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Activision Trying To 'Reinvent' Guitar Hero

In an interview with Forbes, Activision CEO Bobby Kotick spoke about the rise and fall of the Guitar Hero franchise, saying "it became unsuccessful because it didn't have any nourishment and care." He then revealed that after effectively canceling the franchise last year, the company is looking for ways to resurrect it. "We said you know what, we need to regain our audience interest, and we really need to deliver inspired innovation. So we're going to take the products out of the market, and we're not going to tell anybody what we're doing for awhile, but we're going to stop selling Guitar Hero altogether. And then we're going to go back to the studios and we're going to use new studios and reinvent Guitar Hero. And so that's what we're doing with it now." Kotick also addressed Activision's lack of foresight regarding DJ Hero: "...in hindsight, if you step back – and it really would have been a simple thing to do – we should have said, 'Well, how many people really want to unleash their inner DJ?'"

102 of 144 comments (clear)

  1. it was a fad by Osgeld · · Score: 4, Insightful

    time to move on

    1. Re:it was a fad by Shikaku · · Score: 1

      Activision tries to make another fad. News at 11.

    2. Re:it was a fad by interkin3tic · · Score: 1

      I think people were saying that about the videogame crash of 1983. Thing gets overhyped, everyone hears everyone talking about it, tries it. Product is soulless and crappy, people take one look and then don't want anymore.

      That's guitar hero after harmonix got taken off of it. Maybe a little bit before actually, guitar hero rocks the 80s was pretty awful. Had the series been managed well, it may not have dried up like it did.

    3. Re:it was a fad by kevinmenzel · · Score: 1

      To be fair, Rocks the 80s was only made to fulfill contract requirements, not because Harmonix really wanted to make it...

    4. Re:it was a fad by thegarbz · · Score: 1

      You think it was a fad, I quite enjoy it, still. It is just plain fun. For many it's a form of casual gaming, a concept unfamiliar to Slashdot it seems as you collectively all complain about the success of angry birds or other games which don't have perfect graphics and fantastic storylines.

      We still pull it out every couple of weeks for some fun and I'd happily buy another if they released one.

      Their biggest worries is that the downloadable content bombed. The songs were expensive, quite popish and often not very stimulating.

    5. Re:it was a fad by Medevilae · · Score: 2

      Sadly, now it's 'Activision tries to revive dead fad.'

    6. Re:it was a fad by tlhIngan · · Score: 1

      That's probably why it died. Face it - it was something that could last forever simply because there's an impressive amount of music out there. Even if they didn't release any more editions, there's tons of music out there for DLC.

      Activision, unfortunately, is a company focused on the short term profit than the long term longevity. They will go for $1 today instead of going for the $2 tomorrow (tne $3 the day after, etc). In the end, the desire for money drove the franchise into the ground. They've done it with Blizzard, they'll do it with Bungie.

      Well, that and the labels that decided to get greedy instead of using it as an opportunity to market more music. After all, music games lead to the revival of many bands.

      And if it was a fad, there wouldn't be music games for over a decade and a half (all the way from Konami bemani, DDR, etc). It was just plain greed between the labels and more importantly, Activision.

    7. Re:it was a fad by interkin3tic · · Score: 1

      Interesting, though I would have respected them more for "Guitar Hero: We are contractually obligated to release another one" and it be songs like "We're not gonna take it" and the all new track "Don't buy this game!"

    8. Re:it was a fad by ooshna · · Score: 1

      Well it did have at least 3 good songs. And come on you can't hear Play with Me without thinking of Bil and Ted.... Well I can't

    9. Re:it was a fad by bertoelcon · · Score: 1

      Had the series been managed well, it may not have dried up like it did.

      There is a version that's been managed better, it's called 'Rock Band".

      --
      Anything can be found funny, from a certain point of view.
    10. Re:it was a fad by Osgeld · · Score: 1

      I dont care if you still enjoy it or not, that does not make it a fad or not. I still enjoy chia pets but its not making them "people going stupid nuts over them popular" like they were when new

    11. Re:it was a fad by Osgeld · · Score: 1

      they don't have to do it with bungie, that one horse show already drove its only worth while franchise a mile underground (and yea mac fanboi's I have played their other games, they are 20 year old bland nothing that would have a footnote if they were not noted as being one of the 6 games released for mac in the mid 90's)

    12. Re:it was a fad by davester666 · · Score: 1

      New offshoot of "beat a dead horse..."

      --
      Sleep your way to a whiter smile...date a dentist!
  2. in HINDSIGHT???? by i+kan+reed · · Score: 1

    I'm pretty sure most people were saying that DJ hero was an uninspired idea in forsight.

    Dear Kotick,
    people actually do get tired of cash-ins. I know that's literally everything that you've ever produced at EA, but there is more potential to a series than functionally-identical sequels with marginally different content.

    1. Re:in HINDSIGHT???? by Baloroth · · Score: 1

      Dear Kotick, people actually do get tired of cash-ins.

      "Dear i kan reed,
      See Madden."

      Laughing all the way to the bank, Bobby Kotick

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    2. Re:in HINDSIGHT???? by Daetrin · · Score: 1
      So does the spelling of your handle "i kan reed" meant to indicate that it's supposed to be taken ironically? If not, you might want to go back and "rereed" the title.

      "Activision Trying To 'Reinvent' Guitar Hero"

      The company that Kotick works for and which currently owns the rights to Guitar Hero is Activision, not EA.

