Preview of id Software's Rage
id Software's upcoming shooter Rage is nearing its Oct. 4 release, and the company recently provided some hands-on time with the game in its current state. GiantBomb described it thus: "In those three hours, I discovered a first-person shooter. Also, a racing game. And a car combat game. And an open-world adventure. A collectible card came, too. Lastly, it's practically every piece of apocalyptic science fiction we have known to date tossed into a blender, set to puree, poured onto a disc, and spread evenly over a seemingly lengthy and elaborate single-player adventure. In short, Rage is a kitchen sink kind of game, the kind so often labeled as 'missed potential' due to a lack of focus on any one particular aspect. I don't think Rage will garner any such labels." Rock, Paper, Shotgun's write-up is a bit more poetic, providing a first-person preview of the first-person shooter.
Maybe I should re-word my complaint that FPSs tend to take place where the brown-grey-beige color scheme is prevalent. I realize that Portal isn't technically an FPS, but in Portal 2 you have (at least) two separate aesthetics. For an exceptional example of creative environment design, check out the trailers/videos for BioShock Infinite.
The brown-grey palette just gets boring after a while. You'd think that it would *especially* get boring for the developers, who sometimes have to spend years in that environment. This is a game in which you can strap a bomb on an RC car, throw a boomerang-like weapon, or upgrade your weapons in countless ways. It's not like they lack creativity. And yet so far the only environments within the game (that I've seen, anyway) are the same dust-dirt-rust that's typical of the genre.
Even if it's post-apocalyptic, you could find excuses that some structures survived. Possibly underground. I'm not looking for a rainforest, but there's no reason for all the indoor environments to look the same.
Entomologically speaking, the spider is not a bug, it's a feature.