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Adobe Brings Flash-Free Flash To iOS Devices

CWmike writes "At long last Adobe Flash has come to an iPad or iPhone, writes Jonny Evans. Adobe appeared at Europe's NAB equivalent, IBC, this week to introduce Adobe Flash Media Server 4.5 and Adobe Flash Access 3.0. Adobe's solution repackages content in real-time, changing the protocol to suit the target device, HTTP Dynamic Streaming or HLS, for example. This should mean that iOS devices will get much of the advantages of Flash video support, without the processor degradation and battery life cost of the format in use on other devices. 'With Adobe Flash Media Server 4.5, media publishers now have a single, simple workflow for delivering content using the same stream to Flash-enabled devices or to the Apple iPhone and iPad,' Adobe says."

178 comments

  1. screw apple by Anonymous Coward · · Score: 0

    I'm not sure if this is a screwp apple move, or giving in. Will it let me play flash games on the wife's stupid iPhone, or do I still have to pony up $2 each time I'm bored?

    1. Re:screw apple by medcalf · · Score: 1

      No games and no interactive ads because this is a streaming server.

      --
      -- Two men say they're Jesus. One of them must be wrong. - Dire Straits
    2. Re:screw apple by Anonymous Coward · · Score: 0

      Or... you could deal with being bored? You don't need 24/7 entertainment, you know.

    3. Re:screw apple by reub2000 · · Score: 1

      With the amount wireless caries are charging for bandwidth, whatever you do when bored with a phone is going to cost $2.

    4. Re:screw apple by Cyberllama · · Score: 1

      I got the impression this was targeted to video, not games.

    5. Re:screw apple by mwvdlee · · Score: 1

      I wonder what arbitrary rule Apple will think of to stop this potential competitor to it's own paid services.

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    6. Re:screw apple by MightyYar · · Score: 1

      Will it let me play flash games on the wife's stupid iPhone, or do I still have to pony up $2 each time I'm bored?

      Why don't you buy your own phone? You can get a Flash-capable one, though I don't think you'll be happy with the Flash games that are designed for a mouse or keyboard when you are on a smartphone.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    7. Re:screw apple by iluvcapra · · Score: 1

      Probably the same rule they use to block Hulu, Netflix, HBO Go, ABC, Disney, porn tube sites.... Oh wait, they don't block those.

      --
      Don't blame me, I voted for Baltar.
    8. Re:screw apple by halowolf · · Score: 2

      And even more amazingly is that you can get streaming videos on iPhones/iPad without Flash at all. But yeah, I sure do miss all those Flash ads... I guess our honeymoon is over, sigh.

    9. Re:screw apple by mwvdlee · · Score: 1

      I wasn't talking about video, but about applications and games. You know the type I'm talking about; applications and games where Apple doesn't get a cut.

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    10. Re:screw apple by iluvcapra · · Score: 1

      I guess that's why you posted your comment in response to an article about, in so many words, "Flash video support."

      --
      Don't blame me, I voted for Baltar.
  2. Flash free Flash! by Anonymous Coward · · Score: 0

    It's called "video".

  3. Dumb title by Anonymous Coward · · Score: 0

    Streaming to iOS devices makes total sense for FMS. Link bait.

  4. call me crazy by Anonymous Coward · · Score: 0

    But the format will be the same, the protocol changes is all. It will be equally intensive for an apple device to decode the h.264 data or whatever its encoded as. Sorry apple but you can't skip decoding with costing cpu and battery life with a magic leprechaun 'format'

    1. Re:call me crazy by flosofl · · Score: 1

      The iPhone uses hardware decoding for h.264. So no, it will not be as CPU or power intensive.

      --
      "This calls for a very special blend of psychology and extreme violence" - Vyvyan "The Young Ones"
    2. Re:call me crazy by 517714 · · Score: 1

      My question is, how do get Flash to send the iPhone stream to my laptop to keep Flash from using inordinate CPU cycles and killing my battery?

      --
      The US government have made it clear that we have no inalienable rights; any we do not defend vigorously will be taken.
    3. Re:call me crazy by CheerfulMacFanboy · · Score: 1

      My question is, how do get Flash to send the iPhone stream to my laptop to keep Flash from using inordinate CPU cycles and killing my battery?

      User-Agent spoofing?

      --
      Fandroids hate facts.
    4. Re:call me crazy by dwightk · · Score: 1

      Turn on the develop window in safari and it lets you load pages with an iphone or ipad user-agent. It works sometimes.

      I'm guessing most iPhone and iPad users use the youtube app, because the site really sucks. Sometimes the video doesn't load so you get the audio but no picture. But maybe I'm doing it wrong.

      --
      Like anyone can even know that
  5. Re:along with by medcalf · · Score: 1

    No, because the Flash content is on the server and it's streamed to the device. The vulnerabilities are thus not introduced to the device.

    --
    -- Two men say they're Jesus. One of them must be wrong. - Dire Straits
  6. Re:along with by North+Korea · · Score: 4, Informative

    If it's streaming using HTTP, then there has to be vulnerability in the browser. It has nothing to do with the client side Flash, this is for Flash media servers. Furthermore, this doesn't bring the full Flash in to iDevices, only media streaming. Flash is a lot more than that. People seem to forget that every time. It's also one of the reasons why HTML5 video will never replace Flash completely.

    And say what you want about Flash, but web would had been much more boring place the last 10 years if it wasn't for Flash. It also brought casual people to internet.

  7. Re:along with by networkzombie · · Score: 0

    I don't use flash or have it installed on my computer you insensitive clod! Really, I don't.

  8. Flash plays video, but Flash != video by petsounds · · Score: 4, Interesting

    This is a silly, biased article and summary. This does NOT bring Flash to iOS devices. This is merely Adobe spinning out a new version of their video serving software with a new protocol option than plays nice with iOS devices.

    The things Flash is really good at -- multimedia experiences that can be delivered to a wide audience via a ubiquitous plugin -- are not emulated here. But way to go timothy for trolling! You wear your bias on your editorial sleeve.

    1. Re:Flash plays video, but Flash != video by bradgoodman · · Score: 4, Informative
      Correct.

      It merely takes the Flash video that an Adobe Flash Media Server would send out via Flash's proprietary RTMP (or HDS) protocols, and does some real-time repackaging of the video, so it can be streamed out via an Apache server which is co-installed on the box. The Apache server streams the content out via HTTP as individual MPEG-TS fragments, compatible with Apple's HTTP Live Streaming.

      Since both HDS (Adobe's HTTP Dynamic Streaming) and HLS (Apple's HTTP Live Streaming) use H.264 video - there is no transcoding involved, only a simple dynamic repackaging to convert between formats.

    2. Re:Flash plays video, but Flash != video by MozeeToby · · Score: 1

      So... it does what Slyfire has been doing for... what? 2 years now?

    3. Re:Flash plays video, but Flash != video by bradgoodman · · Score: 1
      No. Definitely not. That is a user-oriented "service" where you can email the URL to a flash video, and it transcodes it for you.

      The Adobe solution is meant for deployment by services who wish to provide (a single) video for Flash and iOS platforms. More of akin to what YouTube does, maybe.

    4. Re:Flash plays video, but Flash != video by v(*_*)vvvv · · Score: 1

      The author adds a note at the end directly contradicting the title of his own article. It must be hard being a "journalist" these days...

      NOTE: ... This does not mean Flash is directly supported on your device, just that the media server will be able to export Flash assets as an HTML5-supporting format, for example, so you should eventually be able to access such content, but only as publishers deploy the new Adobe software.

    5. Re:Flash plays video, but Flash != video by notKevinJohn · · Score: 1

      From a developers standpoint, I could not agree more with this statement, video is a very small part of what Flash can do. Really its a platform for distributing interactive content, not just video. On the other hand, as a consumer, I think its important to realize that if you look at all the Flash on the internet, I am sure a very high percentage of it is video.

