supplemented by anti-inertial gizmos to keep one's beer steady (and still carbonated) and the salty chips/popcorn in the bucket, while the "3D couch" rocks. See why.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    3. Re:Earphones as well as glasses. by AmonTheMetalhead · · Score: 1

      You want immersive 3D? Invent a holodeck.

    4. Re:Earphones as well as glasses. by c0lo · · Score: 1
      Can't. There are some patents.

      So, back to the couch. Just... dude... where's my beer?

      --
      Questions raise, answers kill. Raise questions to stay alive.
    5. Re:Earphones as well as glasses. by delinear · · Score: 1

      You make it sound almost bad. It just needs marketing to give it a catchy name or TLA and people will eat it up.

    6. Re:Earphones as well as glasses. by chichilalescu · · Score: 1

      when I grow up, I wanna talk like you.

      --
      new sig
    7. Re:Earphones as well as glasses. by herojig · · Score: 1

      Hail to the injected modified rabies infected nucleus abducens and their Optrode Overlords!

      --
      I think therefore I can't be ~TTNH
    8. Re:Earphones as well as glasses. by PJ6 · · Score: 1

      Sorry, thought you said "anti-social gizmos" there for a second.

  5. 3D is a Gimmick by MBAslug · · Score: 5, Insightful

    3D movies and such have been around for a very long time. It was a marketing gimmick then and it still is. There is little additional value to the entertainment experience and in general, we are willing to sacrifice quality for volume. MP3, JPG, and cellphone audio quality are perfect examples of consumer willingness for lower quality but higher convenience. 3D adds a lot of cost and complexity, but little additional benefit. And mostly, I am not going to buy my teenagers $120 glasses just so they can watch more TV.

    --
    The more you scare people.....the more they will pay.
    1. Re:3D is a Gimmick by c0lo · · Score: 2

      And mostly, I am not going to buy my teenagers $120 glasses just so they can watch more TV.

      But... but... this is bad for the movies and game industries, won't you think of them?

      --
      Questions raise, answers kill. Raise questions to stay alive.
    2. Re:3D is a Gimmick by Totenglocke · · Score: 1

      No, bad films use it as a gimmick. Good implementations of it (such as Tron: Legacy) use it to provide depth perception. How is making something MORE realistic a gimmick? That's like saying that improving the graphics in a horror game from NES to PS3 levels is a "gimmick".

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    3. Re:3D is a Gimmick by AmonTheMetalhead · · Score: 1

      Better graphics aren't a guarantee for a better game.I find most current day games to be quite horrible, sure they look great, but they lack something we used to have loads of in the 8 bit & 16 bit era, playability. It all started to go downhill with the advent of Wolfenstein 3D.

    4. Re:3D is a Gimmick by Totenglocke · · Score: 1

      *WOOSH*

      I specifically mentioned a horror game, which is going to be more focused on visuals than other elements (not saying other elements don't look good). I'm the first person to say that gameplay is more important than graphics - which is why I still routinely games that are 20 years old. However, all else held equal, better graphics DO make a game better.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    5. Re:3D is a Gimmick by mug+funky · · Score: 1

      which is why I still routinely games that are 20 years old

      I still accidentally games that are 20 years old

    6. Re:3D is a Gimmick by delinear · · Score: 1

      That's a fine argument when the prices are roughly in line. If you're going to watch the typical poorly scripted, badly acted Hollywood movie then I can see how watching it in 3D for the same price gives slightly better value than watching it in 2D (discounting all the people who gets headaches from 3D and would probably prefer the convenience of 2D). The other big issue of course is that this generally isn't the case, it's often much more expensive to experience 3D (3DS is way more expensive than DS, 3D glasses for the home are stupidly expensive, 3D movies in the cinemas I've been to are generally around 50% more expensive). Then it comes down to a value proposition - are you getting enough added value from 3D to justify the cost. Having watched a handful of 3D movies (including their showcase bit Avatar) for me I'd say no, but it's highly subjective and clearly some people love it.

    7. Re:3D is a Gimmick by mug+funky · · Score: 4, Funny

      not buying into 3D is like piracy. you're robbing the MPAA of revenue by not buying their 3D blu-rays.

      you must buy a 3d telly today, and as many glasses as there are people living in your street.

      or the MPAA will sue to recover lost revenue.

    8. Re:3D is a Gimmick by YttriumOxide · · Score: 1

      However, all else held equal, better graphics DO make a game better.

      "all else" is generally never equal though. I recently started playing through StarCraft II since my wife bought it for me when I told her I liked the original StarCraft. While the graphics are MUCH better, I find them distracting and it isn't as easy to "very very quickly" distinguish the enemies on the battlefield as it is in the original. I'm still playing through it since the storyline really interests me, but once I'm done, I'll probably go back to original StarCraft.

      Additionally, I'm a big Nethack fan, and while I do generally play with "tiles" rather than the classic ASCII mode, I avoid things like Falcon's Eye since I can't see the whole map at once and get a real feel for what's going on.

      So, "all else being equal" itself is often a myth, as the improved graphics can be a detriment in unexpected ways.

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
    9. Re:3D is a Gimmick by Zaphod+The+42nd · · Score: 1

      Don't buy your teenagers anything. I worked, earned money, and bought the things *I* wanted when I was a teenager.

      If you like 3D, go buy it, for yourself. If you don't like it, then shush up. Nobody's making you buy anything. Thats how capitalism works.

      I know I love the added perspective, and think everybody is complaining over nothing. IMO, 3D is a big move, like going from B&W to Color. Once the technology is good enough, we're going to move almost all displays to 3D. Maybe parallax barrier / lenticular lens isn't the right solution, and maybe this will fade out. The earlier 3D movies were a "gimmick" because the 3D effect was pretty lame, and the movies had to be rendered in RED and BLUE, which made them look like a terrible mix of brown. Now, 3D movies are becoming popular again because they have better glasses, that allow color. Maybe people will get tired of that too, but in time we'll have a better solution that works for everybody without any glasses.

      There will always be a few who have vision problems who do not want to watch things in 3D, but tough. It'll still be around. But you can't hold back the public because of a few people's desires. I'm sure blind people would greatly prefer it if radio dramas had lived on and movies had never become popular. Is that a reason to ban movies?

      --
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    10. Re:3D is a Gimmick by Mike+Mentalist · · Score: 1

      You are pointlessly nitpicking.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    11. Re:3D is a Gimmick by Anonymous Coward · · Score: 0

      Try Sweet Home for the Famicom, there's an English rom floating around the net. Not only is it an 8-bit survival horror game, but it's damn good, too.

    12. Re:3D is a Gimmick by kiddygrinder · · Score: 0

      and throw ice water on them at 3am to make sure they learn never to trust anyone

      --
      This is a joke. I am joking. Joke joke joke.
    13. Re:3D is a Gimmick by Seumas · · Score: 1

      This is how I feel, also.

      I haven't seen a 3D movie. I haven't played a 3D game. Not even "old school" 3D movies. I've never seen a 3D anything in my life, except for that hologram cowboy arcade game that was around for awhile in like 1990ish.

      Along the same lines, I've never used Move or Kinnect.

      I don't think they offer anything particularly compelling. It's not even a case of "I refuse to participate!". It's just a case of . . . . not really even giving the slightest fuck about it to bother. I'm quite happy with 2D in extremely high resolution on a high end entertainment system and for gaming, I'm quite content to use a controller or WASD+M.

    14. Re:3D is a Gimmick by Hatta · · Score: 1

      On the other hand, it's about the only gimmick the theaters have left. So the value add to the theaters is quite large. Avatar and Tron got me into the theater for the first time since the Spongebob Squarepants movie (2004). While 3d adds little to a movie (neither Tron nor Avatar were very good), it's the only thing differentiating the experience in a theater from what you can get at home. You can expect 3D to be around for a while for that reason.

      --
      Give me Classic Slashdot or give me death!
    15. Re:3D is a Gimmick by AmiMoJo · · Score: 1

      I think you may have uncovered their master plan! When all moves are in 3D chances are when you open your eyes you will violate someone's copyright...

      Once reality is one massive copyright violation everyone will be forced to pay them royalties.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    16. Re:3D is a Gimmick by RespekMyAthorati · · Score: 1

      I haven't seen a 3D movie. I haven't played a 3D game. Not even "old school" 3D movies. I've never seen a 3D anything in my life, except for that hologram cowboy arcade game that was around for awhile in like 1990ish.

      You should venture out of your mother's basement once in a while.

    17. Re:3D is a Gimmick by AmonTheMetalhead · · Score: 1

      No Woosh about it, good horror does not need super duper graphics, all you really need is a good story

    18. Re:3D is a Gimmick by Zaphod+The+42nd · · Score: 1

      Now hold the phone, I never said such a thing. I just suggested rather than considering buying your teenagers gifts all the time, you treat them like adults and you just expect them to fulfill their responsibilities (school, chores, work) and if they do so, you reward them with an allowance. Then they can spend that on what they want, not what you are willing to buy them, and then can also learn the value of a dollar and saving vs. spending.

      --
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    19. Re:3D is a Gimmick by kiddygrinder · · Score: 1

      yeah, fair enough

      --
      This is a joke. I am joking. Joke joke joke.
  6. But... How? by camperdave · · Score: 1

    How does this work in the first place? Is it one of those lenticular lens dealies?

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:But... How? by Allicorn · · Score: 4, Informative

      It's a parallax barrier display. http://en.wikipedia.org/wiki/Parallax_barrier

      It's possible because Nintendo have a very good idea at what range and angle you'll be viewing the display.

      --
      OMG!!! Ponies!!!
    2. Re:But... How? by Anonymous Coward · · Score: 0

      The principle is the same as lenticular lens, in essence thats what it is, yeah. You're right on.

    3. Re:But... How? by Zaphod+The+42nd · · Score: 1

      The principle is very similar to lenticular lens, and some 3D TVs use that method exactly I believe. However, the 3DS seems to use Parallax Barrier, which uses small slits in order to create the different eye angles, where lenticular uses rounded transparent surfaces in order to refract the light into different eye angles.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    4. Re:But... How? by Anonymous Coward · · Score: 0

      It's a parallax barrier display. http://en.wikipedia.org/wiki/Parallax_barrier

      It's possible because Nintendo have a very good idea at what range and angle you'll be viewing the display.