      --
      This Space Intentionally Left Blank
    3. Re:in HINDSIGHT???? by bigstrat2003 · · Score: 1

      I didn't hear anything of the sort. And for that matter, the majority of gamers I know that played DJ Hero quite enjoyed it (myself included). Perfect? No, but fun. I'm not going to put it on the "greatest game of all time" pedestal or anything, but it was a worthy effort IMO.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:in HINDSIGHT???? by mwvdlee · · Score: 1

      If the controller would have had atleast two discs it MIGHT have fed the "inner DJ".
      As it turned out, I really don't see why anybody would have bothered.
      Ofcourse the bad choice in mixes didn't help either.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    5. Re:in HINDSIGHT???? by tecnico.hitos · · Score: 1

      Uninspired? What are you talking about. DJ Hero was far more interesting than just another rehash of the same plastic guitar thing.

      --
      The good, the evil and the vacuum tubes.
    6. Re:in HINDSIGHT???? by Daetrin · · Score: 1

      Uh, sorry, it pretty much has everything to do with the fact that he does not now and has never in the past worked at EA.

      --
      This Space Intentionally Left Blank
  3. Activision by MetalliQaZ · · Score: 2

    Based on past experience, I'm pretty sure that Activision really doesn't get it. I'm sure that the "reinvention" will include a whole line of expensive new instruments that you will have to buy, with a game that lasts for exactly one Christmas season before fading into obscurity. The kind of attention to detail that kept gamers interested in Street Fighter for almost two decades is something that I doubt Activision values as a publisher.

    --
    "Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
    1. Re:Activision by Lord_of_the_nerf · · Score: 1

      Oh I'm sure they'll reinvent it in the only way they know how - by buying up a small innovative company and running it into the ground.

    2. Re:Activision by thegarbz · · Score: 1

      While I try never to defend idiots like Activision what makes you think that any new release won't be backwards compatible? The last 5 releases have been.

  4. Idea by Haedrian · · Score: 1

    I know what they should do.

    Instead of the buttons and the thingy, they should have a system of 6 or 12 'strings' , whenever you press at the top in a particular combination a new sound comes out, and .. here's the kicker, you can play whichever song you like on it, without even needing a screen.

    We could call it uh.. Electric Guitar (Hero)

    1. Re:Idea by Doodlesmcpooh · · Score: 1

      You might actually be on to something. Imagine if by playing the game you could eventually play an actual guitar. I would pay for that. Might seem too much like hard work for most people though.

    2. Re:Idea by Kittenman · · Score: 1

      You jest, but daughter has found that playing a real guitar (she does) is actually easier than playing GH. Maybe the fault with the game is that it was more complex than the real thing, and the skills weren't transferable...

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    3. Re:Idea by kevinmenzel · · Score: 1

      I'll be impressed if they manage to figure out how to do string detection. Given that on a guitar you can play the same note as an open high E on... well, every string... it's not that simple. There are a plethora of notes you can play on pretty much every string of a guitar and only I think about 9 that are actually unique? (4 semitones on the lowest string, 3 on the highest - at least in standard EADGBE tuning).

      I mean, that's assuming there's any sort of competitive scoring element in the game, like Rock Band 3 has. Of course Rock Band 3 though they don't let you use ANY guitar, also has Pro-Drums, vocals, and Pro-Keys and Pro-Bass (yeah OK playing bass on a guitar isn't ideal so the experience of pro-bass is probably the least realistic). And having the option of playing with your friends can make life fun!

      Also I love how the promo video talks about effects and amps being expensive. I suppose that's true... but at the same time, that's part of the joy of playing an instrument... saving up to get that one distortion pedal from the 70s that really wails, or finally buying a gong, or getting that vocal mic that perfectly suits your voice... and virtual effects and amps are of course limited by the output device you have... home theatre systems tend to make pretty crappy guitar amps....

    4. Re:Idea by badboy_tw2002 · · Score: 1

      rock band 4?

    5. Re:Idea by edremy · · Score: 2

      I'll be impressed if they manage to figure out how to do string detection. Given that on a guitar you can play the same note as an open high E on... well, every string... it's not that simple. There are a plethora of notes you can play on pretty much every string of a guitar and only I think about 9 that are actually unique? (4 semitones on the lowest string, 3 on the highest - at least in standard EADGBE tuning).

      Why should it matter? It's an E. You can play it anywhere you want. For that matter, score any E chord the same. I'm a crappy guitarist but I routinely change fingerings and chords off of tab if they're easier to play in some other form.

      That said, having played around with some of the "real" guitar games, they all seem to fail pretty hard on chord recognition. Individual notes are ok, but as soon as there are multiple notes it just craps out at random points even when you play correctly. My favorite was a company (I'll keep them unnamed) at CES selling a guitar trainer who admitted to me that they couldn't grade the songs correctly- they would give you a score at the end but couldn't point out where you made a mistake, and even if you played perfectly you wouldn't get a 100% except by luck.

      Also I love how the promo video talks about effects and amps being expensive. I suppose that's true... but at the same time, that's part of the joy of playing an instrument... saving up to get that one distortion pedal from the 70s that really wails, or finally buying a gong, or getting that vocal mic that perfectly suits your voice... and virtual effects and amps are of course limited by the output device you have... home theatre systems tend to make pretty crappy guitar amps....

