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Garry's Mod Catches Pirates the Fun Way

UgLyPuNk writes "A few hours ago, Garry Newman – the creator of Garry's Mod – asked, quite innocently, whether anyone was unable to shade polygon normals. He received a few comments, mostly jokes, but a quick look at Google suggests that there are indeed a few people who are experiencing problems with their game. You can hear Newman's chuckling from here — not the normal response to a wide-spread bug report, but this is no normal bug. It seems that the developer has deliberately enabled an error in GMod, which will only affect people who have pirated the game."

13 of 365 comments (clear)

  1. Not a new idea by Anonymous Coward · · Score: 4, Informative

    Back in the 80's, the developers of a submarine game called Silent Service built in a piracy check that would cause the sailor guy's pants to fly up over his head if your game failed the copy protection. They got quite a few phone calls from baffled pirates.

  2. The article site sucks by O('_')O_Bush · · Score: 4, Informative

    It takes a couple minutes just to load the page banner, then once it does, it redirects to an advertisement page.

    I like to RTFA, but you can be sure that I won't be visiting that site ever again.

    --
    while(1) attack(People.Sandy);
  3. WARNING - DON'T CLICK THE LINK by Gordonjcp · · Score: 5, Informative

    There's an incredibly loud auto-playing advert. Thanks for the warning, guys.

    More advert submissions from the slashdot janitors...

  4. Re:What's the point? by AAWood · · Score: 4, Informative

    It doesn't actually just stop shading, it makes the game crash out whilst giving a fake error message stating which says something about shading.

  5. Re:What's the point? by AAWood · · Score: 5, Insightful

    If a pirate saw a "stop being a douche" message, their first reaction wouldn't be to go and buy the game, it would be to find an updated pirate version that got around that anti-piracy system. By using something that masquerades as an error, their first stop is much more likely to be to go to the forums to try and fix the "error"... thus outing themselves publically.

  6. Re:So what if a legitimate customer gets hit? by ericvids · · Score: 4, Insightful

    RTFA:

    "Making the situation even sweeter, the number which appears in brackets after the error statement is in fact the gamer’s 64-bit steamid.

    Y’see, Steam keeps a list of which accounts have actually forked over the $9.99 for a legit copy of GMod – so it’s a simple matter of checking ids and turfing out the pirates."

    1. There's no way a legitimate customer will get banned. They don't ban you outright for reporting the error message, only when they have proven that you indeed did NOT buy it.

    2. There's probably a (very unlikely) chance for a legitimate customer to be affected with the error message due to an actual bug in the copy protection code, but in that case how is that different from the Michael Jackson game? At least with the error message, Valve can help you fix it (e.g., if their records show that you didn't pirate the game, Valve tech support can ask you to reinstall the game, etc.) No such reprieve for the MJ game -- if the copy protection triggered on a legitimate copy, well, it's definitely no fun anymore is it?

    The only hole now is that the steam ID is probably unencrypted, so malicious users can probably troll others by posting the error message on Steam tech support with their victim's steam ID. But since Valve has the balls to release this info, they probably already have some mechanism in place to prevent these trollers from doing so.

    --
    Pet peeve: Profane people propagating perfunctory pedantry.
  7. Re:Dummies by Sparrow1492 · · Score: 4, Insightful
    4. "I think I should not have to pay for anything"

    I would argue that number 4 is still at the top of the stack for why people pirate.

  8. Re:What's the point? by robthebloke · · Score: 5, Insightful

    But some people won't try to fix the error - and that's actually a much bigger problem.

    We tried something similar in one of our software products. If the software detected modifications to the binary, it would run, but some features would perform 'erratically', and periodically we'd slow the execution down to a crawl. We thought we were being clever until we started seeing a few reviews appearing that panned the software as slow / buggy / unreliable. If you add a scheme of this sorts, you're potentially sacrificing the reputation of your product, and of your company / development team. For every person stupid enough to seek support for a product they don't own, there are another 5 or 6 who aren't that dumb (and will forever remember your company as the one who makes buggy software)

  9. Re:Dummies by Anonymous Coward · · Score: 4, Funny

    I can understand pirating a $50 game...

    Churchill: Madam, would you sleep with me for five million pounds?

    Socialite: My goodness, Mr. Churchill Well, I suppose we would have to discuss terms, of course

    Churchill: Would you sleep with me for five pounds?

    Socialite: Mr. Churchill, what kind of woman do you think I am?!

    Churchill: Madam, we’ve already established that. Now we are haggling about the price.

  10. Re:Dummies by gsslay · · Score: 4, Insightful

    I can understand pirating a $50 game because you want to stick it to the publisher or you want to try it out before shelling out, pirating something that costs $10 strikes me as a remarkably pointless gesture.

    What on earth makes you think it's a "gesture"? Come to that, what makes you think that pirating the $50 game is a "gesture" either? Stop assigning higher motives to things that are far more easily attributed to "getting stuff for free".

  11. Ultima III by upside · · Score: 4, Interesting

    Ultima III wouldn't let you interact with NPCs - they'd say "Honesty is a virtue, I will not help you" or something to the effect.

    Personal experience. As a teenager I bought Ultima III (I think) for the Amiga for $many_weeks_allowance. The original floppy was corrupt, and being an expat in a remote country meant I couldn't get it replaced. A buddy mailed me a pirated copy to replace it. A "fun way" to catch pirates for sure, but there I was with a box, shiny cloth map and a game that would tell me I'm dishonest. Never got to play it. Guess whether this experience motivated me to (a) buy more games or (b) pirate games instead.

    </childhood_trauma>

    I understand the rationale behind copy protection and DRM, but they can make life hard for legitimate users and end up counterproductive.

    --
    I'm sorry if I haven't offended anyone
  12. Re:What's the point? by TheRaven64 · · Score: 5, Insightful

    Everyone loves to jump to the conclusion that DRM in games is always going to break. I have only ever experienced this once.

    And now scale your experiences up. A DRM scheme that undergoes even basic testing will always work in the most common cases, but there will always be some set of people for whom it doesn't work correctly. These people now have the software that they've paid for exhibiting bugs because of the DRM.

    I have a sneaky suspicion that the biggest complaints about DRM come from people who know that the perfect DRM system with no bugs would also affect them in some way

    If, by some miracle, you find someone who can write a completely bug-free DRM system, don't waste their talents on writing DRM - they're well into the top 0.001% of all developers, so get them to work writing bug-free code in your real product. Any DRM scheme adds complexity, and those of us who write software know that anything that adds complexity is going to add bugs. Some of the bugs may be minor, some may affect only a single user, but a single legitimate customer having a negative experience caused by code that has no benefit to any legitimate customers is something that I find unacceptable. This is why I don't allow DRM to be included with anything that I create.

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    I am TheRaven on Soylent News
  13. There were plenty by Moraelin · · Score: 5, Insightful

    There were plenty of games which tried to do something sneakily wrong to gameplay if they think you're a pirate.

    The problem is that, basically, invariably there's the assumption that such a piece of code is 100% proven and bug-free itself. You know, unlike the rest of the program and unlike other shitty pieces of DRM.

    A prime example of what I'm talking about was IIRC Gangsters by Eidos in the '90s. Among other things it would take as a clue that it must be a pirated copy running in an emulator -- until a later patch fixed it -- was if your CD is any other drive letter than D:. Because God knows that no honest customer ever would have more than one HDD or partition or have a RAM-disk or two CD drives or anything, you know?

    --
    A polar bear is a cartesian bear after a coordinate transform.