      Unfortunately, this technology can't be extended to work for multiple viewing angles at the same time, the viewer must be on a line perpendicular to the screen so you probably won't see it on a TV (you wouldn't want to either). Variable distance from the screen can be compensated for in dynamically generated content, but not in pre-rendered content by adjusting the separation distance of the virtual cameras, and the 3DS has a slider to do this.

  7. People get motion sick. by pizzach · · Score: 3, Interesting

    Not much else is new. It's happened before the advent of 3D screens. More interesting is the eyestrain issue. It seems less severe when the 3DS is used in the dark, but I wonder if people will adjust to it eventually? Much like how someone has to adjust to their first pair of glasses? I haven't used a 3DS personally yet, but it sounds like a similar sensation people are experiencing..

    *disclaimer: The important part of my post has been marked bold

    --
    Once you start despising the jerks, you become one.
    1. Re:People get motion sick. by mwvdlee · · Score: 1

      Unless I'm mistaken, I think the same thing happened with the very first movies; people got motion sick at first, then they got used to the effect.
      p.s. I always need a few days to adjust to a new pair of prescription glasses; not so much a headache as a mild "uneasyness".

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    2. Re:People get motion sick. by dizzuncan · · Score: 1

      I have a 3DS, and the first day that I played it, I only played it for about 10-20 mins at a time, and the first several times I felt a bit uneasy, as if I had just forced myself to be cross-eyed for a while, but as time went on, it got easier and easier, so you might be right about it just taking time to adjust. After the first few times, I was like "wow, maybe I shouldn't have purchased this thing," but now, I don't even think about it anymore. One thing that can help is adjusting the 3D slider to your liking. I feel like the general misconception about the device is something like "the higher the 3D effect, the cooler my game will be," but I've found greater pleasure adjusting the slider on a case-by-case basis, depending on angle, distance, lighting, etc.

      --
      "Dirk started a forum on Slashdot, telling everyone that I was a Star Wars fan, which is NOT true!"
    3. Re:People get motion sick. by zalas · · Score: 1

      If I remember correctly, one of the issues with current three-dimensional displays is that there's a disparity between vergence and accomodation in the eye. That is, normally, you point your eyes inwards to look at something closer, and you focus your lens closer as well. With 3D displays, what happens is that you have to focus at a different distance (i.e. where the actual display is) than what your eyes are verging on (i.e. the apparent depth of the image)... I guess you'll get used to it when you lose accomodation in your eyes as you age... :p

    4. Re:People get motion sick. by jandersen · · Score: 2

      ... but I wonder if people will adjust to it eventually?

      I doubt it. I think it is a misunderstanding to think that what people want is total immersion in a story - personally, I prefer books to movies, exactly because they seem less real; a book allows you to concentrate your attention at the level that suits you, and you can read it at your own pace. Watching a movie is, in a sense, more stressful, and deeper immersion will only make it worse.

      Compare this to pictures: a photo can be brilliant, rich in beautiful detail and stunning colour, but somehow the cruder, less realistic paintings of Monet or Picasso appeal more to people in general. I think this is the same thing: a photo ties to in, paintings give you the freedom to use you own imagination.

    5. Re:People get motion sick. by JanneM · · Score: 1

      Accommodation and vergence is handled by separate subcortical subsystems. If the mismatch causes eye strain - and I've only seen anecdotal speculation - then the brain will most likely readily adapt over time. It'll simply learn that the inputs can vary independently from each other at times.

      After all, you have a similar kind of mismatch when you use stereoscopic close-up lenses (for fine mechanical work, say) and people adapt to them as well.

      --
      Trust the Computer. The Computer is your friend.
    6. Re:People get motion sick. by Anonymous Coward · · Score: 0

      > Much like how someone has to adjust to their first pair of glasses?

      I guess you don't wear glasses? Actually, you have to adapt to each pair of glasses (unless your prescription doesn't change, but even then, it usually changes enough). It's true that you get used to it and there's no permanent harm, even though it causes a bad headache, but the adaptation for glasses is only temporary. I still get a headache every time I put on my sunglasses which theoretically have the same prescription as my current glasses. You can't easily go back to an old pair, either. It tends to wear off after an hour or two, but I'm not sure how well that works for playing a game.

      Then again, I don't have a 3DS. Though I did look at one in a store and it did give me a headache a lot like the ones I get from a new pair of glasses.

    7. Re:People get motion sick. by Mashiki · · Score: 1

      Dunno. I don't get motion sickness, but I do get violently ill with migraines from anything related to 3d. The old style vr helmets in the 90's same deal. My first pair of glasses went swimmingly well, no problems with that either. Probably doesn't help that I've had a serious head injury since I was a kid and there's scaring in my occipital lobe, but unless there's some type of neural implant I doubt they'll ever get 3d to the point where I can use it without having uncontrollable fits of nausea in under 5mins when I see it.

      --
      Om, nomnomnom...
    8. Re:People get motion sick. by ShakaUVM · · Score: 1

      >>Unless I'm mistaken, I think the same thing happened with the very first movies; people got motion sick at first, then they got used to the effect.

      I used to write VR arcade games (with the motion tracking headsets and everything).

      If you screwed up the filtering on the motion trackers, even a little bit, you'd get sick. The kicker was that you'd actually have to predict where the next frame should be drawn, due to lag from the trackers, and so people developed a lot of slick tricks to try to avoid people spewing inside of their VR worlds.

      Interestingly enough, the people that got the most sick were those most in tune with their inner ear - a pole jumper couldn't have it on for more than a few seconds without wanting to puke. The human brain is very sensitive to differences between the eye and inner ear, and the people that trained this system the most were the most unable to be deceived by the computer.

    9. Re:People get motion sick. by Anonymous Coward · · Score: 0

      but I wonder if people will adjust to it eventually? Much like how someone has to adjust to their first pair of glasses?

      No, they won't. At least not like we do with normal corrective lenses.

      I'm nearsighted, but I've confirmed my own experiences with farsighted people. What happens is that your brain learns to gauge distances to objects based not just on the relation to other objects, but by how much detail you can see. So for example when I got glasses, it took me a day or two before I stopped picking my feet up higher than necessary; because the ground was so sharp and detailed it "felt" closer than it really was. I've heard the same thing (in reverse) for farsighted people.
      Your brain will quickly re-learn to gauge distances as it becomes used to seeing the detail, usually just a day or two is all it takes.

      Now, there is another issue, which is related, but only with glasses (not contacts). And that's the issue of learning to ignore the parts of your vision which are out of focus due to the shape of your glasses. When you change lens shapes (square to round, etc.) it takes a few days to adjust to ignoring a different region, and being able to see other portions of your vision more clearly.

      The reason why some people get headaches is because the lenses change the focal point, so your eyes need to learn to focus differently. Again, this will pass after a little bit of time. (if it doesn't, go back to the eye doctor because your prescription is probably not quite correct)

      The issues with S3D (we're talking Stereoscopic "3-D" not actual, true, 'holographic' 3-D) is a little different. It actually changes how your eyes track objects, which also interferes with how the brain attempts to gauge distance in relation to the 'scene'.

      There are other problems with S3D as well. For example it doesn't work for people who have certain kinds of color blindness, and some vision problems will result in a doubled image. This is all because, again, it's NOT actually 3-D just a trick of the eye.
      Do you remember those "magic eye" posters? Those work using the same mechanism as S3D.

      But the more important question to ask is: Even IF people adjust to it eventually, is that really a good thing? It's been well proven that corrective lenses DO often have a permanent effect on vision, especially in young children, so there's not reason to assume that this would not. And since you're training your vision to NOT work properly (except when looking at a S3D image), I'd say that's a pretty Bad Thing. Is it that big of a deal in the long term? Well, nobody knows right now, but personally I'm not letting my kids use S3D until they're teenagers. I spent too much on glasses for them already.

  8. Seizures by android.dreamer · · Score: 2

    It gives me a photo-epileptic seizure, so no thanks.

    1. Re:Seizures by Anonymous Coward · · Score: 0

      Marketing spin: So awesome you'll have a seizure!

    2. Re:Seizures by Anonymous Coward · · Score: 0

      Wii Fit 3D

  9. Different Issue by pgn674 · · Score: 2

    The article implies that part of the reason for headaches is the 3D video causing your brain to believe you're moving about, while your inner ear does not agree. However, the source the article cites says that this causes nausea, not headaches. I would think this is similar to getting car sick.

    Knowing what I know through common sense, I think that headaches from 3D video are caused by your eyes crossing in order to line up the disparate images, as they do in a true 3D world, yet not changing their focus, since all objects on the screen are at the same distance and therefore same focus.

    1. Re:Different Issue by jamesh · · Score: 1

      The article implies that part of the reason for headaches is the 3D video causing your brain to believe you're moving about, while your inner ear does not agree. However, the source [childrensh...alblog.org] the article cites says that this causes nausea, not headaches. I would think this is similar to getting car sick.

      I wonder if the nausea is more to do with the level of concentration on the medium. I dug out an old copy of "Magic Carpet" about a year ago and started playing it (thankyou DoxBox!). Within 5 minutes I felt like vomiting and needed to lie down and didn't feel quite right for the rest of the day. I tried playing again the next day but suffered much the same effect. Next time I found a pair of the "sea bands"[1] that my wife swore by when she had morning sickness and could then play for hours without any ill effects. It could have just been placebo but if I sat down and started playing without them i'd notice the nausea before i'd notice I wasn't wearing them. I got car sick fairly easy as a kid and this was exactly the same.

      A few months ago I went into a shop looking to buy a microwave (daughter forgot to put water on her porridge before nuking it and the oven hasn't been quite the same since) and they had a 3DTV demo set up with the glasses. I put the glasses on and watched for a few minutes and while it seemed kind of neat, my vision seemed funny for about half an hour after and I felt a bit odd. Not sick though.