      The interesting thing is how cheap all this stuff has gotten if you skip the boutique guitars and analog pedals. I have $200 guitar I play through a $150 (used) floorboard that emulates ~60 amps, ~30 cabinets and close to 100 different pedals, and also doubles as a USB recording interface. That's less than some of the Rock Band games. Yeah, it's not perfect, but I'm not any good anyway.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    6. Re:Idea by kevinmenzel · · Score: 1

      There are tonal differences between where you position a chord though on a guitar. Maybe not at the elementary levels, but not all E chords are the same, and a lot of the "cheat" chords guitarists use either are suspensions that can actually make a song sound muddy when played with other instruments, or leave out important notes that actually indicate the color of the chord. Or a certain progression might introduce too much parallelism compared to other instruments, or not enough. Thankfully most of my guitar playing friends have gotten past the point where they are just learning basic chords, and have moved on to learning where all the chords are all across the neck, and when and why they would play one chord over another... it makes playing with them a lot more fun and interesting.

      As for games that fail hard on chord recognition, I don't see why the Rock Band 3 pro-guitar would fail. Sure in terms of a real guitar you have to buy one specific real guitar, and it's expensive I guess, but it has individual sensors for each string on the fret board, so it's actually pretty damn good at picking up what chord you're playing.

    7. Re:Idea by sosume · · Score: 1

      rocksmith

    8. Re:Idea by sosume · · Score: 1

      There are only 144 unique notes on a guitar, with a maximum of 6 simultaneous notes, and given the constraints of the human fingers, there are only so many combinations you can make. So it's definitely possible.

    9. Re:Idea by N0Man74 · · Score: 1

      If one could use a "real" guitar (adapted to the game), using the game as a teacher, and starting out playing simpler songs in one's own tempo, now that would be awesome. But of course it might also be too complex...

      As it has already been mentioned, Rock Band has a Pro Mode, that allows both a real guitar, a custom Fender Squier, and a MIDI keyboard to be used in the game. It supports playing real notes on real instruments for many songs (including DLC), with varying degrees of difficulty. Easy level just has some of the basic foundation notes of the tune, and increasing difficulties add more notes and chords, all the way up to the fully implemented song.

      There are even lessons and scales offered in game.

    10. Re:Idea by kevinmenzel · · Score: 1

      Many chords don't have all strings playing at once though. It's definitely possible to play some 3 string chords on various places on the neck, with chromatically identical notes, but tonally different results. 6 note chords are of course much more easy. Lead lines however can be placed in a variety of ways, some of which lead to easier transitions to future chords, or whatever the case may be. To be able to identify the specifics on not a known guitar but rather an arbitrary guitar that might for instance have radically different pickups, or different strings, or may be in a variety of levels of "in-tune" all the way up the neck... I'd be surprised if this could be done accurately in real time - at least not with a standard mono-out from a guitar.

      That's the benefit of using separated pick-ups, and an output that can encode that data in close to real time, so that instead of just trying to figure out "collection of notes = what?" you figure out "where is that note on that string", which could even be calibrated by playing an open chord and seeing what notes it gave for alt-tunings and capos...

      But of course, I'll assume most games are just going to ignore alt-tunings and capos and half-capos, and bending, and harmonics, and false harmonics, and 7 and 8 string guitars...

      Oh and as for unique notes, a 24 fret guitar will only have 48 unique semi-tones represented. as the tonal distance from the lowest open E to the highest open E is 24 semitones (two octaves). 48 unique semi-tones are mapped against the 144 unique fretting positions, and some notes repeat more than others, with the smaller 2 note intervals, appearing 3, 4 or 5 times on the fret board with nearly exactly the same hand position required, and 3 note chords appearing 2, 3, or 4 times.

    11. Re:Idea by sosume · · Score: 1

      You are definitely correct here, and I'll assume with you that they will leave out stuff such as regular and pinch harmonics, inversions, alternate tunings, etcetera.
      However your assumption is based on 48 unique semi-tones, and mine on 144 unique tonalities ;-) so the best guitar game solution will probably involve a different pickup which will relay which string was hit as well as the sound.

  5. Needs more fiddlin' by graveyhead · · Score: 2

    I'm picturing "Devil Went Down To Georgia". Good vs evil violins. Epic.

    --
    std::disclaimer<std::legalese> sig=new std::disclaimer; sig->dump(); delete sig;
    1. Re:Needs more fiddlin' by Anonymous Coward · · Score: 1

      guitar hero style game with a violin....... wouldn't happen to be an iCarly fan would you?

    2. Re:Needs more fiddlin' by Voyager529 · · Score: 2

      Clearly you are, which explains posting as Anon. I, however, proudly remember seeing that in an episode and thinking "*SO* want to play that!"

  6. Re:Dang. by Aranykai · · Score: 1

    You can pick up used equipment cheap on ebay and craigslist.

    --
    If sharing a song makes you a pirate, what do I have to share to be a ninja?
  7. Not another Dark gritty reboot by faulteh · · Score: 1

    Getting tired of you younguns spoiling our franchises! So what's the dark gritty reboot of GH going to be like? Are they going to completely mess with the origin story? Instead of sequels are they just going to release prequel after prequel?

