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Reaction To Diablo 3's Always-Online Requirement

Last week we discussed news that Diablo 3 will include a real-money auction house for items and require a permanent connection to the internet even for single-player games. Fan reaction has been loud and varied, with many decrying the restrictive DRM. Blizzard exec Robert Bridenbecker said he was surprised by the outrage at the online requirement, saying, "it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that." Some other developers came out in support of the scheme; id Software's Tim Willits said always-on would be "better for everybody" in the end. Max Schaefer, one of the makers of Diablo 3 competitor Torchlight 2, said he understands why they did it, even though Torchlight 2 is not doing the same: "... it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in Diablo III. Whatever you do, you have to make sacrifices. We sacrifice a cheat-free environment to give players the most options, they are sacrificing options and flexibility for security of the economy like you would in an MMO. I understand their approach and sympathize with the technical difficulties of what they are trying to do."

19 of 591 comments (clear)

  1. Re:It seems good by Chrisq · · Score: 4, Insightful

    Sure, there are some situations where you cannot connect to internet, but it's really in minority.

    You probably wouldn't say that if you loved in a remote location. For some people connecting to the internet means driving to a wifi-enabled cafe or buying a satellite connection, i.e. the majority of situations they can't connect.

  2. Re:It seems good by Anonymous Coward · · Score: 4, Insightful

    In 80 years I'll still be able to play a lot of games, but no game with online drm will be playable then. So it's a time limited rental. And if that is the case, the price should reflect that.

  3. Re:It seems good by loufoque · · Score: 5, Insightful

    Sure, there are some situations where you cannot connect to internet, but it's really in minority.

    Not really. Every heard of that concept of moving out of your basement?

    Whenever you're on the move, you don't have a connection.

    Besides, this can be mostly blamed on pirates.

    The pirate copy will likely not require Internet at all, so only legitimate users will hurt from this.

  4. Re:It seems good by Chrisq · · Score: 4, Insightful

    You probably wouldn't say that if you loved in a remote location. For some people connecting to the internet means driving to a wifi-enabled cafe or buying a satellite connection, i.e. the majority of situations they can't connect.

    Perhaps those people are not the target market for this game, then?

    Well - obviously not. But should they be denied the ability to play the game? How much further would you take it - if the next generation of Windows required to be on line would it be fair to remove their computers?

  5. Re:It seems good by BeShaMo · · Score: 5, Insightful

    You probably wouldn't say that if you loved in a remote location. For some people connecting to the internet means driving to a wifi-enabled cafe or buying a satellite connection, i.e. the majority of situations they can't connect.

    Perhaps those people are not the target market for this game, then?

    Yeah fuck them! How dare they play games when they don't even have internet.

  6. Re:It seems good by EllF · · Score: 5, Insightful

    Phew. Guess I'm not either -- late 20s "core" gamer, having played previous games in the series, with disposable income. Can't play it when I am traveling for work? Whatever, Blizzard. I'll just get Torchlight 2.

    --
    We who were living are now dying
    With a little patience
  7. Single Player Cheating by captjc · · Score: 4, Insightful

    When it comes to a single player game, who cares if I cheat? If the game gets hard in a place, I have nothing against cheating. I can't stand endless grinding in single player RPGs so I cheat. If anything, I would rather have games that make it so I do not need to cheat. Batman: Arkham Asylum was, for me, the perfect game. There was no grinding, no real difficulty spikes, and never did I feel that any boss or puzzle was impossible.

    For multiplayer, fine. put cheat detection, require Battle.NET, whatever. If I am playing with other people I want to feel that the games are fair. But don't restrict what I can do on single player. If what I do in single player impacts multiplayer so much that it requires these kind of measures, then that is just plain bad game design. Also, until I have broadband internet access everywhere I take my laptop, constant internet requirements are going to guarantee I will not buy the game.

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    1. Re:Single Player Cheating by TheRaven64 · · Score: 4, Interesting

      Sometimes, cheating in multiplayer is fine too. We had one LAN game of Diablo II where most of us had characters that had completed the game once so could play on the second difficulty level. One player had never played the game before. Someone found a character editor online and we put together a character for him that was at approximately the same level as the rest of us. With something like battle.net, that would have been impossible.

      --
      I am TheRaven on Soylent News
    2. Re:Single Player Cheating by Alphanos · · Score: 4, Insightful

      Who cares if you cheat in a single player game? Blizzard does. They care because they want to sell you those cheats for real money in their new auction house, and if you can cheat for free then you're not paying them to do it.

      --
      Alphanos
  8. not about the economy by Anonymous Coward · · Score: 5, Informative

    This is not about the economy. If it was, they would do the same thing they did for diablo ii. Local games were not part of the economy. Battle.net games were. There's no reason they couldn't do the same thing for Diablo III. Unless their real purpose is preventing piracy.

    I'm having a LAN party in September. Starcraft II is not on the game list. Starcraft: Brood War is. I own Starcraft II, but not everyone coming does. They would all buy it if it allowed LAN play. As it is, we will be content playing Starcraft, Unreal Tournament Classic, and Terraria.

  9. Re:It seems good by rbrausse · · Score: 5, Insightful

    Besides, this can be mostly blamed on pirates.

    The pirate copy will likely not require Internet at all, so only legitimate users will hurt from this.

    exactly. some time ago I started to play Morrowind again (still fun, though the graphics are not competitive anymore) - and it sucks without the no-cd patch/crack; I don't want to plug in the external DVD drive.

    the user experience with cracked software is often better than with the original shipment, so it is arguable a sane consumer choice to start with pirating.