      The two effects were completely different for me, so i'm inclined to agree with your conclusions.

      [1] Sea Bands are wrist bands with a bead or something that presses against the inner wrist as a supposed accupressure point. The ones I used were bought from a chemist for a ridiculous price but you could probably find out how to make them on the internet easily enough.

    2. Re:Different Issue by kramulous · · Score: 1

      I'm inclined to call bullshit on the article ... particularly to some 'quack' making a post on a blog (read - no scientific backup).

      Having written a lot of 3D content 15 years ago, I'd say the issue people are having is more from getting the '3D' wrong. The parallax is not perfect (all sorts of reasons, ranging from poor depth calculation to floating point error) and as such the eyes cross over and other such crazy micro-movements. This is the issue. Not lack of associative movement. I'm sitting in the couch reading and watching TV ... no headaches from lack of movement.

      I'd say the blog is some medical 'hotshot' trying to be a know-it-all when he actually doesn't know. He had MD after his name ... people take his word as gospel.

      --
      .
    3. Re:Different Issue by netdigger · · Score: 0

      You have to remember that everyone's brain is different. We are not going to react the same way to the brutal attack on our senses. I would make the assumption that the nausea is similar to getting car sick. Kinda like staring at you side view mirror while driving; your eyes say that you are going backwards but you ears tell you that you are going forward. But that aside, my first sign that im getting nauseous is that i get a headache. Like my brain is trying too hard to figure out what is going on. There are many things that can have an effect causing headaches and nausea. All of the conflicting senses are going to have some effect but not the same effects on everyone.

  10. 3d is less real by johncandale · · Score: 3, Insightful

    3d in current tech is less real looking then 2d images. Sense the offset can only project images in a cone that pinpoints at your face, and the widest point at the screen distance, you become aware of the 'sides' of the world. Where a well shot 2d film sucks you in nicely. Furthermore, while not the case with 3ds, but for sure the case with blu-ray, a part of the film is always out of focus. This is not how your eyes perceive the real world! 2d films are more realistic , sorry. Not till they have real holographics will it be better. Also the films are darker due to the glasses and the overlay. The 3ds has less frames per second. In 2d mode, you get 60fps, at full 3d setting, 30fps, half for each image.

    1. Re:3d is less real by Garwulf · · Score: 1

      I'm sorry, but I doubt that frame rate is the problem here. A TV signal broadcasts at just under 30 fps (29 point-something), and a movie is shown at 24 fps. It's brought up to 60 fps (or 60 Hz) by doubling up frames.

      So, as long as you've got at least 30 fps, the frame rate will look right.

      --
      Robert B. Marks
      Author, Demonsbane in Diablo Archive
    2. Re:3d is less real by johncandale · · Score: 1

      This is a myth caused by the difference between watching a projected film and playing a video game

    3. Re:3d is less real by Garwulf · · Score: 1

      Are you referring to the frame rate or the 3D looking less real?

      --
      Robert B. Marks
      Author, Demonsbane in Diablo Archive
  11. Real life equivalents to 3D viewing by ktappe · · Score: 2

    your inner ear is not experiencing the movement that corresponds to what the eyes are seeing

    It's possible for something pretty close to this to occur in real life. The two that come to mind from personal experience are bicycling on a very flat/smooth road and skiing in deep fresh powder. Both give your inner ear very little movement to detect and so you have lots of visual stimulation with very little corresponding motion feel. And that's what I equate my 3D movie watching experiences to--a "floating" feeling. I wonder if those who get sick have fewer real-life experiences to equate it to and their brains haven't been "trained" in the disconnected feelings? Just conjecture....

    --
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    1. Re:Real life equivalents to 3D viewing by gnasher719 · · Score: 2

      t's possible for something pretty close to this to occur in real life. The two that come to mind from personal experience are bicycling on a very flat/smooth road and skiing in deep fresh powder. Both give your inner ear very little movement to detect and so you have lots of visual stimulation with very little corresponding motion feel.

      The opposite is reading a book while driving as a passenger in a car, bus or train. Makes some people sick. Your inner ear notices lots of motion, while your eyes see no motion at all staring at the book pages.

    2. Re:Real life equivalents to 3D viewing by dfcamara · · Score: 1

      First, no matter how good your is your bicycling/smooth road, I don't think you can experience so little acceleration as standing in your chair. Also you have another natural signs of motion like wind pressure. And the 3D movie "movements" usually are not acceleration free (straight line, constant speed).

    3. Re:Real life equivalents to 3D viewing by Anonymous Coward · · Score: 0

      When I had just bought my 3D TV, I did get a little bit nausea/motion-sickness after half an hour of playing racing game.

      However, after a few month I went on a cruise (through galapagos) and got much more motion sicknes on the boat because of the big and continuous disconnect between the motion that you feel (of the ship rolling on the waves) and the lack of motion that you see (when setting inside the cabin). Anyway, after a day, my brain had adjusted and learned that nothing is malfunctioning.

      Since that time I can play race games in 3D for hours without getting sick.

      So apparently the brain can adjust and come over motion sickness. And once the brain has overcome motion sickness, 3D gaming (or movies) won't make you sick anymore :-)
       

  12. Typos make my head ache by Anonymous Coward · · Score: 1

    "It's research shows that the brain is more attentive when..."

    ugh

    1. Re:Typos make my head ache by Anonymous Coward · · Score: 0

      Whereas lack of proper capitalisation or punctuation are fine?

    2. Re:Typos make my head ache by Anonymous Coward · · Score: 0

      That's not a typo, it's just incorrect usage. Learn the difference before attempting to look smart.

  13. No Thank You to 3D. by ethicalcannibal · · Score: 4, Interesting

    I have Graves Disease. I get nausea a lot. I have meds that suppress the disease, and the side effects are more nausea. Surprise!

    On a good day, with little amounts of 3D, I'm fine. One a bad day, I can't even watch my Netflix queue on my xbox queue scroll sideways. I hate it when the only version of a movie that is available is in 3D. These days I'll wait until I can find a regular version, or not watch it.

    I won't even attempt the Nintendo 3DS.

    1. Re:No Thank You to 3D. by Anonymous Coward · · Score: 1

      The Nintendo 3DS has a slider so you can use it like normal anyway. At least give that a try.

    2. Re:No Thank You to 3D. by macshit · · Score: 4, Interesting

      I won't even attempt the Nintendo 3DS.

      Luckily Nintendo did things right, and provide a very convenient way to adjust the amount of 3D effect, or turn it off completely.

      [That's what sucks about the current 3D-movie craze: often the only version of a movie playing in a given location will be the 3D version, meaning those who don't enjoy the 3D effect must suffer an inferior viewing experience (dimmer image, awkward and uncomfortable glasses), and end up paying extra for the privilege!]

      --
      We live, as we dream -- alone....
    3. Re:No Thank You to 3D. by kaizokuace · · Score: 1

      maybe the fact that you can just turn of the "3D effect" means its not really 3D! When you cant convert 3D display to 2D, thats when 3D is here. Also I agree that its stupid that you cant see a 2D version of a movie if you dont like 3D or if you get sick from it.

      --
      Balderdash!
    4. Re:No Thank You to 3D. by Zaphod+The+42nd · · Score: 1

      Actually, Nintendo thought of you, and many other people, already. There is a built in slider that turns down or off the 3D effect. You can turn it off, and never have to worry about seeing 3D, and still enjoy EVERY SINGLE game or app on the 3DS. You don't even have to worry about which developers support you; the hardware already allows you to play all games in 2D. Nintendo is already advising that all young children should only play in 2D in case of eye strain. Its very unlikely that some developer is going to require you to judge a distance in the game based on the 3D perspective; its not accurate or dramatic enough for that. So those who use it will just get an extra "neato", but you can still enjoy the new hardware and new games.

      So feel free to attempt it.

      --
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    5. Re:No Thank You to 3D. by Laser+Dan · · Score: 1

      One possible, though not perfect, solution would be to provide a choice between 3D and non-3D glasses at the theatre. The non-3D version would be the same glasses but with the blanking/polarisation the same on both eyes instead of opposite. You still have to wear the glasses, but at least those who don't want 3D wouldn't have to have it.

    6. Re:No Thank You to 3D. by jamesh · · Score: 1

      [That's what sucks about the current 3D-movie craze: often the only version of a movie playing in a given location will be the 3D version, meaning those who don't enjoy the 3D effect must suffer an inferior viewing experience (dimmer image, awkward and uncomfortable glasses), and end up paying extra for the privilege!]

      anecdotal evidence from staff at the local cinema is that their movie sales are higher for non-3D movies... that's a statistical anomaly based on what i've heard from other cinemas though.

    7. Re:No Thank You to 3D. by MobyDisk · · Score: 1

      They should just offer an alternative set of glasses with the same polarization in both lenses. You could probably do this in 15 minutes with 2 pairs of glasses and some tape.

    8. Re:No Thank You to 3D. by Anonymous Coward · · Score: 0

      So why pay a premium for a feature he absolutely cannot use, and turning the feature off defeats the point of the console (apparently).

      Is this 3d stuff a way for nintendo to ignore their real problem...highamounts of shovelware???

      Disclaimer: I was born with a muscle defect in one eye and can't see in stereo.

    9. Re:No Thank You to 3D. by Hatta · · Score: 1

      You can trivially convert the 3D effect of the real world to 2D by closing one eye. Does that mean the real world is not really 3d?

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    10. Re:No Thank You to 3D. by iainl · · Score: 1

      If you get two pairs of the 3D glasses, and switch the right-eye lens from one with the left-eye lens of the other, you can make '2D glasses' that block one version of the image completely. It won't stop the need to wear cheap, uncomfortable glasses or avoid the image being ruined by losing saturation and brightness, but it will at least stop you feeling ill.

      --
      "I Know You Are But What Am I?"
    11. Re:No Thank You to 3D. by Anonymous Coward · · Score: 0

      You can trivially convert the 3D effect of the real world to 2D by closing one eye.

      Only if the other eye remains perfectly still. Otherwise your brain will use motion parallax to cue depth perception.

      The same can't be said about "fake" 3D effects.

