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Chain World — Innovative Game Design Sparks Debate

A story at Wired charts the course of Chain World, a video game designed by Jason Rohrer to be different from any game that came before it. Quoting: "It would exist on [a USB flash drive] and nowhere else. According to a set of rules defined by Rohrer, only one person on earth could play the game at a time. The player would modify the game’s environment as they moved through it. Then, after the player died in the game, they would pass the memory stick to the next person, who would play in the digital terrain altered by their predecessor—and on and on for years, decades, generations, epochs. In Rohrer’s mind, his game would share many qualities with religion—a holy ark, a set of commandments, a sense of secrecy and mortality and mystical anticipation. This was the idea, anyway, before things started to get weird."

32 of 178 comments (clear)

  1. best buy by slshwtw · · Score: 5, Informative

    On the morning of February 24, Rohrer took a break from coding and pedaled to the local Best Buy. He paid $19.99 for a 4-gigabyte USB memory stick sheathed in black plastic.

    He overpaid.

    1. Re:best buy by adamjcoon · · Score: 2

      it doesn't give a year, so maybe this was 5 years ago and he got a good deal?

    2. Re:best buy by mat+catastrophe · · Score: 5, Insightful

      He overpaid.

      I thought was explained when it said he went to Best Buy.

      --
      sig not found
    3. Re:best buy by Trails · · Score: 3, Informative

      Yeah, Monster ones are the best, they have better fidelity, ensuring your 1's are totally 1 to the max, and the 0's are dead flat.

    4. Re:best buy by tehcyder · · Score: 3, Insightful

      It's impressive that a first post could get to the real heart of the topic so quickly and so succintly. This is indeed a story about the widely varying costs of USB memory sticks, and obviously nothing to do with either games or religion, as that would just be boring.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  2. Weird indeed by tftp · · Score: 3, Interesting

    People don't like games where they have only one life. They already are playing such a game, for free - why they need to learn some other universe if one mistake just voids all their effort?

    One person at a time is stupid. That's not how anyhing in this Universe is happening. We live in the world where everything happens in parallel, where events can be triggered by other players.

    Most gamers don't want to play a single sentient being in the whole universe. This game by definition doesn't permit other human players. Too bad.

    The religious stuff is fluff that is TL;DR. I only commented on obvious gaming issues. I will gladly leave the religion to priests.

    1. Re:Weird indeed by Sinthet · · Score: 2

      What about nethack? You gotta love nethack...

    2. Re:Weird indeed by blackraven14250 · · Score: 4, Insightful

      The entire thing about this has basically nothing to do with the game. It's Minecraft with some custom scripts; it says so in the article. It's the events surrounding it that make this completely fascinating.

    3. Re:Weird indeed by tftp · · Score: 2

      ...then that games should be like reality... Which is it?!

      It's both, of course. You want to play a game that frees you from the boring reality. For example, you can be a wizard or a knight in various RPGs; you can be a mercenary or a cyborg or some other Savior of Humankind in many FPSes. On the other hand, you don't want to stray too far from the familiar world. For example, you can't play a game where you are an elementary particle, obeying laws of quantum mechanics of some parallel Universe. The player would not ever figure out what cause has what effect. You need a situation that you can have feelings for. A good game lets you play your dream.

      It doesn't void the effort - the end state of the world is passed on.

      The effort *is* voided. The state of the world is indeed passed on, but your knowledge, your skills, everything that you developed during the game is completely lost because you can't play the game again. The game may live on, but why would you care? How far Linux would go if each of us is only allowed to boot it only once in lifetime?

      Imagine an FPS where you start the game first time, walk into an ambush, take a single bullet, and the game is over, with no chance of replay. WTF? Many FPSes require many replays of certain boss battles until you figure out what the winning strategy is (or simply get lucky.) Learning is the key to everything; we learn IRL and we learn in games. Playing this "game" wastes all the learning that you have done in there.

  3. Typical game by SnarfQuest · · Score: 5, Funny

    AD 3100. You place the thumb drive in your PC.

    You appear in a vast land, completely paved over with dead bodies to a great depth. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
    1. Re:Typical game by Lord+Juan · · Score: 5, Funny

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast land, overlooked by a prominent Lord Juan statue and completely paved over with dead bodies to a great depth. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

      Oh look, we are playing it now.

