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Carmack Addresses FPS Creativity Concerns

donniebaseball23 writes "id Software co-founder John Carmack defended the creativity of first-person shooter games in a recent interview. The legendary programmer, who was a pioneer in the shooter genre with Doom and Quake, said he doesn't like hearing from developers that shooters aren't good because they're not reinventing the wheel. 'I am pretty down on people who take the sort of creative auteurs' perspective. It's like "Oh, we're not being creative." But we're creating value for people — that's our job! It's not to do something that nobody's ever seen before. It's to do something that people love so much they're willing to give us money for... you see some of the indie developers that really take a snooty attitude about this,' he lamented."

16 of 280 comments (clear)

  1. Ugh by bonch · · Score: 3, Insightful

    It's not your job to do something nobody's ever seen before, sure. But raising the bar should be your goal nonetheless. Visuals are a solved problem, and the days of the tech demo are over. Even the hardware race is over--id's new game Rage is targeting six-year-old console hardware. So what else is there but to push creative expressiveness in a genre that's crying out for some artistic legitimacy on the level that movies and novels enjoy? It's clear that a game like Portal 2 would never come out of id Software.

    1. Re:Ugh by bonch · · Score: 3, Insightful

      I wouldn't need to say a thing. I'd just hold up the sales figure chart for Minecraft and watch them blink in astonishment.

    2. Re:Ugh by Fluffeh · · Score: 4, Interesting

      Being creative is a terribly subjective phrase. As a level designer (I worked with Epic on the Unreal Tournament projects) I think I have a good perspective of this. Most games that come out do follow the general genre that it is made for - but you know what, so does everything else. You don't see Ford lamenting that they aren't "designing a totally new car..." It's a CAR. People expect it to have four wheels, seats and all the usual stuff inside a car. FPS developers are making a game that people who want an FPS will buy. Can you be creative? Absolutely. Look at titles like Theif for example. It is esentially a FPS, but with a brilliant twist. Same goes for Assassins Creed. You run around and (for the most part) kill folks.

      The sign of a truly innovative game (and therefore truly amazing developers) is to take a genre, like FPS and make subtle transformations to it to make it a more enjoyable experience for the gamers. Innovation is great, but making something TOTALLY different is a huge risk. Just look at Black and White. While very well done, it was so totally different in UI and concepts that it never became the smash hit that it should have.

      It takes a BRILLIANT game to push a genre a few steps to the left or right. You simply can't expect to make a title that is way out in left field and expect it to become an overnight smash hit. Not saying it simply cannot happen, but most of the time (especially when it comes to publishers financially backing games) you need to take small steps in the direction you would LIKE to get to.

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  2. Indie anything = whiner by dave562 · · Score: 3, Funny

    Of course the "indie" developers are whining. That is what "indie" people do. They whine about how everything is not good enough and how they could do it better. Maybe some indie developer can come up with a revolutionary game where you ride around on a Vespa and go to poetry readings at various coffee shops.

    1. Re:Indie anything = whiner by hedwards · · Score: 3, Insightful

      Not really, indie developers claim that they can do better and actually try to do better. It's pretty clear from your tone that you know precisely zip about what you're talking about. Otherwise you'd realize that indie developers do put their money where their mouths are. Often it doesn't work out well and sometimes you get something that nobody has seen before.

      But to dismiss it as whining when folks point out that the quality of games could and should be higher is just as ignorant as your suggestion of a game involving that vespa and coffee houses.

  3. id makes and sells gfx engines, not games by hardtofindanick · · Score: 3, Informative

    Interestingly it seems /. agrees that a company that made wolfenstein, doom, doom, quake, quake, quake, wolfenstein, doom, quake should not be the one to comment about FPS creativity.

    Thanks for the technology, but their gaming experience is still where it was 15 years ago. To top it off, visuals have come a long way since Q1 that it is really hard to sell a game purely based on "pretty" gfx.

  4. Doom and Quake? 1993 & 1996... by Anonymous Coward · · Score: 5, Insightful

    > pioneer in the shooter genre with Doom and Quake

    When you're still known best for things done 15 and 18 years ago can you really claim "creativity" as one of your strong points?

  5. It's 2011 by Hsien-Ko · · Score: 5, Interesting

    Where's have the cool brackets+enter inventory system and use keys from 1994-97 gone to? We were doing so well until Halo came.


    Duke3D wasn't just fun for the 'attitude' and "THE BOOBS ON E1L2" you know, Heretic/Hexen also explored the more tactical FPS elements no one cared about (and no one really did still anyway. fps cockfighting wasn't seen again until 15 years later when ArmA 2 came out).

    Let's not forget that one '1993 vs. 200x level design' picture, the strict lameness of oververbose design documents written by a dedicated 'game designer'. I remember people saw the little GTA design doc here months ago as offensive for not being a "proper design doc" because it left a lot of room for the rest of the team to get creative by themselves to make the game by featuring little detail outside gameplay. It's getting so 'by the book' these days to make/sell linear one-track experience by linear one-track experience, we can't even have clever easter eggs anymore either.

    Let's also not forget the whole "DLC" movement, clamping down on custom content opportunities, destroying potential modding communities in the name for money.

  6. Re:Still doesnt excuse by black3d · · Score: 5, Insightful

    I don't understand what you're getting at. He only made two real statements, neither of which yours seems to counter.

    He said that developers need to create value that people are willing to pay for. Doom 3 sold well, despite it not living up to some's expectations, it certainly fulfilled this statement.