    12. Re:No Thank You to 3D. by kaizokuace · · Score: 1

      so, the 3D in movies is like the feeling of missing an eye?!

      --
      Balderdash!
    13. Re:No Thank You to 3D. by aztektum · · Score: 1

      Despite being costing less to see the same movie, this is another reason I only goto the cheap theaters. The ones near me have not done any upgrades to show 3D flicks and only show the 2D versions.

      --
      :: aztek ::
      No sig for you!!
    14. Re:No Thank You to 3D. by aztektum · · Score: 1

      Wow I really f'd up the beginning of that sentence. That's what I get for breaking my own rule: always hit preview, no matter how short n sweet you think you're being.

      --
      :: aztek ::
      No sig for you!!
  14. Mod parent up by Kinky+Bass+Junk · · Score: 1

    Holy hell this is a good idea.

    --
    Anonymous Coward
  15. Bogus neuroscience by SiMac · · Score: 5, Interesting

    Even if you watch a movie without 3D, you are "tricking the brain into making you think you are physically moving in relation to your surroundings." There is a large overlap in the neural circuitry that processes motion parallax (the 3D effect that you get when you have a moving camera) and stereopsis (the 3D effect that you get when you have two different images projected onto your two retinas). This is the mechanism behind 3D animated GIFs, and one of the major depth cues in a 2D movie. Motion parallax is even more intricately linked to the vestibular system, since you need to know whether the image on your retina is changing because your head is moving or because the object you are looking at is in motion. (This is probably part of the reason that an ordinary movie is not an immersive 3D experience.) In contrast, stereopsis does not require motion to work as a depth cue, although all of these depth cues are ultimately integrated.

    The potential for motion parallax without vestibular signals to alter the development of visual areas dedicated to depth perception seems at least as great as the potential for moving stereoscopic images without vestibular signals to alter the development of these areas. No one knew about this when the motion picture was invented, and kids who grew up with a TV are still perfectly capable of making use of vestibular signals.

    Overall, that 3D is somehow "bad for the brain" is highly speculative. You don't get a headache or nausea when viewing 3D movies from very close up because you are damaging your brain. The malaise doesn't even necessarily have to do with the lack of a vestibular signal, and quite possibly doesn't, since you don't get nausea from simulated camera movement without associated head movement even though you have conflicting cues there as well. It can come from the visual system alone. If you are close enough to the screen, you are viewing 3D images with such high disparity that you can't fuse them. The brain interprets this as a sign that there is a problem with your visual system. You might even feel sick to your stomach, since in the environment in which we evolved, this kind of problem with your visual system would most likely have been caused by ingesting some kind of harmful psychotropic substance. There is absolutely no evidence that there is any permanent damage to or alteration of the brain itself.

    If someone can show that there is any change in cortical thickness in the visual areas of children exposed to 3D movies from a very young age, or that these children exhibit significantly different performance in some set of psychophysical paradigms, I might reconsider, but the "evidence" presented in this article is complete bullshit.

    1. Re:Bogus neuroscience by Zaphod+The+42nd · · Score: 2

      Thanks so much for posting this, I cannot agree enough. People are complaining about 3D left and right, and it sounds like so much "TV will rot your brain". Its the same old fear-mongering about something new. People just aren't comfortable with change.

      It is *possible* that something could be bad for your brain / eyes with 3D movies, but I seriously doubt it, and TFA certainly doesn't give me reasons to think so. You already explained why very succinctly.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    2. Re:Bogus neuroscience by SpiralSpirit · · Score: 1

      I don't know about neuroscience, but I do know that 3d movies give me headaches and eye fatigue, mainly because my brain *thinks* the objects I'm looking at are in 3d space, and therefore when an object is out of focus (as in extreme foreground) my eyes move to it and try and focus on it to get a better image. Since the object isn't real, my eyes strain and nothing happens. 15 minutes later, eye fatigue, headaches. no idea about long term effects, but short term effects are bad enough that I avoid 3d movies.

  16. Won't get in our house by aaaurgh · · Score: 2

    My wife cannot watch 3D, old tech. or new, it always gives her a headache and/or makes her nauseous so we won't be getting a 3D tv. When faced with a 3D movie or nothing option at the cinema (usually when taking the kids), she either doesn't wear the glasses or blanks out one len with a piece of paper or card.

    We did manage to get a couple of pairs of glasses for our regular cinema and "adapted" them to have two right-hand lenses (doesn't look great but so what) so she can use both eyes but only gets one perspective which means a clear image but no headache. However, as different cinemas use different technologies, we can't use these at all outlets.

    We consider 3D to be a gimmick and nothing more - if the movie can't hold its own without having to resort to cheap (or not so cheap) 3D special effects then we're not interested. Case in point - Avatar, nothing more than Dances With Wolves In Space and, just like Dances With Wolves, a thin story line dragged out about an hour too long but with an overdose of animation instead of long wilderness panoramas.

    --

    Go permanent? In your dreams and my worst nightmares.
    1. Re:Won't get in our house by Anonymous Coward · · Score: 0

      Case in point - Avatar, nothing more than Dances With Wolves In Space and, just like Dances With Wolves, a thin story line dragged out about an hour too long but with an overdose of animation instead of long wilderness panoramas.

      Look, the SouthPark episode was funny, yes, but not accurate. The plot they ripped off was not a lame Kevin Costner movie, but a lame Children's cartoon called "Fern Gully: The Last Rainforest"

    2. Re:Won't get in our house by gl4ss · · Score: 1

      why don't you go to 2d screenings?

      --
      world was created 5 seconds before this post as it is.
    3. Re:Won't get in our house by davrob60 · · Score: 1
      He said :

      When faced with a 3D movie or nothing option at the cinema (usually when taking the kids) [...]

      I got the exact same problem involving a 3D sensitive wife and Disney loving kids. Finding a 2D screenings is problematic. Last time we had to do a road trip of 40 miles to addend one.

    4. Re:Won't get in our house by Anonymous Coward · · Score: 0

      Do for her what I did for myself, make her a pair of glasses with 2 left (or right) lenses. They look a bit funny but your now special 2D glasses avoid having to have an eye covered.

  17. Duh by Anonymous Coward · · Score: 0

    Of course it is more immersive! You are glued to the screen either by means of ugly glasses with long wires connected to the television or a tiny screen which becomes unviewable when tilted even slightly. There is no room to move around or do anything else than watch the movie.

  18. Low 3D ? by KingofSpades · · Score: 1

    The "3D" effect isn't binary: it can be adjusted. It would be interesting to study how headaches change when the 3D effect is increased from zero to max by increments. Maybe a small 3D effect can be immersive without the headaches.

    1. Re:Low 3D ? by mug+funky · · Score: 1

      the 3DS has a little slider to control that.

      3d movies these days have their depth planned out to enhance the storytelling value. i guess they're trying like mad to make it seem less gimmicky and more like yet another tool in the vast toolbox of cinema.

      of course it is both right now... and will remain so as long as the multiplexes are attracting people solely because of 3d. when 3d TVs have full penetration we'll start seeing 3d mature as filmmakers spend more time communicating and less time showing off.

  19. In other news 3D harder to watch by mlush · · Score: 2

    In this article researchers claim that "3D makes the brain 12% more attentive" .... Depending on agenda this could be easily respun as "3D makes the brain work 12% harder".

    1. Re:In other news 3D harder to watch by aminorex · · Score: 1

      Then we can infer that lazy brains don't like it, but ambitious brains do. Unless their ambition is to work less. I think my brain's ambition is to be a liver one day.

      If a brain was happy in a forest and no one heard, would it clap?

      --
      -I like my women like I like my tea: green-
  20. Good 3D works fine for me by vadim_t · · Score: 1

    If it's a good implementation, I don't have a problem.

    I once tried Quake 3 in anaglyph mode and that was painful. But anaglyph always was a bad way of doing it. Now well done 3D with good hardware? No problem at all. I've watched about 5 hours worth of 3D movies without a problem, and played fast paced games for about that long in 3D on a Zalman monitor.

    1. Re:Good 3D works fine for me by jamesh · · Score: 1

      I assume that's the case for most of the general population. It's just those of us sensitive to it that make a big noise about it :)

    2. Re:Good 3D works fine for me by Prof.Phreak · · Score: 1

      I've never had problems with 3d games until I played half-life2---that motor boat section made me sick, rest of game was fine.

      --

      "If anything can go wrong, it will." - Murphy

  21. HECK YES! by masterjere · · Score: 2

    I can't believe how bad it makes my eyes hurt then in turn, my head hurt as well, I mean it's like being hit in the head with a sledgehammer or something. Jere http://www.thenerdblurb.com/.

    --
    The Nerd Blurb - If a Nerd Doesn't Know, No One Knows!
    1. Re:HECK YES! by jamesh · · Score: 1

      My eyes don't hurt but I feel a bit strange and don't like it (although they might hurt if I tried watching it for more than a few minutes). I'm also very sensitive to flicker on CRT (remember those :) screens - i'll always pick up flicker that nobody else can notice except maybe in peripheral vision. I wonder if the two are related...

  22. Motion sickness by AlexiaDeath · · Score: 3, Interesting

    I personally cant play any 3D FPS games displayed even on regular 2D screen. I get motion sickness... I cant even imagine how fast I would get sick playing something like this 3DS...

    1. Re:Motion sickness by Zaphod+The+42nd · · Score: 2

      Probably equally fast. If you get sick playing a 3D first person shooter even on a 2D display, then you've got a deeper problem, something about how your brain handles animation or perspective. Its possible your eyes just need to adjust. But what the parent was getting at, was that these are actually entirely different parts of the brain; they're not related necessarily. You might be fine with stereoscopic perspective, although the 3DS is still going to be using an LCD screen to display images in perspective, and its still going to trigger whatever bothers you about 2D games.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    2. Re:Motion sickness by jamesh · · Score: 1

      see another post by me. I was the same but found that I could play for hours with no ill effects if I was wearing sea bands.

    3. Re:Motion sickness by Anonymous Coward · · Score: 0

      You just haven't played enough. You get used to it.