    2. Re:Typical game by HornWumpus · · Score: 2

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast land, overlooked by a prominent golden Lord Juan statue in the goat.se position and completely paved over with dead bodies to a great depth. You see a lone vulture in the sky. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    3. Re:Typical game by mswhippingboy · · Score: 4, Funny

      You will not be able to plug this into anything in 3100 AD. All electronic devices will be from Apple with no external interfaces. You'll try and convince Apple to load the thumb drive into the App Store, a request which Steve Jobs XIX will absolutely refuse, but will offer to allow you to install iChainWorld instead for a fee.

      --
      Sometimes the light at the end of the tunnel is the headlight of an oncoming train.
  4. Good luck with that by Anonymous Coward · · Score: 4, Interesting

    So, I'll take the USB drive, and put it in my computer, and then I'll
    dd if=/dev/sdj of=/dev/sdk
    And then there will be two. Oops.

    Does Chain World have some of that nasty Internet-based DRM to prevent copying?

    1. Re:Good luck with that by interkin3tic · · Score: 2

      I think you miss the point. This was one guy entering a game contest and/or doing performance art. If you do that, well, I guess that would be annoying to the guy, but he still won the contest and saw his concept start. If you want to just be an ass, it would be easier just to erase the stick or throw it away.

  5. Re:This has to be the dumbest thing I've heard by Anonymous Coward · · Score: 2, Informative

    uhh, when the in-game character dies

  6. Not the first by OverlordQ · · Score: 3, Insightful

    [...] different from any game that came before it

    Sorry, the community around pretty much every sandbox game out there does this already.

    --
    Your hair look like poop, Bob! - Wanker.
  7. Not different by OverlordQ · · Score: 5, Interesting

    Chain World, Rohrer explained, was a mod, a customized version of Minecraft and a set of scripts that govern how it’s played. And here was the cool part: It all lived on a single USB memory stick. [...] A week after the challenge, Ji posted an eBay auction for the memory stick. “This charity auction is for the third player slot for Chain World,” [...] The winner was an anonymous entity calling itself Positional Super Ko, a reference to a rule in the board game Go. For the right to play a used videogame exactly once, Positional Super Ko agreed to pay $3,300.

    So basically he automated what the minecraft community has been doing already and people went full-on moron.

    --
    Your hair look like poop, Bob! - Wanker.
  8. Pretentious twits by Blackeagle_Falcon · · Score: 4, Informative

    From reading the article it seems like everyone involved with this is a pretentious twit.

    1. Re:Pretentious twits by Anonymous Coward · · Score: 5, Funny

      From reading the article it seems like everyone involved with this is a pretentious twit.

      Incredibly so. The only way it would be more pretentious is if it ran from a USB monocle.

    2. Re:Pretentious twits by Lost+Race · · Score: 4, Informative

      You didn't have to read the article, or even the entire summary. The first four words ("A story at Wired") tell you in no uncertain terms that it's going to be a story of, by, and for pretentious twits.

    3. Re:Pretentious twits by Dunbal · · Score: 3, Funny

      So the game is Mac only huh?

      --
      Seven puppies were harmed during the making of this post.
  9. Re:Didn't someone... by ALeavitt · · Score: 2

    Yes. He called it Chain World.

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    This sig has been stolen. Return it to its original user for a reward.
  10. Obi, anyone? by macraig · · Score: 2

    Anyone else remember "Obi" or "Obii" from perhaps the Seventies? The idea was something like a note in a bottle, with an expectation of return. This sounds like a game-ified version of the Obi. Since IIRC the Obi was about the shape and size of an egg, the form factors aren't all that incompatible.

    I don't really see the draw here. If nothing else, ONLY ONE person gets to see your awesome high score at a time (the current player). Since a huge part of gaming is to best others' scores and have "everyone" know you're the champ, how smug are you gonna feel knowing that only one person at a time is ever gonna know what a l33t g4m3r you are?

  11. Hack on floppy by Hsien-Ko · · Score: 4, Interesting

    In the early '90s I used to play hot potato with a floppy loaded with just Nethack or Hack. We passed it around on a character death so we can build up that death list and laugh at each other.