    6. Re:Flash plays video, but Flash != video by shutdown+-p+now · · Score: 2

      The things Flash is really good at -- multimedia experiences

      That's a long-winded way to say "porn".

    7. Re:Flash plays video, but Flash != video by Anonymous Coward · · Score: 0

      Except I don't think YouTube has ever done anything except HTTP streaming so they don't actually need anything like Flash Media Server. Something like FMS its alternatives (Wowza, Red5, etc) are only really needed if you plan on doing RTMP streaming.

      HTTP streaming means they just need to detect what the client can do and present the Flash or HTML5 player based on that. Some of the common players like JWplayer and FlowPlayer will do the detection with a little javascript and present the player you can use.

    8. Re:Flash plays video, but Flash != video by Anonymous Coward · · Score: 0

      Not the fact it's wrong, but days late... http://www.cmswire.com/cms/mobile/adobes-new-flash-server-plays-nice-with-ipad-iphone-012634.php

      Keep up man!

    9. Re:Flash plays video, but Flash != video by Hymer · · Score: 1

      No! Flash stinks, it's a CPU hog.
      The biggest problem with iOS not having flash is addressed by Adobes solution.
      Flash games ? Fuck games, if the game developer want his game out on iOS device he have to do it the right way: make an app.

    10. Re:Flash plays video, but Flash != video by oji-sama · · Score: 1

      And what the hell is processor degradation? "without the processor degradation and battery life cost of the format in use on other devices"

      --
      It is what it is.
    11. Re:Flash plays video, but Flash != video by RobbieThe1st · · Score: 2

      Sounds like it'll make downloading streaming videos easier. I'm all for it - Messing with rtmpsuck and the like is definitely annoying for those sites that you can't just get the url from the source...

    12. Re:Flash plays video, but Flash != video by Anonymous Coward · · Score: 0

      You're correct, sir. Apple maintains its asshat prison mode.

    13. Re:Flash plays video, but Flash != video by Wovel · · Score: 1

      Really good at? Do you work for Adobe. I suppose if you are a big fan of non-standard, hard to navigate, inaccessible web sites than it is good. For the rest of us, there are better, standards based options.

      The only thing that flash was ever good at was keeping browser developers from having to license video codecs...

  9. If this is actually better... by tycoex · · Score: 1

    If this is really better for video on mobile devices then will it work on Android also? And why not use it on laptops too, they can always benefit from better battery life.

    1. Re:If this is actually better... by Anonymous Coward · · Score: 0

      may be the rest of the market (e.g. desktops) also use this so that we can all get rid of Flash once and for all.

    2. Re:If this is actually better... by Salvo · · Score: 1

      Not as far as we can tell.

      Native h.264 streaming will only be available on devices that don't support Flash Plugins (iOS Devices.)

      Adobe have a lot of money tied up in pushing Flash users to Advertisers, so they will encourage the installation of Flash on any device that is potentially capable of installing it.

      Smartphones that run Android, but don't support Flash (such as pre 2.2 Froyo devices), such as most of the Android devices in circulation are likely to still be excluded from watching Streaming "Flash" Video.
      Likewise, people with clean installs of Mac OS X Lion and Windows 7 will not be able to play Flash Video until they install Adobe Flash Plugin, or use Chrome with the embedded Flash Plugin. While all major (and most minor) Windows OEMs bundle Adobe Flash Player, it isn't included with Windows like it used to be in the days of Macromedia.

      Looks like iOS's lack of Adobe Flash support is now definitely a positive feature, and not a negative bug.

  10. So the set is Zero by SuperKendall · · Score: 3, Insightful

    The things Flash is really good at -- multimedia experiences that can be delivered to a wide audience via a ubiquitous plugin

    The thing is, Flash SUCKS at that. Can you name a single site that really does that well? The only thing I can think of off hand is the MINIUSA configurator. But even there the site is rife with all the things that make Flash a terror - I can't copy text from just anywhere, sometimes the loading goes wrong, and the site bogs down my DESKTOP never mind what would happen to a mobile device.

    Pretty much every other site I've seen that relies heavily on Flash for a "rich multimedia experience" is just awful, non-intuitive and performs very badly. So many sites trying that kind of thing would be so much better serving users simplifying the site into something that would work with DHTML, never mind HTML5 and canvas stuff...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:So the set is Zero by sunspot42 · · Score: 4, Insightful

      Thanks, I was about to say something similar but you beat me to it.

      Every single "multimedia experience" I've encountered on the Internet since day-one has been a sucktacular piece of shit. Flash is one of the leading reasons for that, but the whole concept of using a web browser to deliver "multimedia experiences" is idiotic, and every implementation I've seen has been a sad, buggy, bandwidth and CPU hogging joke.

      Browsers. Aren't. Built. For. That.

      No "plugin" will fix it.

      Use a dedicated app, fools.
       

    2. Re:So the set is Zero by Nerdfest · · Score: 1

      Out of curiosity, I just tried a few flash games on an Android phone. Maybe I was just lucky, but the first 3 I tried worked fine.

    3. Re:So the set is Zero by Nerdfest · · Score: 1

      Sorry, responded to the wrong comment ....

    4. Re:So the set is Zero by ColdWetDog · · Score: 3, Insightful

      Troll mods, eh. There are Adobe fanbois?

      God have mercy on their heathen souls.

      --
      Faster! Faster! Faster would be better!
    5. Re:So the set is Zero by artor3 · · Score: 1

      I don't want a dedicated app for every website. It would be a pain in the ass to setup, cause a lot of wheel-reinventing, and be a security nightmare. Flash is a jack of all trades. Able to do most anything you want, but never really good at it.

    6. Re:So the set is Zero by bemymonkey · · Score: 4, Interesting

      Lately, I've been absolutely amazed at the amount of detail Flash games have gotten... my girlfriend plays Facebook games every now and then, and things like The Sims actually look better than their standalone counterparts - full screen native res and everything.

      The games peg the CPU, of course, but hey, it's smooth ;)

      Video playback, when it works, is also alright. Youtube's implementation works well... others... meh, often not so much. It even works well on my smartphone, so watching TV/Movies off of streaming sites at the gym is a favorite...

      Now "Flash multimedia experiences" (i.e. Flash web sites) on the other hand, are atrocious - that's something that just absolutely needs to go away - but those seem to be limited to private sites and maybe just a few businesses these days (like restaurants... what is it with restaurants and Flash?). If these go away completely and the rest stays the way it is (OK, maybe a bit better hardware acceleration for the games, so the CPU doesn't need to work as much), I'll be more or less satisfied with my experience - on a year-old smartphone and a 3-year-old subnotebook, no less!

    7. Re:So the set is Zero by Anonymous Coward · · Score: 0

      Nah, SuperKendell is a well known pro-Apple troll. So anything he says on any matter related to Apple is automatically a troll.

    8. Re:So the set is Zero by MemoryDragon · · Score: 2

      Thats mostly a problem of the so called web designers who think they can do everything with flash. HTML5 wont change that you will get the same shit experience but without extra plugin.
      Flash shines in other areas, video, or real data centric uis in Flex.

    9. Re:So the set is Zero by BrianRoach · · Score: 1

      If I had mod points, I'd mod you up.

      You know what I do when I happen upon one of those super-awesome flash sites? I navigate away as fast as possible. Because as you say - they *suck* (And that's being kind).

      Luckily, I can usually hit the back button before they finish loading the "intro" and not have to suffer through whatever it is that's about to display on my screen.

    10. Re:So the set is Zero by Anonymous Coward · · Score: 0

      HTML 5's video support does aid, in theory. In practice you'll probably find issues with codecs - due to issues of the patent mess, the only codecs supported out-of-the-box by Windows will be unsupported by everyone else. Microsoft loves their WMV-varient codecs, Apple/Sony love h264 for they hold most of the patents, and everyone else just gets really annoyed because the whole area is such a patent minefield that it's impossible to impliment any form of modern video compression without paying royalties.

