Ask Slashdot: Where Can I Buy Legal Game ROMs?
PktLoss writes "I'm interested in building an arcade machine, following the footsteps of Cmdr Taco among many others. Not being all that interested in piracy, I need to find somewhere to buy games. StarROMs used to be the kind of thing I was looking for, though with an incredibly short catalog. The MAME people have a few available for free (non-commercial), but this isn't going to sate my needs. There's an entire cottage industry supporting this goal. People are ready to sell me plans, kits, buttons, joy sticks, glass marquees, and entire machines. That's fantastic, but where can I get the games? I refuse to believe that this entire industry is built on piracy."
Yeah. Asking a question and ending with "I refuse to believe the truth!" isn't the best way to go.
If these are ancient games, and there is no other way to get them, then they're "abandonware". Just grow a pair and download them. It might be illegal, but I don't see how it's immoral. If the company that made the game is even still around, you could try contacting them for a license as AC suggested.
which is totally what she said
The most entertaining part of this whole discussion is we're talking about games made in the 80's and 90's.
Whatever happened to the Public Domain? Or have we all forgotten, since there's basically nobody alive who's really experienced works in the public domain, that THE ENTIRE POINT OF COPYRIGHT IS TO ENRICH the public domain?
There are those who argue the age-old publishers cry "we need to protect scientific and cultural advancement" I say, without the public domain, there's no incentive not to reproduce the same things that were in the past, or not to sit on your hides renting technology. Such hypocrisy; to build off the technology of the past in order to monopolize the present. Publishers will never stop arguing "longer longer" and the people, well, they're the only reasonable one in the discussion.
Sony doesn't want you buying FF7 for the same reason Best Buy doesn't want a Sony TV on their shelves that is more than a year old. They don't want to dissuade your dollars from buying the new shiney. Although I do have to ask what kind of market it would be, especially for gaming, if the current cookie cutters had to compete with the old cookie cutters.
I say, if there's works created in my lifetime will never enter into the public domain, then there is no point in participating in copyright.
Thanks to Disney and the corrupt shills that have taken over the government, games made in the 1980s won't "expire copyright" and return to the public domain until sometime after 2100. If there isn't yet ANOTHER "Mickey Mouse Protection Act" copyright extension passed in the meantime.
Part of the problem is that copyright doesn't take into account the life of the medium any more. Imagine what happens when most books are only available on e-readers and most e-readers no longer read the format the book was put out in (not so hard to imagine: think of some of the books that only exist on B&N Nook format and imagine that B&N goes under and nobody bothers to code a translator because "well most of it is on Kindle anyways", followed by B&N's servers shutting down and nobody having a remaining copy of the book anywhere).
The longer copyright terms are, the more information we LOSE to bad circumstances and bitrot. For one of the most famous cases, consider the missing episodes of Dr. Who - the BBC now has a comparatively huge bounty out for anyone who has them, even if it's a really crappy telecine.
DMCA. Repeat after me, DMCA. The fact arcade games are in proprietary ROMs or even soldered to the mobo, you removing them to "archive" or medium shift, it illegal in the US
Except that an Exception to the DMCA was made:
37 CFR 201.40 Exemption to prohibition against circumvention
This raises an interesting legal question. If I have a copy of a missing TV show episode, what claim would the copyright owner have if they don't have a copy? If I distribute it I'm violating the copyright. But I'm not taking anything from the owner because they can't do the same. The whole point of copyright is to preserve the right to distribute for the owners. In particular, it's NOT to prevent old episodes from being watched so that people will watch new episodes. Copyright is only for protecting that work, not other works using the same trademarks or characters.
By which time you will be dead..
which is totally what she said
As will your children. And possibly your grandchildren.
Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
The reason piracy is the rule here is that it's almost impossible for a single home user to acquire the rights to use these ROMs. There are a few game vendors who have packaged up their ROM files to sell in that form. But those aren't normally aimed at an individual to buy; they're only packaged as a set of raw ROM files ffor resale as part of something else.
If you buy a fully legitimate arcade console with licensed games, what they will typically do is negotiate licenses to several sets of these packaged games from multiple manufacturers. For example, X-Arcade Machine includes 205 licensed games, for the most part collections such as Namco Muesum and Midway Arcade Treasure's Titles where the manufacturer has gone to the trouble of packaging the game ROMs for distribution--and therefore licensing. (Note that the quality of the joystick and buttons used in the X-Arcade hardware is considered low compared to what most DIY consoles aim for; don't consider the above a recommendation for buying one of them, they're just a good example here)
Packages such as Namco Muesum are available to buy on a wide variety of platforms. When you buy those, you're not directly given the ROMs though; you just get the right to play them as they are packaged for that platform. What I do to try and keep myself morally clean here is purchase any such collection that's available for the games I play on MAME.
I buy these collections, I bought all of the games I liked from StarROMs when they were available. But the ROMs I play on MAME, those are coming from the bootleg distributions; like a lot of things, the pirates provide the easiest to use packaging of the software. Until companies like Namco and Atari start selling ROM licenses directly, I don't know that it's possible to be legally clean here, unless you buy one of the packaged cabinets from a manufacturer who is big enough to have negotiated a resale license.
If you legitimately own a copy on some medium, medium-shifting to another one is legal, just like you can rip your own music CDs to mp3s.
Incorrect, at least under U.S. copyright law. RIAA v. Diamond, 98-56727 (9th Cir., June 15, 1999) (http://caselaw.findlaw.com/us-9th-circuit/1054784.html), the seminal case on the issue, found a fair use in "space shifting" music to MP3 players, but did so under the auspices of the Audio Home Recording Act (http://www.copyright.gov/title17/92chap10.html), which carves out specific exemptions applicable to sound recordings. No such provision(s) exist for video game ROMs, in any jurisdiction I'm aware of.
geek. lawyer.
The idea of abandonment comes up because some of us rightly point out that this concept exists for real property. So when we see people try to conflate creative works with real property, we bring this idea into the discussion. Media moguls want all of the upside of property as a natural right but none of the possible downsides of it of course.
So things like taxes and squatting are left for the rest of us to consider.
A Pirate and a Puritan look the same on a balance sheet.