OnLive To Launch In UK This Autumn
arcticstoat writes "Cloud-based gaming platform OnLive has announced plans to launch in the UK this Autumn, with Onlive.co.uk opening for OnLive player tag registration on 7 June. OnLive runs games on remote servers and streams them back to subscribers, but until now it's only been available in some areas of the US."
The only reason being that if it starts doing well it'll slowly become the new DRM.
Summation 2
I notice the difference between playing FPS games with wired and wireless mice. I would not react well to anything like this -- especially while I'm busy downloading my err.. creative commons.. music and movies.
I would have been first but I stream /. using OnLive, which results in fractionally larger latency :(
Basically you're solving a load of issues like game patching, licensing, piracy etc for some other ones; mainly latency related.
I think it's a great idea. Publishers could set up rental periods, pay per play, outright purchases etc. Players will always be connecting to the latest patched version of the game. AI engines and game physics could be improved throughout the lifecycle.
My biggest concern is the client end. I'd prefer to see a local render engine capable of displaying the entire scene. The current solution renders the entire lot on the OnLive servers and then just sends you the screen image updates - is that right? I'd have thought that sending scene and POV updates would have compressed better. Then players could buy whichever capability render client they want/afford.
At the end of the day, this isn't for low latency gaming just yet. But that's purely down the nature of the internet.
Cheers
D
Since when is it only available in the US? It works very well for non-FPS games in Luxembourg, Europe with like 100ms lag total and slight but not critical delays in shooters like FEAR. Last time I checked (a few months back) the Onlive client communicated with a server farm in the UK.
actually, it's orders of magnitude greater. Especially if you live far from the data centre.
It pays to be obvious, especially if you have a reputation for being subtle.
My attention was drawn a little while ago to the beta of this being around in the uk I downloaded it, and gave it a go and was pleased with the results, but wouldnt use it myself. Pro: The video quality was very good, and i had no latency issues, i tried out a racing game and an action game, both fast paced and i had no issue with input latency. It's clearly a fantastic way for those with lower end graphics cards to play games, You can also pay less than full price for games in exchange for access for a limited period, i.e rental for games you might only play through once. Con: You have to buy your games again to use within OnLive, which can then only be used in onlive. So you may have to pay again fro games you already own, and if you ever leave onlive youd have to buy again to regain access. Bandwidth. The video resolution was good but used every byte of my 10Mbps connection, rendering it unusable for anyone else, or if others used it i'd see a reduction in quality. Note the implications of 4.5+GB/hr for those with caps When my provider throttled me to 2.5Mbps, quality was noticably reduced (though latency was still good) and eventually onlive game up, stating i had insufficient speed. This is a fantastic concept, but as others have highlighted it effectively becomes another form of DRM, but allows gaming on non-gaming machines at good cost
I'll give you "order of magnitude" but not orders. Keyboard/mouse latency is generally in the area of 8-10ms. If you live anywhere within OnLive's coverage area and have 800ms latency to their data centers, you''ve got problems that can't be blamed on OnLive.
Last I checked, UK broadband speeds were pretty dire unless you live next door to the exchange. Add to that the bandwidth caps and throttling that is commonplace during peak hours and I think I can safely say this will not take off.
Netflix streaming is fine as long as studios don't start releasing movies exclusively to streaming and not to DVD. The problem would come should someone ever come out with a Netflix exclusive or OnLive exclusive.
Looking at your name, what was it about Frankie Valli (or however you want to spell it) that made you choose that name for a troll/FP account? Weird.
...and I just registered and played Assassin's Creed II for a couple of minutes. Is it autumn already?
I've been using it in the uk for 6 months or so using virgin as my isp. Works brilliantly.
Never bought anything though, just use it to trial things to see if they're worth buying!
Life is what you make of it.
With this service having a very similar name to Microsoft's Xbox Live service, remember what happened to Lindows, and MikeRoweSoft?
It's not a question of If but When!
http://en.wikipedia.org/wiki/Microsoft_vs._Lindows
http://en.wikipedia.org/wiki/Microsoft_vs._MikeRoweSoft
Nuff' said!
What about mods? I doubt you will be able to make them with games exclusively on OnLive, if such a thing happens. You also can't play if you have no internet, or if they don't.
Piracy? That's unfortunate (to some people), but don't make me (I mean people who exclusively put their games on OnLive as a form of DRM) use this garbage just to 'stop' (I doubt it'll stop leaks) a few pirates who, at most, cause a potential loss of potential profit. Ridiculous.
Have you ever tried OnLive? It's incredibly good.
They do some very smart encoding of the video signal + they work together with ISP's so they have servers within the ISP's network.
We had a demo at the Telco operator I work at. We were super sceptical about real world preformance and our jaws dropped when we saw what OnLive could deliver. Pretty damn good. Not good enough for hard core gamers. But good enough for a casual user like me and 70% of the market.
Only bottleneck for the moment is their catalogue IMO.
It really depends on the number of servers between OnLive and myself. Currently it's unplayable in Europe but when they have servers in the UK - who knows. It is good enough to try out some new games, at least, without having to download and install them. It certainly has a niche. If the performance gets good enough it might even be a real alternative to having your own games on your machine.
Most gamers have fairly decent PCs that are capable of handling these games.
I do enjoy watching people play but what I can't get over is the idea that this company could go out of business and I'm left with nothing. Or the service goes down, or my internet connection goes down.
They should let me purchase a physical copy of the game and authorize it to run on their servers.
They should price it like a rental. There are loads of games I'd like to play for half an hour to see what the fuss is about, then never touch again.
I'm supposedly a "gamer" and I've never owned a PC that was capable of playing the high-end games of the time with all options turned on. Even when my desktop supposedly met the minimum spec, I'd get random BSODs and freezes during games; I spent hours messing with BIOS settings and DirectX drivers without success, scattershot money at hardware solutions and although I'm assured it's not like that any more, they said much the same thing at the time.
I'm sure I'm not alone.
Also, I'll be interested to see whether they come up with games that do things that the typical consumer *can't* afford the hardware to achieve locally.
Obviously you won't be able to play those games offline, even single player, so that's a pretty big negative right there. What about some other possible issues?
Will the OnLive service provide the absolute maximum settings for all games, even new ones? Does the service provide 100% uptime? How fast of a connection does it require to stream 1080p video? How bad are the video compression artefacts? How much bandwidth will you have left for other applications running simultaneously? How quickly will it hit the bandwidth caps that all of the ISPs seem to be putting into place?