Making Graphics In Games '100,000 Times' Better?
trawg writes "A small Australian software company — backed by almost AUD$2 million in government assistance — is claiming they've developed a new technology which is '100,000 times better' for computer game graphics. It's not clear what exactly is getting multiplied, but they apparently 'make everything out of tiny little atoms instead of flat panels.' They've posted a video to YouTube which shows their new tech, which is apparently running at 20 FPS in software. It's (very) light on the technical details, and extraordinary claims require extraordinary evidence, but they say an SDK is due in a few months — so stay tuned for more."
John Carmack had this to say about the company's claims: "No chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."
Which is the whole trick, this was shown off at least a year ago, it pops up now and then.
The tech precalculates a LOT, for that it needs static model information.
The site of the creators is http://unlimiteddetailtechnology.com/
http://forums.tigsource.com/index.php?topic=11624.30 they talked about it last year.