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Dollar Apps Killing Traditional Gaming?

donniebaseball23 writes "There can be no denying that the rise of smartphones and tablets has had a major impact on the gaming business. The prevalence of free and 99-cent apps has changed consumers' perception of value. Mike Capps, president of Gears of War developer Epic Games, said, 'If there's anything that's killing us [in the traditional games business] it's dollar apps. How do you sell someone a $60 game that's really worth it? They're used to 99 cents. As I said, it's an uncertain time in the industry. But it's an exciting time for whoever picks the right path and wins.'"

8 of 343 comments (clear)

  1. You shouldn't have to by Draaglom · · Score: 5, Insightful

    Your $60 game should be incomparable to a $1 game, in terms of both gameplay and technology. If it's not, you are Doing It Wrong.

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    "What sane person could live in this world and not be crazy?"
    1. Re:You shouldn't have to by Danieljury3 · · Score: 4, Funny
  2. Daft by symes · · Score: 4, Insightful

    Isn't this the same as asking whether short scruffy videos on You Tube are going to usurp Blockbuster films? I think the only threat would be if smart phone games could be developed so that the game arena was the real world and the phone was some mission interface. That would be neat - best it isn't a FPS though...

  3. There were few $60 games to begin with. by unity100 · · Score: 4, Insightful

    Really. Most of what you game dev studios/industry was producing, was CRAP. $60 was the perception of the 'price point' that the marketing types came up with - "hey, what is the maximum people in america will pay for a game ?" turned out, that perception was wrong.

    you were rehashing the same crap over and over and pushing it to masses with marketing. just like movies. trailers, marketing hype, ads, showing only the best few parts you added to the game, whereas the rest was rehash of the previous version or other games. taking no risks to please shareholders. a few cents per share more for every shareholder, more important than satisfaction of your customer.

    that was why there was rampant piracy.

    thank mobile apps. this '$60 blockbuster' bullshit will end.

  4. A $60 game that's really worth it. by mwvdlee · · Score: 5, Insightful

    How do you sell someone a $60 game that's really worth it?

    Perhaps it isn't worth $60.
    If a $1 game provides me with about 1 week of entertainment, a $60 game should provide me with 60 weeks of entertainment.
    There aren't many games that can do that, and there are even less that give me the convidence to pay for those 60 weeks up front.
    I fear TFA calculates "worth" as "the amount of money we had to spend to make it". There used to be a day when games could be fun without gigabytes of graphics and sound. That day has never really gone, it's just been obscured by an increasing focus by developers on adding stuff that isn't part of the actual game.
    If I bake a cake and package it in a golden, diamond encrusted box designed by some guy that changed his first and last name into a single, unpronouncable word, the cake hasn't increased in value at all. Sure, it looks much nicer with all the shiny bits, but it can't compensate for the fact that I can't bake a decent cake.

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  5. Re:Profit dollars are what matters. by Eponymous+Coward · · Score: 5, Insightful

    hiring rock star programmers and artists on a $1.00 iOS game is utterly stupid

    It's not that expensive although the cost is rising quickly. There's a significant number of rock star programmers out there who want to write for their phone and are willing to take a pay cut to do so. Try hiring for a console game right now. That's become even more expensive because so many developers no longer want to write for consoles or work on a multi-million dollar title. The stress involved in doing so can be substantial.

  6. Re:No *SOLO* Game is Worth $60 by Xian97 · · Score: 5, Insightful

    My feelings are the exact opposite. I prefer the single player experience, whether it be on the PC or Consoles. I am looking forward to games like The Witcher 2, Elder Scrolls Skyrim, and other single player games. I have zero interest in multiplayer; when I get home from a hard day's work after dealing with difficult people the last thing I want to do is to have more social interaction. The games I play are usually 40 hours or more in length, that's pretty cheap entertainment and well worth the $60 price tag.

    I find very little of the $1 games that can hold my interest for very long at all, where many PC and Console games I have played for hours on end.

  7. No sympathy for Epic by NoSleepDemon · · Score: 4, Insightful

    I feel compelled to write this because I recently played the diabolical port of Bullet Storm on PC. I have absolutely no sympathy for Epic, nor for any other studio that shovels millions of dollars into a 10 hour title and can't even be bothered to support 4:3 aspect ratios. I remember when Epic actually released games with any sort of longevity - Like Unreal Tournament. Now they, like many other 'AAA' developers ship bloated, 'HD' (nonetheless held back by aging console hardware), soulless games that focus more on treating the player like, frankly, a fucking idiot without any free will than a thinking, feeling human being. Unsurprisingly, $60 IS too much to charge for a title and hopefully consumers will vote with their wallets. Perhaps soon we'll get back to having games with well thought out and engaging stories, instead of gratuitous crotch shots and a script that seems to revolve almost exclusively around killing dicks (no matter how funny that occasionally is). In recent years I've had more fun playing 'low-key' titles like Pixel Junk Shooter, Scott Pilgrim and Amnesia than any major title shipped by a big developer.