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What Developers Want From the Wii's Successor

donniebaseball23 writes "Wii 2 rumors are flying in advance of Nintendo's official reveal at E3 in June, but what would game developers like to see in a Wii successor? 'Without a doubt, my first request would be for an improved digital marketplace more along the lines of XBLA and PSN,' said one developer. 'We'd love more processing power, which is essential, and a better GPU as well,' said another." A related article asks whether a high-powered new console really fits with Nintendo's strategy: "Nintendo is undoubtedly building its new system around a chipset it can buy for cheap and develop for with ease, and it'll be the system's peripheral capabilities (literally peripheral, if rumors of its fancy controller pan out) that catch people's attention — that the company will bank on using as the hook for consumers."

29 of 229 comments (clear)

  1. Anticipated Hardware Specs by Apple+Acolyte · · Score: 4, Insightful

    I hope I'm wrong, but I hear serious Nintendo fans vastly overestimating the hardware capabilities of the successor to the Wii. They're hoping for hardware that will rival next gen offerings from Sony and Microsoft despite the fact that Nintendo has shown it doesn't want to compete in that high-end console space anymore. I hope I'm wrong though. With all Nintendo's success in the last generation perhaps they can come out with a Wii successor that has beefy hardware.

    --
    Part of the hardcore faithful who believed in Apple long before it was cool again to do so
    1. Re:Anticipated Hardware Specs by Waccoon · · Score: 2

      They also seem to forget that Nintendo insists on making a profit on the hardware -- even at launch.

      Really, I'm surprised I haven't heard even one person so far bring that up.

    2. Re:Anticipated Hardware Specs by metalmaster · · Score: 3, Insightful

      compared to?

      .....and no, PC is not the answer. I cannot walk into a big box and pick up a budgetbox($399 orso) that has outpaced the PS3. The offerings I find will have a mid-range dual core processor or maybe a cheap quad core thats worse off. It'll have integrated graphics that would struggle to render modern games, and I'd be lucky if it had HDMI/DVI. Simply put, thats shit. The hardware is still tops for the console market

      Whats more, the games designed for consoles work(for the most part) for consoles. Devs dont have to worry about supporting a shitload of hardware configurations; thers one.

    3. Re:Anticipated Hardware Specs by Moryath · · Score: 3, Funny

      Here I'll make it easy for you.

      How will Nintendo make their next gen console? Duct Tape three Gamecubes together.

      Presto, 50% more power than the current Wii which is only two Gamecubes duct taped together.

    4. Re:Anticipated Hardware Specs by Moryath · · Score: 2

      I've got to say this.

      Any multiplatform-released title turns out SHIT on the Wii.

      Last one I had the misfortune to try was Spider-Man: Shattered Dimensions.

      On the Xbox360/PS3? Easy controls. Jump, grab, attack light, attack heavy, webshoot, each have their own button. One analog stick for motion, one for camera.

      On the Wii? Analog stick for motion: check. Camera on... nope, just a recenter button on the D-pad. Jump? "A" button. Attack light? "c" button. Ok... attack heavy? SHAKE THE NUNCHUCK UP AND DOWN.

      I mean come on, WTF? I have to shake the fucking controller to get an attack to work?

      Same kind of crap with Donkey Kong Country Returns, too. Instead of a button to roll-attack, I have to shake the fucking controller up and down?

      Wiimote could be a fine controller. But every fucking developer seems to think they "have" to have some gimmicky, fucking worthless "ooh it's a wiimote" control mechanism that annoys the piss out of gamers.

    5. Re:Anticipated Hardware Specs by Moryath · · Score: 2

      Ok, I'll take you on.

      I own all 3 systems. I play on them back and forth.

      I've even tried out cross-platform games released for both consoles.

      You want to know why having two analog sticks works for gaming? Because it makes sense. Intuitively, if I am in an FPS, I want an axis for forward/back motion, an axis for side-to-side motion, an axis for left/right turning, and an axis for up/down look control. Four axes = two sticks, easily controlled with two thumbs and leaving the fingers free for triggers.

