US Navy Creates MMO To Fight Somali Pirates
dotarray writes "Ever wanted to fight Somali pirates without leaving the safety of your computer? Well, believe it or not, the United States Navy could use your help. MMOWGLI is a new video game project (that's Massive Multiplayer Online WarGame Leveraging the Internet, by the way) that is being used to crowdsource ideas on how to fight off maritime terrorists and hopefully secure the Horn of Africa."
The problem of the US Navy is that it is not set up to combat piracy economically. Its ships and munitions are too expensive to operate, and its systems are intended to detect tactical level threats, not identify which of a hundred similar fishing boats is in fact a pirate boat. It would probably be cheaper and more effective just to give the pirates reasonably well paid jobs, lack of which explains why they are involved in piracy in the first place.
In this country, General Wade was once despatched with an army to deal with the rebellious, raiding Highlanders. When he got there he decided that the problem was poverty. He set them to building roads in the Highlands, bringing trade to the area. It worked. Later, the Caledonian Canal was built for much the same reason: it wasn't economic as a canal but it brought employment and opportunity. These are the examples that the US should be looking at.
From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
This game is too complex. To stop piracy: just sink these damned pirates. When they will all be in the depths of the sea the problem will be solved.
Reality IS complex; people in general don't turn to crime or become terrorists simply because they are evil - if you start smply killing "the evildoers" without addressing the reason why they got to be that. And the solution is not likely to involve dumping an American style reality-show democracy on them. We really need to solve issues of social/political need and instability in the whole of Africa.
I was thinking the exact opposite. The game is too simple. There are just variations on combat missions to perform. There's no option to protect Somalian fisheries from the foreign trawlers that have taken advantage of the lack of government. There's no option to investigate foreign vessels dumping toxic materials in Somali waters.
Basically the game has no way to long term plan. Instead it's all about finding ways to "kill em faster than they can be made". An approach that's never worked.
The thing about your answer is that there have been people in the position like the Somalis for all of history, yet piracy was effectively wiped out for over 100 years. How did that happen? The British Navy made pirate hunting a top priority, and when they found pirates, they killed them. Many of these were summary executions, but some were brought back to port for trial. However, the purpose of the trial was not to establish guilt or innocence, it was to set an example to other sailors who might be considering turning to piracy.
So, history suggests that the solution that the poster you responded to recommended works. History, also, suggests that trying to "solve issues of social/political need and instability" does not work. Historically, when outside groups try to solve a problem by addressing the "social/political root causes" of the problem, the problem gets worse. On the other hand, when those same outside groups drive up the costs and drive down the rewards of the problem behavior, the problem behavior diminishes. Often times, when the problem behavior is no longer a viable response to the "social/political root causes" the people who before went into the problem behavior act to correct the "root cause" of the behavior.
The truth is that all men having power ought to be mistrusted. James Madison