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Video Game Playing Increases Food Intake In Teens

An anonymous reader writes "There have been plenty of anecdotal associations between gaming and obesity. Now Canadian and Danish researchers have tested the hypothesis that video game playing leads to increased spontaneous food intake; a true test of causation vs. correlation. Their conclusion? 'A single session of video game play in healthy male adolescents is associated with an increased food intake, regardless of appetite sensations (abstract).'"

16 of 99 comments (clear)

  1. Interesting... by arunce · · Score: 5, Interesting

    is that when I was young I didn't eat anything and had my parents yelling at me to eat something while playing.

    1. Re:Interesting... by DerekLyons · · Score: 3, Insightful

      You have an anecdote, they have data. There is a difference.

    2. Re:Interesting... by Sarten-X · · Score: 2, Informative

      Not by much, in this case. The researchers collected a very small collection of similar anecdotes. They have 22 subjects, apparently going through a single experimental cycle (control and test each, I think). There is no indication of what kind of games were played, or what long-term effects might be. The results apply only to a single session of gaming, and not to habitual gamers. The headline is crap as usual, and the study doesn't really involve correlation vs. causation at all.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    3. Re:Interesting... by pnot · · Score: 5, Insightful

      The researchers collected a very small collection of similar anecdotes

      No, they conducted a scientific randomized crossover study where they actually applied video game playing as a controlled intervention and measured caloric intake. That's very different from collecting 22 slashdot posts of "OMG I played games and got fat". As to "very small" -- the results for the two experimental runs were significant at P-values of 0.01 and 0.05; it's pretty clear-cut.

      There is no indication of what kind of games were played

      "The video game FIFA 09, a soccer video game played on Xbox 360 (Microsoft, Redmond, WA), was selected on the basis that the game is easy to learn, is popular, and can be played in 1 h." (p. 2 of the paper).

      or what long-term effects might be

      No, because that's not what they were studying. You can't cover everything in a single paper.

      The results apply only to a single session of gaming, and not to habitual gamers.

      Sure. This is an 8-page report on a single experiment. It's not a review paper. At some point there will be enough data from various studies to synthesize a systematic review, but someone has to publish the data from the individual experiments first!

      The headline is crap as usual

      No, the headline is consistent with the conclusion of the paper. Playing the video game did indeed increase the food intake of the subjects.

      the study doesn't really involve correlation vs. causation at all.

      True, the issue of correlation vs. causation is not discussed in the study, presumably because it's fairly well-known that a crossover randomized controlled intervention study like this is precisely what you do to establish causation (since there's already plenty of data on correlation out there). But perhaps you have some comments on deficiencies in the experimental design?

    4. Re:Interesting... by Veggiesama · · Score: 2

      I had the same problem. There are days where I simply "forgot" to eat until late afternoon or evening.

      Except keep in mind those food breaks would usually involve something not very healthy, like potato chips or a box of something microwaveable. Anything that I could make quickly, so I could return to playing. Even though there were fewer food breaks, I probably developed poor eating habits as a result.

    5. Re:Interesting... by tnk1 · · Score: 2

      Interesting. They picked a game that could be completed in what I would consider a short amount of time. That probably makes the difference.

      I know its anecdotal, but I find that games that have a storyline and keep you occupied for hours tend to inhibit me from eating. In fact, there have been days that I get a headache from playing, and then realize that I haven't eaten all day.

      Game choice probably does matter, but it is still interesting for the tons of people who play games like FIFA.

  2. Careful Training by Anonymous Coward · · Score: 2, Funny

    We've been conditioned by video games to run around avoiding ghosts, listening to techno, eating large quantities of fruit. :V

  3. Now my brilliant insight by Anonymous Coward · · Score: 3, Funny

    If they need some comfort food -- aka, they just got dominated by me in the game -- they should be taking something healthy. My semen, for example.

  4. Entertainment = Increased consumption by Ifni · · Score: 2

    It happens at amusement parks, during sporting events, etc. It may not be universal across all forms of entertainment, but it is across many. Sports bars are a more egregious contributor to obesity than computer gaming is ever likely to be.

    --

    Oh, was that my outside voice?

  5. Not my experience with Civ. by MindlessAutomata · · Score: 3, Insightful

    Play Civ 4 or 5, and you'll FUCKING FORGET TO EAT!

