Making Graphics In Games '100,000 Times' Better?
trawg writes "A small Australian software company — backed by almost AUD$2 million in government assistance — is claiming they've developed a new technology which is '100,000 times better' for computer game graphics. It's not clear what exactly is getting multiplied, but they apparently 'make everything out of tiny little atoms instead of flat panels.' They've posted a video to YouTube which shows their new tech, which is apparently running at 20 FPS in software. It's (very) light on the technical details, and extraordinary claims require extraordinary evidence, but they say an SDK is due in a few months — so stay tuned for more."
John Carmack had this to say about the company's claims: "No chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."
The "goal" of crazy people who don't actually understand computers has always been to make graphics (and sometimes logic) based on "atoms"/particles/etc. The problem is not that it can't be done - anyone who has ever used a 3D modeling program with fluid dynamics has that power right in front of them - the problem is that it can't realistically be done in real time with our technology. Hell, it can't realistically be done pre-rendered without a supercomputer.
So sure, it could make it '100,000 times better.' No one is really debating that, and it isn't news to anyone who knows the first thing about graphics. What would be news would be hardware that better supported it. Somehow, I don't think that's what we have here. Notice the lack of specifics as to what KIND of graphics they seek to improve.
Looks like the Australians just got scammed for 2 million.
Great Intellect...
If they really could do realtime graphics that were "100,000 times" more detailed than current stuff, they'd do one of two things:
1) Release a demo so people could actually try it and see it working on their systems, to prove it was real. Or more likely...
2) License that shit to a company in the industry. Intel would be extremely interested if it ran on CPUs as they'd love for people to spend more money on CPUs and none on GPUs. Any game engine maker would be extremely interested either way. Wouldn't matter if things still had to be hammered out, at the point they claim to be, that would be more than plenty to sign a licensing deal and get to work.
So I'm calling bullshit and saying it is a con. This is classic con man strategy: You show a demo, but one that is hands off, where the people watching only get to see what you want them to see and don't actually get to play with your product. You make all sorts of claims as to how damn amazing it is, but nobody actually gets to try it out.
This has been a con tactic for centuries, I've no reason to believe it is any different here.
So to them I say: Put up or shut up. Either release a demo people can download that will let them see this run on their own systems, or get a reputable company to license it. If Intel comes out and says "This is for real, we've licensed the technology and will be releasing a SDK for people as soon as it is ready," I'll believe them, as they have a history of delivering on promises. So long as it is some random guys posting Youtube videos, I call bullshit.
1. They are not done yet.
2. That is exactly what they try. Create some buzz, get everyone interested, THEN show it to everyone and make profit.
3. Yes, it could be a con. On the other hand, we have worked on the technology of polygons for decades now (with the short exception of a handful voxel games)... I'd say the time was ripe for some other technology to come along. Why not this?
We have seen what voxel-engines looked like in the 90s - and since then (Novalogic with the Comanche-titles or Outcast) no one has done some serious development of voxel-engines. When the first 3D-acceleration cards came out, they killed that development entirely.
What would modern voxel engines look on modern CPUs and maybe also when shoved in modern GPUs? There are some projects by people here and there but I have not seen what massive research in that sector could do, simply because no one (AMD, Intel, Nvidia, Crytec, Epic, anyone who is "big") has done that (or at least told us about it). So far, we compare the highly advanced (in years as well as manhours and money) technology of polygons and rasterizer graphics to some hobby projects or small-team-projects.
I'd say: It's time for a more advanced technology as the whole polygon-thing is a compromise in the first place. Don't invest money here unless you really have it and really have seen something - but blatantly saying "this is shit!" is like claiming flying in a plane was impossible in the year 1900.
No matter if that here is real or not, I say the entire voxel-technology is something worth looking at has it could get around a lot of disadvantages that polygon-based technology has as it came to live as approximation (like for Elite, then later with textures). Given some fluff as normal maps etc the technology is still the very same as it was for Tie Fighter.
Why not see what else is out there?