Study Links Game Piracy To Critics' Review Scores
An anonymous reader writes "A new study (abstract) published at the annual ACM Foundations of Digital Games conference by researchers from Copenhagen Business School and the University of Waterloo explores the magnitude of game piracy on public BitTorrent trackers. The researchers tracked 173 new game releases over a three-month period and found that these were downloaded by 12.7 million unique peers. They further show that the number of downloads on BitTorrent can be predicted by the scores of game reviewers. Overall the current paper gives a seemingly robust overview of the state of game piracy on BitTorrent. Although the results may not be all that surprising, it's certainly refreshing to see a decent report on BitTorrent statistics every now and then."
...and in other news water is wet.
I guess companies should continue to buy or otherwise influence reviews.
I just skimmed the actual study and it doesn't really provide much more info. It does make the claim that their methods are closer to the true number of pirated copies and refreshingly that these are not necessarily correlated with lost sales. However it's conclusions aren't all that interesting. My guess? This was more about their measurement techniques and the outcome was tacked on so it could get published (or have a chance of getting published)
It's not a tautology. It's just incredibly obvious that better-reviewed games would be downloaded more on BitTorrent.
[To be clear a tautology is something that is by definition true, like "a blue horse is blue" or "if a and b are rational numbers, then ab is rational". Usually the former example--which is essentially an error of redundancy--is the type "tautology" refers to in common speech, while the latter is used in formal logic.]
Most do fail in that, you're right, but there has been cases where the DRM haven't been broken within a whole year.
However, what is even better for game companies is to make the game only playable online, or integrate so much gameplay online (co-op etc) that it makes no sense to pirate. That is s where it's been heavily went recently and those slashdot users and everyone who rather have single-player experience should support the companies who still make good single player games. Otherwise everything will be online games soon.
Google+ vs. Facebook, and why Google+ will fail
Yes, they ignored the fact, that Starcraft 2 pirated version is just campaing mode, while the most important one for this game - multiplayer - is only for legal copies.
Fallout doesn't have multiplayer part, so if you pirate, then you get 100% of the game.