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Cloud-Based, Ray-Traced Games On Intel Tablets

An anonymous reader writes "After Intel showed a ray traced version of Wolfenstein last year running cloud-based streamed to a laptop the company that has just recently announced its shift to the mobile market shows now their research project Lalso running on various x86-tablets with 5 to 10 inch screens. The heavy calculations are performed by a cloud consisting of a machine with a Knights Ferry card (32 cores) inside. The achieved frame rates are around 20-30 fps."

1 of 91 comments (clear)

  1. Re:So? by Beardydog · · Score: 3, Informative

    Isn't it just one server with a 32-core chip?

    I never thought OnLive would work, but it kinda, sorta does. Over my office connection.

    Not my home connection, that's too slow. Or my friend's connection, which is fast enough, but suffers from occasional hiccups that break the stream... but at work, it works great, so this should work anywhere that a mobile device can receive and sustain a 5Mbps stream of data without going over their data cap in a month.