Gamification — Valid Term or Marketing-Speak?
Trepidity writes "Controversy continues over the seemingly unstoppable trend of 'gamification' (something we've discussed previously). The University of Pennsylvania's Wharton School of Business held a Gamification Symposium entitled 'For The Win' this week, indicating apparent academic respectability. But in the opening panel debating definitions of 'gamification,' one participant, game scholar Ian Bogost, defined it as 'bulls***.' Elsewhere, Jon Radoff responds that it may not be BS, but is too focused on superficial behaviorism rather than deeper gameplay. For my part, I wonder if by claiming gamification is a completely new thing, rather than just a new word, we're missing out on important past lessons, like the very strange history of Soviet gamification."
Im all for gamification, how could you not want womens legs to get even more attractive?
Monstar L
Bullshit.
That's the word, Trepidity, go ahead and say it.
I'm not aware of any profanity filter on slashdot. There's no point to being so obsessively proper, so self-righteous, or so whatever it is you were trying to be that you should choose to bleep out a swear word in a direct quote. Just say the freaking word.
"Gamification" only works when there are appropriate rewards, something that won't happen in a stale corporate environment. For example, a typical reward is pride, but it has to be meaningful. For example, getting the high score on an arcade machine was a big reward because everyone would see your initials (or, your creative word such as ASS or SEX). Now, playing the same game that was addicting when the entire town was at the arcade on a deserted island is unlikely to have the same effect. Same thing with virtual rewards on MMOs, the bigger the MMO the more important the reward. For example, a one of a kind item in WoW is going to be a lot more rewarding than a one of a kind item in an MMO with only 100 users, or an MMO where no one can see your item. Another reward is getting to see the completion of a storyline, be it primitive in nature like Donkey Kong, or as fancy as the newest RPG, people want to see how it turns out. Other reasons are pure curiosity about what lies down the road and the fun of customizing and upgrading.
Chances are slim that a non-gaming corporation can actually pull off what makes gaming meaningful and make a fun game.
Taxation is legalized theft, no more, no less.
I think it's a nice service to bleep stuff that appears on the front page. For one thing, many people *are* browsing it at work where they may find it nice to be able to browse the summaries without triggering content filters or otherwise being bothered by NSFW content. If, after seeing the abbreviated summary, they wish to climb in the manhole, they can click on the article and enjoy all it has to offer.
The proper term is "motivation". There's a lot more to motivating people (for example, in the workplace) than providing game-style rewards. For example, feeling that you're part of the social group. Not having to worry about your state of employment from day to day. Feeling that your boss listens to you. Feeling that your work contributes something to society. Not being hindered in your work by beaureacracy or office politics. And so on. In fact, there are researchers who claim (very reasonably, IMHO) that setting up reward systems ruins the natural work satisfaction which is there to begin with.
I think the term "gamification" does more to confuse than enlighten. It's an easy-to-understand buzzword which makes it sound like these ideas are specific to gaming and unexplored by psychology. By all means, get inspiration from gaming, but also read the psychological research which is available.
I think the term can even do a lot of damage if it inspires people to construct reward systems, which IMHO are usually misguided.
You shouldn't overdo it, or you may end up transmogrifying into a large green mutant with super-human strength, at the slightest annoyance.
Then the military will be after you with tanks and helicopters, and--let's face--all hell breaks loose from there.
-dZ.
Carol vs. Ghost