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Chain World — Innovative Game Design Sparks Debate

A story at Wired charts the course of Chain World, a video game designed by Jason Rohrer to be different from any game that came before it. Quoting: "It would exist on [a USB flash drive] and nowhere else. According to a set of rules defined by Rohrer, only one person on earth could play the game at a time. The player would modify the game’s environment as they moved through it. Then, after the player died in the game, they would pass the memory stick to the next person, who would play in the digital terrain altered by their predecessor—and on and on for years, decades, generations, epochs. In Rohrer’s mind, his game would share many qualities with religion—a holy ark, a set of commandments, a sense of secrecy and mortality and mystical anticipation. This was the idea, anyway, before things started to get weird."

4 of 178 comments (clear)

  1. Re:best buy by mat+catastrophe · · Score: 5, Insightful

    He overpaid.

    I thought was explained when it said he went to Best Buy.

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  2. Not the first by OverlordQ · · Score: 3, Insightful

    [...] different from any game that came before it

    Sorry, the community around pretty much every sandbox game out there does this already.

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    Your hair look like poop, Bob! - Wanker.
  3. Re:Weird indeed by blackraven14250 · · Score: 4, Insightful

    The entire thing about this has basically nothing to do with the game. It's Minecraft with some custom scripts; it says so in the article. It's the events surrounding it that make this completely fascinating.

  4. Re:best buy by tehcyder · · Score: 3, Insightful

    It's impressive that a first post could get to the real heart of the topic so quickly and so succintly. This is indeed a story about the widely varying costs of USB memory sticks, and obviously nothing to do with either games or religion, as that would just be boring.

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    To have a right to do a thing is not at all the same as to be right in doing it