      Meanwhile, the Wiimote's controls - when used PROPERLY - can make for a good game. The problem is even in titles that aren't technically "shovelware", the developers constantly feel they have to "show off" the Wiimote by including some mechanic where instead of simply pressing a goddamn button, you shake the wiimote, or shimmy it, or turn it upside down, or whatever the hell else they can come up with. And with all of those mechanics, YOU DO NOT KNOW PRECISELY WHEN YOUR INPUT HAS BEEN TAKEN. With a button press, I know when I pressed the damn button. When I'm shaking the Wiimote up and down like mad trying to get it to react so that Donkey Kong will roll, or Spider-Man will do a special attack, or Captain America will throw his stupid shield, or something like that?

      Let's face it. If I wanted to use a controller that reacted that poorly to controls, and where the motions made no fucking sense, I could just go back to using the UForce.

    6. Re:Anticipated Hardware Specs by archen · · Score: 2

      It's an arms race basically. In order to make their hardware out perform the "current" generation, they adopt hardware that costs too much, but then the other guy does it too, so his console doesn't look vastly "outdated". Think of how the PS3 was marketed as very powerful, not as affordable, fun or anything else like that. When your main selling point is the capabilities of the system, then lowering profits makes a bit more sense if it works out in the long run. - which it may or may not

    7. Re:Anticipated Hardware Specs by elrous0 · · Score: 2

      We got burgled at the start of the year, the wii was pinched

      So right now there is a thief somewhere with a Wii sitting in his closet, gathering dust.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  2. High Def by deek · · Score: 2, Informative

    As long as the new console is HD capable. It's a serious embarrassment to have a modern gaming console still outputting SD video quality. Surely the majority of Wii owners out there now have HD screens.

    1. Re:High Def by serviscope_minor · · Score: 5, Insightful

      It's a serious embarrassment to have a modern gaming console still outputting SD video quality.

      If by "embarrassment", you mean "top selling console that never had to be sold at a loss" and "massive profit", then yes they should be embarrassed. I would like to be embarrassed like that too.

      --
      SJW n. One who posts facts.
    2. Re:High Def by cbope · · Score: 2

      I would add that upscaled Wii 480p SD using a high quality upscaler looks fine on a 1080p HDTV. I have a highend Sony ES receiver with a Faroudja video processor which does very high quality upscaling to 1080p. I have 2 SD sources, a Wii and a PS2 (occasionally used for DVD's), and I'm really happy with the image quality. From my sofa which is about 15 feet from my 40" HDTV, upscaled DVD approaches blu-ray visual quality, though it cannot match the dynamic range and color depth of blu-ray. And yes, I have a blu-ray to compare it against.

      Also, upgrading the Wii video cable from the cheap bundled composite cable (single cable carrying both audio and video) to a component cable (5 individual cables, 3 for video and 2 for audio) helps considerably with the image quality when you want to output to an HDTV. I also use a component cable for my PS2. Composite is the lowest common denominator type of video cable and should be avoided at all costs if you want high image quality. I don't allow any composite cables in my home theater system.

      If you are using the crappy built-in upscaler of your HDTV or PC display, then I understand.

    3. Re:High Def by Graymalkin · · Score: 2

      While a lot of people have HDTVs there remains a massive installed base of SDTVs. When the Wii came out HDTVs had even less market penetration than they do today. From Nintendo's perspective it made little sense to spend more money on a HD capable chipset when a majority of the market wouldn't benefit from the extra power. Both the PS3 and Xbox have suffered from incorporating bleeding edge technology. The Xbox had a phenomenal failure rate for years and the PS3 was ridiculously expensive and still sold at a loss. It's had to drop features to get it's price to reasonable levels.

      Nintendo has a very valid strategy, use cheaper technology and focus on getting the most out of it. I think they learned some lessons from the N64. The N64's development frustrated because it was using technologies in previously untried combinations. The N64 was a late arrival compared to the PlayStation and Saturn. The PlayStation particularly succeeded despite using "inferior" technology like a 32bit CPU, less RAM, and a CD-ROM drive.

      Chasing the most advanced is rarely the best plan for a console. If the console itself doesn't break even or make a profit then the otherwise lucrative game licenses have to make up the slack. This means your gaming division is losing money until the console can be sold for a profit. Nintendo has chosen to make a profit on their console rather than try to get it to push 1080p video when most customers will never see it.

      --
      I'm a loner Dottie, a Rebel.
    4. Re:High Def by Nursie · · Score: 2

      Different market.

      Compare iPhone sales to DS/3DS. If you insist it's a console it's most definitely a portable.

