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Star Wars MMO Estimated To Cost $100M

donniebaseball23 writes "EA's BioWare is developing its first-ever MMORPG in Star Wars: The Old Republic, and the publisher is betting big that the project will be a huge success. Wedbush analyst Michael Pachter says development alone cost an estimated $80 million, with marketing and distribution adding in another $20 million. The good news is it shouldn't take much to break even. 'We estimate that EA will cover its direct operating costs and break even at 500,000 subscribers (this is exceedingly conservative, and the actual figure is probably closer to 350,000), meaning that with 1.5 million paying subscribers, EA will have 1 million profitable subs,' Pachter noted." They're now aiming for a release late this year, but acknowledged the possibility that it could slip to January 2012. If you're curious about the current state of the gameplay, Eurogamer and Rock, Paper, Shotgun (PvE, PvP) both posted write-ups of some recent hands-on time.

4 of 133 comments (clear)

  1. Re:Great... by Anonymous Coward · · Score: 5, Funny

    Great, even more people will be camping their parent's basements.

    What's the big deal? They'll be camping in their own parent's basements - not with you in yours!

    You'll still have your parent's basement all to yourself.

  2. Oh please... by Moraelin · · Score: 5, Funny

    Oh please... some of us are well adjusted adults with jobs and all, and can afford our own basement to camp in ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  3. 100M wtf? by TheCarp · · Score: 5, Funny

    Who is going to play that? Shit, I always balk a bit at $60 for a game, but, that's at least somewhat reasonable. I don't have 100 million burning a hole in my pocket though, good luck to anyone who picks up that title. Not going to be massively multiplayer with a cost like that!

    --
    "I opened my eyes, and everything went dark again"
  4. Re:but... by NoSig · · Score: 5, Interesting

    The game has cinematic NPC interactions in the style of Mass Effect and Dragon Age. There are no text popups. An example of a quest in the empire has a father ask you to assassinate his politically inconvenient daughter. The interaction conveys non-verbally that he isn't very sure about his course of action. When you get to the daughter, you interact with her and at the end you can kill her or capture her. If you kill her you'll get paid, if you capture her and bring her to her father he is very happy that you didn't do as asked. In a way that is just a quest to go kill someone, but only in the same way that Lord of the Rings is a story about someone fetching a ring and throwing it into someplace.