Carmack Addresses FPS Creativity Concerns
donniebaseball23 writes "id Software co-founder John Carmack defended the creativity of first-person shooter games in a recent interview. The legendary programmer, who was a pioneer in the shooter genre with Doom and Quake, said he doesn't like hearing from developers that shooters aren't good because they're not reinventing the wheel. 'I am pretty down on people who take the sort of creative auteurs' perspective. It's like "Oh, we're not being creative." But we're creating value for people — that's our job! It's not to do something that nobody's ever seen before. It's to do something that people love so much they're willing to give us money for... you see some of the indie developers that really take a snooty attitude about this,' he lamented."
Doom III. I'm sorry but Doom III wasnt a game, it was a tech demo. While I understand what you are getting at, you have some big skeletons in your closet regarding this particular complaint.
Good-bye
It's not your job to do something nobody's ever seen before, sure. But raising the bar should be your goal nonetheless. Visuals are a solved problem, and the days of the tech demo are over. Even the hardware race is over--id's new game Rage is targeting six-year-old console hardware. So what else is there but to push creative expressiveness in a genre that's crying out for some artistic legitimacy on the level that movies and novels enjoy? It's clear that a game like Portal 2 would never come out of id Software.
> pioneer in the shooter genre with Doom and Quake
When you're still known best for things done 15 and 18 years ago can you really claim "creativity" as one of your strong points?
Not really, indie developers claim that they can do better and actually try to do better. It's pretty clear from your tone that you know precisely zip about what you're talking about. Otherwise you'd realize that indie developers do put their money where their mouths are. Often it doesn't work out well and sometimes you get something that nobody has seen before.
But to dismiss it as whining when folks point out that the quality of games could and should be higher is just as ignorant as your suggestion of a game involving that vespa and coffee houses.
To be fair, COD has a multiplayer component driving it, so when people pick up the latest COD, you want to pick it up too so you can play with everyone else online and take advantage of the latest multiplayer additions. That said, even a multiplayer game can be creatively unique--Team Fortress 2 is fantastic.
Carmack, I like you. I respect you and appreciate what you've done for 3D gaming. But it's clear your strength is in engine design and not game design. Stay in your niche please, and don't pretend to believe that indie developers are somehow being 'snooty' so much as in offering an alternative gaming experience compared to the big-budget studios who are afraid to risk trying anything different.
Obviously Carmack is not the sole fount of creativity in the world. But his output is amazing. I still know people who talk about Commander Keen. As far as Doom, Quake and the like, the market has spoken. I have spent many hours playing Doom and Quake deathmatch. There was a time the Internet component of Doom's deathmatch was seen as innovative. As far as I'm concerned, Doom and Quake set the bar for FPS, the way Age of Empires set the bar for RTS (I'm biased against Starcraft...)
Carmack released id Tech 3's code as GPL. Go look at that code. I spend so much time looking over other people's crappy code. That code looks real nice. I couldn't believe how good the code looked. Clear as a bell what everything does. It's also amazing so little code can do so much in games like OpenArena.
Reading the book Masters of Doom made me admire Carmack all the more as a coder. I don't know who was wrong or right in the office politics with him and Romero at I.D., most people I know who have met Romero say he's a nice guy. But there's no taking away Carmack's technical prowess.