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Why Classic Video Game Revamps Must Disappoint

An anonymous reader writes "Somehow my brain, so addled by pop-culture and videogames, drew a link between the alteration of the game-play mechanics in a 20-year-old series, and growing up. I want things to be how they were. I want to play the games I played when I was a child, only I want them to be new. Naturally, this just can't happen. Things will never be the way they used to be. Summer days are no longer spent running around outside before collapsing on a sofa to try to beat Labyrinth Zone; instead they're spent in a sweltering office full of morons who watch The Apprentice. Life has changed. Circumstances have changed. Even if the perfect 2D Sonic game were released tomorrow, it still wouldn't feel right, because I'm no longer the person who played those games.'"

4 of 129 comments (clear)

  1. Really? by Haeleth · · Score: 4, Insightful

    And yet when I go back and play classic games, often in emulators -- games made at least 15 years ago, and in a few cases over 25 years ago! -- I sure feel like I'm enjoying them.

    And it's not purely nostalgia; I have enjoyed games from that era that I did not play at the time.

    1. Re:Really? by Hatta · · Score: 3, Insightful

      As an avid retro gamer I don't think there's much more to be said. Maybe he forgot how to have fun. The rest of us enjoy classic game play.

      Personally though, I don't see the point in retro remakes. I'd rather play the original, in almost every circumstance. Developers should spend their time making new games in the classic genres.

      --
      Give me Classic Slashdot or give me death!
  2. Sonic may not be the best example by Hahnsoo · · Score: 5, Insightful

    Sonic the Hedgehog may be a poor example for this topic. The gameplay consisted mostly of running and jumping really fast while grabbing rings. It took advantage of the console technology of the time to provide smooth framerates with no tearing, which allowed the backgrounds to zoom by quickly, giving the illusion of speed. But that was the gimmick. Sonic the Hedgehog, as a series, wasn't known for being difficult (like Mega Man) or innovative (like Marathon). It doesn't even have that much of a compelling story (like RPGs). The same gameplay 20 years later may appeal to some people, but most gamers who played Sonic back then are different people now and are looking for more than just running and jumping really fast while grabbing rings (which is one of the laments of the article).

    A better example of a classic revamp would be the Bionic Commando Rearmed or the most recent Mega Man game. Bionic Commando Rearmed adds a lot of modern features to the original game, like big boss battles, hacking mini-games, and the ability to swap weapons within the stage, but the basic mechanic of swinging and shooting is still challenging. The most recent Mega Man was pretty popular, despite (or perhaps because) it staying true to the 8-bit Mega Man graphics and gameplay, mostly because it still maintained the same level of challenge.

    Of course, many classic games are getting a cloning vats treatment on the iPhone/iPad/iFranchise and Android market. If anything, the older 8-bit, 16-bit, and PS1 era games (or clones of those games) are seeing a bit of a renaissance on those platforms.

  3. Comcast! AT&T! by earls · · Score: 3, Insightful

    Someone throttle this pirate!