Bubble Bursting On the MMO Market?
An anonymous reader writes "An article at Ten Ton Hammer has an interesting take on the current state of the MMO genre; not too doom-and-gloomy, but it makes some good points. Ultimately, it's about how games that foster community the most will stay strong."
Pretty much the whole article is about how cool Rift is, how smart he is, and how cool Rift is. Other than being an unabashed Rift fanboy - the author's qualifications are what?
Being just shy of 48 myself and an active MMORPG player, I should hope not.
And why would a 20-something be more believeable than a 30- or 40- something?
By that same standard, just about ANY entertainment is equally immoral. Go read a book - whups, the author MIGHT be telling you that story merely to hook you and get you to read his next book!
Seriously, you're 'discovering' the relationship between media, consumer, and producer that's existed since advertising was invented, but reached its zenith with free-broadcast TV: the programs are bait, to get your eyeballs on the screen, and your attention is being sold to the advertisers, the real customers in the transaction. When you say "there are too many commercials", that just means the bait is too small for the hook, and the fish are swimming away.
So for MMOs, they continue to entertain you with a carefully-metered trickle of rewards to keep you entertained? So what? If you're paying to be entertained, isn't that the point? I can drop $15 on a month of an MMO, and have hundreds of hours of fun, or I can spend $15 on a theater movie (and get 90 minutes of entertainment, and perhaps a pop or popcorn), or I can spend $15 on a pro sports ticket and get maybe 15 minutes of a game. Which is the best entertainment value?
For all the people complaining about being conditioned as a faux-excuse for their excessive gameplay: grow up, and either enjoy your hobby unashamedly, or (if you feel your focus on it is too excessive) just change your friggin' behavior.
-Styopa