    11. Re:So the set is Zero by BlueScreenO'Life · · Score: 3, Insightful

      The problem is not with Flash, but with how it is used and the purposes for which it is used, specifically:

      - The braindead decisions and taste of the people who designed those pieces of crap - for example, the text on Flash CAN actually be selected and copied if the developer makes it so - but that seems to be the exception rather than the rule. In fact, I suspect many people use Flash mainly to prevent you from copying text and other resources.
      - The stupid thought that something designed to be used with a mouse, a keyboard and a large screen can scale well for use on touchscreen devices.

      Ultimately Flash is a close relative to Macromedia Director, and as such, it is about multimedia, scripted presentations with actually useful functionality, not just about trying to do cool stuff for the sake of being cool. I wonder how Director is doing these days.

    12. Re:So the set is Zero by Anonymous Coward · · Score: 0

      maybe if you had a decent machine and not the computer equivalent of a designer handbag (mac) then you would be able to view flash content without problems?

    13. Re:So the set is Zero by tepples · · Score: 5, Insightful

      Use a dedicated app, fools.

      Would you want to have to download and install an app for Homestar Runner, an app for Weebl and Bob, a separate app for every single video or game uploaded to Newgrounds, etc.? And would you want to have to buy a copy of Windows to run those apps?

    14. Re:So the set is Zero by RobbieThe1st · · Score: 1

      Yeah, true. I'm going with Google's favored webm in this mess because FF supports it natively and Google *will* protect it. Because they don't want to be paying streaming fees on Youtube, and having a backup option keeps MPEG-LA at bay...

    15. Re:So the set is Zero by AmiMoJo · · Score: 1

      Not all flash is evil. Gmail uses it for some background stuff to keep the ui responsive.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    16. Re:So the set is Zero by SuperKendall · · Score: 1

      I am an informed commentator, who provides a constant and much needed reality check to Apple Haters such as yourself. I'd happily lower my posting rates if you would simply take time to google facts before posting. I have no beef with people who post accurate information.

      Note that a troll instigates arguments; I merely respond to others with corrections. That's exactly unlike a troll.

      Sorry I had to correct you once again, but if you would simply take time to think about terminology before posting...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    17. Re:So the set is Zero by Anonymous Coward · · Score: 0

      No. He just wants to have a flash player that is separate from the browser, that plays those movies.
      He then will position it somewhere on his screen where he can still read the text of the browser window behind it. Probably where there's a large free area from the now removed plug-in element in the page.
      And finally he will turn off the window borders to save space.

      At least then it won't have that horrible plug-in look and feel. :P

    18. Re:So the set is Zero by Anonymous Coward · · Score: 0

      You're retarded. Here's an example: as a flash developer I was hired to create a bike configuration utility - choosing colours, adding graphics, custom signs and so on. It's supposed to be multilangual, multi-platform, offer a nice smooth experience, be easy to use, give a live 3d preview and be highly customizable via a backend admin panel. Now go ahead, convince me how that's possible to do in a dedicated app in a language of your choice (C++ or C# I assume) . Budget: 326 Euro. Time constraint: 1 month. Oh and HTML5 isn't an app. We're talking binary executables here.

      I dare you. I double dare you.

    19. Re:So the set is Zero by loufoque · · Score: 1

      Can you name a single site that really does that well?

      Dofus.
      They also use Flash-derived techniques to make anime.

    20. Re:So the set is Zero by Anonymous Coward · · Score: 0

      If you think flash games are getting more detailed now...Just wait for Flash Player 11. It has a new feature called Stage3D which will allow flash to created fully GPU rendered 3D games/experiences that can render over 3 million polygons. I am currently building 2 of these games now for a client's tradeshow that is controlled via Kinect.

      Also the next version on UNITY will export to SWF/Flash meaning all those 3D games built for iOS/Android/xbox/ps3/wii can go right to the web in browser without the unity plugin.

      I agree that 100% flash sites need to go away in most cases. And things that can be done via jquery/css should be over flash (slideshows, video, shadowbox) but flash is still really great for building functional apps, games, and things that just aren't ready for HTML5 (buzzword).

    21. Re:So the set is Zero by petsounds · · Score: 1

      Multimedia is defined by the Oxford Am. dictionary as -- "(of art, education, etc.) using more than one medium of expression or communication." It does not equate to "company website." I used multimedia as a catch-all for what Flash is good at -- merging different visual and aural elements together, whether that be a game, an art installation, content creation tool, etc. Flash has become a really good development platform for games. It's become a great way to deliver complicated A/V tools over the web -- audiotool.com for instance, which HTML5 just can't compete with.

      Did I anywhere say that I advocate using Flash for entry forms? No. Did I say every Flash site is coded well, or has good content? No. But saying Flash sucks because of those things is akin to saying all open source apps suck because half the projects on googlecode and github are unfinished, buggy messes. I don't hold that against open source, and I would hope people wouldn't hold ad banners against Flash.

      BTW, every anti-Flash person always talks up HTML5/Canvas on mobile. Have you ever developed animation-heavy sites under HTML5? I have. It's slow as shite on the iPhone, and performance/feature-partiy varies browser-to-browser. At least with Flash the performance is fairly consistent, hardware being equal. If you want to hate on Flash, that's fine. But at least do so because of concrete hatred of the platform, APIs, etc, and not, "Flash sites suck!" Because your brain might explode when more HTML5 sites start popping up.

    22. Re:So the set is Zero by Anonymous Coward · · Score: 0

      I am an informed commentator

      Is "informed" the new euphemism for "paid?"

      Because the only information you ever provide is that Apple can do no wrong, and that just because people buy their overmarketed and overpriced shit that means it must be good.

      Just between you and me, how much does Apple pay you, anyway, bonch? I mean, wsxyz? Er, no, wait, you're SuperKendall now.

    23. Re:So the set is Zero by Ol+Olsoc · · Score: 1
      Good for you. A few years back, I needed a new pair of Hockey skates pronto. Went to CCM's site to see what I needed. First thing it told me is that I needed to either install or update flash. Oddly enough, there wasn't a way to get around the flash animation. Okay, Then I download and install it. Aw shucks, I have to reboot. I reboot Aw shucks, the computer froze when I went to the page, Aw shucks, I need to scan the disc for errors. Reboot. Then I get to see what all the fuss is about. A freaking goalie sliding across a net opening. That was worth the hour I wasted, not.

      That's the problem. Somewhere, somehow, Asshats have decided that People Just Have to Have Flash. It just gets in the way, and a lot of us now have it turned off.. It belongs in that same place as blinkies or mystery meat links.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    24. Re:So the set is Zero by Anonymous Coward · · Score: 0

      Asshats have decided that People Just Have to Have Flash. It just gets in the way, and a lot of us now have it turned off.. It belongs in that same place as blinkies or mystery meat links.

      Everyone shoulder surfing here in this room just seconded that!

    25. Re:So the set is Zero by Anonymous Coward · · Score: 0

      "and the site bogs down my DESKTOP never mind what would happen to a mobile device."

      You're making this comment to try and troll Adobe in your capacity as Slashdot's most vehement Apple fanboy, but it instead just says more about how shit Macs are if your Mac struggles.

      I've never encountered this issue on a Windows desktop PC, Macs must be really crap if they can't cope with Flash and struggle like this. Windows machines don't.

    26. Re:So the set is Zero by Xest · · Score: 1

      You seem to have a more brutal experience on the web than I've ever had in the last 17 years or so.

      Do you tend to buy really really cheap shitty low end PCs or something? My PC was upper mid range about 3 years ago, and this is a similar pattern for all PCs I've ever owned, yet I've never even come close to such problems with Flash. In fact, there are literally millions of people right now sat happily playing games like Farmville on Facebook using Flash without an inkling of a problem, and they'll hardly have high end gaming PCs.