    5. Re:High Def by BenoitRen · · Score: 3, Insightful

      Analog for the win, because it doesn't have lag.

    6. Re:High Def by Belial6 · · Score: 2

      If SD gives you a headache, you should see a doctor. Millions of people have watched television in SD for large amounts of time with no physical pain. Your headache would imply that there is something physically wrong with you. If this is a new condition, as you imply, it would suggest that it isn't genetic, but something that has formed in you recently.

  3. Re:OT, but... by declain · · Score: 3, Insightful

    And we are also tired of:

    Are Linux users lemmings collectively jumping off of the cliff of reliable, well-engineered commercial software? -- Matt Welsh

  4. Dear, Nintendo by Anonymous Coward · · Score: 4, Funny

    We look forward to your upcoming Wii successor as well as it's innovative new online services. Sincerely, PSN Hackers

  5. Re:OT, but... by thegarbz · · Score: 4, Insightful

    They are aware. They just don't give a damn.

    No one can release an update this buggy and not do a thing for so long otherwise. I love comments of massive depth where clicking on the reply textbox will simply expand the above comment and defocus the reply text box. Yes great feature that one.

    And tell me again why the "Working" symbol flashes up for 3 seconds when I ctrl-F4 the page away!

  6. Small digital market place not a bad thing... by AaronMK · · Score: 5, Interesting

    One of the things I have liked about the Wii is getting the games, and feeling like I have purchased a complete game. No "online passes", no resale penalties, not constantly feeling like I have to purchase additional DLC for the game to be complete. The simplicity of the Wii is what got me back into gaming, and the aforementioned aspects of the "Digital Market Place" being so integrated into the gaming experience, or at least how publishers exploit it, is what's driving me away.

    To me, a true HD Wii with a modern GPU, decent raw processing power, and higher capacity media for games would be perfect.

  7. A controller pan? by Hognoxious · · Score: 3, Funny

    A controller pan? Is there going to be Kitchen Hero game?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  8. Nintendo doesn't have a choice, they must compete by elucido · · Score: 3, Interesting

    Nintendo got away with it on the Gamecube, and then again on the WIi. They got away with it because Xbox was still very new, and the PC technology wasn't vastly outpacing console gaming. Now we are in another era, and it's time for the consoles to move the bar. If console hardware design isn't vastly superior to PC design, the console gaming will eventually become a thing of the past as Xbox will probably lead the way of combining the features of the PC into the features of a console.

    The solution would be a modular design with upgradability in the core components. Simply put, if Wii 2 isn't at least a generation ahead of the PS3 and Xbox360, it will not be able to compete. The expectations of gamers now are photorealistic PC quality 3d graphics. The majority of console owners own PCs too, it's just a different world now.

    I would buy a Wii 2, but Wii 2 has to be able to do things my PC can't do. The PS3 proves that pricepoint does matter in the short term but PS3 is also successful in the long term so it's not just price. It's mainly about the games. Nintendo wont be able to get by with another fancy controller, they are going to have to change the technology.

    I think one way would be to go back to cartridges. SSD now has enough space on it to surpass DVDs in all areas. Another would be to have extremely powerful GPU, and a lot of ram. Finally they need to get the internet right. Built in WiFi would be helpful.

  9. API by Stanz · · Score: 2

    An open, public Developer API and less health warning screens.

  10. Improved digital marketplace by Xian97 · · Score: 2

    An improved digital marketplace might be something the developers want, but as long as your purchases are tied to a single machine and lost when that machine has a hardware failure, I am not going to buy from there. That is the reason I haven't bought anything from their current marketplace.

  11. Re:Nintendo doesn't have a choice, they must compe by vlm · · Score: 2

    The *VAST* majority of game development, and an ever increasing amount of sales is now done on the iPhone. You might demand PC quality graphics for gaming, but there are millions and millions of other people who are more than happy with angry birds. Apple has won the console wars, and the landscape of game development has changed radically as a result.

    One important part of the landscape, is get used to selling 4 million copies at 99 cents each, not 50K copies at $50 each.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  12. Re:Nintendo doesn't have a choice, they must compe by ProppaT · · Score: 4, Insightful

    They didn't get away with anything on the GameCube. It was a highly competent system that blew the PS2 out of the water and nearly matched the X-Box with processing power. It was a fantastic system that came out at a weird time and just never gained traction. Had Reggie been at the helm when the GameCube launched, we might have seen a different outcome.

