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Are Games Worth Complaining About?

A few days ago, the Opposable Thumbs blog ran a piece titled, "In gaming, everything is amazing, but no one is happy." The thrust of the article is that discussion about modern games focuses almost entirely on flaws, which are often blown out of proportion. "Every game is too short, although we never finish the games we play. Every game is too expensive, although we demand ever-increasing levels of interaction, graphical fidelity, and length. The same people who claim every game was 80 hours and a masterpiece 10 years ago are 10 years away from saying that today was the golden time, once they have the distance needed to scrub the bad games from memory." Today, gaming site Rock, Paper, Shotgun offers counterpoint, saying that video games need active criticism for the industry to improve. "Everything is amazing, and sometimes people are happy. That’s how it will always be. And we should probably make the most of it, and then strive to make it better."

19 of 287 comments (clear)

  1. It Isn't Just Gaming by Deinhard · · Score: 2

    Everyone expects everyone to be better than it is. "If only..." has become the starting phrase for many a musing on games, programs, books, movies, cars, girlfriends, boyfriends, wives, husbands, houses, pets, plastic models, ad infinitum. If people would just realize that what you have right now is the best that it can be in this moment, then we would have a better world. In actuality, Satisfaction == Reality / Expectation. Expect less and your satisfaction will be higher.

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    Successfully condensing fact from the vapor of nuance since 1998.
    1. Re:It Isn't Just Gaming by Nanosphere · · Score: 2

      This. Welcome to The Internet. People are far more likely to voice themselves when it's about something they dislike. You seldom ever hear praise unless the person is getting paid, when people are happy they are quiet. The result is that the vast majority of discussion especially online is people complaining about something. I had to explain this phenomenon to my step father when he started commenting on there being so many bad reviews of stuff he was Googling.

    2. Re:It Isn't Just Gaming by somersault · · Score: 5, Insightful

      This is indeed how our brains work, but with gaming, there have been obvious steps backwards in recent years. It's mostly due to games publishers taking advantage of how locked down things are on consoles right now. Consoles are finally getting online, but most games have no mechanism for creating and sharing your own content (with a few notable exceptions like LittleBigPlanet). They charge insane prices just for a few extra maps or single player missions. Back when I was a heavy PC gamer (ie before I got a job!) maps and mods for games were plentiful. I thought it would still be that way in PC gaming, but I've seen a few people comment that things have gone backwards there in terms of the latest games being moddable/customisable. So really, it does seem like there is something to complain about.

      There's a reason people love Minecraft even though it looks like ass: the focus on user-generated content.

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      which is totally what she said
    3. Re:It Isn't Just Gaming by somersault · · Score: 2

      I actually like to be positive about some products, though I do worry I sound like a shill, or that people will be reading the same comments from me over and over. I'm happy to praise Amazon (good reviews) and Google (useful products, even if their intention is to better sell ads), as they've only done good things for me. I used to be happy to praise Ubuntu until 11.04.. now I praise Mint.

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      which is totally what she said
  2. Re:Lets complain about complaining by gman003 · · Score: 4, Funny

    Let the record show that on this fourth day past the Nones of September, Year of our Lord Two Thousand and Eleven, user GoodNewsJimDotCom didst successfully complain about an article complaining about people complaining, the first such instance in living memory.

  3. A much better solution by dkleinsc · · Score: 4, Insightful

    If you don't like games, don't buy them. The gaming industry will definitely respond to that.

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    I am officially gone from /. Long live http://www.soylentnews.com/
    1. Re:A much better solution by dkleinsc · · Score: 2

      Three strategies that most definitely work:
      1. Don't buy a game right after it comes out (this also cuts down the price dramatically if you choose to buy it). Wait for the reviews and the like to percolate for a while, so you can get an idea of what the early adopters thought of it. Sure, it might not be as popular 2 years later, but it's still the same game.

      2. Some gaming companies release demos, which is a perfectly legal way to try before you buy.

      3. Alternately, scrap the commercial latest-and-greatest and just enjoy games that are available for free, like Battle for Wesnoth and FreeCiv. A lot of them are pretty good, replayable, portable across many OSes, and in some cases multi-player capable. You risk nothing but your free time, which is what you're using up to play games anyways.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
  4. Patches are welcome by tepples · · Score: 3, Interesting

    In almost any kind of software other than games, the stock response to "If only" is "Patches are welcome." But for some reason, games as a whole tend to be more resistant to free software principles than other kinds of software. I've written a couple reasons why that might be.

    1. Re:Patches are welcome by Moryath · · Score: 5, Funny

      How about a little goddamn quality control in the first place.