      I know Flash isn't always pleasant, my issues have more been with the fact it seems quite keen to crash now and again and in the past, version compatibility issues, but performance wise whilst the odd Flash app has been a bit shitty, by and large they've all worked fine on my computer. I'm not saying it's not a resource hog, but it doesn't hog resources so badly that it's somehow unsuable which is what you seem to imply- you can easily multi-task with Flash apps running. Mobile is certainly a different story where resources really are that much more limited, but then I have a shitty low end smartphone right now so I wasn't expecting much on that anyway. Even on my girlfriend's now quite dated Desire it seemed fine.

      I know browsers aren't built for that, but browser plugins are- that's kinda the point, to extend the browser to do things it can't already. Using a dedicated app is a hilarious suggestion. There are plenty of situations and reasons not to use a dedicated app, if you don't even know why sometimes dedicated apps aren't an acceptable solution then you don't know much about IT at all really.

    27. Re:So the set is Zero by Anonymous Coward · · Score: 0

      The things Flash is really good at -- multimedia experiences that can be delivered to a wide audience via a ubiquitous plugin

      The thing is, Flash SUCKS at that. Can you name a single site that really does that well? The only thing I can think of off hand is the MINIUSA configurator. But even there the site is rife with all the things that make Flash a terror - I can't copy text from just anywhere, sometimes the loading goes wrong, and the site bogs down my DESKTOP never mind what would happen to a mobile device.

      Pretty much every other site I've seen that relies heavily on Flash for a "rich multimedia experience" is just awful, non-intuitive and performs very badly. So many sites trying that kind of thing would be so much better serving users simplifying the site into something that would work with DHTML, never mind HTML5 and canvas stuff...

      Why do the largest brands in the world, the most creative agencies around and the most talented designers & developers on earth continue to use flash if it 'SUCKS at that'?

    28. Re:So the set is Zero by godglike · · Score: 1

      There is a Weebl & Bob app? Cool!

      *disappears to the app store, is disappointed*

  11. Why would that work anyway? by SuperKendall · · Score: 0

    Will it let me play flash games on the wife's stupid iPhone

    I'm not sure why you'd expect it would given they wouldn't work on any Android device that supported Flash either.

    No keyboard and mouse after all, which just about every Flash game expects...

    When you are bored you might try downloading one of the 100k+ free games for the iPhone (some of which are even ports of the Flash games you were looking for to begin with!!)

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Why would that work anyway? by Nerdfest · · Score: 3, Informative

      Out of curiosity, I just tried a few flash games on an Android phone. Maybe I was just lucky, but the first 3 I tried worked fine. Crappy games, but they did work.

    2. Re:Why would that work anyway? by Anonymous Coward · · Score: 0

      "wouldn't work on any Android device that supported Flash either."

      The flash games I have tried have all worked just fine on Android. Not sure why you think they wouldn't, but they do.

    3. Re:Why would that work anyway? by peragrin · · Score: 1

      I am running about a 70% fail rate for flash games on my android tablet.

      websites assume a keyboard or mouse to be present. so the on screen keybaord overlay tends to cover up the important bits.

      even if the game loads(and that can be a big if) it usually runs poorly. Flash needs crysis level hardware to run semi smoothly.

      you aren't going to find it on a battery powered device.

      --
      i thought once I was found, but it was only a dream.
    4. Re:Why would that work anyway? by ShakaUVM · · Score: 1

      >>I am running about a 70% fail rate for flash games on my android tablet.
      >>websites assume a keyboard or mouse to be present. so the on screen keybaord overlay tends to cover up the important bits.

      There's a difference between "failing to run" and issues with the onscreen keyboard. I have a physical keyboard on my tablet (ASUS Transformer) which actually reveals the opposite problem - most Android apps don't work very well with a full keyboard. Expecting things like "pageup" and "pagedown" to work within your PDF viewer? Hah! (Actually, EzPDF just patched it in last week.)

    5. Re:Why would that work anyway? by CheerfulMacFanboy · · Score: 1

      There's a difference between "failing to run" and issues with the onscreen keyboard.

      But there is no discernable difference in usability between "won't work" and "there is a problem with the onscreen keyboard that makes the game unplayable". It's like running really old DOS programs (usually games) - they often run just fine, but they are unusable exactly because of it.

      --
      Fandroids hate facts.
    6. Re:Why would that work anyway? by ShakaUVM · · Score: 1

      >>But there is no discernable difference in usability between "won't work" and "there is a problem with the onscreen keyboard that makes the game unplayable".

      There's a huge difference from a tech standpoint. One basically means that flash is running as designed, the other is flash is failing to run at all on Android, which would be a much more severe problem.

      There's ways around the OSK issue.

    7. Re:Why would that work anyway? by CheerfulMacFanboy · · Score: 1

      >>But there is no discernable difference in usability between "won't work" and "there is a problem with the onscreen keyboard that makes the game unplayable".

      There's a huge difference from a tech standpoint. One basically means that flash is running as designed, the other is flash is failing to run at all on Android, which would be a much more severe problem.

      There's ways around the OSK issue.

      Sure - but nobody talked about a technical standpoint. If you want to pretend that you could technically play those games if it weren't impossible because of its UI, play along. But you might as well pretend that with an iPhone - there's only a technical difference.

      --
      Fandroids hate facts.
    8. Re:Why would that work anyway? by ShakaUVM · · Score: 1

      >>Sure - but nobody talked about a technical standpoint. If you want to pretend that you could technically play those games if it weren't impossible because of its UI, play along. But you might as well pretend that with an iPhone - there's only a technical difference.

      On android you can workaround the OSK issue. On an iPhone, you can't play them period.

    9. Re:Why would that work anyway? by CheerfulMacFanboy · · Score: 1

      >>Sure - but nobody talked about a technical standpoint. If you want to pretend that you could technically play those games if it weren't impossible because of its UI, play along. But you might as well pretend that with an iPhone - there's only a technical difference.

      On android you can workaround the OSK issue. On an iPhone, you can't play them period.

      By using an external keyboard and mouse? On a phone? You get what you deserve, Flash-Fanboy.

      --
      Fandroids hate facts.
    10. Re:Why would that work anyway? by ShakaUVM · · Score: 1

      >>By using an external keyboard and mouse? On a phone? You get what you deserve, Flash-Fanboy.

      That's hilarious coming from a Cheerful Mac Fanboy.

      I've used both Mac and Android products, and consider the Mac experience superior overall, but the ability to dock a tablet into an external keyboard (Asus Transformer) was the deal-winner for me. Not being able to use Flash, by contrast, is a deal-breaker.

      So yeah.

    11. Re:Why would that work anyway? by CheerfulMacFanboy · · Score: 1

      I've used both Mac and Android products, and consider the Mac experience superior overall, but the ability to dock a tablet into an external keyboard (Asus Transformer) was the deal-winner for me.

      So yeah.

      The fact that you could do the same with the iPad from the start (and for some time the iPhone too) makes you a liar or an idiot. Make that "and". So HELL YEAH.

      --
      Fandroids hate facts.
    12. Re:Why would that work anyway? by ShakaUVM · · Score: 1

      >>The fact that you could do the same with the iPad from the start (and for some time the iPhone too) makes you a liar or an idiot. Make that "and". So HELL YEAH.

      I love how you cropped out the bit about being able to use Flash.

      Classy!

  12. It's The Steve Jobs Slashdot Sockpuppet! by Anonymous Coward · · Score: 0

    bonch
    SuperKendall

    How many other Apple sockpuppet/troll accounts do you have loser?

  13. Timothy should be banned from posting articles by Anonymous Coward · · Score: 0

    'nuff said.

  14. Re:along with by countertrolling · · Score: 1

    If there wasn't Flash, there's be something else. We wouldn't be sitting around in the living room staring at the radio.

    --
    For justice, we must go to Don Corleone
  15. Flash-free Flash for iOS, but this ain't it... by Anonymous Coward · · Score: 0

    This: http://www.amazon.com/Developing-iOS-Applications-Flex-4-5/dp/1449308368/ref=sr_1_1?s=books&ie=UTF8&qid=1315630374&sr=1-1

  16. Real meaning and goal: by Tharsman · · Score: 4, Insightful

    Adobes only goal here is to stop the slow but steady adoption of html5 video formats. By offering this upgrade they tell their clients they no longer have to work in a transition to target the huge and growing iOS user base.