    Then he said that indie developers take a snooty attitude about this approach (implying in context that, rather, indie developers believe every game DOES have to be something that's never been done before). This has no relation to Doom 3 at all.

    It sounds like you're just taking the opportunity to bash Doom 3. Understand, Carmack is arguing here FOR on-rails shooters. He's saying that games don't need to be incredibly creative and new every time they get released, they just have to do their job - provide entertainment that people are willing to pay for. And you're arguing against that by marching out a game which... provides entertatinment that people were willing to pay for. ..

    --
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  7. Re:"if the movie stinks, just don't go." by bonch · · Score: 4, Insightful

    To be fair, COD has a multiplayer component driving it, so when people pick up the latest COD, you want to pick it up too so you can play with everyone else online and take advantage of the latest multiplayer additions. That said, even a multiplayer game can be creatively unique--Team Fortress 2 is fantastic.

  8. Oh Carmack by atomicbutterfly · · Score: 4, Insightful

    Carmack, I like you. I respect you and appreciate what you've done for 3D gaming. But it's clear your strength is in engine design and not game design. Stay in your niche please, and don't pretend to believe that indie developers are somehow being 'snooty' so much as in offering an alternative gaming experience compared to the big-budget studios who are afraid to risk trying anything different.

  9. Carmack's creativity by br00tus · · Score: 4, Insightful

    Obviously Carmack is not the sole fount of creativity in the world. But his output is amazing. I still know people who talk about Commander Keen. As far as Doom, Quake and the like, the market has spoken. I have spent many hours playing Doom and Quake deathmatch. There was a time the Internet component of Doom's deathmatch was seen as innovative. As far as I'm concerned, Doom and Quake set the bar for FPS, the way Age of Empires set the bar for RTS (I'm biased against Starcraft...)

    Carmack released id Tech 3's code as GPL. Go look at that code. I spend so much time looking over other people's crappy code. That code looks real nice. I couldn't believe how good the code looked. Clear as a bell what everything does. It's also amazing so little code can do so much in games like OpenArena.

    Reading the book Masters of Doom made me admire Carmack all the more as a coder. I don't know who was wrong or right in the office politics with him and Romero at I.D., most people I know who have met Romero say he's a nice guy. But there's no taking away Carmack's technical prowess.

  10. Re:Still doesnt excuse by Anonymous Coward · · Score: 4, Funny

    i and i agree with you, mahn.

    I'd like to see a shooter game mixed with Sims. People living their normal life and I can walk around like God or Rupert Murdoch fucking with them in ways they don't notice but directly makes their computer lives even worse. More than just destroying a town with a hurricane, I want to see computer faces breaking down and crying as I give their computer daughter cancer. Then switch to Murdoch Mode where I write headlines saying cancer is cured, so I can see their faces light up before they realize they've been scammed and they have to kill themselves.

    I'll call the game, Cunts are Still Running the World, with a hat tip to Jervis Cocker.

  11. Re:Still doesnt excuse by Count+Fenring · · Score: 4, Interesting

    There's an interesting article on FPS design, using Doom as the canonical example. http://vectorpoem.com/news/?p=74

    The thing I find most interesting is his discussion of relative speed, and what that does to the feel of the game. The Doom guy runs 50 scale miles per hour!

  12. Re:Still doesnt excuse by Miseph · · Score: 4, Insightful

    And those guys are right, even if you don't like it. Transformers 3 made more money in a day than most movies will ever make. Nobody on that project was being paid to do anything particularly original or interesting... they were being paid to crank out a movie where robots blow shit up. They did their jobs, they got paid, the execs got precisely what they wanted from their employees... and hopefully a chunk of the money that the genuinely creative people who worked on it were paid for churning out the money-making-sequel de jour will go toward creating new and exciting works of art which will genuinely contribute to our culture.

    What he's saying is that anyone who criticizes those games or movies simply on the basis that they have failed to do anything particularly new or groundbreaking or edgy are just being pretentious. Who really thought Doom III should have been chock full of "original" FPS gameplay, anyway? If it had been a stealth-based puzzle game designed to comment Kantian philosophy, that just happened to be an FPS, nobody would have praised it for being "groundbreaking" or thought it was great that id put a new spin on the franchise: they would have called Carmack a goddamn moron for shitting all over what everyone expected with some random bullshit. They would have been right, too.

    Maybe you think it was shit, but it was still what you thought it would be, and you still bought the game based on that. If you see Transformers 3, you aren't expecting to have your mind blown by complex writing (it does feature some enjoyable snark, but every time Optimus speaks it makes you long for the depth and wit of a GI Joe PSA) or an intriguing plot (unless your definition of "intriguing" is XBox huge plot holes and characters behaving without any sort of consistency or logic), you're expecting to see giant robots that turn into cars and blow shit up. If, instead, you got Crime And Punishment, you'd probably be more than a little bit pissed off, regardless of how "original" it would be for Transformers to go in that direction.

    --
    Try not to take me more seriously than I take myself.
  13. he --was-- an indie developer by decora · · Score: 3, Interesting

    him and that wild man Romero, tore the gates off the entrance to the PC graphics and game industry, and stomped on them. they were years ahead of their time, only a tiny tiny handful could do what they did. what they did was absolutely pioneering.

    Romero's creative angst ridden genius + carmack's technical skill = compelling nightmare world

    you take one of those and separate it from the other? well, maybe you have to at some point,, they couldnt be shareware cowboys forever.... but sometimes 1+1 is much more than 2 and if carmack can't see that i dont know what to say.