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Gamers Piece Together Retrovirus Enzyme Structure

An anonymous reader writes "Gamers have solved the structure of a retrovirus enzyme whose configuration had stumped scientists for more than a decade. The gamers achieved their discovery by playing Foldit, an online game that allows players to collaborate and compete in predicting the structure of protein molecules. After scientists repeatedly failed to piece together the structure of a protein-cutting enzyme from an AIDS-like virus, they called in the Foldit players. The scientists challenged the gamers to produce an accurate model of the enzyme. They did it in only three weeks."

149 comments

  1. Avoid SGC by 0100010001010011 · · Score: 1, Offtopic

    If Stargate Command comes to your door recruiting, best bet is to politely turn them down.

    1. Re:Avoid SGC by Sasayaki · · Score: 1

      That didn't work so well for Eli Wallas, did it?

      --
      Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    2. Re:Avoid SGC by CastrTroy · · Score: 2

      Kind of reminds me of "Ender's Game". #### SPOILER ALERT ####

      . The only way to beat the buggers was to have a kid think he was playing a game. I thought it was pretty obvious conclusion, and wasn't the least bit surprised by the ending. Anyway, I think that this just signifies that we aren't anywhere close to AI yet, and that we don't even understand how smart we really are, compared to machines.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Avoid SGC by russotto · · Score: 1

      Also do not play "The Bishop of Battle".

    4. Re:Avoid SGC by Moridineas · · Score: 2

      Really has to do with what you mean by AI. If you mean general reasoning machine, no we're not anywhere close.

      If you are talking about solving certain domains of knowledge, AI is around us every day and doing very well! Jeopardy playing, chess solving, spam classifying, robot vacuuming, voice recognition, etc., are all some of the more visible expressions of AI.

    5. Re:Avoid SGC by nbetcher · · Score: 1

      If Stargate Command comes to your door recruiting, best bet is to politely turn them down.

      (This comment is in regards to the first episode of Stargate Universe, in the event that you're curious.)

    6. Re:Avoid SGC by Jafafa+Hots · · Score: 3, Insightful

      What scares me is that a character from a freaking TV show has a far better, more fleshed out Wikipedia article than many (most?) prominent scientists. Not to mention other worthwhile people.

      --
      This space available.
    7. Re:Avoid SGC by InsertCleverUsername · · Score: 2

      Showing my age, but The Last Starfighter also came to mind. Can anyone think of an earlier instance of video game talent scouting in sci-fi?

      --
      Ask me about my sig!
    8. Re:Avoid SGC by elfprince13 · · Score: 2
      Entertainingly enough, quote from SG-U (which the GP was referencing)

      Eli: And screw The Last Starfighter, because all of those hours playing Halo didn't prepare me for this.

    9. Re:Avoid SGC by Sasayaki · · Score: 3, Interesting

      You've obviously never heard about Wikipedia's Poke'mon problem. At one stage, there was more about Poke'mon (as in, a ludicrously large amount more) on Wikipedia than there was about World War II.

      Hence the creation of Bulbapedia. The Poke'mon Problem probably still holds though.

      --
      Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    10. Re:Avoid SGC by Anonymous Coward · · Score: 0

      damn you! we're not old!

      Why the hell do the kids call me sir?

    11. Re:Avoid SGC by Anonymous Coward · · Score: 0

      Why does this scare you? Does the length of a Wikipedia article measure worth in any form?

    12. Re:Avoid SGC by Culture20 · · Score: 4, Insightful

      Everything that those scientists or their contemporaries might post to Wikipedia would be deleted because it would be first-hand knowledge. How dare someone who actually *knows* the people in question try to edit the bios; they're not Wikipedia insiders!

    13. Re:Avoid SGC by Tumbleweed · · Score: 1

      If Stargate Command comes to your door recruiting, best bet is to politely turn them down.

      Might be a better idea to accept with the proviso that you're allowed to pack several changes of clothes.

    14. Re:Avoid SGC by Ambvai · · Score: 1

      Alt-0233, at least on a standard US Windows installation, yields "é". ...Yeeeah, I actually know that offhand.

      Just a hunch, but I'm willing to bet there's a lot more people technologically-capable people interested in Pokémon than WWII though.