    This is good for Apple as most video services are just a server patch away from providing video content to iOs users, drastically diminishing the "it cant play flash video" bashing competitors like to use.

    Flash gaming may not be available still, but most iOS users are far from game starved. It's video content most iOS users actually complain about.

    So, good for Apple and good for Adobe. Who is it bad for? Web standards, and perhaps Android users. Adobe still wants flash to be required anywhere that it can run so it's likely they won't offer the same HTML5 video streams to Android devices. Many of the handsets out there still can't handle flash properly and the ones that do do so with heavy battery penalties.

    With this available, it's very unlikely content providers will bother pursuing web standards for the sake of low end Android handsets or users that refuse to install flash in their computers.

    It's likely that sooner or later Adobe will provide the capabilities for all clients, but I doubt they have any intentions to do it soon. I do hope im wrong though.

    PS: unsure if it's related but have been streaming blip.tv episodes of the Nostalgia Critic on my iPad all night so I guess at least they (blip.tv) already updated.

    1. Re:Real meaning and goal: by Anonymous Coward · · Score: 0

      Or it is possible they have been using one of the competing media server options like Wowza (http://www.wowza.com/) that has offered the same thing for quite some time.

    2. Re:Real meaning and goal: by __aazsst3756 · · Score: 2

      Who is it bad for? Web standards, and perhaps Android users.

      Flash is not a web standard, but a proprietary format owned by Adobe. The sooner it dies the faster we can move to something that is an open standard.

      This is actually only good for Adobe, as it slows the death of flash. Without this, content providers would simply send everyone html5 video. What is wrong with that?

    3. Re:Real meaning and goal: by Tharsman · · Score: 1

      That is why I say it's bad for web standards.

    4. Re:Real meaning and goal: by Rossman · · Score: 1

      "...drastically diminishing the "it cant play flash video" bashing competitors like to use."

      I see this all the time, so let's try and clear this up. Content providers are typically *contractually required* to use flash video because it affords some level of DRM/content protection which HTML5 does not and is not planning to offer. While it is commonly known in tech savvy circles that pretty much all of Adobe's content protection has been broken (RTMPE, SWF Verfication, etc), studios still require content providers to implement these protection measures.

      Further to the above, this is just a change to Flash Media Server, so if a website is still using a flash based player to deliver video then iOS will still continue to be locked out. This doesn't mean all websites that have flash video players will start working on iOS if they upgrade to this new version of FMS.

      As regards to the original article, you can deliver flash video over RTMP/RTMPE to iPhone/iPad just by publishing your flash/flex application for iOS as a cross-compiled AIR app, so I'm not sure why this new addition to FMS matters, but I suppose it can't hurt :)

  17. Re:along with by artor3 · · Score: 1

    Yes, but that something else would likely draw the same criticisms that Flash does.

  18. Re:along with by MightyMartian · · Score: 2

    I'll remind myself of that when I'm having to install the next biweekly update for that buggy security risk on the dozens of computer I administrate.

    --
    The world's burning. Moped Jesus spotted on I50. Details at 11.
  19. Re:along with by Riceballsan · · Score: 3, Insightful

    This sounds like the best complaint against flash ever. Flash 1. caused pages to contain far more worthless noise makers, longer loading times, and stop focusing so much on including content etc... 2. Brought the kind of people who like big flashing noises and lights screaming on every page, 3. cleared the way for intrusive obnoxious advertising, 4. opened up a whole new mess of security vulnerabilities. The internet wouldn't have been more boring without flash, they just would have been more focused on actually providing content in pages instead of blinking jumping crap and animated buttons. As far as those that were drawn to the internet by flashing blinking screaming things, do you really want to talk to those people, I'm known for unfriending at the first stupid chain foward etc...

  20. What are you doing here?! by Anonymous Coward · · Score: 0

    I don't want a dedicated app for every website.

    I see you've never used an iOS device.

  21. This is a bad solution by Kagetsuki · · Score: 4, Informative

    Seriously, the HTML5 video tag works - just start using it. The problem here is of course dynamic streaming (and a few other things) but the thing is Flash can stream mp4 files just fine - internally it's the same stuff with just the flv container being different. Transcode your video into mp4, if Flash loads play it in Flash (or even better give the user an option), otherwise use an HTML5 fallback. If both of those cases fail direct your users to download a browser that doesn't suck or something.

    Oh, and the whole process I just outlined is something you can do easily with a variety of libraries and modules, just search for it. Oh, and cut out the whole trying to stop people from downloading video by wrapping it in 8 different concentric SWF interface wrappers - if you don't want someone downloading your video then don't put it on your website in the first place.

    1. Re:This is a bad solution by Anonymous Coward · · Score: 0

      > Seriously, the HTML5 video tag works - just start using it.

      No it doesn't "just work", because it's just a tag. It doesn't have any magical properties that cause videos to play, it's just a damn HTML tag like IMG or P.

      The user's browser still needs appropriate codec plugins and a way of displaying video. The tag offers nothing in that respect.

    2. Re:This is a bad solution by Dwedit · · Score: 2

      The best player for video on the internet is still embedded Windows Media Player. It's just a shell around DirectShow, but DirectShow stuff is very well optimized, especially when using good third-party codecs. Nothing else comes close. Flash video is slow as hell, and Firefox's playback of HTML 5 video is even slower, especially when it is not played at 100% size.

      So we have a 10-year old browser plugin outperforming all the newest software, and that's insane. Only goes to prove that software quality goes down with time.

    3. Re:This is a bad solution by Kagetsuki · · Score: 1

      My Firefox loads gstreamer, so I have no speed issues. Try changing what player is loaded for HTML5 video or grab a player that's embeddable.

    4. Re:This is a bad solution by Anonymous Coward · · Score: 0

      good point you have there,

      problem is, if the idiots that crap on about html5 could get their heads around that then they wouldn't be idiots in the first place.

      it's an oxymoron see

    5. Re:This is a bad solution by tepples · · Score: 1

      The user's browser still needs appropriate codec plugins and a way of displaying video.

      I think grandparent's point is that Safari for iOS already has those, even if IE on Windows XP does not.

    6. Re:This is a bad solution by evilviper · · Score: 1

      . The problem here is of course dynamic streaming

      I would consider eliminating dynamic bitrate selection a huge upgrade... it bites me in the ass all the time.

      Yes, I have the bandwidth for your super high-def Flash video stream... No, my phone can't play it to save it's life, the CPU power just isn't there with Flash being so nightmarishly inefficient.

      The Youtube model just works... Anybody that wants ultra-high bitrates can set it in their preferences, or per-video, and will get it. Those that want super-low bitrates (like me) can get them. WTH should we NOT be allowed to override the idiocy of your automatic algorithm, and why is it so damn important that you use every last drop of bandwidth I have available?

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    7. Re:This is a bad solution by Billly+Gates · · Score: 1

      There are millions who use IE 8 and earlier who can't use the HMTL5 video tag. Flash wont go away for a couple more years as I strongly prefer HTML 5 too. Codec wars are problems over h.264 licensing as only IE 9 has it directly inside the browser due to patents. Of course if you have Windows 7 you can use any browser but that means it is just as proprietary as flash.

    8. Re:This is a bad solution by Billly+Gates · · Score: 1

      "The best player for video on the internet is still embedded Windows Media Player. It's just a shell around DirectShow"

      That wont work on an iOS device.

      The issue is hardware acceleration as WMP is accelerated on modern desktops. Firefox and Chrome are starting to implement hardware acceleration, but the canvas is still 2D. Android and iOS are accelerated and smooth in comparison. IE 9 is the only browser that looks smooth on a decent GPU as it uses DirectWrite for almost all elements. It still is not perfect. The desktop browsers are behind but Firefox is showing signs of improving. Video needs to be accelerated as well. Flash is under Windows and I think MacOSX under the latest release.

