Game Genres — Descriptive Or Restrictive?
An opinion piece at Rock, Paper, Shotgun questions whether the way we classify video games limits creativity and innovation in game development. "If the next Modern Warfare introduced dramatically different themes, there would be uproar. Sure, set it on the moon, but make sure I’m a grunt following the NPCs who get to play the game, or I’ll swear at you on the internet." The author suggests that the rise of casual games may in part be attributable to their creators' willingness to break with established themes and blend together different types of play. "There's huge risk to blurring. It makes the game more difficult to market, it defies customers’ expectations, and it requires educating the public. It’s safe to make yet another COD clone, because we all know them and what they do. And they're what we want! But like the child who's never tried a new food, refusing to eat it because it's different leads to a very limited and dull palate."
Creator Strategy #1: Give people more of what they have demonstrated they want. Reality TV Show Model 7B, Over-Loud Snarky-Catch-Phraseful Hero Summer Popcorn Movie 6A, or the latest Honor Harrington book. It amuses me, you make it, I buy it, you get paid and feed your family. Repeat. It's called "The Entertainment Business," and Joss Whedon is secretly laughing at all of you who are writing deep existential doctoral theses about Buffy the Vampire Slayer.
Creator Strategy #2: Come up with something Entirely Brand New That Has Never Been Tried, convince a studio or publisher to invest millions into it, and hope to God someone besides you wants it. It's called "Art," it requires those dicey things "Risk" and "Vision," and lots of perfectly lovely and talented people who practice it are eating their one daily meal of ramen noodles as I write this. If they're lucky, their art catches on, it gets assimilated into The Entertainment Business, and the creator can kick back in preparation for becoming rich and laughing at the nerds earnestly considering writing deep existential doctoral theses about their game/movie/book/new Pez flavor.
I know what you mean. If someone took WarcraftIII and made a RPG off of it nobody would ever play it.
Paying taxes to buy civilization is like paying a hooker to buy love.