Can AI Games Create Super-Intelligent Humans?
destinyland writes "A technology CEO sees game artificial intelligence as the key to a revolution in education, predicting a synergy where games create smarter humans who then create smarter games. Citing lessons drawn from Neal Stephenson's The Diamond Age, Alex Peake, founder of Primer Labs, sees the possibility of a self-fueling feedback loop which creates 'a Moore's law for artificial intelligence,' with accelerating returns ultimately generating the best possible education outcomes. 'What the computer taught me was that there was real muggle magic ...' writes Peake, adding 'Once we begin relying on AI mentors for our children and we get those mentors increasing in sophistication at an exponential rate, we're dipping our toe into symbiosis between humans and the AI that shape them.'"
Terminator? Or the Matrix?
Can AI Games Create Super-Intelligent Humans?
If all the universities, colleges, think tanks, etc can't produce super-intellegent humans then what makes them think we'll be able to produce AI that can?
"children. Keep calm and continue testing."
"At the end there will be cake."
This is one of the silliest versions of a Singularity I've seen yet, and there are already a lot of contenders. This has a lot of the common buzzwords and patterns (like a weakly substantiated claim of exponential growth). It is interesting in that this does superficially share some similarity with how we might improve our intelligence in the future. The issue of recursive self-improvement where each improvement leads to more improvement is not by itself ridiculous. Thus, for example humans might genetically engineer smarter humans who then engineer smarter humans and so on A more worrisome possibility is that an AI that doesn't share goals with humans might bootstrap itself by steadily improving itself to the point where it can easily out-think us. This scenario seems unlikely, but there are some very smart people who take that situation seriously.
The idea contained in this post is however irrecoverably ridiculous. The games which succeed aren't the games that make people smarter and challenge us more. They are the games that most efficiently exploit human reward and mechanisms and associated social feelings. Games that succeed are games like World of Warcraft and Farmville not games that involve human intelligence in any substantial fashion. The only games that do that are games that teach little kids to add or multiply or factor, and they never succeed well because kids quickly grow bored of them. The games of the future will not be games that make us smarter. The games of the future will be the games which get us to compulsively click more.
I don't think citing a work of fiction to support your thesis about video games will get you taken very seriously,
I don't think citing a work of fiction to support your thesis about video games will get you taken very seriously,
Not mention his reference to 'muggle magic'.
The gold farming bot that can pay off a $14.8 trillion debt has my vote!
The answer is not to throttle technology; the answer is to understand that money creation is a technology in itself, and should be democratically controlled instead of the exclusive right of private individuals. The recent story about the Fed creating $16 trillion shows that govt could easily create enough money to provide a basic income to everyone, so that we can each explore the natural wonder and creativity that we are born with, using tools such as AI to expand knowledge ever-greater bounds...
I think he's referring to 'serious games', not standard entertainment-focused video games. Imagine a simulation where you interact with an AI in different scenarios. The AI's actions and responses to the user can be standardized and tweaked to ensure that the child playing the game learns the intended lesson/skill. This could be especially useful in teaching children social interactions, where how another human responds is unpredictable, even if they've been trained beforehand.
The 800 pound gorilla is that we're going to live in a Star Trek future with strong AI and a pure robot economy before parents leave child-rearing to AI simulations, so the 'exponential increase of intelligence' isn't going to come from this; genetic engineering or self-designing AIs are much more plausible for a trigger of a singularity.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
He writes tortured metaphors about katana-wielding Mafia pizza delivery men, and pulls endings out of his ass. Referencing mathematicians and writing novels that appeal to backpatting nerds doesn't make him a genius, it just makes him aware of his audience.
I think this is more an example of Lawnmower Man.
Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
Growth curve are almost never infinite in real life. They almost always slow the growth before reaching a limit, then become semi flat never reaching the limit.
C. Sagan : A demon haunted world:
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No. Kids playing with AI that is as smart as a humans will not make them smarter than if they were kids playing with people that "are" actually human. We've been doing that for a while now. ;)
"Sufficiently advanced educational processes verge on terrorism". (Hi Mods! Note the quotes which means it's rhetorical!)
We already have this game.
A "bunch of script kiddies", er, Students, have been beating various professional IT departments at the game called "Cyber Security". Since two years ago we would have called anyone who said they could bust federal contractors a "tin foil hat", they took some bits as prisoners to prove it. This then caused Memos to be Issued to block those security holes. The Students then observed the results, and then took NATO for a ride in Round 2. This caused more Memos to be Issued by the "AI". (Insert rest of article here.)
Oh wait, you're saying that's not a game? Games are supposed to be cute little self contained exercises that *don't matter* right?
Right. Gotcha. Uh huh.
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
Pardon me for a second.
AHAHAHAHAHAHAHAHAHAHA
Thanks. I needed that. What a ridiculous statement. AI is a hard problem. Just look at the history of the field. People once were optimistic about it, they solved the toy problems, and thought that skynet was on its way. But when you start to expand the scope of the problems, all your traditional techniques fall apart. To get to where we are today has been a long grind, with increasingly sophisticated mathematics being used to make any advances. Moore's law for processing power has been the opposite. Yes people have had to work hard to make it happen, but it was a manageable problem. They comparison is ridiculous.