    15. Re:Avoid SGC by vadim_t · · Score: 5, Insightful

      Which isn't really a problem, in my opinion.

      Wikipedia isn't limited by space and volunteer driven. If somebody currently wants to write about Pokemon, then they will try to write about Pokemon. If you insist on interferring with that attempt, then you're likely to seriously cause a bad impression to somebody who's trying to make a honest, if not very important contribution.

      As a result, they get fed up and leave, maybe for Bulbapedia, instead of sticking around, and maybe writing on something a bit more important next time. After all, Wikipedia isn't a job, and you can't command people like that there.

      The mentality of that some not very important articles are too long is IMO a big problem. Because there has to be something silly and harmless to get a new contributor started. Pokemon is probably one of the best first starting subjects, because it's easy to contribute on it: there's lots of info that can be contributed, and it's well documented outside on WP.

      In comparison starting from trying to contribute on the page of Pasteur will be like walking into a battlefield. You'll quickly need to start discussing medical literature, and that's not really easy for most people. Somebody with a real interest might get into that, but most likely only after getting practice on something else, just like coders don't get started by contributing to the Linux kernel.

      IMO that's why Wikipedia is losing contributors. If you actively reject attempts to contribute in the easiest places, then smack people in the face with huge amounts of WP: regulation in other places, then very few people are going to be willing to stick around.

    16. Re:Avoid SGC by Anonymous Coward · · Score: 0

      True. You have to wait for some science "journalist" to write it in his blog and link it on reddit before you can put it on the wiki, lest it be removed as [dubious] or Original Research. Or just make it so batshit insanely stupid that it passes QA because the circlejerk thinks if it's that crazy, it must be true!

    17. Re:Avoid SGC by ceoyoyo · · Score: 2

      So? In more important news, most celebrities (including many that are famous for being stupid, mean, drug addicts etc.) are better paid and better known than most (all?) prominent scientists. Not to mention other worthwhile people.

    18. Re:Avoid SGC by lymond01 · · Score: 1

      Once you've put 40 meaningful words into my wikipedia entry, I'll tell you all you want to know about the worth of a wikipedia article.

    19. Re:Avoid SGC by prash_n_rao · · Score: 2

      It's a bit worse than that. The page for Till Tantau, a professor and the creator of TikZ and Blender got deleted because he is not "notable enough".

      --
      This is not my sig.
    20. Re:Avoid SGC by prash_n_rao · · Score: 1

      I meant Beamer, of course. "Blender" was a slip.

      --
      This is not my sig.
    21. Re:Avoid SGC by hairyfeet · · Score: 1

      I'd rather run into them than get a visit from Centauri any day of the week. I mean I like a challenge, but a gung ho iguana and one fighter against an entire armada? There is a challenge and then there is suicidal.

      As for TFA, were they surprised? Humans looooove puzzles and if you can make a problem into a puzzle game you'll have plenty of folks lining up to work on your "game". I think they should be really pushing this along with the "at home" GPU programs as you'd be surprised at how many people out there would be happy to help but they don't know they exist. I personally have been informing every customer with a halfway decent GPU and quite a few have joined one of the at home projects. I myself will be joining as soon as I can get around to finding a suitable GPU cooler replacement, those HD48xx series run too damned hot with the OEM cooler. The moron that decided a single slot cooler for a chip with a 256bit pipeline and hundreds of stream processors was a good idea really needed to be smacked.

      but they really need to get the word out. Send someone to good Morning America and some of the other major talk shows and get some buzz built up, as I bet there are tons of folks out there that would be happy to join in and help, if only they knew it existed.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    22. Re:Avoid SGC by Anonymous Coward · · Score: 0

      Shut the fuck up shitbag.