  8. Translation: we couldn't milk it every year by MimeticLie · · Score: 5, Informative

    Guitar Hero - 2005
    Guitar Hero 2 - 2006
    Guitar Hero 3: Legends of Rock - 2007
    Guitar Hero World Tour - 2008
    Guitar Hero 5 - 2009
    Guitar Hero: Warriors of Rock - 2010

    Not to mention the expansions:
    Guitar Hero Encore: Rocks the 80s - 2007
    Guitar Hero: Aerosmith - 2008
    Guitar Hero: Metallica - 2009
    Guitar Hero Smash Hits - 2009
    Guitar Hero: Van Halen - 2009
    Band Hero - 2009

    Apparently unlike with CoD you can't sustainably sell people a new guitar game annually. Van Halen and Warriors of Rock both sold less than 100k units in their opening weeks.

    1. Re:Translation: we couldn't milk it every year by Anonymous Coward · · Score: 1

      With Guitar Hero: Van Halen, their sales numbers probably were hindered by the fact that they were giving it away as a promotion with Guitar Hero 5.

    2. Re:Translation: we couldn't milk it every year by thegarbz · · Score: 1

      Yeah but who wants to buy a release which has songs from only one band?

      Given the cost of downloadable content by comparison each new release was a bargain. You know the type of buyer you're appealing to when the first thing people do when they hear of your new release is Google the set list. I wonder if they are running out of good songs.

    3. Re:Translation: we couldn't milk it every year by NewWorldDan · · Score: 1

      I'd bet that a Boston/Foreigner joint version would sell a ton of units. I bought the Smash Hits edition because it had tracks from earlier versions that I hadn't played. But more than that, it had a lot of songs that I wanted to play.

      In any event, I've gone as far with that game as I can. Once someone finally succeeds with making a GH like game using a real guitar, that really works as a game, I'll be back on board. Until then, my daughter has recently discovered karaoke, and she's in to metal, so I might get her the microphone for GH and see if she can learn to sing on key. I certainly can't.

    4. Re:Translation: we couldn't milk it every year by thegarbz · · Score: 1

      Once someone finally succeeds with making a GH like game using a real guitar, that really works as a game, I'll be back on board.

      You can get on board now Not cheap though.

    5. Re:Translation: we couldn't milk it every year by Xest · · Score: 1

      There was the Greenday and Beatles too or were they rock band or something?

      That was really part the problem too, you didn't just have your Guitar Hero, you had rock band, DJ hero, and all the other similar shit too, so you just lost track of what was what, when it was coming out, and what it would have in it. Take the Greenday thing for example, it seemed to have like less than half their tracks, the rest you had to buy as DLC, so why the fuck would I even bother with it if it's only half-arsed? I'm not going to pay like £35 for half a game.

      Not to mention the instruments kept changing, my original drums were completely different to those used in Guitar Hero: Band camp or whatever the hell they came up with.

    6. Re:Translation: we couldn't milk it every year by tgd · · Score: 1

      So, you're saying what they really should do is make a game with a gun accessory where musical notes and sparks fly out with each headshot?

      I'd call it Snipe Hero: Music Edition.

    7. Re:Translation: we couldn't milk it every year by Syberz · · Score: 1

      Not only did they saturate the market, but the cost was prohibitive.

      Having one game and the possibility of buying songs "à la carte" would be much more viable. I don't want to pay 20-40$ for 3 or 4 songs that interest me, but I'd definitely pay 1$ per song that I really do want.

      --
      ~Syberz
  9. Philharmonic orchestra hero by sakdoctor · · Score: 1

    100 instruments. Woodwind, brass, percussion, piano and strings.
    DO IT!

    1. Re:Philharmonic orchestra hero by Haedrian · · Score: 1

      Don't forget the conductor. But that'll probably need kinetic support or something.

    2. Re:Philharmonic orchestra hero by tepples · · Score: 1

      Don't forget the conductor.

      I liked that game better when it was called "Just Dance". Heck, I liked "Tik Tok" better when it was called "Just Dance".

  10. Re:Dang. by LordNimon · · Score: 2

    Just get Rock Band instead. The game itself might not be getting any updates in the foreseeable future, but there are still new songs released weekly. Plus, Rock Band has the keyboard controller.

    The music game genre is not dead, it's just dead for Activision.

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
  11. here's an idea, activision by the+simurgh · · Score: 1

    how about we get a mode where we can make our own music. mario paint had a mode where you could make your own music AND IT WASN'T EVEN A MUSIC BASED GAME

    1. Re:here's an idea, activision by tolstoise · · Score: 1

      You could do this in Guitar Hero World Tour: http://en.wikipedia.org/wiki/Guitar_Hero_World_Tour#Custom_songs

  12. Market saturation. by the_raptor · · Score: 2

    The problem was market saturation. There was a point where multiple Guitar Hero (not to mention Rock Band) games were coming out a year. With the level of marketing and production that was going on it didn't take long until everyone who wanted Guitar Hero owned it. And as it was mostly a party game you only really sell a few copies to every group of friends instead of most of the group buying it like online multiplayer games.

    Most people weren't interested in the new game mechanics, they would buy new copies to get new songs. What they should have done was release a base game every 1 - 2 years and sold extra tracks (fully transferable between versions) from an online store.

    That way they would have nursed the brand instead of dressing it in a short skirt and pimping it out on a shady corner. Of course Kotick doesn't know how to do anything but rape franchises.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:Market saturation. by thegarbz · · Score: 1

      Most people weren't interested in the new game mechanics, they would buy new copies to get new songs. What they should have done was release a base game every 1 - 2 years and sold extra tracks (fully transferable between versions) from an online store.

      This is the key right here. I'm a real Guitar Hero fan. Love the game. But when a new release comes out I go and Google the setlist to decide if I should buy it or not. The only real change in mechanic that has had a benefit was the party modes where people could enter and leave a song at whim without needing to restart.

