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Tech That Failed To Fail

itwbennett writes "There are tech fads that flare up quickly and then, pouf, they're gone (Tamagotchi, anyone?). And then there are technologies that industry bigwigs predict will follow that familiar pattern and instead end up withstanding the test of time. The Internet, for example, has famously failed to implode, despite dire predictions by Ethernet inventor Bob Metcalfe. And what about TV, the cornerstone of the American living room? Inventor Lee DeForest, known as one of the 'fathers of the electronic age,' declared TV a commercial and financial impossibility, a sentiment that was shared by 20th Century Fox exec Darryl Zanuck. And FCC engineer T.A.M. Craven was absolutely certain back in 1961 that there was 'no chance communications space satellites will be used to provide better telephone, telegraph, television, or radio service inside the United States.'"

10 of 428 comments (clear)

  1. iPod by Hatta · · Score: 5, Insightful

    No wireless. Less space than a nomad. Lame.

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    1. Re:iPod by supremebob · · Score: 4, Insightful

      In defense of CmdrTaco, the first generation iPod was a piece of crap. It was expensive, only had 5 GB of storage space, required a FireWire port, and only had software available for the Mac. It wasn't until the third generation iPod where they had those issues fixed, which is right around where they started flying off the shelves.

    2. Re:iPod by Mr_Silver · · Score: 4, Insightful

      In defense of CmdrTaco, the first generation iPod was a piece of crap. It was expensive, only had 5 GB of storage space, required a FireWire port, and only had software available for the Mac. It wasn't until the third generation iPod where they had those issues fixed, which is right around where they started flying off the shelves.

      Ignoring the price, those were only "issues" if you didn't own a Mac.

      I still remember the howls of anguish from Windows users complaining that they couldn't use it with their operating system and the software developers who, sensing the opportunity, stepped in and offered products which allowed you to do just that.

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  2. Re:ATM machines by j00r0m4nc3r · · Score: 4, Insightful

    No, you're right. I don't go to the bank to have a lovely little conversation with the teller about the weather and the local sports team. I go to the bank to either 1.) Get Money, or 2.) Leave Money... These two jobs are perfectly suited to a machine, and in theory the machine should cost less to operate and thus lower banking costs... That's the theory anyway. The only problem I have with ATMs is that they seem to attract morons who can't operate them, and end up taking even longer than going to a human teller... Same thing with self-checkout at the supermarket. Outstanding idea -- I can get through those things in about 1/4 the time it would take even in the express lane. However, the problem arises that anybody over 40 can't seem to work them, and if you're behind someone over 60, well, just forget about it...

  3. x86 by jones_supa · · Score: 5, Insightful

    The x86 CPU architecture would be a good candidate too.

  4. Misunderstanding the social impact by RichMan · · Score: 4, Insightful

    From my reading of these. All the technology was fine the failure predictions were based on not understanding the socialogical impact of the technology.

    Google -> search
    Internet -> sharing and remote access
    ipod -> really personal applications
    TV -> advertising

    The most important part of these technologies seem to be the humans in the loop and what the technology does for the humans. The predictions failures seem to be failures in understanding the sociology. The message seems to be understanding the sociological market for the technology.

  5. The tech wasn't the issue though by Sycraft-fu · · Score: 5, Insightful

    The fashion was (and is). Really the tech for MP3 players has never been a big deal for most users. "Plays my music," is as far as they care about anything. Please remember that people were happy with discmans and walkmans and shit like that.

    What the iPod did was make MP3 players cool, it made them a fashion accessory. The best way to notice that is the white earbuds, with cord hanging out front where it is visible. Their commercials show this and it is the style that sold. An iPod is fashionable and has thing like the white earbuds so that you can proclaim ownership and show off the fashion. Heck when the iPod came out all of a sudden high end earbud manufacturers suddenly had a demand for white earbuds. They'd always been a darker colour before since being understated was what people wanted. However white earbuds were a fashion statement. People wanted better sound, but only if they could still have the iPod fashion going.

    That is why the iPod was so successful. Other MP3 players were just music players so people really didn't give a shit more than they had before. However the iPod was a fashion accessory that you had to have.