    23. Re:Avoid SGC by HuguesT · · Score: 3, Insightful

      Because

      1- the lives of real people, including scientists, are private, whereas that of a fictional character are all open to anybody to summarize, analyze and discuss
      2- the achievements of real people are sometimes controversial. Who could say with certainty that Cooley and Tukey invented the FFT, while it was used by Gauss in his astronomy work to speed up his calculation, but thought it unimportant enough to report compared to his number theory work? That itself may be controversial. Science is littered with misappropriated credit. For instance George Dantzig did not invent the first solution the the LP problem. Fourier knew about it ; people in the Soviet Union were using it before WWII. Hence writing about real people, particularly scientists, is hard.
      3- There are far far far fewer people interested in the life of non-glamorous people than even minor fictional characters.
      4- Who cares? People write about what they want in wikipedia. Someone writing on stargate does not prevent someone else writing on Paul Dirac.

    24. Re:Avoid SGC by seanvaandering · · Score: 3, Insightful

      Exactly.... and that's why after modifying and cleaning up hundred upon hundreds of pages, only to see my revisions reversed by a bot no less, is why I stopped contributing years ago to Wikipedia. Now my time is spent playing mindless games on Facebook to pass the time - oh well. The "thou shalt" attitude doesn't help either. Admins need to learn to be subservient and teach rather than dictate.

      Oh well, clearly they are doing just fine without me - won't even miss it if they disappeared tommorow. Seriously.

    25. Re:Avoid SGC by Nirvelli · · Score: 3, Insightful

      Clearly you missed out on an entire decade of First-Person-Shooter games.

    26. Re:Avoid SGC by roman_mir · · Score: 1

      I gave up on wikipedia, there is no way to make it into a truly useful tool.

      Here is history of a comment I was making as an example, this is more of a public announcement about a pump and dump scheme that is in process. SEC is notified, they are doing absolutely nothing about it, they don't care.

      You think SEC cares about retail investors who are being destroyed by pump and dumps schemes? You think SEC cared about Madoff?

      But you can't leave a comment on wikipedia, where it could REALLY be useful to people, who just may stumble upon an article about pumping and dumping stocks, a robot or a "live" admin will take the comment down.

      What good is wikipedia then, if it cannot be used in creative ways to disseminate useful information?

    27. Re:Avoid SGC by GameboyRMH · · Score: 1

      It was only a couple of years ago that the anime fans lost their last stand, and the "crucifixion in anime" section was removed from the "crucifixion" article. I did a whole long post detailing the event but I can't find it now :-(

      (actually searching back in my emails, I found myself saying I can't find it again, around March this year. D'oh! )

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    28. Re:Avoid SGC by Coldfinger · · Score: 1

      2- the achievements of real people are sometimes controversial. Who could say with certainty that Cooley and Tukey invented the FFT, while it was used by Gauss in his astronomy work to speed up his calculation, but thought it unimportant enough to report compared to his number theory work? That itself may be controversial. Science is littered with misappropriated credit. For instance George Dantzig did not invent the first solution the the LP problem. Fourier knew about it ; people in the Soviet Union were using it before WWII. Hence writing about real people, particularly scientists, is hard.

      This also applies to fictional people. Did Han shoot Greedo in cold blood or was it self defense? ;)

    29. Re:Avoid SGC by arnott · · Score: 1
      Well, if you want post your opinion (which may be correct):

      Attention: SEC is ignoring all signs of Jonathan Lebed pumping and dumping Agria Corp (GRO) and Mega Precious Metals (MGP:CN) stock, which has been going on since May of 2011 and is still continuing in September of 2011 through his current company 'NIA' (National Inflation Association), even though SEC was given this information. The pump and dump is in progress and has been for a number of months right now. NIA touts penny stock Mega Precious Metals based solely on its "inferred" 1.2 million ounces of gold. (See external links).

      you need to use your own blog, or something like dailykos.

    30. Re:Avoid SGC by Duradin · · Score: 1

      If I want detailed information on WWII there are books and real encyclopedias that have it covered.

      If I want detailed information on "popular culture" items, I used to look to wikipedia, specifically because there was a page for every pokemon and other obscure things.

      Up until The Great Webcomic Purge I though WP was a cool project, now it's just a faster information source than google.

    31. Re:Avoid SGC by Anonymous Coward · · Score: 0

      Talk about tangent.....

    32. Re:Avoid SGC by Anonymous Coward · · Score: 1

      You're misguided then. If your edits were reverted by a bot that's not because someone decided that the topic was not worth to appear at Wikipedia, it was because they were of such low quality that a Bayesian network decided that they looked like spam or random vandalism.