  6. Re:Video Gaming and Video Gaming by artor3 · · Score: 5, Interesting

    I consider myself a gamer, and I don't even know what you mean. What is the difference between video gaming with and without scare quotes?

    At any rate, their finding was that once you finish gaming, you eat more. As in, if Bob spends some hours gaming, and Dave spends those same hours reading, and then they both go get lunch, Bob will eat substantially more than Dave, all other things being equal. (And yes, they accounted for the marginally higher number of calories burned by gaming as compared to resting -- the difference is only 20 Calories/hour, before you go trying to plan an exercise regimen around it.)

    My guess? Playing a game tricks your brain into thinking you're being more active than you are, and so afterwards your brain subconsciously instructs you to eat additional calories to make up for that activity. If I go jog a mile around town, I'll eat more afterwards. If I "jog" a mile around Azeroth, my brain will still tell me to eat more, even though I don't need to.

    Of course, my theory is predicated on these results being from an action game (which may not be the case; the full text of the article is behind a paywall). If they were playing Civ5, then I have no idea why they'd be more hungry afterwards.

  7. Re:Sample size of 22??? MEANINGLESS by thegarbz · · Score: 3, Informative

    Sample size of 22 is only meaningless if you know nothing about statistical analysis. Say I have 22 people and 12 of them got fatter then the article is meaningless since you're outside your confidence interval (google those words before your next post). But if all 22 people got fat then it's perfectly reasonable sample size to conclude the sample is representative of the population. Just an example, the statistical analysis is in the study which I'm sure you didn't bother digging up to read before slagging.

    Any doctor who rejects an study that is significant to P values of 0.05 because of a sample size is an idiot who also needs to take a statistics course.

  8. Re:Sample size of 22??? MEANINGLESS by pnot · · Score: 2

    I don't really know what your problem with the sample size is. Here's the relevant part of the statistical discussion from the paper:

    The power calculation analysis showed that data from 22 subjects gave us a power (1 - beta) of 0.9, which was sufficient to show changes in energy intake as low as 5%, with an a of 0.05 (repeated-measures analysis of variance; ANOVA). Before the statistical analysis was conducted, all data were tested for normality by using the Shapiro-Wilk W test and variance homogeneity. A repeated-measures ANOVA was conducted on the means of all variables. Analyses of glucose and hormonal data were based on repeated-measures ANOVA, including the factors “condition” (video game playing compared with resting) and “time” (7 time points). Pairwise comparisons of single time point values were performed by using a paired Student’s t test. Correlation analyses were used to explore the relation between ad libitum energy intake and different variables. Effect sizes were examined by using Cohen’s d method, reflecting the magnitude of the difference between groups in SD units.

    So it looks to me as though 22 is sufficient for the power required here. If you've got a specific problem with the statistical techniques employed, could you walk me through it please? I am a scientist who uses statistics rather than a full-time statistician, so I accept that I might have missed something here.

    ...it can't be related to the general population.

    They're fairly upfront about the fact that the test subjects were all teenage males. Obviously, yes, you'd want to replicate it with other sex and age groups, but you have to start somewhere.

  9. Re:Video Gaming and Video Gaming by pnot · · Score: 2

    The game was FIFA 09, which is consistent with your theory -- personally I find football exhausting. Would be interesting to compare with a more sedentary-themed game; they don't consider this aspect, and just selected FIFA 09 because "the game is easy to learn, is popular, and can be played in 1 h".

  10. Re:Sample size of 22??? MEANINGLESS by Mr.+Slippery · · Score: 2

    That's not a scientific study. It's an excuse for one.

    IOW, "The facts don't fit my preferences for the way the world should work, and therefore the facts must be ignored."

    --
    Tom Swiss | the infamous tms | my blog
    You cannot wash away blood with blood
  11. Re:Video Gaming and Video Gaming by nohelix · · Score: 2

    They did blood tests to monitor hormones and no increase in appetite inducing hormones was seen. Additionally participants didn't report being hungrier. This would imply that the brain is not actually signalling for higher caloric intake. However they comment that they did not check for satiation signals or stress-reward signals. They suggest that the 'mental stress' caused by playing the games is the cause. This stress should be the same regardless of the type of game played. They have seen similar increases in other studies with mentally strenuous activities such as arithmetic.