Roguelikes: the Misnamed Genre
ZorbaTHut writes "I've been playing a lot of Dungeon Crawl: Stone Soup lately. It's a great example of a roguelike (and open source, too). But I can't stop thinking that perhaps 'roguelike' is the wrong term for the genre. 'Roguelikes aren’t about dungeons. They’re not about text-based graphics, or random artifacts, or permadeath. ... Roguelikes are about using an unpredictable toolkit with complex interactions in order to overcome unpredictable challenges.'"
Roguelikes are about incomprehensible control schemes utilizing every single key on your keyboard, twice!
To the rest of us, rougelikes are just that, clones of rogue. Clearly Star Trek isn't a roguelike, yet it's "about using an unpredictable toolkit with complex interactions in order to overcome unpredictable challenges.", no?
Just because you're paranoid doesn't mean they aren't out to get you
"Roguelike" means "like Rogue", no more and no less. There's no need to try to seek some deeper meaning in there. If the game has top-down view, intricate RPG-like stats, but mostly consists of slaying things rather than heavy NPC interaction and advanced storyline, it's a roguelike. All of these are necessary components - e.g. Stonekeep is not a roguelike, because it's first-person.
As for the "new" definition in TFS/TFA, it's so vague as to be meaningless. Heck, it's broad enough to match contraption games (like Crazy Machines).
Its a dupe from an earlier submission that was not deemed fit to become a story
http://games.slashdot.org/submission/1543364/Roguelikes-The-Misnamed-Genre
So its actually someone writing a story and then spamming the slashdot submission to get it in here.
Sadly it's not better then the last time this sad story was submitted - can it please die - don't comment please.
Just saying it like it are.
I share your sentiments, however, prepare to be trolled.
Diablo is clearly heavily inspired by roguelikes, but there's really not that much of the original gameplay left. It would be like if I made a real-time strategy game with units like "pawn", "queen", and "king" and said it was a chesslike.
>It's just too fucking hard!
I think the "giant's drink" game in Ender's Game is nethack.
I could be wrong. But I've never seen the balrog so I can't say that the balrog is /not/ the giant.
--
BMO
Sheesh, God forbid anyone actually try to play the game as it was intended, rather than use every bit of fun-draining information available on the net to make the game into an 'achievement' instead of 'fun'.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
The very article explains that it is hard to define "rogue-like" as anything except "similar to the game Rogue". I'm not sure what better description can be given, and if you want one linked, then TFA does actually go over what a Rogue-like game is.
Roguelikes are games that are like Rogue both in game play and in appearance (IMHO graphical tiles and even isometric or 3rd person 3D are allowed, as long as it doesn't affect game play, though purists may disagree).
The summary tries to imply there's some deeper meaning behind the word, but really, there isn't.
In particular, it's inspired by Angband and Angband variants. There's not much of Nethack in there.
xkcd is not in the sudoers file. This incident will be reported.
Nethack isn't really intended to be winnable without spoilers. DCSS is, though, but still a good deal of the fun is talking about it, exchanging strategies and ideas.
xkcd is not in the sudoers file. This incident will be reported.
Roguelikes don't have anywhere near enough roleplaying (none whatsoever, generally) to be RPGs. They're basically simple hack & slash games, but what makes them interesting is the tactical problem solving. You encounter a monster, swarm of monsters or other situation that's just too hard to overcome by your usual methods, so you need to think of something clever. You need to think, and you need time to think (which you don't have in an action game).
This is something all true roguelikes (nethack, moria, angband, adom) have in common. They are incredibly challenging and almost impossible to win. (I only managed to finish adom once through outrageous save scumming.) They require thinking and creativity. They need to be turn based and have a ridiculous number of options. They have to be fucking hard. It's about overcoming the challenges, not about experiencing some story (because there is none).
That the term "roguelike" is vague is a well-known fact, but there are definitions around much better than the one in the article: http://roguebasin.roguelikedevelopment.org/index.php?title=What_a_roguelike_is
The distinguishing features of roguelikes are random world generation, permadeath, complexity of item interaction, RPG-like stats, killing scores of monsters, grid-based motion, turn-based mechanics and arguably ASCII interface. A game may be a roguelike and not have all of these, but if it has, say, all but two, it is undoubtedly a roguelike.
The reasoning in the article that leads into calling "Super Smash Bros Brawl" a roguelike is just ludicrous. Of course there is no limit to how one can redefine a term, but one should not expect to be taken seriously after saying that every animal with four paws should be called a dog. Saying that "Super Smash Bros Brawl" is a roguelike because it is complex in some way goes against the common use of the word. The author of the article should find a different name for what he means.
He's hallucinating.
There are several ports of NetHack on Android and iPhone. But in any case just search in the market places / app stores of your device. Don't expect an official version from the DevTeam.
But especially with NetHack the amount of keys normally used is a real problem for a good port. NetHack's interface isn't easily translated on a hand held device.
You might want to try POWDER for a NetHack inspired roguelike that has been designed specifically for running on consoles. Which made it much easier to port to handhelds and smartphones.
UnNetHack: NetHack Improved!
"I met a goblin and I killed it. Then I met an orc and I killed it. Then I saw a troll and I ran away. My dog got killed."
Go back to the Country Music Channel!