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Ubuntu Aims For 200 Million Users In Four Years

dkd903 writes "Delivering the keynote at the Ubuntu Developer Summit at Budapest, Hungary, Canonical Founder Mark Shuttleworth has announced that Canonical's goal is to have 200 million Ubuntu users in four years. Canonical has not officially provided any data on how many Ubuntu users there currently are — in fact, the number is quite difficult to track. However, according to Prakash Advani, a partner manager for Central Asia at Canonical, there are an estimated 12 million Ubuntu users."

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  1. Re:Not bad. by phantomlord · · Score: 4, Interesting

    Uh, Loki was publishing modern games... just to pick a few of the AAA titles,

    Civ:CTP: published March 1999, Loki released it in May 1999
    HOMM 3: published February 1999, Loki released it in December 1999
    Quake 3: published December 2, 1999. Loki released it December 7, 1999
    SMAC: published February 1999 with the expansion pack released in 2000. Loki released it with the expansion pack in July 2000.

    Loki was releasing current AAA games, their problems were with the financial management of the company, paying large sums to get the rights to AAA titles to port, overestimates of how many people would pay for the games (and they were pirated heavily by people that bought the Windows version and felt entitled to the Linux version for free) and with that an oversupply of retail packages (which is why you can still find some Loki games new in the box), and by trying to grow too big too fast.

    I happened to buy most of what Loki put out while they were still in business because I was glad to be freed from Windows even if it meant I had to wait a staggering 5 days or even a couple months to get the games on my platform of choice. Waiting a few weeks is the price I paid to get what I wanted, much like you can eat a steak raw or take the time to cook and season it to your taste.

    In the wake of Loki, the "main" Linux porting house became LGP and, yeah, I'll agree, they put out overpriced older B or C title games. I think they overcompensated for Loki's failure with the AAA market and, based over casual observation of the last couple years and the continuous catastrophes they seem to inflict upon themselves by being too low budget, I'm not sure how much longer they'll be around either. That doesn't mean there isn't a market for Linux games, only the two big porting houses got it wrong. Meanwhile, some publishers are quite happy putting out their own ports, whether they're done in house or contracted out For a major studio looking solely at the business aspect, Linux sales might not be worth the effort, but for smaller studios and indie developers, a Linux port may end up giving them a substantial influx of cash.

    --
    Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.