Slashdot Mirror


A Plea For Game Devs To Aim Higher

A recent article written by Mike Acton of Insomniac Games challenges video game developers to broaden their ambitions and fight to get back to their rebellious roots. Quoting: "[W]hy is it that game developers are beginning to drown in a culture of fear, or more specifically, a fear of change? Is it because the gaming world has gone too corporate and is no longer exclusive to small teams of genius misfits and creative underdogs? Is it because the demographics of game players—once made up almost exclusively of teen boys—has widened to include nearly everyone from 5-50? There are people who would deny that it’s fear of change that keeps them where they are. There are those that are content with the status quo because they believe that they have a formula 'that works' and there’s no good reason to risk a major change when they already successful with what they’re doing. ... Game developers are, at their heart, futurists and this is what they need to do now—put themselves ahead of the times so that they can surpass the stale leadership and old models that are holding them back"

1 of 179 comments (clear)

  1. Re:Film industry by White+Flame · · Score: 5, Insightful

    Yes, it's the same problem as the film industry: Increased budgets means more money is at risk, meaning you're only allowed to play it safe.

    When you're playing with your own money, you can do whatever you want, either in independent films or independent games, and only need to sell to customers, who desire innovation and fun. If you need to finance your project externally, you need to sell your not-yet-started project to your prospective backers, who desire monetary returns with reduced risks.