      Some people like yourself will just give up but most people get motion sickness but play through it, then it goes away.

  23. Good training for space travel? by ibsteve2u · · Score: 1

    The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings. But you aren't. So your inner ear is not experiencing the movement that corresponds to what the eyes are seeing.

    Seems like learning to handle confusion between what your eyes see and your inner ear experiences would be good training for space travel and free fall...maybe even for boating on the rollickin' ocean waves.

    Or for traveling via lysergic acid diethylamide.

    --
    Orwell: "In a Time of Universal Deceit, telling the Truth is a Revolutionary Act"
    1. Re:Good training for space travel? by YttriumOxide · · Score: 1

      Seems like learning to handle confusion between what your eyes see and your inner ear experiences would be good training for space travel and free fall...maybe even for boating on the rollickin' ocean waves.

      Or for traveling via lysergic acid diethylamide.

      Space travel, free fall, maybe boating... sure. LSD - nope. While I do sometimes feel slightly disoriented when tripping very hard (upwards of 4 moderate to strong tabs at once), it's nowhere near the level of bad I feel when I'm sea-sick, or watching something in fake-3D (which for me are sadly similar experiences). The thing with LSD is that while yes, your brain will be getting conflicting signals from your inner ear and what you see, the "what you see" part isn't coming from your eyes, but from your brain itself. I think that tends to remove a lot of the potential for sea-sickness type feelings.

      --
      My book about LSD and Self-Discovery
      Also on facebook as: DroppingAcidDaleBewan
    2. Re:Good training for space travel? by ibsteve2u · · Score: 1

      While I do sometimes feel slightly disoriented when tripping very hard (upwards of 4 moderate to strong tabs at once), it's nowhere near the level of bad I feel when I'm sea-sick, or watching something in fake-3D (which for me are sadly similar experiences).

      Which begs the question: Did you really write that, or are you currently having a conversation with the potted palm in the corner?

      --
      Orwell: "In a Time of Universal Deceit, telling the Truth is a Revolutionary Act"
    3. Re:Good training for space travel? by ibsteve2u · · Score: 1

      On a more serious note, I figured that since acid can result in mental activity - visual and auditory perception - that is unsupported by sensory input....

      --
      Orwell: "In a Time of Universal Deceit, telling the Truth is a Revolutionary Act"
  24. Typical by Plammox · · Score: 2

    Billions of $ are spent to upgrade entertainment technology in the hunt for corporate profit. Cinema 3D films with odd colors and flickering 3D glasses are being hyped.
    Whatever happened to the immersive story line? The acting?

    (Where is that darn Kurosawa DVD collection...? I had it here somewhere...)

    1. Re:Typical by Anonymous Coward · · Score: 0

      immersive story line? The acting?

      That's crazy talk! You can't charge more for a good story or acting!

    2. Re:Typical by Anonymous Coward · · Score: 0

      I can't wait!

      "Throne of Blood 3-D!!" (arrow flies at your face...)

    3. Re:Typical by Anonymous Coward · · Score: 0

      Same arguments could be used against color film, or adding sound. If the story line and acting are good enough, should we still be watching silent films in black & white?

    4. Re:Typical by Anonymous Coward · · Score: 0

      If only western movie makers learned from Kurosawa...

      I mean, even the western remakes of his great movies were pieces of shit (Magnificent Seven, I'm looking at you). We've gone from movies as art, to movies as profit-generating pop-culture. Shows how intelligent our society isn't, if you ask me.

  25. And your point is? by ZmeiGorynych · · Score: 1

    Yeah, but '3D' as in the movie technology is not immersive at all, have to strain my eyes continuously to even see 3D instead of 2 images, and makes my head hurt llike shit. Saw 3D Avatar in an IMAX, so it wasn't a cheapo implementation, but still fucking torture. You like it, you're welcome to it - I'm staying away.

    1. Re:And your point is? by c0lo · · Score: 1

      but '3D' as in the movie technology is not immersive at all

      Is '3D as in movie" your world, dragon?

      You like it, you're welcome to it - I'm staying away.

      And asking for my point? Here's my point: you don't like the "movie 3D" experience, welcome to the real world - not only "immersive" but also highly interactive (to the point that someone may even shit on you... but no risk, no gain).

      --
      Questions raise, answers kill. Raise questions to stay alive.
    2. Re:And your point is? by mug+funky · · Score: 1

      IMAX 3d is actually the worst implementation by far. it's still physically on film, so it gets scratched and bobs around in the gate. that alone is puke-making.

      twin-lens DCI is the best currently.

      reason - IMAX is pushed right up on your face, but the cinematography is done with a normal viewing distance in mind. if you want to shoot IMAX you have to shoot WIDE, but action movies are all shot close-in-handheld these days to cover the fact that the actors aren't as athletic as they'd like.

      so the 3d image would work just fine if you were much much further back from the screen, or if it was a native IMAX film, not an upconvert from 35mm or digital.

      it's the equivalent of trying to browse the web with a 52" plasma right up in your face instead of a laptop.

    3. Re:And your point is? by Bowdie · · Score: 1

      That's odd. I saw Avatar in Real3D and got an eyestrain headache that lasted for 48 hours.

      I saw Tron Legacy in IMAX3D as was A1, no after effects or weird eye spoogleyness at all.

      --
      yes, www.dotcomforwardslash.com is my real URL.
    4. Re:And your point is? by zippthorne · · Score: 1

      Did you put the glasses on backwards? Tilt your head too much to the side?

      If a 3D movie is so much work for you, but 3D real life is no problem, there might be something that you could do to make it work better.

      For some reason the glasses at IMAX are the weak link. They reuse them, but they're also cheap as shit, and the lens films tend to be warped, presumably due to age. I wonder if they use the same polarization scheme used by "regular theater" 3D films... perhaps I'll try a pair of "you pay extra for these, but we still want them back even though we're just going to throw them away" glasses next time I visit.

      --
      Can you be Even More Awesome?!
    5. Re:And your point is? by ZmeiGorynych · · Score: 1

      When the summary says '3D is more immersive', it says so specifically within the context of '3D' movies and '3D' handhelds, so yes of course the real world is 3D, but while true that's entirely irrelevant to the summary or the discussion here.

    6. Re:And your point is? by peragrin · · Score: 1

      If tilting your head during a movie screws up the 3D TV to the point it hurts you then it is a bad design.

      I am constantly stretching my neck and body muscles during a movie. Theater seats are among the most uncomfortable there are(stadiums are worse). if you have to sit perfectly still in order to watch the movie, then it is using bad technology.

      --
      i thought once I was found, but it was only a dream.
    7. Re:And your point is? by thynk · · Score: 1

      Did you put the glasses on backwards?

      One of the first new 3D movies I saw was Beowulf. After about 10 min of trying to figure out why the screen looked like crap, I experimented and flipped the glasses upside down, fixed everything. So, I would say that sometimes having the glasses on backwards is a good thing :-)

      --

      Good judgment comes from experience, and a lot of that comes from bad judgment.
    8. Re:And your point is? by AK+Marc · · Score: 1

      Here's my point: you don't like the "movie 3D" experience, welcome to the real world - not only "immersive" but also highly interactive (to the point that someone may even shit on you... but no risk, no gain).

      So your argument is that you aren't commenting on movies at all, but being a pedantic ass about life in a manner unrelated to any discussion regarding 2D and 3D movies.

      The 3D experience of movies is inferior to the 2D experience. Whether life is or isn't 3D is irrelevant to that discussion, thus you are irrelevant.

    9. Re:And your point is? by zippthorne · · Score: 1

      Ugh, that was one of the worst offenders, both in terms of sticking crap "in your face" and in terms of .. not really much plot to go on. I'm not sure it was worth getting the glasses right...

      --
      Can you be Even More Awesome?!
  26. technology. by mug+funky · · Score: 1

    boo hoo. some stimuli that are normally coupled are uncoupled.

    i'm sure people said the same with every stage in cinema:

    - the lack of colour where colour normally exists
    - the presence of focused and unfocused objects on the same plane
    - the lack of high and low frequencies in early cinema sound

    now...

    let's not confuse the 3d systems currently in theatres.

    the single-lens system (the one with LCD specs) is far inferiour to the twin-lens (polarized) system.

    with a 48Hz refresh,on the single-lens system, camera pans cause depth to increase in one direction and decrease in another. this means cameras have to be either fixed, or moved very slowly, or the actual film (if CG) needs to be rendered specially to take this into account. it's worth adding that the latter has never happened.

    the single-lens system is also prone to going out of phase, meaning the 3d effect shows the background in front with the action "punched out" of it. flip the glases upside down and you're back to normal.

  27. Arrr, me hearties! by Hognoxious · · Score: 1

    I guess if that continues to be the case I'll have to invest in an eyepatch.

    Actually, would that help?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:Arrr, me hearties! by Zaphod+The+42nd · · Score: 1

      Yes, that would actually work perfectly, though then you could only see out of one eye, obviously.

      An even better solution, the way 3D movie glasses work is each lens is polarized perpendicular to the other lens. That way, light can be directed to only be seen by one eye, and completely filtered out by the other. If you had a pair of movie glasses where both lenses were of the same orientation of polarizing filter, then you would only see the left or the right image in both of your eyes, effectively getting the movie in 2D.

      As an experiment, you could try just wearing sunglasses into a theater! If they're polarized (good ones definitely are) and in the same orientation (I'm not sure why sunglasses would rotate the orientation, so they're probably the same) then they should work perfectly! The only problem would be that it might also be dark, haha.

      But yes, if you're ever nauseated by a 3D movie, you can always watch it in 2D by closing one eye. Maybe you could switch of which eye is closed?

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    2. Re:Arrr, me hearties! by Zaphod+The+42nd · · Score: 1

      Or, I don't know why I didn't think of this, you could just get a pair of 3D movie glasses, remove one lens, rotate it 90 degrees, and then put it / tape it back into the glasses. Whala!

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    3. Re:Arrr, me hearties! by Trogre · · Score: 1

      Hey, a geek code - I haven't seen one of those in nearly ten years!