      They do sell online songs but given the price it's easier to buy the whole new game if the setlist is good.

  13. Flooding the market by Is0m0rph · · Score: 1

    We didn't need guitar hero 1,2,3,Aerosmith, Metallica, band hero, world tour, 5, etc that were not all compatible with one another. Harmonix had it right supporting the same platform through multiple versions. I think most people just got tired of the genre. My family has hundreds of DLC tracks for Rock Band, used to play it a ton. We just burned out on it.

  14. DJ Hero by MaWeiTao · · Score: 3, Insightful

    I really don't know what could be done about Guitar Hero to make the experience fresh and engaging. It looks to me like they're risking turning it into a convoluted and disappointing experience.

    As for DJ Hero, I don't think the problem was that the audience wasn't there, the problem was that the music selection was bad. I mean, who hasn't gone to a dance club? The problem is that the music was heavily pop-oriented with a lean towards hip hop. They completely missed a huge core demographic for the game. It's like the whole game was based around a single DJ who evidently had a thing for a mish-mash of contrasting styles. The persistent theme seemed to be something new and old. They should have offered selections based around a range of popular genres; trance, house, drum n bass, dubstep, hip hop etc. Hell, they could have even included pop mixes. And keep the mixes within those particular genres.

    Ideally the game would have let you choose any two tracks, but that would have been a daunting challenge to pull off automatic mixing. The thing is that the game was fun, albeit too easy. The music selection was the big letdown.

    1. Re:DJ Hero by Simulant · · Score: 1

      the problem was that the music selection was bad.

      Yes, yes it was. I would have been first in line for a Trance/House DJ Hero.

    2. Re:DJ Hero by HornWumpus · · Score: 1

      Sorry, all the 'genres' you mention are just plain old disco and it still sucks.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    3. Re:DJ Hero by Elbowgeek · · Score: 1

      There is actually software for doing your own mixing. It's quite sophisticated and a lot of fun to play with, but a bit more complicated that one would probably want for casual playing around. It can also interface with external, professional controllers which work extremely well.

      That said, Guitar Hero was the same: one could just go out and buy a guitar and make one's own music. But hey...

      --
      Who is this delectable creature with an insatiable love of the dead?
    4. Re:DJ Hero by samsonov · · Score: 1

      I would agree to some extent that the music selection was bad. However, how 'good' do you expect it to be? Really, I'd rather stick to the real thing (turn tables and laptop for beat matching) rather than a game.

      --
      "You killed my yogurt!" --Fred Fredburger
  15. Oboe Hero by OopsIDied · · Score: 1

    Remove the bottom part of the guitar and put a hole on the end of the fretboard. About as creative as it gets 8)

    1. Re:Oboe Hero by Bing+Tsher+E · · Score: 1

      The reedmaking would still be a bitch, though.

  16. Real guitar by MagicM · · Score: 1

    For those who've moved on from Guitar Hero to a real guitar, it's worth checking out JamOrigin and keeping an eye on Rocksmith.

    1. Re:Real guitar by lattyware · · Score: 1

      As the owner of a Squier, I'd like to point out to can play Rock Band and a real guitar - the squier is a real guitar, and RB3 has pro mode. Rocksmith might be decent, we don't know, but I can personally vouch for pro mode in RB3 being fun, not too hard to get into, and it's playing real music once you get to expert difficulty.

      --
      -- Lattyware (www.lattyware.co.uk)
    2. Re:Real guitar by lattyware · · Score: 1

      http://www.fender.com/en-GB/promos/2010/rockband3 Fender agree with me, and they should know.

      --
      -- Lattyware (www.lattyware.co.uk)
  17. Rock Band does it better. Full stop. by lattyware · · Score: 2

    What happened was the day Harmonix left, so did all the innovation. Apart from the setlist of Guitar Hero 3, nothing good came from the Guitar Hero camp after that.

    Rock Band, on the other hand, has gone from strength to strength - RB3 is a truly excellent game, full of features and with a really good business model. If you want an example of DLC being done right, look here.

    Personally, I'd rather not see Guitar Hero come back. As much as competition is good, Harmonix have done more without competition than GH ever did. I've spent a lot of money on Rock Band, and I feel every penny was worth it. The pro modes are amazing (I'm one of around 1500 Squier owners outside the USA), the game is, in general, very good - and they are doing the exact opposite of what Guitar Hero did. They made a polished, well made game with lots of features, and are not releasing a sequel any time soon - RB3 is here to stay for some time, and they are continuing to support it with DLC. They are one of the few studios, alongside Valve and a few others, who I truly feel are doing what they believe is good for the games, not just their wallets (fortunately the two seem to go hand in hand).

    Harmonix have done really well with Dance Central too - which I hear is also a great game, although not really my kind of thing.

    --
    -- Lattyware (www.lattyware.co.uk)
    1. Re:Rock Band does it better. Full stop. by Anonymous Coward · · Score: 1

      Exactly.

      I'm glad that Guitar Hero is gone so that there is one single platform getting the licenses to songs as DLC.

      Activision never got a clue on how to make GH party friendly. Rock Band had no fail mode, vocal adjustments without going to a buried menu, players could drop in and out during a song...GH had none of that, it was competition mode all the way and it made new users feel like failures.

      Lets face it, it was drunken karaoke with plastic instruments that really made Rock Band a success and GH was not party friendly at all.

