Microsoft Changes How Xbox Live Indie Games Are Rated
Two weeks ago we discussed news that some indie developers had found a way to manipulate ratings for their games on Xbox Live. Now, Microsoft has amended the rating rules so that only Xbox Live Gold members can rate such games through the service's website.
"By implementing this change, we believe our customers will experience more consistent ratings and a significantly reduced potential for abuse across the entire Xbox catalog. We have also investigated rolling back suspect votes, however, we determined it will not be possible to do this. In addition, we are investigating users who may have violated their user agreement during this series of events."
"The system's broken" "Okay here's what you do: Have it so only rich white land-owning men can vote, & it'll fix all your problems."
We pay the frigging Gold Subscription per month & still can't get indie games. I want to have a fit playing Techno Kitten Adventure god damn it!
Seriously, that seems to be the obvious answer to your problems. Only people who actually bought the game can rate it. Tons of people have gold subscriptions anyway. You really think this limitation is going to prevent what happened with one game's users downvoting other games?
I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
We pay the frigging Gold Subscription per month & still can't get indie games.
As I understand it, AC is right: states have banned the sale of video games that haven't been locally rated. How are state legislatures and Attorneys General chosen in Australia?
a solid, logical and stringent solution. no chance this will ever implemented
The games can be incredibly cheap though - I think the cheapest is 80 points, which is... sub $1? So a determined developer could still use it to game the system (although, because you have to buy a block of several hundred points and they're not transferable, it would only make sense if you had several games you could rate). Tying it to the gold account still seems the best way to tackle this.
This is the best way. You can create a million accounts on any xbox and get a free gold subscription (unless they changed this.)
Limiting it to gold isn't going to help as much as limiting it to people that actually bought the game...
But, as with most good suggestions, it won't happen.
Wouldn't that bias the ratings upward, by limiting it to players who liked the demo enough to buy it? People who get turned off early wouldn't have their distaste registered.
I've never gotten that with any of the various rating systems out there (Amazon, XBox, or otherwise).
You lose some number of people who felt motivated to vote for a product they actually do know, but IMO, the noise you cut out is far higher of a benefit than a few lost reviews.
Amazon and Apple's reviews are equally worthless.
It's harder on Amazon, because you might not have bought the product from them. When you're dealing with XBLA games, the system knows for certain whether you bought the game or not. Seems like a pretty obvious and effective solution to me.
I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
So the person selling the game wants to game the system, they buy their game a bunch of times (getting most of the cost back) and rate it favorably each time.
What problem have we solved?
"We have also investigated rolling back suspect votes, however, we determined it will not be possible to do this. "
ORLY?