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    4. Re:Arrr, me hearties! by daid303 · · Score: 1

      Better, take 2 glasses, remove left eye from one, insert into right eye from other. You can make two 2D classes which look perfectly normal!

    5. Re:Arrr, me hearties! by scotts13 · · Score: 1

      I guess if that continues to be the case I'll have to invest in an eyepatch.

      Actually, would that help?

      Does for me. First couple of 3D movies I went to, I wound up covering one eye after about 20 minutes. You get a dimmer, blurrier version of the film, but you don't get sick. Then I stopped going to 3D movies - permanently.

  28. Car analogy by JimboFBX · · Score: 1

    People used to think 15 mph in a car was too fricken fast.

    You have to get used to it. It really helps to practice with stereograms

    And the problem isn't the 3d movies, its the 3d tech in the movie theaters and the ignorant morons who run them. (At least) one of the regal theaters where I live plays their 3d movies with left-eye right-eye synchronously instead of simultaneously. It also had an IMAX where I watched avatar with the first reel 1 frame out of sync between the eyes

    1. Re:Car analogy by DaPhil · · Score: 1

      Funny you should mention IMAX. They recently installed projectors in a cinema in Berlin, where apparently the system can't even be activated without being calibrated EVERY day. On the other hand, calibration depends on user input as well... :)

  29. I'm moving? by shish · · Score: 1

    tricking the brain into making you think you are physically moving

    I think you'll find it's the people in the little rectangle a few feet in front of me who are doing all the moving o_O

    Also, the 3DS has the most immersive 3D I've seen so far, to the point that I was instinctively dodging when things came out of the screen towards me (something that 3D movie makers seem to advertise, but I've never remotely felt); the 5 minute demo did make my eyes feel weird for about 15 minutes after though :-(

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  30. asdf by Anonymous Coward · · Score: 0

    alert("okkkkkkkkkkk")

  31. It sucks for c.20% of people by Monty_Lovering · · Score: 1

    The research shows that c. 20% of people suffer ill-effects from 3D meida:

    http://w3.tue.nl/en/news/news_article/?tx_ttnews%5Btt_news%5D=9099&tx_ttnews%5BbackPid%5D=58898&cHash=9c1f2ae250

    I have little binocular vision, so 3D is a bit ho-hum for me. Makes my girlfriend sick within minutes.

    As already commented, there are various extremely good reasons why it does this with some people, just like there are good reasons why motion sickness effects some people. They boil down to the fact '3D' is a fake effect (it is NOT 3D) and some people's brains are more sensitive to the fakery.

    So, 3D will wither on the tree and die, again. Unless the tech gets better and doesn't alienate (or rather, nauseate) 20% of the audience.

    3D is a nice way to charge more money for tickets, and makes screen-cap bootlegs useless. This doesn't stop piracy, but I bet you the delay in availability of 'flat' screen-cap bootlegs and the 3D hoo-ha pushes more people to the cinema, which means more bums on seats and more dollars per seat than an equivalent 2D movie.

    It's just a marketing ploy.

    1. Re:It sucks for c.20% of people by Anonymous Coward · · Score: 0

      I had/have an extreme case of strabismus which was mostly corrected as a child through surgery, but because of it I never developed binocular vision. My dominant eye (which I can change) does all of the 'seeing' and the other eye just extends my peripheral vision, no overlap at all.

      It means though that all of these 3D technologies are totally wasted on me. I don't bother visiting one of my local cinemas anymore because the majority of movies they show are in 3D.

      I also wonder at the premium (if there is one, I just don't know) on current '3D' LCD and LED TVs. For me it's just an expensive gimmick I'd be happy to do without.

      A very selfish view I realise.

  32. Convergence/focus by Rakarra · · Score: 2

    The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings

    No, that's not the worst issue. Walter Murch describes in an entry on Roger Ebert's blog, the convergence/focus issue, where the eye is expected to work in a way that millions of years of evolution never designed it to, where your eyes are asked to focus on an image very close, yet converge very far away. A quote from the article:

    "But the deeper problem is that the audience must focus their eyes at the plane of the screen -- say it is 80 feet away. This is constant no matter what.

    But their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point. ...
    Consequently, the editing of 3D films cannot be as rapid as for 2D films, because of this shifting of convergence: it takes a number of milliseconds for the brain/eye to "get" what the space of each shot is and adjust."

    The latter part being bad news now that quick cuts are all the rage.

    1. Re:Convergence/focus by dk3nn3dy · · Score: 1

      I remember reading this a while ago but the other day I was thinking, how is this situation different when compared to looking into a mirror?

    2. Re:Convergence/focus by zippthorne · · Score: 1

      Only a terrible, terrible movie maker would think that making something pop-out 87% of the distance from the screen to your face would be a good idea. It's not 3D's fault that movies are made by wealthy, but risk averse people with checklists and the opinion that if something is possible, it must be a good idea to stick it in the movie.

      The point of 3D is not to allow the director to stick pointy thing in his audiences' faces. It's just a shame that many directors, for whatever reason, have decided to do just that. Perhaps they're trying to bolster the curmudgeon's argument that 3D is a gimick, by making it a gimmick: You'd think color was a gimmick, too, if every movie did it like The Wizard of Oz....

      --
      Can you be Even More Awesome?!
    3. Re:Convergence/focus by jamesh · · Score: 1

      No, that's not the worst issue. Walter Murch describes in an entry on Roger Ebert's blog, [suntimes.com] the convergence/focus issue, where the eye is expected to work in a way that millions of years of evolution never designed it to, where your eyes are asked to focus on an image very close, yet converge very far away.

      Time to evolve further then!

      Seriously though, we humans do stacks of things that evolution never designed us for...

      Shoes? Human feet weren't designed for those.

      Driving a car? I bet evolution never had that in mind.

      Sitting all day? Ok that has been proven to be bad for you.

      Typing on a keyboard? Using a mouse? w00t!

      There may well be reasons why staring at 3DTV for hours on end is bad for us (by which I mean worse than staring at regular TV for hours on end), but "evolution never designed us for that" isn't really an explanation.

    4. Re:Convergence/focus by Anonymous Coward · · Score: 0

      Images in a mirror are not in the plane of the mirror. They are effectively behind it. For example, if you stand a yard away from a mirror then you focus and converge on an image of yourself that is two yards away. You never focus on the mirror itself (unless it's especially dirty).

    5. Re:Convergence/focus by tgibbs · · Score: 1

      Conflicting cues are nothing new. When you watch a movie, perspective cues tell you that what you are seeing is some distance "behind" the screen, but you have to focus on the screen. Worse, sometimes an object appears "out of focus" on the screen. In the real world, you can bring it into focus by adjusting the focus of your eyes, but on the movie screen that doesn't work.

      Moreover, many people have eyes for which the focus doesn't work properly. That's why we wear glasses; we are physically unable to focus our eyes at the point at which our eyes converge. But if I take off my glasses, nothing terrible happens to me--it just makes things look a little blurry.

      I'm sure that there are some people who find the sensation of a difference in focus and convergence to be uncomfortable, particularly when the binocular disparity is large (as in exaggerated 3D films that try to poke things "out of the screen" right in your face), but most people tolerate it well for an hour or two, and there's no reason to expect any lasting ill effects.

    6. Re:Convergence/focus by jensen404 · · Score: 1

      Further than 25 ft, focus distance doesn't make much difference, especially at the resolution of most film. That's probably why Snellen eye charts are placed 20 feet away.

      For me, I don't think the biggest problem with 3D displays is the stereoscopy, rather all the tricks used to achieve it at a relatively low price. I get eye strain watching a 2D trailer (while wearing 3D glasses) before a 3D movie just because the picture alternates between images for each eye. I think Sony projectors show both images simultaneously, but there are none of those near me.

      I actually find red-cyan glasses easier to use for a very short period of time, because the video is smooth, but the color difference leads to worse headaches in the long run. I'll probably be able to handle the 3D on the 3DS.

    7. Re:Convergence/focus by Rakarra · · Score: 1

      Shoes? Human feet weren't designed for those.

      No, but shoes are designed according to how human feet work. Poorly made shoes can be far more damaging to the feet than not wearing shoes at all.

      Driving a car? I bet evolution never had that in mind.

      I think that's apples and oranges. It's really an extension of what we've been doing for millions of years -- using our senses in the natural world. Hitting things with our feet, grasping things with our hands, looking around to see and adjust to our surroundings.

      Sitting all day? Ok that has been proven to be bad for you.

      Typing on a keyboard? Using a mouse? w00t!

      That can also be bad for you! Especially if you position your hands improperly! You can do a lot of permanent damage if you're not careful.

      There may well be reasons why staring at 3DTV for hours on end is bad for us (by which I mean worse than staring at regular TV for hours on end), but "evolution never designed us for that" isn't really an explanation.

      "It's not natural" is never a good explanation by itself, but there are certainly reasons why throwing images that confuse the optics of the eye and the brain can cause problems. As the blog post mentioned, we -can- adjust to it of course, otherwise 3d movies wouldn't work at all. But the convergence/focus issue causes the visual processing centers of the brain to work much harder than it normally would to make sense of those discrepancies, thus causing headaches for some people (the movie industry spin, as the slashdot linked article points out, is that this extra work causes the brain to be more attentive, causing a more pleasurable experience). This is probably why whenever I've watched 3d movies, I have a hard time making visual sense of the first half-hour, but then afterwards it just feels "easier."

      For myself, I've never gotten headaches or motion sickness, but the 3d never quite worked for me. It was never as clear or coherent as the 2d image, and my mind always got tripped up when I tried to focus on something that wasn't in focus.