  18. No automatic grading by tepples · · Score: 1

    Your idea lacks one thing that brings people to music games in the first place: automatic grading. That's why Rock Band has the Pro Guitar.

  19. It's really very simple... by NecroPuppy · · Score: 1

    Bobby Kotick is the devil.

    No other explanation is needed.

    --
    I like you, Stuart. You're not like everyone else, here, at Slashdot.
  20. D+Pad Hero by tepples · · Score: 1

    Release a retro version for the Commodore 64.

    Or better yet, D+Pad Hero for the Nintendo Entertainment System.

  21. They killed it... by AngryDeuce · · Score: 1

    They were releasing like 3 games a year for fuck's sake, with concurrent releases of Rock Band, which was pretty much the same thing. People burned out. I'm sure it'll come back but they need to give it time and let it become novel again.

    1. Re:They killed it... by Quirkz · · Score: 1

      Yeah, I kind of feel this way. After picking up my first band game, I couldn't play it enough. Got two expansion packs, played them all the way through. Picked up a music theme I liked, then picked up version #2 of the game for more songs, then tried the competing product ... and realized I was pretty much sick of just doing the same thing over and over. Especially putting up with gaming the points or the venues, or jumping through the necessary hoops to unlock the songs I wanted to play, which first required playing songs I didn't like so much over and over again. Even weirder obstacles, like having a character tied to an instrument, so that if you want to switch instruments you've got to unlock everything AGAIN, just became unbearable. That and my friends also got tired of the games around the same time, meaning I'd just be playing by myself, which wasn't nearly as much fun.

  22. Fluff piece for a soulless CEO by petsounds · · Score: 2

    Remember guys, this is Bobby Kotick, the guy who when he took over Activision famously said, "I want to take all the fun out of making video games." That line was meant to convey that he wanted to trim the fat at Activision, but in reality he just doesn't understand what it means to make good games. If no fun goes into a game, no fun is had playing one.

    His quote that Guitar Hero failed because it didn't "receive nourishment and care" is probably the most honest thing he's said. But from everything I know about how that company operates (and I know a bit more than the average public), Kotick is a total micromanager, down to the tinest details. That's an alright quality if you're Steve Jobs, but Kotick comes from running packaged goods companies. He has no fracking clue about what makes a good game, or what makes something fun.

    Look at the Rock Band guys by contrast. These were the developers who invented the original Guitar Hero gameplay. They have a passion for the game and wanted to see how far they could push it (and were given the freedom to do so). Would Kotick have imagined or approved turning the fake instruments into MIDI controllers, offering a Pro mode to teach people the fundamentals of playing a real instrument? No, because Activision doesn't innovate. They buy an established IP and run it into the ground. The original studio's best developers usually leave because they know what awaits them at the Activision grindhouse.

    Kotick is risk-adverse. His philosophy is the same as a typical packaged goods CEO -- test market the shit out of a tiny variation on an existing product to make it palatable to the widest possible audience. But that doesn't work with artistic mediums like films and games. It just turns creativity, fun and vision into gruel. Unfortunately, I think this is becoming the standard in the industry now, as other game corps have seen Activision's financial success. Look at the number of innovative games from the PS2 era versus the PS3/360 era. Part of this is Japan wanting to emulate western studios (to their folly), as well as hiring incompetent western CEOs, but I think it's more due to game companies just not wanting to take big risks anymore.

    1. Re:Fluff piece for a soulless CEO by Nick+Ives · · Score: 1

      Uh, no. Kotick became CEO in 91. During his watch we've had Quake, Interstate '76, Mechwarrior 2 and the Jedi Knight games.

      Lately Activision has taken a turn for the worst what with their focus on milking sequels, but it wasn't always that way. He didn't invent the idea of milking sequels, he stole it from Hollywood. Hollywood have been doing that for years and making money hats; the Transformers films have made billions of dollars.

      So yea, that formula does work for mass market consumer art.

      I do my part by just not buying CoD and, if people happen to ask me about it, saying I think it's shit. Other than that I tend to ignore it.

      --
      Nick
    2. Re:Fluff piece for a soulless CEO by GlobalEcho · · Score: 1

      I agree with everything you said. In particular, while I think you meant to write "risk-averse", your neologism of "risk-adverse" is far more accurate.

    3. Re:Fluff piece for a soulless CEO by surferx0 · · Score: 1

      Look at the Rock Band guys by contrast. These were the developers who invented the original Guitar Hero gameplay.

      Konami should be credited for the "invention" of the gameplay in Guitar Hero and Rock Band, not Harmonix. The only reason Guitar Hero and Rock Band came into existence were because of the peripheral manufacturer Red Octane who was previously famous for making Dance Dance Revolution controllers wanting to invest in someone to copycat Konami's Guitar Freaks outside of Japan. It was only a matter of time before Drum Mania's gameplay was included as well. If Harmonix would be credited for anything it would be the singing part of Rock Band, but the music genre of video games had already been very well established long before the masses were exposed to it with Guitar Hero and Rock Band.

    4. Re:Fluff piece for a soulless CEO by Gizzmonic · · Score: 1

      Wanting to "copycat" Guitar Freaks? Try going back to playing Guitar Freaks after playing Guitar Hero/Rock Band. It's like trying to ride a tricycle after you've been riding a Harley. Harmonix did a lot more than rip off Guitar Freaks, or "the masses" wouldn't have bought it.

