Ask Slashdot: Where Can I Buy Legal Game ROMs?
PktLoss writes "I'm interested in building an arcade machine, following the footsteps of Cmdr Taco among many others. Not being all that interested in piracy, I need to find somewhere to buy games. StarROMs used to be the kind of thing I was looking for, though with an incredibly short catalog. The MAME people have a few available for free (non-commercial), but this isn't going to sate my needs. There's an entire cottage industry supporting this goal. People are ready to sell me plans, kits, buttons, joy sticks, glass marquees, and entire machines. That's fantastic, but where can I get the games? I refuse to believe that this entire industry is built on piracy."
Fair use is a defence. It doesn't come into play until after lawyers are hired and court is attended. A DMCA exemption also doesn't automatically make something legal - it's only an exemption from the DMCA, not plain old-fashioned copyright law.
DMCA. Repeat after me, DMCA. The fact arcade games are in proprietary ROMs or even soldered to the mobo, you removing them to "archive" or medium shift, it illegal in the US
Except that an Exception to the DMCA was made:
37 CFR 201.40 Exemption to prohibition against circumvention
The reason piracy is the rule here is that it's almost impossible for a single home user to acquire the rights to use these ROMs. There are a few game vendors who have packaged up their ROM files to sell in that form. But those aren't normally aimed at an individual to buy; they're only packaged as a set of raw ROM files ffor resale as part of something else.
If you buy a fully legitimate arcade console with licensed games, what they will typically do is negotiate licenses to several sets of these packaged games from multiple manufacturers. For example, X-Arcade Machine includes 205 licensed games, for the most part collections such as Namco Muesum and Midway Arcade Treasure's Titles where the manufacturer has gone to the trouble of packaging the game ROMs for distribution--and therefore licensing. (Note that the quality of the joystick and buttons used in the X-Arcade hardware is considered low compared to what most DIY consoles aim for; don't consider the above a recommendation for buying one of them, they're just a good example here)
Packages such as Namco Muesum are available to buy on a wide variety of platforms. When you buy those, you're not directly given the ROMs though; you just get the right to play them as they are packaged for that platform. What I do to try and keep myself morally clean here is purchase any such collection that's available for the games I play on MAME.
I buy these collections, I bought all of the games I liked from StarROMs when they were available. But the ROMs I play on MAME, those are coming from the bootleg distributions; like a lot of things, the pirates provide the easiest to use packaging of the software. Until companies like Namco and Atari start selling ROM licenses directly, I don't know that it's possible to be legally clean here, unless you buy one of the packaged cabinets from a manufacturer who is big enough to have negotiated a resale license.
If you legitimately own a copy on some medium, medium-shifting to another one is legal, just like you can rip your own music CDs to mp3s.
Incorrect, at least under U.S. copyright law. RIAA v. Diamond, 98-56727 (9th Cir., June 15, 1999) (http://caselaw.findlaw.com/us-9th-circuit/1054784.html), the seminal case on the issue, found a fair use in "space shifting" music to MP3 players, but did so under the auspices of the Audio Home Recording Act (http://www.copyright.gov/title17/92chap10.html), which carves out specific exemptions applicable to sound recordings. No such provision(s) exist for video game ROMs, in any jurisdiction I'm aware of.
geek. lawyer.