Newly Digitized Film Shows Ed Catmull's 3D Graphics From 1972
AlejoHausner writes "In 1972, Ed Catmull, then at the University of Utah, put together a film showcasing many of the 3D computer graphics techniques he and others had developed while working as students in Ivan Sutherland's lab. That film has been digitized and is available. All kinds of modern techniques like Gouraud shading, deformed meshes, and z-buffering are shown in the film. There is a segment showing Catmull digitizing a plaster model of his hand. Catmull later founded Pixar, but at the time the Utah lab pioneered many of the graphics techniques we take for granted today." I'm just sorry I missed when this film was first made available online earlier this year.
i wonder how much this buggers up any companies doing patents on 3D GPUs? the reason i ask is this: one of the problems that the ARM embedded SoC vendors face is that they are stuck on choice for GPUs, from companies who have had to design very low-power 3D engines (Vivante etc). these companies are quite young, and their relationship with the "big boys", who have had over a decade to establish their "arms-race" arsenal of patents, is unclear. so the embedded SoC 3D companies are LESS likely to release free software drivers. but if the very foundation of key parts of 3D patents is undermined through prior art.... i dunno...
Nah! You noticed you were wrong. The total idiots never figure that out.
Pixar - A Human Story of Computer Animation
If anything, this video is too long, but it gives a lot of background on Ed Catmull , the animated hand, and Pixar. Well worth the time, especially if you don't know what's the big deal with a crappy hand animation.
For example this video was probably made by taping polaroids to a CRT to get the images out of the computer and onto the film.
T
Laws are horrible moral guides, moral guides make even worse laws.
It may not be as technologically advanced, but it has a better plot than [insert recent digitally-rendered feature film here]!
http://alternatives.rzero.com/
I dug into the technical details a bit and posted some of what I found on my blog, along with links to the papers describing the hand and facial animation work in more detail: http://geekfun.com/2011/09/03/early-cgi-animation-by-ed-catmull/
The short answer is that the facial animation was produced by software written in Fortran and run on a pair of PDP-10s, and the hand animation was likely running in the same environment. When each frame was finished, it was displayed on a CRT and captured to film using a 35mm animation camera. For the facial animation, each frame took about 2.5 minutes to render.