Khronos Releases OpenGL 4.2 Specification
jrepin tips news that the Khronos Group has announced the release of the OpenGL 4.2 specification. Some of the new functionality includes:
"Enabling shaders with atomic counters and load/store/atomic read-modify-write operations to a single level of a texture (These capabilities can be combined, for example, to maintain a counter at each pixel in a buffer object for single-rendering-pass order-independent transparency); Capturing GPU-tessellated geometry and drawing multiple instances of the result of a transform feedback to enable complex objects to be efficiently repositioned and replicated; Modifying an arbitrary subset of a compressed texture, without having to re-download the whole texture to the GPU for significant performance improvements; Packing multiple 8 and 16 bit values into a single 32-bit value for efficient shader processing with significantly reduced memory storage and bandwidth, especially useful when transferring data between shader stages."
This isn't for gamer faggots who pretend to talk graphics , like you, it's for developers like me, who are always happy to increase their toolkit.
The fact that you cant read the summary and grok what's new, and what could be done with it, shows about where you're coming from. Keep up those l33t fraps, you fucking poseur.
What you are failing to understand is that unless this new spec makes minecraft run faster, most people will not care the new spec was released.
Here's the thing: You aren't most people. Minecraft? That game fucking sucks. I wouldn't even call it a game. More like a Second Life rip-off for people who thought Second Life wasn't nerdy enough and have an allergic reaction to texture filtering.