      WP bots don't revert based on the subject; they look for misspellings, short incoherent babbling, unexplainded short edits and deletion of whole paragraphs. If your edits did belong to one of those classes, any human reviewer would have deleted them anyway because of their low quality.

    33. Re:Avoid SGC by Dog-Cow · · Score: 1

      Seems like you're proving WP's point.

    34. Re:Avoid SGC by Fned · · Score: 1

      Everything about the TV character is public knowledge.

      Actual scientists, not so much. In fact, if someone posted a bio containing that kind of detail about, say, me, on Wikipedia, and I hadn't published it in an autobiography or something, I'd be downright creeped the fuck out.

    35. Re:Avoid SGC by CastrTroy · · Score: 2

      The Jeopardy thing was the only machine which actually looked like AI to me. Chess is just brute force calcuation. Spam is simple pattern matching, Vacuuming is a highschool science project, and Voice recognition is so bad in most cases that it is laughable. Even Watson (I believe the name of the Jeopardy computer) didn't use voice recognition, but rather read the clues using a camera as voice recognition is so flakey, even at the level that Watson was operating at. Although Watson was pretty impressive, it still fails at many things (Toronto is a US city) that it seems that AI is just never going to happen. Well be able to hook up electronic interfaces to actual brains and get them to do the calculations before we ever understand them enough to get that done in silicon.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    36. Re:Avoid SGC by Fjandr · · Score: 1

      I prefer Alt-130, myself. :)

    37. Re:Avoid SGC by Moridineas · · Score: 1

      Like I said, it completely depends on what your expectation of AI is.

      I also think you're completely wrong in your characterizations of some of these technologies. If, for example, Roombas and the Roomba AI are just a "highschool science project" it just goes to show how far along robotics has come and what we take for granted in terms of autonomous capabilities. Voice recognition is hugely improved and a common features on cars and cell phones. Plenty of people fail at basic things like what country is XYZ in. The way you so easily trivialize some fantastic achievements shows how much more we've come to expect from AI. It's barely been 5 years that a computer was able to beat the best human at chess.

      When it comes down to it, what is intelligence beyond "brute force calculation" and "pattern matching"?

      The AI fantasies of the 60s/70s may not have panned out at all (eg, your reaction -- "computer intelligence doesn't look/sound to me like human intelligence and so, is a failure and never going to happen") but the foundations of AI have given up some really important technologies. AI is search! Marvin Minsky might possibly be disappointed today, but AI has been so important in so many areas.

      Also seems ludicrous to say that because we haven't yet written a program (or invented a program that writes a program that develops into a program...) that meets a human-esque form of AI, that one will never exist.

    38. Re:Avoid SGC by dannys42 · · Score: 1

      In addition to your points, it also raises the issue of what is "important." Pokemon for better or worse is a big part of our culture, as are celebrities, The Simpsons, and Seinfeld. Wikipedia's job shouldn't be to rewrite what we think we should be.... it should be to document what we are. And there shouldn't be a limit to the amount of information, only that information is as factual as we can get it. But that's just my opinion.

    39. Re:Avoid SGC by CastrTroy · · Score: 1

      Computers have always been able to beat people at chess. Probably was, is that nobody wanted to wait 6 weeks for the computer to make it's next move. Computers finally got fast enough that they could beat people in a regularly paced game of chess. But I don't think this was anything to do with actually having AI. I'll be convinced when somebody can write a program that can do the same without massive amounts of processing power. Maybe the limitation should be along the lines of, only uses as much energy as a human. When the computer required for Jeopardy or Chess takes up an entire room, we really haven't had a breakthrough in anything, but rather just stuck a bunch of dumb boxes together.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    40. Re:Avoid SGC by Anonymous Coward · · Score: 0

      Computers have always been able to beat people at chess.

      That's a bit like saying that all computers can run Crysis... some just run it slower than others.

      Probably was, is that nobody wanted to wait 6 weeks for the computer to make it's next move.

      You say that as if it's a problem unique to matches against computer opponents. Timed matches exist because it isn't.

      Computers finally got fast enough that they could beat people in a regularly paced game of chess.