    8. Re:Convergence/focus by Anonymous Coward · · Score: 0

      Gentlemen, we can rebuild it. We have the technology. We have the capability to build the world's first collimated display. This will be that man. Better than it was before. Better, stronger, faster, more collimated.

      http://www.youtube.com/watch?v=8yaDnXYlf8k

      http://en.wikipedia.org/wiki/File:Collimated_display_from_side.jpg

      http://en.wikipedia.org/wiki/Collimated_light

  33. So... by Trogre · · Score: 1

    So the problem with stereoscopic 3D is essentially that it's too realistic? I don't really find that much of a problem.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  34. Unfortunately, it is a 3d from ~15meters by art6217 · · Score: 1

    The 3d cues convey the size of the objects seen in the screen. So, if the people in the movie would be of a right size, you would hardly see them. It would be suitable for the artitsic expression provided by a traditional theatre, i. e. dance, exaggerated faces, but likely not suitable for the expression used in movies. For the latter, you would need people 5 meters tall in a typical large cinema, hardly immersive, unless you can somehow get used to it.
    A 3d on a small scene, with the viewers being only a few meters away, would be probably very immersive. But such a small distance would probably require something near a true 3d hologram or the eyestrain would be even worse.

  35. Who is this "no one" ? by Jicehix · · Score: 1

    "No one would deny that 3D is more immersive, that's why people like it, particularly for gaming." So much assumptions in one sentence.

    --
    Jicehix
  36. Technology! by Anonymous Coward · · Score: 0

    The issue, doctors say, is that 3D works by tricking the brain into making you think you are physically moving in relation to your surroundings.

    So the problem is that the inner ear feels something else than the eyes see? But this isn't really new is it? Go into a train and look out of the window. If the train is on a straight stretch, your inner ear isn't moving, but (gasp!), the outer 3D is! The reverse effect also exists: Go into a boat, and you'll have your inner ear telling you you move, while the surroundings are stopped. How come we haven't all died of the horrible effects of the not physically moving movement?

  37. 3D TV - "Ivor The Engine Vision" (tm) by Anonymous Coward · · Score: 0

    Sorry but 3D TV sucks. It simply makes everything look like it's been animated in the style of Ivor The Engine.

    Epic fail.

  38. Keep the camera still by Anonymous Coward · · Score: 0

    3D would be better if the camera was kept (relatively) still. It's all these battle helicopter effects that are making me nauseous -- just like a real helicopter flight would.

    Have the people and objects move on the screen but don't move the camera, you know, 1920's style, and 3D might become an enjoyable reality-enhancing tool.

  39. 3D..Is it worth it? by Anonymous Coward · · Score: 0

    The first few minutes were just like normal such as "Alice In Wonderland (2010 film)". Then, I've got dizzy when I saw Alice faliing down in a special rabbit hole, where all kinds of stuff keep bouncing on and off and spinning around. Advise to directors: don't film spinning scenes in 3D. I almost got nauseous.

  40. Immersiveness by macraig · · Score: 1

    I can easily become completely immersed in a black-and-white movie, IF the plot and characters are believable; my mind can fill in or ignore everything else. Even old-fashioned cartoons can be immersive if the story and characters are good enough. 3-D can distract from characters and plot, even aside from being a headache.

    It seems to me that Big Cinema has been evolving for decades in ways that have little to do with story and characters, and more to do with gimmicks to distract from those things: from silent films to talkies, black-and-white to color, SFX to CGI... and 2-D to 3-D. Perhaps eventually movies will all be primarily gimmickry?

    1. Re:Immersiveness by macraig · · Score: 2

      What I was trying to say is that immersiveness is driven by character development and plot, not the color accuracy, numbers of pixels, or subjective dimensions. The human mind is easily able to compensate for the latter, but not for one-dimensional characters and a vapid, insipid plot.

  41. Not 3D by Zoxed · · Score: 2

    Peter Pedant says it is not 3D: it is pseudo-3D, but I guess that does not sound good on the box !

    1. Re:Not 3D by gl4ss · · Score: 1

      stereoscopic is too hard to say. and it actually tells what it is, it's not a 3d display but a two image display.

      --
      world was created 5 seconds before this post as it is.
  42. er, no by argStyopa · · Score: 1

    Let's remember that the Blue Ray Disk Association exists for one purpose: to further the commercial success of its members. Period.

    --
    -Styopa
  43. Headache by justinmbarnes · · Score: 1

    I tried the 3-D display at a store one time and watched a short snippet of a movie. It not only made my head hurt, but it gave me problems focusing for a half-hour or more.

  44. Why not under 7? by vlm · · Score: 1

    should not be used by children under 7

    Why?

    I'm not interested in meaningless answers like deference to authority "because they said so" or simplified to moron-ness like "it hurts them" or pointless fearmongering like "think of the children".

    I'm looking for a medical condition I can google for. Or at least a semi-technical explanation so I can behave appropriately.

    For example, if my 5 yr old relative glances over my shoulder at a DS, will he turn to stone like medusa? Or is it indirect like it won't hurt them but the odds of projectile vomiting due to motion sickness approach 100% below age 7, so you don't technically have to keep it away from them, if you don't mind a major cleanup job, or maybe as long as they haven't eaten an entire bag of gummi worms within the last hour. Etc etc etc.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Why not under 7? by aminorex · · Score: 1

      | Why?

      Her brain won't be happy. And an unhappy brain is a terrible thing to taste.

      --
      -I like my women like I like my tea: green-
    2. Re:Why not under 7? by psergiu · · Score: 1
      --
      1% APY, No fees, Online Bank https://captl1.co/2uIErYq Don't let your $$$ sit in a no-interest acct.
    3. Re:Why not under 7? by Anonymous Coward · · Score: 0

      Yes, it's true. Medusa syndrome is no joke. You can definitely turn to stone. Oh wait, I think that was something Charlie Sheen said or something...

  45. Re: hyperfocal distance by Anonymous Coward · · Score: 0

    3d done "right" in a movie theater would seat everyone past the hyperfocal distance for the typical human eye and never use a stereo image that breaks the plane of the screen. This would allow viewers to relax their eyes during the entire film.

  46. Comparison of 3D techniques with 45 test subjects by DaPhil · · Score: 1
    The German magazine c't (from Heise) has recently compared three 3D display techniques (with glasses) with 45 test subjects (original source - full text is not available online for free). Granted, the number is not statistically relevant, but I found it interesting nonetheless. They compared LCD screens with shutter glasses, LCDs with polarized glasses, and plasma screens with shutter glasses.

    The result: The best technique is using polarized glasses, as those are the lightest and thus best to wear (i.e. a non-technical reason) while tester subjects found the shutter glasses to be too heavy and in some cases unbearable. Furthermore the reduced resolution of the polarization technique did not matter (most of the test subjects did not even notice). They also point out, however, that one of the main argument commonly heard against shutter glasses - flickering - was not a problem reported by any of the test subjects.

    I would love to see a scientific study with a greater number of subjects...

  47. Many factors at play by daithesong · · Score: 1

    There are lots of factors here. - our eyes usually focus and converge for the same distance; stereo has the convergence change while the focus distance (to screen) is constant - the illusion of movement leads to inner-ear saying "no you're not" when your eyes think you are - on the other hand, if you DO move, your viewpoint does NOT change (for stereo, it does for auto-stereo) - we're only just beginning to understand production values in stereo (e.g. you can't cross-fade, don't switch camera rapidly, when switching be careful with the distance to the object of interest, be very careful with overlays like credits, and so on) Obviously some of these can be dealt with under some circumstances, some not. It may well be that if your brain develops while being exposed to some of these, it will be much more accommodating. Exposure to stereo or auto-stereo might be good for children, who knows?

  48. It depends.... by Lumpy · · Score: 2

    WEll done 3d? I am very tolerant of. The real3d stuff that is actually shot in 3d for imax is FANTASTIC... Medicore 3d like Avatar, and utter crap 3d like Tron3d.. less tolerant.

    I always have the same feeling though and my mind knows it's all fake because when I look at something my eyes want to focus on it and then return to the focus plane of the screen, this instantly gives my brain a "it's fake" signal. Some people, like my wife, are highly bothered by that "it's a fake" signal although the best imax 3d films she can tolerate... Probably because they are so tack sharp and completely fill her field of view compared to the out of focus tiny slit crap in regular theaters.

    --
    Do not look at laser with remaining good eye.
  49. Darn possessives by Anonymous Coward · · Score: 0

    From the summary, "IT IS research shows..."

    Bloody illiterates.

  50. Speed vs Acceleration by TuringCheck · · Score: 1

    The inner ear feels just the accelerations and the rotations - those are what makes one sick, not uniform speed (that may make you scared though). I had really bad experiences with 3D movies and also I have simulator sickness. Not real life sickness though - no problem flying planes or doing crazy stuff - when the image and the accelerations are synchronized. Can't watch handheld camera movies or FPS games for more than about 5'. I also don't enjoy most "spatial movies" based on moving the camera around - my brain firmly believes the surface of the screen is flat and just the image moves. Moderate success if I cover or close one eye depriving the brain of the main source of spatial information and having it to rely on alternatives.

  51. 3d only works for 90% of the population by Azarman · · Score: 1

    Hello /.

    Late comment not sure anyone will see but oh well here we go.....

    I am in the group of 10% that does not see 3d the way the rest of you do. My eyes are of different strengths leading to having one very dominate eye and one lazy one (not wonky it looks like a normal eye). This results me really only seeing One image when I watch the film instead of my brain trying to use the 2 images to create depth. So when everyone in a 3d film is going being amazed by the images jumping out I just see one flat image with some discoloured overlay image that looks out of place because I am only seeing it from one side. At present i have been to 3-4 3d films and wont be going to any more, even watching the film the way i do it still gives me a headache after 30 or so minutes, the crappy picture overlay which everyone else uses to create depth just looks bad and the whole experiences i feel is rather pointless.

    So where am i going with this? 3D is a nice concept however currently I personally have not experienced it like 90% of people have, not that this is a bad thing but for someone that has been playing games since he was 5? owned most consoles (I am a PC gamer) there is a slight worry now that the market is going in a direction that I can not follow. I am hoping that it is an option that can be disabled and you can still play games 'the old fashion way' (anyone know if 3d on the 3DS can be disabled?)

    1. Re:3d only works for 90% of the population by Shados · · Score: 1

      Yes, the 3D in the 3DS can be disabled. Besides, it works by showing different images at different angles, not 2 images that are somehow polarized, so if only one of your eyes sees anything, you wont see the other image at all, thus it shouldn't bother you. Not only can the 3D be disabled, it can be adjusted (via slider).