      --
      (-1, Raw and Uncut is the only way to read)
  23. Here is why DJ Hero failed by synthesizerpatel · · Score: 1

    You've got musical content, but you've made it a game - it doesn't need to be a 'game'. There can be game-like aspects of it, but if you're going to produce a 'turntable' interface, don't make it a flimsy piece of garbage, bring the cost up another $50 (or heck, even $100), and you're still $50-100 cheaper than the cheaper DJ 'real' turntable interfaces. Make it something you could actually DJ a party with and not look like a complete nerd.

    As someone who has spent many, many hours, days, and months per suing musical instrument hacking (google for synthesizerpatel & ammobox), see my other videos.. I can say this - 'DJ Hero' had a lot of potential but was a flat out failure trying to make it a silly game when it could have been a real music interface for kids without the means to buy a real setup ($600 for the low-end, $1500-2000 for the high end). If they've already got an xbox you've got 90% of the problem solved - give them a GOOD interface that provides an enjoyable tactile experience and that can produce REAL mixes and you've got a product that will sell, no question. About 5 years ago, turntables outsold guitars in Japan - probably not the case now but there are LOTS of people who have inner DJs to let out, you just didn't provide the right tools.

    1. Re:Here is why DJ Hero failed by surferx0 · · Score: 1

      About 5 years ago, turntables outsold guitars in Japan - probably not the case now but there are LOTS of people who have inner DJs to let out, you just didn't provide the right tools.

      That's definitely not why DJ Hero failed. Beatmania (the game DJ Hero was trying to copy) was a massive success in the 90's are early 2000's. Rythm and music games have proven to be successful, regardless of how unrealistic Guitar Hero is to playing a guitar or Dance Dance Revolution is to real dancing. You don't need to provide realistic tools in order for people to enjoy it. DJ Hero definitely didn't fail because of the lack of quality or realism of the turntable interface, it would have failed regardless of the controller used.

      Activision just thought they could duplicate the success they had when Konami's other popular music game Guitar Freaks was copied successfully by Guitar Hero. But unfortunately Activision just didn't do their homework on the Beatmania demographic before deciding on DJ Hero. Beatmania already had lots of exposure in the U.S. already (unlike Guitar Freaks) as you could find a Beatmania machine in just about every arcade. Plus fans of the series have already long since imported their Beatmania titles and controllers and have moved on to other things. So it was more a combination of Beatmania already being played out (like any music/rhythm game will be over time) and a horrible set list that completely did not mesh with the demographic that would have gone for this type of game.

    2. Re:Here is why DJ Hero failed by Renraku · · Score: 1

      I'd fucking kill for a good Beatmania game besides that stupid PS2 one that was released in America. You know, if they just updated the old mixes for the US PS2s I'd buy them all.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  24. Re:DJ Hero was quite good by Moryath · · Score: 3, Insightful

    DJ Hero was crap.

    The first problem was that the controller was RSI-inducing after only a couple minutes.
    The second problem was that the music was shit.
    The third problem is that Guitar Hero/Rock Band are COMMUNITY games; you need to be able to have friends pick up and play with you. DJ'ing is not a community activity.

    Kotick, meanwhile, should be fired for his policy of running franchises into the ground constantly. Activision's primary mistake is keeping him and his suck-ups on the payroll.

  25. We'll release new instruments... by PinchDuck · · Score: 1

    And you'll have to re-buy the songs all over again! How does that sound, kids?

  26. Unleash your inner DJ? by jimshatt · · Score: 1

    Well, how many people really want to unleash their inner DJ?

    Super Greg!

  27. Re:Dang. by Chris+Burke · · Score: 1

    The music game genre is not dead, it's just dead for Activision.

    Damn straight, now where's my Parappa the Rapper 3 through 17?!

    --

    The enemies of Democracy are
  28. for the fans of music lovers everywhere by Master+Moose · · Score: 2

    A turntable is a home appliance, not a musical instrument.

    --
    . . .gone when the morning comes
  29. lol... by Nrrqshrr · · Score: 1

    Activision.... reinvent....
    This wont compile.

  30. Re:DJ Hero was quite good by Tolkien · · Score: 1

    Damnit, every time I want to mod someone up I don't have mod points.

  31. Did 50 people lose their jobs for nothing? by DJHeRobotExVV · · Score: 3, Insightful

    50 people lost their jobs from Vicarious Visions in Mendands, NY with the death of the Guitar Hero franchise on February 9th. The cited reason in the termination paperwork was the elimination of the Guitar Hero "Business Unit". The sad fact is that Vicarious Visions was in the process of reviving the franchise - injecting it with the "creativity" and "inspired innovation" that Kotick bemoans the series lacking due to Neversoft's mis-handling, the same innovation and creativity that it will never have again now that all of the creative people who were to see the series through to its subsequent release in 2012 have been laid off, in perhaps the most hush-hush manner ever surrounding a game's utter implosion. It's easy to connect the dots as to what Activision were doing - observe Neversoft's staffing cupboard being laid bare by their corporate overlords, and the flocking of specific audio people and Neversoft staff to the Capital region. Observe the sudden uptick in hiring over the past 24 months.