    Then of course once it started to take off you got one of those nice positive feedback loops. People didn't know about MP3 players, they knew about iPods. If you wanted a music player you got an iPod simply because that was all you knew, even if there were no fashion concerns. An "Everyone uses it because everyone uses it," sort of situation.

    Technology was never the big factor, and in consumer electronics that can sometimes be the case.

  6. Tamagotchi by Daetrin · · Score: 4, Insightful

    Did Tamagotchi fail? Or did it just *ahem* evolve into Pokemon and Nintendogs?

    And what kind of an example is Tamagotchi in the first place? Tamagotchi wasn't a tech, it was just a particular application of an existing tech that had been around a long time, in fact by that point it was practically retro. All it did was make the little hand-held LCD games that had gone out of vogue around the release of the GameBoy briefly popular again by coming up with a novel new style of game.

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  7. The teller doesn't have to guess if you are good by sirwired · · Score: 4, Insightful

    Tellers (or phone customer service reps) don't have to guess if you are a profitable customer; the computer tells them this outright. Many years ago, I was reading about a shift at a FirstUSA (now Chase) call center, and every rep had a "traffic light" appear when the customer's file came up. That light would tell them if it was a "good" customer (and therefore deserving of obsequious (and time consuming) service, fee waivers, etc.) or a "poor" customer (and deserving the bare minimum of efficient service, no waivers for anything, etc.)

    Naturally, "good" was either high-volume pay-every-month (and therefore a source of fee income), or maxed out (and paying on time.) "Bad" was small-volume, paid every month (and therefore expensive due to account overhead) or an erratic payer (and therefore likely stuck no matter how ruthless the bank was with fees.)

  8. Article states bad predictions for easy win by eepok · · Score: 4, Insightful

    Article says the following products/concepts succeeded when they were predicted to fail.

    1) iPod (Portable Digital Media Player)
    2) Internet
    3) Personal Computer
    4) Television
    5) Google (Minimalist Internet Interfacing, unobstructive advertising)
    6) Android, iPhone (Smartphones)

    Anyone who predicted the failure of the above was obviously WAY too far removed from the target audience to be worth his/her salt.

    1) Portable Digital Media Player -- This was an obvious predictable survivor. The first realistic portable music device was the cassette player (Sony Walkman, notably). It was a hit and widely emulated. Then came the portable CD player (Sony Discman, notably). It was a hit and widely emulated. It was better than the cassette player because it offered higher-quality sound and greater convenience (if at the initial cost of "skipping" risk). Then came the MP3 player-- a device that stored CD-quality music on flash memory. It had no moving parts and great battery life. Apple then put forth the iPod (early iterations had moving parts) which was a fashion smash hit. Its staying power came from the need for the next step in portable music evolution and, surprisingly, because of its unforeseeable status as a fashion accessory.

    2) The internet, even at its earliest incarnation, was a means of connecting people of similar minds and interests for communication. Advances in communication always survive and this advance combined the opportunity for well-thought letter-style communication at telephone speed. Furthermore, it became a marketplace for wares and a means of education. Yes, and adult entertainment. Its survival was a no-brainer.

    3) Whoever said the PC wouldn't survive did not understand what a PC nor what digital computing was. It's the same as someone saying "books" would not survive because the person didn't understand that paper could transmit information beyond the death of a writer.

    4) Television... jeez. People love entertainment. Jokes, stories, gossip, games, races, drama, fantasy -- all were hits on stage, in person, and in books. The person who said TV wouldn't last had no understanding of people.

    5) Google survived initially because while everyone was annoying users with massive front-page bloat and forceful marketing/advertising, Google was simple. Google provided what the intelligent and focused internet user market wanted- a simple and efficient search engine. Word of their apparent search honest spread like wildfire and thus came the demise of the all-encompassing "web portal".

    6) Smartphones survive for a few reasons: the popularity of social exhibitionism/voyeurism, new generation reliance on internet connectivity to provide solutions, and the wow-factor of touchscreens and pretty UIs. They will continue to survive so long as the touchscreen remains the best affordable visual interface... though I'd really prefer the return of buttons... they just work.