      Anyhow, of course visual things can't be experienced by everyone. A whole lot of people are color blind... doesn't mean we should make games in black and white =P

  52. Launch Day Buyer by GweeDo · · Score: 1

    I picked up the 3DS on launch day along with Super Street Fighter 4, Pilot Wings and Super Monkey Ball. For myself I have no issue sitting down for 45 minutes+ with any of these titles and feeling fine afterwards. I will note that in both Pilot Wings and Super Monkey Ball I can't have the 3D slider all the way up. If I do the images start to cross and it messes with my eyes. This doesn't happen in Super Street Fighter 4, so I am not 100% sure what the 3D slider is doing differently between these titles.

    I will also note that I have no issues with headaches or motion sickness from 3D movies at a theater or in home with active shutter glasses.

  53. Stop spreading the FUD by bickle · · Score: 1

    Nintendo has quasi-acknowledged that its 3DS can cause headaches and should not be used by children under 7.

    No, they didn't. They attached a disclaimer warning as a legal CYA. It's more equivalent to a "Warning: Toy cape does not allow the wearer to fly" warning than an acknowledgement of a flaw. Stop spreading the FUD.

    In fact, "Nintendo 3DS could help spot kids' vision problems, according to optometrists":http://www2.newsadvance.com/business/2011/mar/18/nintendo-3ds-could-help-spot-kids-vision-problems--ar-914736//.

  54. Editors out to lunch by El+Royo · · Score: 1

    This submission is horrible. Yes, it's so bad I'm ranting about bad editors on /. At least -I- will feel better.

    --
    Author of Enyo: Up and Running from O'Reilly Media
  55. 3d = retarded. hurry up with VR by Anonymous Coward · · Score: 0

    I went to see Tron at the imax 3d... never laid eyes on anything 3d since the red and green glasses in the 80's to read comics.

    I was so disappointed. It felt unnatural, the mechanics involved were unnatural, it was extremely uncomfortable, and I was not impressed because I could barely watch the movie. Thank god the soundtrack was good....

  56. 3D has never worked for me by Anonymous Coward · · Score: 0

    From "magic pictures" to Alice in Wonderland, I can not see 3D. I've read about 15 percent of the population can't, due to an eye condition. To paraphrase Patches O'Houlihan, "3D is about has useful as a poopy flavored lolly pop."

  57. Personal Experience Time by Fixer40000 · · Score: 1

    I have myself a nice big shiny 46" 3DTV in my living room hooked up to a gaming PC.

    3D blu rays are a PITA to get these days thanks to all those manufacturer exclusives (nice way to shoot your new technology in the foot industry guys) and I'm still not willing to pay the extortionate prices to get them from ebay. Depending on the quality of the film you'll get headaches or not.

    So, my main content is 3D gaming from the PC. With a 3D monitor I could run at 1080 at 60hz, on my 3DTV I'm limited to 1080 at 24hz or 720 60Hz.

    This works pretty well for me in some cases. World of Warcraft running smoothly with 24 FPS and max settings and 8X AA. Get a little eye strain from having to refocus my eyes repeatedly from to the HUD to the field in a complicated situation (like a raid or dungeon) but overall it's easy on the brain and I don't suffer headaches even after a couple of hours of straight play. SC2 is a little more processor intensive and slows down too much for me in 3D mode.

    For a FPS, I'm addicted to high frame-rates. This means I'm set to having the 720p resolution which looks fairly ugly. Not only that but in choppy times where it dips below that, things get mixed up things as the frame rate stutters, things get very out of focus and I can start to feel a migraine coming on. Some better hardware on my end would probably improve things but even then the resolution limits keep things ugly until they improve the technology. As such I stick to 2D for those games.

    So depends on content you watch and how you watch it for me.

  58. it's the angle of the eyeballs by Dan9999 · · Score: 1
    For movies, the angle of the cameras is fixed on a certain point in the scene so if you only ever look at the point the cameras were focussed on then it will seem more real.

    If you look around the scene, the effect is not real and there will be subtle differences which explains the nausea for a lot of people.

    I've seen 3d movies since the mod 90's and played 3d games since the geforce 256. For games, I've noticed that it's only good for racing games where the eyeball angle is fixed mostly at a very far point down the road. With shooters, I look around the scene too much and feel that things aren't right, it seems to add latency to my reactions. After about a month of Quake 2 and a few others I had stopped.

    What we really need for games is cameras in the glasses that look at where our eyes are looking and adjust the view angles accordingly. For movies, nothing is to be done because not everyone is looking at the same thing.

    Advice for people with sensitive reactions to subtle changes in the world that is presented towards them, when watching a 3d movie, try not moving your head and always look where the scene is focussed on. You may be able to watch a little longer.

    Cheers

  59. Goatse by Anonymous Coward · · Score: 0

    This post is begging for a 3D image of Goatse!

  60. Sale! by Anonymous Coward · · Score: 0

    All 3D TV's on sale now! Quick, go buy one!

  61. Nonsensical Title by Rizimar · · Score: 1

    My head isn't happy with 3D. My head is ache.

  62. Excedrin FTW! by uvsc_wolverine · · Score: 1

    I'm one of the people that 3D is absolutely painful for (take THAT grammar nazis!). I'm already prone to migraines and the 3D just makes it worse. When I went to see Avatar in 3D I preemptively popped 2 Excedrin and still ended up with a mild headache by the end.

    --
    This space for rent...
  63. attentive != pleasurable, and pleasurable != good by r00t · · Score: 1

    I can be attentive to things that stress me out or even terrify me. Don't conclude that I'm having a pleasurable experience.

    Worse yet, a pleasurable experience isn't necessarily good. Crack cocaine is pleasurable, but is it good?

    Reading between the lines, I'm seeing TV with extra-horrible enhanced addictiveness. No thanks.

  64. We've already been doing it for decades? by Anonymous Coward · · Score: 0

    Isn't it the same brain-bending exercise to look into a Concave Mirror on the passenger side of a car? Your eyes focus on the mirror, but converge at a point further than expected... takes a few milliseconds to adjust but it doesn't cause any problems.

  65. 1st 3D movie left with headache by GnomieHomie · · Score: 1

    I've only seen 1 movie in 3D at the theaters and I left there with a headache. I don't get headaches often and never had a problem with any other movie so I'm assuming it was because of the 3D. It was cool and everything but frankly nothing to be excited over. I like my movies large and in 2D.

  66. Not an issue for most people by tgibbs · · Score: 1

    Any movie or game in which the point of view is moving "tricks your brain" into thinking that you are moving when you actually or not. This includes most movies and all "first person" video games. A 3D game may or may not do this. In many 3D games, the point of view is static, so all it does is "trick your brain" into thinking that you are seeing 3D objects moving around while you are sitting still--which you actually are. I'm fairly sensitive to motion sickness, and occasionally have experienced mild motion sickness from "first person" games. Just like motion sickness from riding in a vehicle, it goes away pretty rapidly when I stop. So far, I've had no ill effects from playing 3DS games for a couple of hours or so. I ignored Nintendo's "take a rest every half hour" warning--if I start to feel uncomfortable, I'll stop for a while, just like any sensible person. So far, it hasn't happened. The warning about children is not based on any actual science, and it is unlikely that there is any actual risk. It's a bit like the warning that video games can cause seizures--it gives Nintendo some legal protection against the inevitable eventuality that somebody will blame Nintendo because his kid needs glasses.

  67. Sad! by antdude · · Score: 1

    Sad for me since I can't see 3D effects due to my compound eyes. :(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  68. Sorry Trekkies... by WillgasM · · Score: 1

    The future of holodecks is looking grim.

  69. I love my 3DS by thetoadwarrior · · Score: 1

    The 3DS is truly awesome and the 3D works well. The biggest problem with it (or any glassesless 3D) is that it is sensitive to positioning. It does take some getting used to find out how you need to position it and if you're in an office or somewhere with annoying overhead lights trying to fight with the glare from lights and the right position can be a pain.

    I find my eyes have adjusted and they're not so sensitive to movement and losing the 3D effect. I think a lot of the headaches are from people not holding it right or trying to concentrate to hard. It'll go away but there are still some instances where 3D is a no-no. One being waking up after a night of heavy drinking and trying to play. That's a good way to make your stomach feel like shit.

    Nintendo was wise to put a slider and allow people to remove the effect and the games are just as fun without (the ones I have anyway) but the system is well suited for 3D because it's really only going to be looked at by one person staring straight into it. The reason why 3D TV will fail, imo, is no one wants to sit in a specific area through a whole movie or two.

    They need to find a way to get the effect to work from any angle and then it'll take off because yes the 3D effects are really nice to look at.

  70. Re:Different Issue - 3D is not always moving by b4dc0d3r · · Score: 1

    Solving the motion problem does not make the symptoms go away.

    3D like Shrek, and lots of Avatar, do not try to make you think you're moving. While it does happen, the motion issue is only a minor part of the 3D problem. In fact, if you watch 2D films in Imax, they limit the amount of first-person flight segments precisely to prevent this sort of thing, which obviously means it's not a 3D-only effect.

    3D combined with motion-enabled seating can give a very realistic feel, which I experienced at the Back to the Future movie/ride a decade ago a theme park.

    Crap reporting, I say. Someone who didn't understand what they were being told wrote an article.

  71. It's OK by Anonymous Coward · · Score: 0

    I own a Virtual Boy and don't have problems with that, saw Avatar in 3D and was fine with it, and I've watched DVDs in anaglyph and that was fine for me as well. I did feel my eyes straining about halfway through Avatar, since my eyes wanted to adjust focus, but I didn't get a headache.

  72. Re:Comparison of 3D techniques with 45 test subjec by Topix · · Score: 1

    They also point out, however, that one of the main argument commonly heard against shutter glasses - flickering - was not a problem reported by any of the test subjects.

    If I had been tested, I would have reported it.

  73. Longer Term by Anonymous Coward · · Score: 0

    I have no idea of the longer term implications for this but would it be possible to become adaptable to this disconnect? Eyes Vs inner ear? If a child were to use this from an early age could they just simply build up a tolerance?