  12. Meaningless gibberish isn't meaningful by FoolishOwl · · Score: 2

    I remember Passages. You start on the left side of the screen, move towards the right, then die. You get double the score if you choose to have a partner, but your score is irrelevant. That had a glimmer of meaning -- a brief comment on mortality. It had the weight of a typical New Yorker cartoon.

    Chain World, from the article, is simply stupid. Religious mysticism is stupidity and confusion. Deliberately cultivating mysticism is deliberately cultivating stupidity and confusion. The entire set-up is intended to subtract meaning, not add it. It's entirely appropriate, though it isn't pointed out, that they use a flash drive for Chain World. Flash drives wear out.

    The whole thing sounds like Rohrer forgot about the competition until the day before, then spent an hour throwing together a Minecraft mod, and spent the drive there trying to think up a speech.

    1. Re:Meaningless gibberish isn't meaningful by FoolishOwl · · Score: 2

      I'm not talking about religion, per se; I'm talking about mysticism.

      I'm an atheist, but I've studied religious texts and met religious thinkers, and encountered many that I found intelligent, insightful, and wise; it seemed to me that much of what they refer to as religion or spirituality were alternate ways of describing material reality. Importantly, they were trying to understand the world around them.

      Mysticism is not about understanding the world. It's a matter of fetishizing a lack of understanding. And, if you read the article, you'd have noticed that Rohrer described himself as an atheist, and none of the other people involved had any religious beliefs ascribed to them. Rohrer set up a scenario, in which people would encounter things that other people created, without any way to find out why they'd created them, in order to recreate a sense of mysticism. In other words, the entire point of the exercise is to destroy meaning and prevent understanding. It's an absurdity.

  13. Will be dead after about 100 generations or so by gweihir · · Score: 2

    No backup. Data that is not backed up could as well not exist. This is not innovative, it is just incompetent.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  14. First Rule of Game Design by primerib · · Score: 2

    Players will play the game the way they want to, not the way you intended them to.

    That's just plain elementary to all game design (or even anything interactive... remember that awful dungeonmaster who freaked out when you didn't play his campaign "the way you were supposed to"?).
    It honestly makes me a bit sad that he took a definitive open-ended sandbox game, and turned it into a bogged down experience where you are arbitrarily expected to do only what the dev (or should I say modder) wants.

    Additionally, the tweet where he condemns the guy for doing a charity auction made me lose a lot of respect for Rohrer (as both a person and a game designer). Adding in retroactive expectations of play for a supposedly "organically evolving games-as-art project" shows a distinct lack of foresight and ruins the entire allure of the project for me.

  15. Re:Rules? by That+Guy+From+Mrktng · · Score: 2

    Yes, whats exactly preventing[1] people to copy the game to, say, other 10 USBs? In fact I think this is the interesting bit of the game: A chain reacion.. houndreds of thousands of different iterations and lives. And in the end just mix EVERYTHING and you have your LOC sized virtual world and mdash turns out to be a Zinga sockpuppet freeloading on crowdsourcing for the new gaming "blockbuster", bonus points for viral ... YAY marketing!

    [1] Rules, walled gardens, drm, etc can and will be broken.

  16. Re:Oh dear. by metacell · · Score: 2

    Well, I'm not an expert in the field, but some people argue that those diseases were wiped out by enhanced sanitary conditions, and that they declined sharply before vaccines came into common use.

    The point is that you should be careful to dismiss people as idiots before you know what information they base their decisions on - and after too.

  17. Re:Oh dear. by Arrepiadd · · Score: 2

    Smallpox transmits like a flu, through inhalation of the airborne virus.
    Polio transmits through fecal-oral or oral-oral mechanisms.

    If "enhanced sanitary conditions" were the reason for these to be erased (from the entire world in the case of smallpox, let's not forget that) then AIDS would be a minor problem nowadays with its harder infection mechanism (contact with body fluids of an infected person) and diseases like malaria would have been eradicated as well (especially with the efforts involved in killing the mosquito for such long periods. Perhaps the fact that the vaccine for smallpox was first developed at the end of the 18th century and people were consistently vaccinated against it (the 30% mortality rate made it a big, noticeable problem) has something to do with it disappearing... more than just people learning to wash their hands!