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Carmack On 'Infinite Detail,' Integrated GPUs, and Future Gaming Tech

Vigile writes "John Carmack sat down for an interview during Quakecon 2011 to talk about the future of technology for gaming. He shared his thoughts on the GPU hardware race (hardware doesn't matter but drivers are really important), integrated graphics solutions on Sandy Bridge and Llano (with a future of shared address spaces they may outperform discrete GPUs) and of course some thoughts on 'infinite detail' engines (uninspired content viewed at the molecular level is still uninspired content). Carmack does mention a new-found interest in ray tracing, and how it will 'eventually win' the battle for rendering in the long run."

2 of 149 comments (clear)

  1. Re:Does carmack still check slashdot? by Stradenko · · Score: 4, Funny

    Yeah, anyone still around here is obviously a real loser.

  2. Hey! by toby · · Score: 4, Funny

    Speak for yourself! ;-)

    --
    you had me at #!