Computer Learns Language By Playing Games
Frans Faase writes "By basing its strategies on the text of a manual, a computer infers the meanings of words without human supervision. The paper Learning to Win by Reading Manuals in a Monte-Carlo Framework (PDF) explains how a computer program succeeds in playing Civilization II using the official game manual as a strategy guide. This manual uses a large vocabulary of 3638 words, and is composed of 2083 sentences, each on average 16.9 words long. By this the program improves it success rate from 45% to 78% in playing the game. No prior knowledge of the language is used."
If no prior knowledge of the language is used, how is the program able to determine word boundaries? Perhaps they meant the domain-specific language (meaning vocabulary), for example "unit" and "cell"? Otherwise, there's a plethora of bits of knowledge about English grammar and structure that they probably coded into the AI...
I also find it junk that the web.mit.edu link posts a screenshot of Civ 5, when the AI they are discussing runs against Civ 2... My bullshit meter is starting to tickle.