    9. Re:This is a bad solution by Kagetsuki · · Score: 1

      I agree with you on dynamic bitrates, but what I meant about dynamic streaming was being able to load and play the video from a particular portion and not having to cache the entire video to play it - just a portion. This basically doesn't exist in HTML5 video with any of the players I've used, but it's not like it couldn't. In fact some players may support it and I just don't know about it.

    10. Re:This is a bad solution by evilviper · · Score: 1

      At least MPlayer supports seeking in an http stream. There are probably others as well.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    11. Re:This is a bad solution by Kagetsuki · · Score: 1

      What do you know, it does! Well, I guess that solves that. Thanks for the tip.

  22. Excuse me - what's that again? by 93+Escort+Wagon · · Score: 2, Interesting

    This should mean that iOS devices will get much of the advantages of Flash video support, ...

    And what are those advantages, actually? As far as I can tell, the "advantage" is mainly to content producers who haven't updated their skill sets since around 2002. And these tools cost a pretty penny.

    Seriously, why bother? This probably isn't going to work for those Flash ads that seem to be 90% of the Flash usage on the web (no loss there!); and for video you can simply encode in h.264 and tell the Flash plugin to pretend it's Flash video for those browsers that can't handle h.264 (Firefox, IE 8, Chrome if Google ever actually follows through). With the proliferation of Android and iOS devices that do h.264 quite nicely, I'd think it's smarter to go that route - which is basically the opposite of the one Adobe is trying to sell here.

    --
    #DeleteChrome
    1. Re:Excuse me - what's that again? by Anonymous Coward · · Score: 0

      And what are those advantages, actually?

      Check out http://www.armorgames.com/ to cure your cognitive dissonance.

    2. Re:Excuse me - what's that again? by Cyberllama · · Score: 1

      No, it's actually exactly what Adobe is trying to sell here. Read again. This is about server software serving up non-flash video to devices which do support flash, and flash to everyone else.

    3. Re:Excuse me - what's that again? by Tharsman · · Score: 1

      Flash video is way more prevalent than that. In fact it seems ads have already adopted html5 standards to do their annoyance, but that's anecdote based off my iPad web browsing.

      Also, transitioning to web standards my re-encoding everything is not that easy of a task.

      It is indeed smarter to go pure web standards, but it's easier to just upgrade flash streaming servers.

    4. Re:Excuse me - what's that again? by 93+Escort+Wagon · · Score: 1

      And what are those advantages, actually?

      Check out http://www.armorgames.com/ to cure your cognitive dissonance.

      Except, having read the article, it seems pretty clear this is a video-only solution. It's not going to deliver Flash games to the iOS audience.

      --
      #DeleteChrome
  23. The things Flash is really good at. by mevets · · Score: 2

    Great intro topic; lets see if we can order them:
    1. Leaving your machine open to all sorts of opportunistic malware.
    2. Attempting to see how much heat your machine can actually generate [ bonus points for 'while actually doing nothing ' ]
    3. Bringing a really crappy experience to a larger audience.

    I was working for Sun (now Snoracle) when they way dissed the macromedia/flash experience. As an employee, I thought they were being little shits since it got in the way of experiencing the really slow alternative Java offered.

    Over time, I agree with Jobs' 'flash is shit' stance. In my office, there are 5 macs, and the only time there is a problem with a machine, it tracks to some stupid flash app. Well, not really, once it was a dead hard drive, but the rotten million don't get to spoil it for the good few.

    Adobe knows it is crap, but that isn't going to stop them.

    1. Re:The things Flash is really good at. by Cyberllama · · Score: 1

      Well, Adobe blames flash problems with Macs on Apple's API lacking any sort of low level access to the graphics card. Flash doesn't seem to be a source of instabilities on non-Mac PC's, nor does it seem to cause performance issues.

      On the other hand, I would have to uninstall Flash if I didn't have NoScript to keep it off when I didn't specifically turn it on.

    2. Re:The things Flash is really good at. by Anonymous Coward · · Score: 0

      you have an office full of macs? hows business? lol!

      seriously tho, maybe if you got a computer that isn't the equivalent of a designer handbag then you would be able to run flash without problems?

      i love the idea that because apple fags can't do something with their lame computers then no one else should be able to!

      how's it going with html5 btw =)

    3. Re:The things Flash is really good at. by John+Hasler · · Score: 1

      Well, Adobe blames flash problems with Macs on Apple's API lacking any sort of low level access to the graphics card.

      That lack is a feature, not a bug.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    4. Re:The things Flash is really good at. by mevets · · Score: 1

      Flash uses big loop style programming to poll all the conditions to take action on. This a good model for a small control system where RM analysis has been properly applied; but really sucks as a general programming model.

      There are lots of ways to make crappy code, and Adobe doesn't have the market cornered by a long margin.

    5. Re:The things Flash is really good at. by Anonymous Coward · · Score: 0

      I've been coding Flash stuff since 2004. CPU usage for the plugin container with several idle applications is 1% and that's on a measly Q6600. It appears you just have some seriously outdated low-end hardware. I suggest you invest some money in a real computer. You can get a pretty decent machine for 600 USD if you manage to salvage a case, PSU and peripherals from somewhere. If you need help assembling a PC that can run Flash properly I can lend you a hand.

    6. Re:The things Flash is really good at. by CheerfulMacFanboy · · Score: 1

      Well, Adobe blames flash problems with Macs on Apple's API lacking any sort of low level access to the graphics card. Flash doesn't seem to be a source of instabilities on non-Mac PC's, nor does it seem to cause performance issues.

      On the other hand, I would have to uninstall Flash if I didn't have NoScript to keep it off when I didn't specifically turn it on.

      A) Yeah, that's why every Flash game existing is slower on Flash 10 than on Flash 9 - because they suddenly need a 3D graphics card to work. B) Sure, Flash never crashes on PCs. Nor will it gobble up CPU cycles And I also have a bridge in New York to sell...

      --
      Fandroids hate facts.
  24. Define "work" by SuperKendall · · Score: 1

    Sure they will run, but if they require keyboard presses how do you control them?

    What if they require a cursor hover...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Define "work" by Belial6 · · Score: 1

      Most don't require a cursor hover, and for keyboard presses, I just press the keys on my phone's keyboard. Although a HUGE number of flash games don't require keyboard or hover.

    2. Re:Define "work" by SuperKendall · · Score: 1

      I just press the keys on my phone's keyboard.

      Not all Android devices have a physical keyboard (indeed, not many these days). What then?

      If they don't require keyboard, how do you control them? Very few Flash games I've played over the years did not require a keyboard.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Define "work" by Anonymous Coward · · Score: 0

      And what if a website requires a cursor hover to dropdown its menu?

      How is this a "flash problem" and not a "design usability problem"?

  25. Re:along with by Anonymous Coward · · Score: 0

    And say what you want about Flash, but web would had been much more boring place the last 10 years if it wasn't for Flash. It also brought casual people to internet.

    Flash video maybe, that's about it. The rest of it was just worthless shit and skipintros that nobody thought was cool for more than 3 seconds aside from the person who came up with the dumb idea.

  26. Quote of the week by mevets · · Score: 0

    Q: But how does that app render so fast?
    A: It doesn't use Flash

    I shit you not.

  27. Re:along with by Cyberllama · · Score: 1

    And something else would have all the problems with exploits. Flash was targeted for the same reason Internet Explorer *used* to be targeted--because its the largest common denominator. It's the single piece of software that more people than any other on the internet have installed on their machine. If you target a specific browser, you can only get a fraction of the people, but if you find a flash exploit you can get them all. So if you're going to spend your time finding exploits for one or the other, it makes sense to target Flash.

    That doesn't necessarily excuse them for all the problems they've had, but its highly likely that anybody else would have had just as many problems discovered if they were was ubiquitous. Internet explorer didn't suddenly get way more secure, it just stopped being targeted as often (to be fair, Microsoft has made huge strides with security as well, so it was some of both).

