Leaked Activision Memos Compare CoD, Guitar Hero
Gaming site Giant Bomb got its hands on some internal memos at Activision discussing the status of their flagship Call of Duty franchise. One exec asks, "Isn't Call of Duty today just like Guitar Hero was a few years back?" A response assures him that Call of Duty is more firmly entrenched than the recently-collapsed music game genre, and adds that Activision doesn't get enough credit for innovating. Quoting: "If you really step back and dispassionately look at any measurement—sales, player engagement, hours of online play, performance of DLC—you can absolutely conclude that the potential for this franchise has never been greater. In order to achieve this potential, we need to focus: on making games that constantly raise the quality bar; on staying ahead of the innovation curve; on surrounding the brand with a suite of services and an online community that makes our fans never want to leave. Entertainment franchises with staying power are rare. But Call of Duty shows all of the signs of being able to be one of them. It’s up to us. ... Activision doesn’t always seem to get the credit it deserves in terms of innovation in my opinion, but there is no short supply of it, even in our narrower slate." An editorial at Gamepro takes exception to this, saying that Activision should stop trying to milk its franchises dry.
They stopped milking everything they own dry. Makes you wonder how long they can stay in business like that!
If you really step back and dispassionately look at any measurement—sales, player engagement, hours of online play, performance of DLC—you can absolutely conclude that the potential for this franchise has never been greater.
Wow, they sure think highly of themselves. Do they actually use this type of self promotion & recognition internally?
In order to achieve this potential, we need to focus: on making games that constantly raise the quality bar; on staying ahead of the innovation curve; on surrounding the brand with a suite of services and an online community that makes our fans never want to leave.
Marketing speak too? This sounds *too* much like a pat on the back to me. I wonder of they leaked this on purpose?
There really does not seem to be much that is newsworthy about this. Someone rightly asks the question whether this franchise could die off like their other one, but they are assured that it is still performing well but that they need to ensure that they keep improving the games.
Wow. Captain Obvious does it again!
Guitar Hero had a single, limited idea. There is just only so far that you can push the genre before getting ridiculous. The attempts to add things like a story mode to music games always fails, and since they offer additional songs as DLC then there is very little reason to upgrade to the next game.
There is much greater potential for COD, so it will have a much greater lifespan. And if they stop "milking the franchise" then what would they do instead? Another shooter, but with a different name? Let's face it, the gaming public don't seem to have lost their endless facination with shooting people in games. Sometimes publishers can be faulted for having little imagination by producing sequels, but this is one genre where it is the gaming public who are to blame.
Where's the innovation? First they copy Guitar Freaks and milk this new franchise dry, then they keep releasing Call of Duty games that basically only differ in their titles. Where does Activision deserve credit for anything besides overstaying their welcome?
...or were they... set loose?
CounterStrike (and CS:S) is still one of the most popular shooters in the world. It also has, to this day, a large competitive scene.
What did the original developers of CS, and eventually Valve, do to make it such a long standing success? It was a FREE mod to anyone who owned Half-Life, and even when it went gold you could still download freely. Despite it being free, it sold 4+ million copies! Likewise with CS:S to anyone who owned HL2, this still sold 2+ million copies. You can still hop on either game and find tens of thousands of people playing on thousands of servers. While the later releases of the CoD series (COD4 and beyond, we'll say for our purposes) may have more users consistently playing, they're also not over 11 years old!
Personally, I'm hoping that http://www.firefallthegame.com/, which will be FREE as well, also has the competitive nature and staying power of CS. Got to play it against the developers at PAX East '11 (they kicked the crap out of our group, btw -- all very solid players), and it's a nicely paced shooter which flows very well. Scott Youngblood (of Starsiege: Tribes) is the lead designer, and many of the devs come from the competitive shooter world; Quake, CS, Tribes, etc. They're all down to earth guys, but they also have the desire and drive to make a game for gamers, by gamers. Not this "Rehashing the same old bullshit", Activision-style.
Making money should be the byproduct of a great game, not the reverse. COD4 had the right formula, but Activision milked it so hard and alienated the PC gaming community. That's a LOT of business they've lost out on.
What else can happen when an unstoppable force collides with an immovable object?
Sigh. GamePro. Why the heck are they comparing TV shows and movies to video game sequels? You'd be better off comparing them to sports. Year after year, we get the same sport, same rules, just shuffling the faces around and maybe changing the rules now and then. But that doesn't stop people from watching or playing them nor does it stop the games from being interesting. No, what's important in sports, like in video games is that you get some good competition and entertainment out of playing/watching them. You go in expecting a unique, fun experience when you play a sport or a video game, and from that you derive the entertainment value.
I don't care if they release tons of Call of Duty games, as long as they're good. The problem with Guitar Hero wasn't the fact that they oversaturated the market, but because people got tired of it. Like Dance Dance Revolution before it. Like the Wii a few years after it was released. They cater to the "casual" gamer, who won't necessarily buy every new interation of a game and who will only play once in a while. Call of Duty is definitely different in that it ropes in the so-called "hardcore" crowd, the folks who will buy a game on launch day and are long time, repeat customers who play regularly. The only question is whether Activision can keep the quality level up and satisfy these gamers who have so many other games to play (Gears 3 is coming out, so is Rage and Duke 4) . And of that, I'm not entirely certain....
Freedom is drinking a beer in the park when you're supposed to be at work.
"raise the quality bar; on staying ahead of the innovation curve;"
Call of Duty is a movielike experience in singleplayer, followed by a few maps and a quake3 like FPS. Theres nothing innovative in that, is a "blockbuster" formula, just that, a formula. Theres almost zero innovation in the game, other than the basic mechanics that are already done. Really this talk has not much to do with CoD at all. Is bullshit. But a executive talking bullshit is not new. These people are leechers that get the benefict from the work from the people under him withouth adding nothing.
-Woof woof woof!
"Activision doesn’t always seem to get the credit it deserves in terms of innovation in my opinion"
We're talking about the same Activision that bought the Guitar Hero franchise, released an exceptionally crappy Guitar Hero 3, then added the full band concept into part 4 after Harmonix (the original creators of Guitar Hero) released Rock Band and made it popular? Oh, and then Band Hero, lol.