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'Dead Media' Never Really Die

joabj writes "A streaming music service was available 100 years ago by telephone, through the Teleharmonium. A primitive version of Photoshopping was possible with Black Mirrors in the 18th century. While technologies and media platforms go obsolete at an ever more rapid pace, the ideas they engender never really die. They get absorbed by newer technologies, or are at least preserved by hobbyists (carrier pigeons) or niche markets (Morse Code), argued NYU postdoctoral researcher Finn Brunton at the USENIX conference. Myself, I'm waiting for an update to the visual cortex-stimulating Dream Machines of the 1960s."

5 of 85 comments (clear)

  1. Ugh by Anrego · · Score: 4, Insightful

    Brunton questioned whether any media is "truly dead," except in rare cases, such as the Rongorongo tablets found at Easter Island, which no one now knows how to read or even decipher the reason they were created.

    This whole 4 page article came off as a bunch of gum flapping over semantics. If I say something is a “dead technology”, I generally mean that very few people are using it.. not that it has completely disappeared from the face of the earth. I think the same is true of most people. Was the whole point of this to say that for most technologies, someone, somewhere, is still using it? If so it took a long damn time to make that point.

    Also the fact that an older technology is somehow embodied in the new technology that supersedes it is a pretty damn obvious statement. We invent new things to do old things in a better way. Of _course_ my word processor incorporates the same concepts of the typewriter, it was designed to be a replacement for it!

    1. Re:Ugh by Mister+Whirly · · Score: 2

      No, they expect a profit. Any actual results are purely coincidental.

      --
      "But this one goes to 11!"
  2. Economies of scale by tepples · · Score: 4, Interesting

    This whole 4 page article came off as a bunch of gum flapping over semantics.

    Perhaps we can define a "dead" technology as one that no longer enjoys economies of scale. Hobbyists and niche markets often pay a premium for the technologies they use.

    Which brings me to another question: Often participatory media die and are replaced with consumer media. For example, video game consoles replaced 8-bit microcomputers with TV output, Compact Disc replaced cassette, DVD replaced VHS, and walled-garden tablets have begun to replace laptop computers. These media create a barrier between those who can produce and those who can only consume, and one must pay dearly to surmount this barrier.

    1. Re:Economies of scale by Anonymous Coward · · Score: 3, Insightful

      Surmounting those barriers is as easy as having a computer with an internet connection. I'm not going to predict what the future holds, but today it is easier than ever to get into any form of media production. The software to produce video used to cost thousands. Now it comes with the computer. Audio production? Drop a few Hamiltons on a breakout box, or just a USB mic. Or stick to Line In. Photography? GIMP and an average P&S can produce results that will wow people. Programming? The tools for every major platform are free. Publishing is as easy as uploading.

      Again, I'm not going to predict what the future holds, but end-to-end production of just about anything can be as cheap as the price of a low-end desktop.

    2. Re:Economies of scale by ultramk · · Score: 2

      1984 called and they want their complaints back. Seriously, when the original Mac came out there was no end to the wailing and gnashing of teeth because it didn't boot into BASIC like the Apple ][, but into a GUI without a CLI at all. "How will I write a program? How can anything be accomplished on a machine that's so locked down and sealed up!?!" Of course, anyone who cared could get into it fairly easily, as evidenced by the explosion of shareware and freeware on the Mac

      Jump forward 27 years and it's the same pious caterwauling about tablets. Yes, you can't really develop for a tablet on a tablet. You need another machine to actually do the work on, but those are hardly rare. I saw a couple of machines being turned in for recycling yesterday that would be perfectly adequate to develop on.

      Besides, programming--while important--is not the be-all/end-all of creativity. Things I've personally witnessed being created on tablets: books being researched and written, artwork drawn, websites designed, music written AND performed live, video edited and published, photographs edited and retouched, numbers crunched, slide presentations put together... and it just goes on and on and on.

      Technology is here to make the things we do easier and better. For the vast, vast majority it isn't an end in itself.

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas