Slashdot Mirror


Ubuntu Aims For 200 Million Users In Four Years

dkd903 writes "Delivering the keynote at the Ubuntu Developer Summit at Budapest, Hungary, Canonical Founder Mark Shuttleworth has announced that Canonical's goal is to have 200 million Ubuntu users in four years. Canonical has not officially provided any data on how many Ubuntu users there currently are — in fact, the number is quite difficult to track. However, according to Prakash Advani, a partner manager for Central Asia at Canonical, there are an estimated 12 million Ubuntu users."

5 of 441 comments (clear)

  1. Re:Not bad. by Anonymous Coward · · Score: 0, Informative

    The first to get there stands to do well out of a niche market like us.

    You mean like Loki games who was driven out of business because people were pirating their games more than buying? Or LGP which has had to implement a DRM system for the same reason? Even if you take into account the humble bundle all that shows is the average linux person is willing to spend a whopping 2 dollars for a game (average of about 11-12 bucks for a 6 game pack). Yeah, I can't imagine why people just aren't flocking over to Linux for such "grand" pickings.

  2. Re:Well, they screwed up with 11 by couchslug · · Score: 4, Informative

    "gonna look for an alternative."

    http://www.debian.org/

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  3. Re:User Experience by couchslug · · Score: 3, Informative

    "If Canonical wants Ubuntu's user base to grow substantially, they need to integrate usability testing into its design cycle. That's not the only thing that matters, but there's just no way to beat Microsoft or Apple's software without improving the user experience."

    The Ubuntu Reality Distortion Field has blocked your comment. Please rephrase in a way that doesn't say what you just said.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  4. Re:Yeah, I guess I'm counted on that list by iONiUM · · Score: 3, Informative

    This thread is useless without pics.

  5. Re:Not bad. by Cwix · · Score: 3, Informative

    How much did it cost to make the 50 dollar game?
    How much did it cost to make the 2 dollar game?

    You have scale issues.

    A very interesting report on Eurogamer.net, informed partly by a recent interview on Maxitmag.co.uk, reveals that Half-Life 2's development has cost developer Valve upwards of $40 million to-date - a gigantic figure where videogame development is concerned.

    http://www.play.tm/news/3217/half-life-2-costs-40-million-to-date/

    . According to Carmel, World of Goo has been built with a budget of just $10,000 dollars, all of which comes from personal savings.

    http://venturebeat.com/2009/01/02/the-world-of-goo-became-one-of-the-indie-hits-of-2008/

    NOTE: World of goo was an actual Humble Bundle game.

    At 2 dollars a pop World of Goo needs 5,000 customers to break even.
    At 50 dollars a pop HL2 needs 800,000 customers to break even.

    --
    You are entitled to your own opinions, not your own facts.