Breaking Motion Capture Out of the Studio
Fnord666 writes with a CMU press release. From the article:
"Traditional motion capture techniques use cameras to meticulously record the movements of actors inside studios, enabling those movements to be translated into digital models. But by turning the cameras around — mounting almost two dozen, outward-facing cameras on the actors themselves — scientists at Disney Research Pittsburgh, and Carnegie Mellon University have shown that motion capture can occur almost anywhere — in natural environments, over large areas, and outdoors."
Interesting approach. I would have loved to have seen the presentation, but also today at SIGGRAPH, Autodesk had a presentation by Kevin Wittkopf and Geoff Richardson showing off using the Kinect in production with Maya. Why bother with a suit and a bunch of cameras when Kinect rigs and only going to be getting better (and waaaayyy cheaper) Autodesk is streaming their presentations from the exhibit hall. I'm not sure if they are going to do that prese again tomorrow or Thursday, though. (please don't everyone check it out at the same time...I'm trying to watch it)
Just wait for version 2.0 where the cameras are smaller than the size of a coin and everything is neatly sewn into a spandex motion capture suit. Think of potential over real terrain, rock climbing, tree climbing, etc.