    Why should console game hardware be vastly superior to PC design? Your TV only does 1080p at best, with the majority of HDTV's out there being 720p. Granted, newer consoles need to allow for higher resolution textures, but when we have videocards pushing 3 monitors at a time these days, we certainly don't need anything that powerful. Not only that, I don't want to have to pay for anything that expensive.

    The Wii 2 has to be able to do things your PC can't? The Wii already does that. I don't see your PC using anything like the Wiimote for input. That's the difference. Also, I'm thinking you're going to have a hard time playing a FPS in your lay-z-boy with a PC.

    And a modular design would be absurd for a console. You'd end up fragmenting the console user base with too many configurations. Then you'd end up with the inefficiency of PC games, where software vendors have to take a massive array of different configurations into account. The beauty of console games are that you can highly optimize them for a specific hardware set, thereby letting you get away with less powerful hardware. If you look at Nintendo's past, it's riddled with add-ons, ram upgrades, etc. that never caught on. That's because console games want to take the console out of the box and never have to touch it. Once you make the investment, that's it for the lifetime of the console.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  13. Already done by Comboman · · Score: 2

    Finally they need to get the internet right. Built in WiFi would be helpful.

    You do know that the current Wii already has built in WiFi right?

    --
    Support Right To Repair Legislation.
  14. Re:Nintendo doesn't have a choice, they must compe by robthebloke · · Score: 2

    You are failing to understand the economics of the situation. 4 developers working for 4 months to make an iPhone title, vs 50-150 developers working for 3 to 5 years for a console title. For a studio to start developing a new console title requires a bank balance of at least 3 to 5 million before you can even begin (and even that is no where near enough for the marketing budget). Where is that money going to come from?

    If you are an investor with say, £6million in the bank. Are you going to invest that in developing a single console title (which might break even), or are you going to invest that in 100 iPhone titles all of which are more likely to turn bigger pound-for-pound profit?

    Over the last 2 years or so there have been numerous established, high quality studios, that have had to close their doors simply because, they have been unable to raise the capital needed to develop ther next title. I'm aware of quite a few more that will be facing that prospect very soon. The whole industry is turning it's attention to the iPhone simply because it's risk adverse, easy to raise the capital, has a very good chance of making a profit, and is the only way for some studios to keep their doors open.

    My personal fear is that the gaming community will tire of yet another forza, yet another GTA, yet another portal, and may start to see console games as over-priced and unoriginal. Dont forget that as the capabilities of consoles increases linearly, the development cost/complexity rises exponetially. If the sales figures for the next generation of consoles is just 80% of the current generation, and the development costs rise by 20%, I can't see how the console market will be able to sustain itself.

  15. Friend codes by tepples · · Score: 2

    No "online passes", no resale penalties, not constantly feeling like I have to purchase additional DLC for the game to be complete.

    And no talking to other players unless you have met them offline and exchanged friend codes.

  16. Re:Nintendo doesn't have a choice, they must compe by phoenix_rizzen · · Score: 2

    Thank god you are not in charge of designing consoles!!

    Neither I, nor anyone at work, nor any of my friends, nor even any of my relatives want "photorealism" in a game console. We want games! As in fun, not realistic, not simulations, but escapes from reality.

    Why do you think the Wii was so successful? There's definitely no "photorealism" in the Wii games, there's no hard-core simulations on the Wii, there's no tera-pixel-pumping 3D awesomeness. No, there's just reality-escaping fun.

    Consoles are not PCs. Consoles should not be upgradeable. They are appliances with a known hardware configuration that does not change over the life of the console, which makes it easy to program for.

    You want a PC to game on? Then connect your PC to your TV.

    What I would love to see are sports games that aren't league simulations, that don't include real-world physics, that don't include photo-realistic players, that include super-powers.

    Or racing games that aren't driving simulations, that don't include perfect real-world physics, that don't include real-world damage and handling, that let you race without taking your finger off the gas.

    Or flying games that aren't flight simulators, that don't include perfect, real-world physics, that don't require a pilot's license to enjoy, where you just blow shit up.

    Or a space flight game without real-world physics, like the TIE series.

    Consoles are not super-computers, and that's the way it should be!!