  28. One more time with the quote tag fixed! by Cyberllama · · Score: 4, Informative

    Erm, I meant that the other way around. Serving Flash to devices that support it, and non-flash video to those who don't. In other words, Adobe's own server software doing exactly what you suggest it should do.

    And what are those advantages, actually? As far as I can tell, the "advantage" is mainly to content producers who haven't updated their skill sets since around 2002. And these tools cost a pretty penny.

    The advantage is that HTML5 video tags do not support anything with DRM, and sadly there are many content producers who will not allow their content to be available without DRM. As a result, there is always going to be video content exclusive to Flash that iOS devices miss out on. I don't actually know how Adobe expects to get around there here (since they are effectively serving up HTML5 video in h.264), but I suspect sites that are concerned about DRM simply won't use this feature.

    P.S. I need to go to sleep.

    1. Re:One more time with the quote tag fixed! by Anonymous Coward · · Score: 0

      The advantage is that HTML5 video tags do not support anything with DRM, and sadly there are many content producers who will not allow their content to be available without DRM. As a result, there is always going to be video content exclusive to Flash that iOS devices miss out on. I don't actually know how Adobe expects to get around there here (since they are effectively serving up HTML5 video in h.264), but I suspect sites that are concerned about DRM simply won't use this feature.

      P.S. I need to go to sleep.

      I can rip off any video period with my Mac Book Pro. Flash with DRM doesn't slow down any effort to own the video stream other than being a CPU hog.

      One Eye Jack

  29. Re:along with by SomePgmr · · Score: 1

    I'm starting to shake, just thinking about all the shitty video streaming solutions I've seen in my life. As much as I hate sites built in Flash, the world is a better place since its adoption for video delivery.

    DOWNLOAD WIZBANGWHUTZIT.COM'S VIDEO VIEWER BROWSER PLUGIN SUITE NOW!

    Enjoy the new BHO's while waiting for your crappy 12 second video, that's going to look like a muddy stained glass window.

    ...Buffering...

  30. Flash games on iPad by Anonymous Coward · · Score: 0

    Will it let me play flash games on the wife's stupid iPhone?

    On the iPhone you're screwed, but if you really want to play Flash games on an iPad you can use iSwifter.

  31. Re:fuck 'em by Anonymous Coward · · Score: 0

    Just like yo mama?

  32. I am not always a fan of Apple. by 0ld_d0g · · Score: 2, Insightful

    But I like that they are a disruptive force in the industry. They force change in others - sometimes for the good. I think its healthy when entrenched companies are forced to change their ways. Firefox/Chrome with IE, etc. I predict that if/when Windows goes 50% market share that we'll start seeing some interesting changes in microsoft.

  33. Re:WTF: only IE? by Liinux · · Score: 1

    Link leads to Goatse

  34. Re:along with by hawkinspeter · · Score: 1

    The number of exploits has very little to do with how ubiquitous the software is (although that does change how hard people look for exploits), but far more to do with whether security was designed in or just some after-thought.

    Modern internet explorer is far more secure than the old IE6 debacle and the reason that flash and acrobat reader have so many exploits is due to Adobe not caring overly much about security.

    --
    You're a temporary arrangement of matter sliding towards oblivion in a cold, uncaring universe
  35. Re:fuck 'em by Anonymous Coward · · Score: 0

    Fuck you too. Regards, comics hero & Greek island.

  36. onmouseover and :hover by tepples · · Score: 1

    Just as Flash can require a hover, HTML can also require a hover. Otherwise, why would the HTML DOM have the mouseover event and CSS have the :hover pseudoclass? It's a question not of the technology but of what navigation style the developer chose.

  37. Re:along with by Anonymous Coward · · Score: 1

    And all that is exactly what HTML5 does. Only you now don't even have a convenient way to block it anymore.

  38. Strong Bad HTML email by tepples · · Score: 1

    So many sites trying that kind of thing would be so much better serving users simplifying the site into something that would work with DHTML, never mind HTML5 and canvas stuff...

    Let me know when Strong Bad Emails play in an HTML environment with usable performance.

  39. Vector animations by tepples · · Score: 3, Informative

    Fuck games, if the game developer want his game out on iOS device he have to do it the right way: make an app.

    In other words, Apple just wants the $649 to put a Mac mini on each developer's KVM switch plus $99 per year from each developer, and it also wants to waste developers' time to rewrite the game from scratch in Objective-C.

    Video using a compressed pixels codec can be taken care of with HTML5. How can vector animations (e.g. Homestar Runner) be taken care of? Converting an SWF animation to H.264 bloats it by a factor of ten or more in my tests, which makes a 2 GB/mo plan feel like it's 200 MB/mo.

    1. Re:Vector animations by QuasiSteve · · Score: 1

      How can vector animations (e.g. Homestar Runner) be taken care of? Converting an SWF animation to H.264 bloats it by a factor of ten or more in my tests, which makes a 2 GB/mo plan feel like it's 200 MB/mo.

      Now why would you want to convert it to a discrete video?

      Just convert it to a different vector format - SVG, for example.

      There's certainly enough flexibility to make SVG animations - there's a few here:
      http://srufaculty.sru.edu/david.dailey/svg/

      There are, however, a few problems with that.

      For one thing, this spikes my CPU far, far more than even the most ridiculous of flash-based websites (which indeed need to go away in so far as there not being a plain HTML equivalent accessible) I've encountered.

      For another, it's just plain glitchy. This may depend on the SVG interpreter in play, but In the 'flipping a coin' example - http://srufaculty.sru.edu/david.dailey/svg/MatrixTransform.svg - there is a discontinuity in the animation once the text hits an exact 45Â angle where the text just stretches horribly.
      The 'SVG Girl' demo even outright crashes FireFox. ( I know, Flash sometimes crashes, too.. but at least that's just the plugin, not the entire app.)

      Problem is, there's just not much attention for SVG, at least as part of animation/multimedia. FireFox was late to the game in adding (partial) SMIL support for SVG, Adobe's only barely offering SVG authoring tools, and ever since Apple rediscovered the notion of drawing pixels directly to the screen, Canvas has gotten far, far more love.

      I suppose one could argue that HomeStarRunner should be moved over to Canvas - which, given the lack of real need for HomeStarRunner to be presented as vectors in the browser isn't all that odd a suggestion.

      Either way, Flash isn't really needed, most of what it does can be done today.. just that the in-browser result is even less reliable than Flash.

  40. Vector animations by tepples · · Score: 1

    Apart from Flash video and Flash games, there is a third category of vector animations, which I covered in this comment.

  41. Rental by tepples · · Score: 3, Interesting

    Transcode your video into mp4

    Convert vector animation to compressed pixels and it'll become ten times bigger. See this comment.

    if you don't want someone downloading your video then don't put it on your website in the first place.

    Then how would you recommend that the publisher of a video provide an electronic service with a revenue structure similar to video rental?

    1. Re:Rental by Kagetsuki · · Score: 1

      1. I was referring to video like that on YouTube - normal video. Not vector animation.
      2. DRM like WMDRM. This is one of the cases where it's a good solution. It's already used by video rental services and you can watch the video in an actual video player at a very high resolution - whereas 1080p video drops frames and looks like crap in a Flash player.

    2. Re:Rental by Anonymous Coward · · Score: 0

      > Then how would you recommend that the publisher of a video provide an electronic service with a revenue structure similar to video rental?

      I would ask the guys at Netflix. They work with iOS devices all right.

    3. Re:Rental by Anonymous Coward · · Score: 0

      I would advise anybody contemplating that to stop trying to break the laws of physics. Specifically, "Cause and effect."

      "Rental" over the Internet means remotely deleting all local copies of the file after the "rental" period is up.

      I would advise a "pay per download" model instead, and rely on copyright laws to discourage copying. If people don't respect copyright law, maybe the copyright terms should be reduced to something reasonable.
       

    4. Re:Rental by Anonymous Coward · · Score: 0

      Then how would you recommend that the publisher of a video provide an electronic service with a revenue structure similar to video rental?