  10. I'm not always online by stiggle · · Score: 4, Interesting

    My PC isn't always connected to the net - its a little hard to get a decent connection when you're out at sea. So I don't buy "always connected" games. Which is a shame, because there are some great single player games out there which have been crippled by needing a permanent net connection.

    It was on my list of games to get - as I loved the previous Diablo games, but if they're going to cripple single player with online DRM then I'm out.

    1. Re:I'm not always online by GrumblyStuff · · Score: 4, Funny

      Out to sea...?

      *Gasps*

      Pirate!

  11. Re:It seems good by PopeRatzo · · Score: 5, Insightful

    No, but why should other people get less fun gaming experience just because some people...

    Whoa there. Now you've made the jump to always online DRM making the game a more fun gaming experience? I have played Diablo 1 and Diablo 2 and I can't think of a single reason that turning it into yet another shitty MMO is going to make it a "more fun gaming experience". We have a long history showing that whenever a major change is made to a game just so that a more-restrictive DRM scheme could be implemented it has never, ever made the game better. Do you really believe that the online and "MMO-like" elements of Diablo 3 were added first or do you think they added them strictly because they're looking for a way to add DRM? What are the odds that an element added for that reason is going to actually make a game better?

    No BS, friend, who do you work for?

    --
    You are welcome on my lawn.
  12. bye bye, then... by polle404 · · Score: 4

    No singleplayer offline?
    no money from me, then...
    I don't really have a lack of connection options, I work for an ISP, I have broadband, I have 3G dongle I can use in my laptop, I even have a 'Droid phone i can get data through, should i have forgotten my 3G dongle...
    Heck, in about a 1/3 of the commuter trains there's free wifi!

    Don't change a thing.
    Blizzard's bad gamedesign/need to snoop on my gaming sessions/me finding myself in an area without coverage is going to ensure that i will 'vote with my dollar' so to speak, and my vote goes to the company that makes a game playable for me, where ever I am.

    If I choose to do a 'Kaczynski' and do my singleplayer gaming from a remote cabin in Wisconsin, it's my choice, not Blizzards.

    --

    ~men are from earth. women are from earth. deal with it.~
  13. Re:It seems good by peragrin · · Score: 5, Insightful

    I live in a mid sized city in new york state. My time warner cable connection drops randomly, several times a week, forcing me to reload and reenter things like forms(slashdot posts). It is saturatedand Time warner is cheap. I dont have an always on connection so now i cant play diablo III except for early in the morning.

    Cable connectioms across the country arent stable enough leaving 100 million potentioal users in the dirt.

    How about servicemen in afgahnistan? Or on deployment on ships? They cant play it either. They cant even play Starcraft againist each other in their down time.

    Assuming an always on connection is always wrong.

    --
    i thought once I was found, but it was only a dream.
  14. Re:Surprised? by Hatta · · Score: 4, Insightful

    They're not really surprised. They fake surprise because the alternative is worse. They just don't fucking care.

    --
    Give me Classic Slashdot or give me death!
  15. Re:It seems good by B'Trey · · Score: 5, Insightful

    Because of the things blizzard is doing this move is needed to help stave of some serious issue that can arise with RMT. I think they are bold for doing this and it makes sense why they would. In this iteration of the series SP has taken a backseat, especially given the popularity of MP in D2.

    No, it doesn't make sense. I can respect the desire to avoid cheating and to emphasize solid MP gameplay. But from a technical perspective, how hard would it be to give you a choice of local or server storage for your character at the beginning of a single player game? If you choose server storage, you need an Internet connection and you can use that character in online games. If you choose local storage, no connection required but that character can only be used for single-player games.

    If you don't like it, don't buy it. It is not aimed at those who have trouble with the internet. Your troubles with the internet does not supersede the design and direction of the game.

    Of course I have the option of not buying it. I also have the option of bitching about a stupid requirement to play a game. My bitching is not aimed at players who see no problem with the requirement. It's aimed at Blizzard, to let them know why I won't be a customer for this game. Your irritation with my bitching doesn't supersede my right to bitch or to let Blizzard know that they have potential customers who are not actual customers because of this decision. If you don't like my bitching, don't read/listen to it.

    For what it's worth, my perspective is influenced by serving twenty years in the US Navy. When you're stuck for six months on a ship at sea with no personal Internet connection possible, games become a great way to pass the time. As more and more games make an Internet connection a requirement for playing even single player games, it'll soon get to the point where you aren't choosing to not purchase a particular game but are being forced to give up gaming entirely.

    --

    "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

  16. HAHAHAHAHA! by Chas · · Score: 4, Insightful

    Blizzard exec Robert Bridenbecker said he was surprised by the outrage at the online requirement

    Then he's lying or he's had his head shoved up his ass for the last 5-10 years. The response to "always on" DRM has been almost universally negative. It indicates just how out of touch these guys are with the market and their potential customers.

    "it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that."

    Yup. You get a game who's very playability depends on a fragile authentication system that may not always be there. If either side has any connectivity or stability problems *POOF* no game! You have a customer that is completely unable to play the game they paid for. Bravo! Bravo! Monetizing downtime!

    Some other developers came out in support of the scheme; id Software's Tim Willits said always-on would be "better for everybody" in the end.

    HOW? Because it kills the secondary market? How is being absolutely dependent on an auth server EVEN FOR SINGLE PLAYER MODE good for the consumer? How is being unable to resell old games good for the consumer? What Timmy is saying here is it's "better for everybody who's a game publisher".

    --


    Chas - The one, the only.
    THANK GOD!!!