    Do note, please, that all of the rank-and-file employees who had been in the industry for more than a few years and hadn't yet drank the corporate Kool-Aid could see the writing on the wall years before the franchise started to flag. It was plainly obvious that Guitar Hero was never anything more than a quizzical curio of the executives, one that had materialized a billion dollars into their net worth for no good reason that any of their MBAs, marketing research, or "producers" could cite, but one that people appeared to want in record numbers. As they saw it, perhaps without realizing it, the series was one to be expanded, not honed - mass-produced, not polished. Guitar Hero, in the land of business-people, was to become as ubiquitous as the Wii, the Xbox, or Playstation - they wanted Guitar Hero to be come not a game, but a platform, and any gamer worth his or her salt can tell you that that is impossible. You reach market saturation, you polish for one iteration or perhaps two if demand does not flag, you move on. The fact, however, that (again) any gamer can tell you is that unless you have a brand that is couched in gamer culture that existed well prior to the introduction of Internet connectivity at large - compare to Mario or Madden, as even the Sonic franchise has become lackluster in light of its lack of pre-90's roots - people will not remain interested for more than a few years at best. A new fad comes along, staff turnover comes along, new hardware comes along, and with new things people want new franchises.

    The sad fact is that the employees who balked at the notion of monetizing the Guitar Hero series were met with harsh reprimands - money is a cruel mistress, and it can make people do cruel things without even realizing it. Certainly, when one drives a new car into work and shuts that door for the first time in front of his coworkers, one would never admit that it could all come crashing down within six months, 12, 24 or ever. Employees that balked the loudest were laid off the soonest as the music/rhythm franchise began its inexorable decline, while those who praised every iteration, every minute variant were richly rewarded for their sycophantic loyalty.

    The sad fact here is that there are no winners or losers, now, at the sad end of The Music/Rhythm Wars. Konami's interest level in polishing the Revolution and Freaks series seems to have ended long ago, Power Gig was a failure, Rock Band 3 sold worse than Guitar Hero: Warriors of Rock, roughly 500 people across different Activision studios lost their jobs in one go when Activision officially announced the termination of the Guitar Hero business unit, not to mention the studio closings and down-sizing occurring over the past two years - likely as an attempt to keep the Guitar Hero franchise afloat as it hemorrhaged money, Harmonix were sold off by Viacom for $50 and the assumption of their considerable debts - this after having their $150 million performance-based bonus requested to be returned as a result of their lack of meeting s

  32. Re:Dang. by DeathElk · · Score: 1

    As a real guitarist, I got absolutely nothing out of this game. In hindsight, I can see how it might have been fun for... maybe 2.5 minutes...

  33. Too little too late - check out the competition! by SendBot · · Score: 1

    When rocksmith comes out soon, guitar zero will have nothing to offer than can't be had (likely for better) between that and rock band.

    Personally, I would have tossed GH under the bus for rock band just because the strum bar click was so damn annoying.

  34. Re:Dang. by mwvdlee · · Score: 1

    As a real guitarists, the game is still a lot of fun for it's own right.
    Even though I play the guitar, I can still get enjoyment from touching non-guitar things with my hands.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  35. Re:Dang. by ZosoZ · · Score: 1

    As a real Ultimate Fighting champion, I got absolutely nothing out of UFC Undisputed 2010. It's almost as if it was some sort of entertainment based upon a thing rather than the thing itself.

    (Also: oblig. xkcd)

  36. Re:Dang. by sosume · · Score: 2

    As a real guitarist, I'm waiting for Rocksmith: http://rocksmith.ubi.com/rocksmith/en-US/home/.

  37. Re:DJ Hero was quite good by Colourspace · · Score: 1

    Damnit, I want to mod you both down, and have no mod points. DJ Hero (1) was a great game. RSI inducing after a few minutes? You were playing it wrong. COMMUNITY games? Really? I love videogames, I really do, but there is, and never has been anything 'community' about them. They are about entertaining oneself, if someone else is along for the ride, it's all about them too.

  38. Re:Comming soon by Colourspace · · Score: 1

    mmmm. Heroin.

  39. Re:Dang. by Clovert+Agent · · Score: 1

    OMG. How did I not know about this? Want!

  40. Re:DJ Hero was quite good by Aladrin · · Score: 1

    Thank you. It amazes me that they think they failed to understand why it didn't go over well. They really think it's because people don't want to pretend to be a DJ... Which isn't true. People don't want to use 3 buttons to pretend to be a DJ. With crappy music.

    You can actually have 2 DJs at once, though. Battling DJs is quite fun, when creativity is rewarded, rather than simple button-mashing.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  41. You've bought DJ Hero, you expected DDR by koinu · · Score: 1

    No RSI and cheap way to do some fitness exercise, great music of all kinds (although most fun with fast hardcore dance music), community optional.

  42. Re:DJ Hero was quite good by FauxReal · · Score: 1

    DJing is a party activity for sure. Also DJs do get together and throw down all the time. Qbert has a octagonal table with 8 decks on it so each DJ can scratch on one at the same time. More commonly DJs will play together in a 2x4 setup which is 2 DJs on 4 decks. DJ hero could have been more of a community game if it had a more interesting scratching interface and some sorta contest mode. But it was generally laggy and a bit too constraining on what you could do. As an actual DJ it bored me to death and I felt like they could have made it a bit more interactive or DJ like. They could have taken more advantage of the mashup fad.

  43. Re:DJ Hero was quite good by Tolkien · · Score: 1

    Actually I can't comment on DJ Hero because I've never played it. I can comment on Guitar Hero however and I know there have been plenty of communities and even live shows and contests built around it because of the entertainment factor of the way the player performs, not just his on-screen score.. It Is a community game in that sense. I also agree with his statement regarding Kotick. This is why I believe he deserves to be modded up.