      Gamers gravitated to console away from PC in part because there wasn't the "ship now, patch later if we fucking bother" problem on consoles. Consoles couldn't patch. You shipped a game with a game-breaking bug, you'd better be prepared to replace it for any affected customer. Nintendo had to do exactly that, paying to repair save files and ship SD cards back and forth for a game-breaking Metroid bug in the most recent Metroid on the Wii.

      So what happened? Now, Xbox360 and PS3 are plagued by "ship now, patch later" crap. And the gamers are starting to get fucking fed up - though not enough to go back to PC, where games are shipped with so much fucking game-breaking DRM that they're basically unplayable anyways.

  5. I call bullshit. by LaRainette · · Score: 2

    I think Fallout 2 was content-wise far superior to Fallout3.
    I think Baldur's gate II was the most profound RPG ever.
    If you don't agree and you think some games form 2010 can rival these I'm really interested in your suggestions.
    I don't think games and getting worse, I just think the focus has shifted in a way I don't like. The aim is to seduce the wider audience possible, and it is very hard to accomodate this with taking risks is the design or satisfying the hardcore gamers.
    In some genres it's easier to do than in others, and for instance SC2 is as good as SC. FPS probably didn't see much change either appart from greater graphics.
    But for adventure/RPG the shift is massive and I find it damaging. (although this is just my opinion)

    1. Re:I call bullshit. by elrous0 · · Score: 2

      I think Fallout 2 was content-wise far superior to Fallout3.
      I think Baldur's gate II was the most profound RPG ever.

      I'm going to take a wild guess that you were born sometime between 1980-1985.

      Everything was better when I was young too.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:I call bullshit. by LaRainette · · Score: 2

      I was born in 88 and no everything wasn't better when I was young.
      I'm really not a nostalgic or anti-progress, and honnestly as much as I played Starcraft 1 for days, I wouldn't touch it now that I've played SC2.
      So I find it GREAT when real improvement is made, being graphical or anything else.
      The problem is the more industrialized the game market became, the more the focus of the devellopers is shifted from content to aspect.
      Apparently makes more money to advertise on technical prowess than to make a amazing game that will be cult and then capitalize on this brand. Or at least that's what the industry seems to think.

  6. Simply Wrong by RobinEggs · · Score: 2
    First, I think the entire article applies only to AAA titles; Indie games are kicking more ass every day. Amnesia scared me more than all Silent Hill and Alone In The Dark games combined, and Bastion had more style in its intro screen than most mega-games have in total.

    The same people who claim every game was 80 hours and a masterpiece 10 years ago are 10 years away from saying that today was the golden time, once they have the distance needed to scrub the bad games from memory

    Second, only delusional twits could argue that every game was a masterpiece 10 years ago. Everyone will admit that shitty games come out in every era if you remind them of some random title names from their perceived Golden Age. I think today's jaded gamer is absolutely right, however, to argue that the number of truly great games coming out has taken a massive nose dive in the last 10 years.

    Between 1997 and 2001 we got Fallout, System Shock 2, Deus Ex, Baldur's Gate, Planescape: Torment, Half-Life, and countless other games I'm probably forgetting. All of them were, truly, masterpieces. And they're not just fond-memories masterpieces; you could release the same damn games today, with era-appropriate graphics, and they'd get a 9.8 out of 10 all over again.

    In the last five years I can't think of any AAA title I'd call a masterpiece; I stopped within an hour of the endings of Mass Effect 2, Bulletstorm, and Crysis 2 because they just weren't compelling enough to bother with their endings (and I should have stopped about two hours before the ending of a lot of other games, particularly Human Revolution). Bioshock is probably the closest thing to a great game I can recall lately, and it's inferior in gameplay to System Shock 2 even though it's better in art direction and comparable in story.

    That's the problem. Good AAA games have become slightly less common, and fantastic ones basically non-existent, despite the vast increase in the number of games published. So yes, games are worth complaining about until publishers get the ratio back up, and not just for the abstract reasons that constructive criticism is always good or whatever.



    Oh, and on a second rant topic: maybe Ben Kuchera could tell developers to get some new ideas before anyone whines at us anymore about not being happy. We're tired of World War 2, we're tired of self-indulgent space opera and we're tired of cover-based action games. We're *really* tired of games that comprise more than one of those.

    1. Re:Simply Wrong by PRMan · · Score: 2

      Portal was very good and Portal 2 was fantastic. And the gaming press didn't like them, but the Lego series is the most fun I've had gaming in over a decade.

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      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    2. Re:Simply Wrong by vux984 · · Score: 2

      Agreed... the high res pack for Serious Sam is a delight.

      Diablo II, Master of Orion II, Dungeon Keeper etc are all fine games that would be fine as they are with some updated resolution. 800x600 was a LONG time ago.

