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Over 10B Social Network Accounts Created Already

siliconbits writes "Analyst firm In-stat has calculated that well over 10 billion social networking and online world accounts have been created by the end of 2010 with nearly half of them (4.5 billion) still active. The growth of free social networking websites like Facebook or Twitter can be credited for the exponential rise in the number of so-called SNOW accounts. Where before, virtual worlds were the realm of paid-for subscription-based gaming services like World of Warcraft, the pervasiveness and ease of access of the newcomers means that more people are creating accounts online than ever before."

14 of 71 comments (clear)

  1. SNOW account by just_another_sean · · Score: 4, Interesting

    ...rise in the number of so-called SNOW accounts.

    What's a SNOW account?

    --
    Creationist Textbook Stickers Declared Unconstitutional by CowboyNeal
    1. Re:SNOW account by HForN · · Score: 5, Insightful

      "...10 billion social networking and online world accounts..."

      I would say Social Networking and Online World account.

    2. Re:SNOW account by croddy · · Score: 2

      There's nothing in the first page of Google results. This appears to be a case of the submitter using an unknown buzzword.

    3. Re:SNOW account by LunaticTippy · · Score: 3, Funny

      Something
      No
      One
      Wants

      --
      Man, you really need that seminar!
  2. 10 billion by SSKennel · · Score: 3

    Four billion of which are Twitter spam bots.

    1. Re:10 billion by sandytaru · · Score: 4, Insightful

      Another one billion are people's pet's accounts made for Farmville and Mafia Wars.

      --
      Occasionally living proof of the Ballmer peak.
  3. Cool - new acronym to use on /. by Tigger's+Pet · · Score: 2

    Ladies and Gentlemen, I give you IANASNOW. Well, I'm not. What would be more interesting to me, from a statistical point of view, is;-
    a) how many of those 'still active' accounts are actually 'still used', and how many are dead accounts that people just couldn't be arsed to go through the agro of trying to close down
    b) how many people actually own those 10bn accounts? I'm sure that there are many people out there who have a Twitter, FB, My[ ], WoW, 2nd Life etc - so how many billion individual people are actually on social networking / on-line world accounts.

    Statistically I suspect that will show that I am still, statistically at least, 'normal'.

  4. They can't really get these numbers properly by SimonUK · · Score: 2

    These numbers really cant be real, there isn't any real way to getting these numbers apart from the soucrce of the website, even then the numbers will be constantly changing and huge huge numbers of the accounts are fakes, inactive or bots.

    1. Re:They can't really get these numbers properly by WrongSizeGlass · · Score: 2

      Are you implying that a website or social networking site would, um, exaggerate their number of subscribers to appear more relevant or extract higher revenues from their advertisers? Why, I've never ;-)

  5. And how many people use them more than once? by ackthpt · · Score: 2

    I have a twitter account and clear out followers now and then. Most of them seem to be of the sort which sign up, post a link to their secret fat burning system and then disappear (Remove unwanted fat - Deluxe In-Home Guillotine Kit!)

    In some headline I saw somewhere, could even have been /., 0.5% do 80% of the nattering.

    Squeaky wheels and the cattle who listen to them, I guess.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:And how many people use them more than once? by VolciMaster · · Score: 2

      >In some headline I saw somewhere, could even have been /., 0.5% do 80% of the nattering.

      Probably from /. itself ... http://news.slashdot.org/story/11/03/31/036255/50-of-Tweets-Consumed-Come-Fromnobr-wbrnobr05-of-Users

  6. Ugh by manitee · · Score: 2

    "The growth of free social networking websites like Facebook or Twitter can be credited for the exponential rise in the number of so-called SNOW accounts. Where before, virtual worlds were the realm of paid-for subscription-based gaming services like World of Warcraft, the pervasiveness and ease of access of the newcomers means that more people are creating accounts online than ever before."

    Comparing a website to a 3d persistent game world is beyond dumb. While both have a social interactivity component, they are completely different animals and experiences, their only commonality being that they are online.

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    Four-digit slashdot ID. Recognize.
  7. Forever Alone by jhd · · Score: 2

    ... and we become more isolated as the number of accounts increase.

  8. Free virtual worlds are nothing new. by Shag · · Score: 2

    Where before, virtual worlds were the realm of paid-for subscription-based gaming services like World of Warcraft...

    ...except that before that, virtual worlds were mostly MUDs, MUSHes, MUCKs, MOOs and such, which were almost all free.

    But I guess that history is too ancient for these "Analysts" to be aware of.

    --
    Village idiot in some extremely smart villages.