Can Open Source Hardware Feed the World?
jfruhlinger writes "When it comes to food scarcity in the developing world, one of the major problems is production capacity: land that could be arable using modern techniques goes underutilized because locals don't have the ability to build or buy equipment. A group calling itself Open Source Ecology is trying to solve that problem. They've developed a set of open source hardware specs for 50 different industrial machines, which they're calling the Global Village Construction Set."
I would think giving people the help to be self-sustaining would be the first step in stabalizing the government. It certainly seems like the more corrupt regimes are allowed to flourish because they control what few resources the country has. Take away that control with self-sufficiency and you have a better chance to get rid of the corrupt regimes. It's still going to be hard, but I think the bottom-up changes fare better than the top-down. Especially if the only effective way for a top-down change comes from outside a country's borders.
If brevity is the soul of wit, then how does one explain Twitter?
I'd say, ask Norman Bourlag how it could be done, but he's dead unfortunately. But he had a good plan, and several other good plans. I'm sure crazy greenies and environmentalists will come out whining now, but 'green farming' will never produce enough food. And unless you're going to shovel off 2/3's of the population to die. His ideas will be the future of farming.
Om, nomnomnom...
Apache Web Server is open source, yet the Apache group doesn't give you a working server, nor do they give you the power to turn the server on. They give you source code and instructions to achieve a working server. You must provide the hardware, power and the time.
Your comparison to the fishing proverb isn't appropriate.
Closed source is giving a man a fish (I agree)
Open source is teaching a man to fish (which I believe would encompass teaching the necessary pole technology)
Source is knowledge, not product.
"Lame" - Galaxar
I founded the Open Graphics Project. Our objective was to develop an open source graphics card. At the time, no GPU maker was releasing specs that would allow FOSS developers to write good drivers. This started in 2004, with a lot of attention and excitement. Being the sort to DO, rather than just complain, and also being a graphics chip designer, I decided that the open approach might be the solution. There were multiple slashdot articles, interviews, and a good deal of hardware design and software was developed.
It's now 2011, and you most likely have never heard of the Open Graphics Project. Also, it's 2011, and most other open hardware projects have come and gone or are just limping along.
Why is this? Because nobody wants to provide the one thing that makes or breaks an open hardware project: Money.
Building hardware costs money. Designing it is hard enough, but we got that accomplished. It took until 2009 before the OGP managed to actually build our prototype hardware in quantities that we could lend and sell, and this was because we got donations from the Linux Fund.
Why does no one put up money? Because it's (rightfully so) too much of a risk. If you could predict that one project or another would succeed, you might invest, especially if you knew that you'd get some kind of return on your investment (besides "sponsor"). But you can't make that prediction, and it's foolish for you to throw money at every fly-by-night project that comes along. And thus, open hardware projects die, except those that are backed by someone who already has money. The problem is that most of THOSE people aren't willing to "give away" their designs. Conundrum.
Some friends and I have some solutions we're working on. Watch this space for late Summer 2011. :)