      By not going to such extremes to prevent the user from downloading the video as to make the service significantly less usable. I've seen services where the attempts to prevent video downloading made the experience so crap that I had to download the video to watch it properly.

      Seriously, if I can watch your video, I can save it to my computer. No number of layers of obfuscation can prevent this. Even if you figure out the perfect DRM scheme, I can just set the video to fullscreen and capture that, either over S-video or with an HDMI capture card.

    5. Re:Rental by tepples · · Score: 1

      Even if you figure out the perfect DRM scheme, I can just set the video to fullscreen and capture that, either over S-video

      Then you're likely to run into degradation due to Rovi's Macrovision analog copy protection.

      or with an HDMI capture card.

      Legit ones will not support HDCP. Non-legit ones that break the Blom's scheme will probably get pulled from the market once it is discovered that they infringe the HDMI patents and/or violate the anticircumvention provisions of the DMCA and foreign counterparts.

  42. iTunes rental by tepples · · Score: 1

    As a result, there is always going to be video content exclusive to Flash that iOS devices miss out on.

    Then why don't video producers license their works directly to Apple for iTunes rental?

  43. Ten times bigger by tepples · · Score: 1

    for video you can simply encode in h.264

    I mentioned a drawback of that in another comment.

  44. Re:along with by Hognoxious · · Score: 2

    It's been expanded so far beyond it's original remit that it's almost become an OS within the OS.

    The problem is that developing an OS is a lot harder than developing apps, and (perhaps with the exception of scrotoplop) Adobe can barely do the latter.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  45. Re:along with by Hognoxious · · Score: 1

    As far as those that were drawn to the internet by flashing blinking screaming things, do you really want to talk to those people, I'm known for unfriending at the first stupid chain foward etc...

    You know those people you're complaining about? Hate to break it to you, but you're one of them.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  46. Re:along with by TheRaven64 · · Score: 1

    Depends. Writing a plugin that lets you play back streamed video and is relatively secure is a lot easier than writing a secure plugin that is basically a complete VM, graphics toolkit, video player, and so on. It's a question of attack surface.

    Part of the problem with HTML5 is that it now has most of the capabilities of Flash (people focus on the video, but it also has - via canvas and SVG - both immediate and retained mode 2D PDF-like drawing capabilities, sound playback, image and video compositing, location APIs, and so on). This means that the attack surface is huge.

    Ten years ago, the web was evolving in the direction of web services. Every side would provide information in some machine-parseable XML format. For example, if you wanted to pick a flight, you'd run an app that would grab flight data from all of the relevant airlines, filter, and sort it for you. Now, largely as a result of Google's manipulation, this has been subverted so each airline tries to provide a web application for browsing flights, rather than providing you with the data. Because this is so useless, you instead visit a comparison site (which takes a cut of the booking price and gives Google ad money and shows Google ads) that, again, has its own web app that lets you do the comparison.

    This is inherently less secure, because now you're getting code from untrusted locations, rather than just data. As the web apps become more capable, the browser is exposing a larger and larger subset of the operating systems' capabilities and your exploit potential becomes larger.

    --
    I am TheRaven on Soylent News
  47. Re:along with by MightyYar · · Score: 1

    People seem to forget that every time. It's also one of the reasons why HTML5 video will never replace Flash completely.

    I think people forget it because video is Flash's "killer app". Sure, there are Flash ads and Flash games - heck, there are even real Flash applications - but there is a reason that Apple includes a YouTube app on their phones and tablets that don't support Flash. No Flash was not a big deal, but no YouTube would have been a deal-killer for a lot of potential customers.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  48. Re:along with by RobbieThe1st · · Score: 1

    Eh, back before Youtube was big, some people used to use Flash for animations(like cartoons, not gif's), and then use Flash to display it. These days, you might still use Flash to create it, but then usually it gets rendered to video before being distributed.

  49. Anti Trust is real? by Anonymous Coward · · Score: 0

    G: You know what that problem is?
    M: Ah, your adaptors can't overcome the band width limitation of wireless hand helds
    G: That's right. Data takes too long to download so your image get so..
    M: Image, ah, goes fuzzy
    G: - Fussy, yeah, - Ha ha ....
    G: Well, I haven't been alde to sleep all week. Thinkings about the push mechanism in handler. And then it just came to me. It's in the wrong place.
    M: - The wrong place. - Yeah
    G: The answer is not in the box. It's in the band.

  50. Re:along with by sourcerror · · Score: 1

    "Flash 1. caused pages to contain far more worthless noise makers, longer loading times, and stop focusing so much on including content etc..."

    Say hello to <marquee> <blink> and
    <embed SRC="annoying_crap.wav" loop="true" autostart="true" hidden="true" >

  51. Defining the rental market by tepples · · Score: 1

    I would advise a "pay per download" model instead

    So instead of charging $1 for the privilege to view something for 24 hours, you want video producers to only be allowed to charge $20 for the privilege to view something for the indefinite future. The rental market consists of those home users willing to pay the former and not the latter. This appears to be a sizable market; otherwise, Redbox and Netflix wouldn't be profitable.

  52. Yes by Anonymous Coward · · Score: 0

    Yes, it would still be better than Flash. Thanks.

  53. HTML 5 & Silverlight's Got 'Em All Shook Up by Anonymous Coward · · Score: 0

    If I was about to lose a massive amount of market share, I'd reverse-engineer my platform too.

  54. The answer is still Zero by SuperKendall · · Score: 1

    Because the only information you ever provide is that Apple can do no wrong

    Actually that is entirely untrue, I've called them out before for bogus patent use and other issues (like a printer system that has never been as good as Windows, not even close).

    And it's not just Apple I support, but any well designed technology or language from any company (hence my jumping in to stories about Lisp or Emacs). I've even praised Android on a number of points (like the notification system which they got right from the start [though WebOS was even better]).

    Just between you and me, how much does Apple pay you, anyway

    Much less than Google Black Ops pays you, in fact the answer is the same null set. I mean, I operate out in the open, you can tell I am merely an average developer and have been posting for many years - looking at history you can plainly see a slow migration from Java to iOS developer.

    Yet you, you we know nothing of... so it seems far more likely that if anyone were to be paid, it would be yourself. After all, you reveal not even a user name to be tracked. Very easy for a company to slip you something now and again to keep pressure on pro-iOS posters, and in fact that's all you ever do... the MO of someone misbehaving is so often for them to accuse others of something they do themselves, as it's what they feel the most guilty of. So we can assume you are probably paid in some way because of the slant of your attacks, instead of simply being some bitter post-Nokia developer angry at the world about the loss of MeeGo (now that was doomed from the start).

    This is the last response you'll see from me, since lesser minds such as yourself simply repeat inane "facts" they have grabbed onto like an infant with a rattle, and thus there's nothing more to be gained from responding to you. I simply had to point out how flawed your arguments were so your paymasters might direct your efforts to targets where your impact might be greater than...

    Zero.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  55. A week away... by Linegod · · Score: 1

    A week away from the RIM earning call, and you are spouting about the ability of the iPhone to use flash.

    I swear the lot of you are barely classified as functionally retarded, and don't realized when you are being used.

    This article should have been tossed in the bin.

    Twats.

    --
    -- I care not for your foolish signatures.
    1. Re:A week away... by Wovel · · Score: 1

      RIM would still be on the decline, even without this Story. This will have no material impact on anyones earnings call. You do sound like a RIM stockholder looking for a Bump so you can get out from under it. If you bought in 1999, you are still sitting pretty, at least for now...

  56. Re:along with by exomondo · · Score: 1

    This sounds like the best complaint against flash ever.

    If that's your argument you can just as easily substitute 'flash' with 'HTML5'.

  57. Adobe AIR by tepples · · Score: 1

    No. He just wants to have a flash player that is separate from the browser, that plays those movies.

    That would be AIR. But Apple won't even allow a generic AIR player onto its platform.