  7. I think they are both right to a degree by Sycraft-fu · · Score: 3, Interesting

    We should still criticize games, no matter how good they are, because pointing out problems is how things improve. Nothing is perfect, nor will it be, but we should always strive for perfection. To talk about Deus Ex, since the first article mentions it, the endings are something that need improvement. It doesn't make it a bad game, heck it doesn't even reduce it from being a great game, however it is not up to par with the rest of the game. It should be pointed out that it needs improvement.

    However I will say they are right that many gamers need to shut the fuck up and stop whining. There's a difference between offering some criticism of things that could use improvement and crying about small things as though they ruin everything.

    Again to use the Deus Ex example I saw a number of people online just slam it for having shitty graphics on the PC. That was odd, since supposedly they worked on making the PC version higher end, but then maybe that was all marketing. Then I get the game. No, it is just people being assholes. The game is beautiful. Not the best graphics EVAR or anything but very visually appealing, better than many games. I can't see how it would ruin the experience for anyone, at least to the point of being all pissed off about it.

    What gamers need to do is offer suggestions for improvement, not cry that everything isn't perfect.

  8. Re:Yes, they are by Dutch+Gun · · Score: 3, Interesting

    If everyone stopped complaining, nothing would ever improve. Think about it: if you're a video game exec and people just shut up and bought anything you put out, why would you bother investing in better graphics, better narrative, better design? People think it's bad enough now with CoD17 and Madden2200, but it can get much worse. Without constant complaints we would see a race to the bottom, with even more unoriginal ideas and simplistic gameplay. Dissatisfaction drives innovation and change. Companies aren't going to fix what their customers don't see as broken.

    Anecdotally, when I was younger, I was never able to finish video games. Now, I finish the majority of console games that I buy within the first day or 2, with the exception of sandbox games like Red Dead Redemption and Fallout. Either the games have gotten shorter, or they've gotten easier. Either way, something's wrong

    It's not complaints that motivate companies. Creativity is driven largely by gamers working within the industry. Where I work, we're mostly a company of gamers, and we all really, really want to produce the most kickass game we can (this is fairly typical in the gaming industry). We're pretty fortunate that our management are also gamers, and support us both financially and creatively (which unfortunately is not so typical). The other motivator, of course, is sales. No matter how creative we wish to be, we're doing this as a business, and we need to be paid for our time in order to live (housing, food, etc isn't free). Complaints are inevitable to some extent, because people like complaining. Typically, a company can tell when it does something *wrong* by listening to complaints, but believe me, it's not a driving force in most cases.

    BTW, as to why games have gotten shorter... there's no simple answer, but the general trend has been that high-fidelity content (meaning 3D, high-resolution graphics, fully voiced, fully orchestrated scores, movie-quality sound effects, etc) are unbelievably more expensive than games of a few decades ago. The game I'm working on now has over a hundred artists working for the past few years (it's a huge, huge game). Most games simply don't have the budget to do this. Huge worlds used to be created with simple 2D tilesets, and populated with sprite-based characters that only needed to speak in chat bubbles. Once you move to 3D graphics, this same open-world concept becomes incredibly difficult to achieve. I'm not trying to offer excuses for shorter games - it's just the reality of the situation. You *know* that if a game lowered the graphics standards or did too much copy and paste of content, they'd get creamed in the reviews. If they don't, people complain about the game length.

    The good news is that I believe we're going to reach a relative plateau of fidelity, and from that point, the bulk of the development effort will be in finding ways of producing more content in a more efficient manner. It's still going to be expensive, as there are some tasks that just can't be easily animated, but there are still many things in the industry that we tend to do by brute force, unfortunately. It also doesn't help that we need to recreate the same types of assets for each new generation of hardware as capabilities increases. Once the tech settles down and we can start re-using more core assets from game to game, and we can focus more of our time on developing advanced content generation tools, you're going to start seeing much larger and more complex games, even from those with relatively modest budgets.

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    Irony: Agile development has too much intertia to be abandoned now.
  9. Well they are quite literally worse by ProfBooty · · Score: 2

    Entire genre's of games have pretty much disapeared, this is true in the PC world in particular.

    Point and click adventure games are pretty much gone.

    The simulation field has dried up. From space sims, flight sims, to mechwarrior type sims. While I racing has brought something new to the table, the other sims have largely been ignored. I would have figured by now that there would have been plenty of high res cheap HMDs on the market leading to a resurrgence of sims, but it hasn't happened. Heck, you had low res HMDs for Flight Unlimited and mech warrior 2 back in the mid 90's!

    CRPG's don't have the depth they used to. Fallout 3 didn't have nearly the same content as fallout 2.

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  10. Re:Replublishing Ars by geekoid · · Score: 2

    It has always been like this, and good riddance. I wonder what part of your ego made you tell us as opposed to just not showing up anymore?

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