      Whereas previously, in timed matches, they'd lose every single game by default. They haven't "always" been able to beat people at chess, because chess is a game that sometime includes a time limit. They've only ever been able to beat people at chess if there's no time limit. But you can't just waive a time limit because the opponent happens to be a slow computer.

      It's a bit like trying to say that computers have always been able to calculate trajectories and launch a projectile on an intercept course... except it ran so slowly that the hostile missile would obliterate the computer long before it could finish its calculations.

  2. But the gamers won't get any of the royalties by Anonymous Coward · · Score: 2, Interesting

    I'm sure that, despite figuring out the protein structure, that the gamers won't receive any of the patent royalties that the patent will likely generate.

    1. Re:But the gamers won't get any of the royalties by russotto · · Score: 2

      I'm sure that, despite figuring out the protein structure, that the gamers won't receive any of the patent royalties that the patent will likely generate.

      Yep. Unfortunately for the researchers, I've already patented the business model of
      1) Create mapping of task to game
      2) Get suckers to play game
      3) Map winning game solutions to task solutions
      4) Profit

      This is distinguished from "Ender's Game" by the presence of Step 3. It is distinguished from the standard slashdot business plan by the lack of "???".

    2. Re:But the gamers won't get any of the royalties by damn_registrars · · Score: 2

      I'm sure that, despite figuring out the protein structure, that the gamers won't receive any of the patent royalties that the patent will likely generate.

      You do realize that the structure on its own doesn't generate royalties, right? Knowing the structure is just one step towards developing new treatments. The gamers didn't do the simulations for ligand binding and enzymatic activity; they just did the work for the static structure.

      What you're calling for is like saying we should name planets after the first people who looked at them, because they knew they were there even though they didn't know anything else about them.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    3. Re:But the gamers won't get any of the royalties by Jaazaniah · · Score: 1

      When was the last time you read a patent for a chemical or biological agent? The substance itself is just a valid a claim under the patent as the process that created it. US Classification 200/157.68 (definition) is one of the classes the resulting patent could land in if the process involves microwave energy.

      If the person(s) who solved this challenge realize this, a landmark legal battle over crowd-sourcing for patent-eligible materials could be on the verge of happening.

      Conventional wisdom is also called into question here, when the University system is trumped as the best way to continue research in an age when we could see the most significant advances in bio science come from people who are dynamos for complex rules. i.e. Gamers. Will it change? Likely not, the University system does have many advantages. But a decades-old problem solved in 3 weeks, by a single-generation crowd compared to how many layers of research papers on the topic? That's beyond embarrassing.

    4. Re:But the gamers won't get any of the royalties by hedwards · · Score: 1

      Not necessarily. It's more or less inevitable. The more education one has, the more difficulty one typically has in seeing solutions that don't come from that view of the world.

      Somebody that's studied statistics and probability theory is probably not going to do very well playing poker for long periods of time because the knowledge from those areas tell that person that the odds don't change over time. The problem is that ultimately they do, the human component of the game does get tired, does make mistakes and does respond to various types of streaks that might happen and the numbers that one runs based upon the theory don't work if they don't take those external factors into account.

      Likewise in this case, they've PhDs in their fields, but that doesn't necessarily mean that they're nimble enough to be able to fold the protein in the way they want to in a simulation. However, if the players are figuring out how to use the results, that would be incredibly embarrassing.

    5. Re:But the gamers won't get any of the royalties by Electricity+Likes+Me · · Score: 2

      The problem was solved within the context of a university driven research project (Foldit) which was geared towards finding out if humans could be more efficient then computer algorithms in finding protein folding solutions. Gamification in action but this isn't breaking any research paradigms.

      This just goes to confirm what that project already discovered though: that humans are still somewhat better at this type of problem solving then computers, with the postulated reason being that we're much more resistant to getting stuck in localized minima: i.e. if we can see two pieces almost fit together, but won't get any closer, a person is willing to unravel large parts of their solution to try and get it closer whereas it's very difficult to write a good algorithm which will do the same.

    6. Re:But the gamers won't get any of the royalties by ralphdaugherty · · Score: 1

      However, if the players are figuring out how to use the results, that would be incredibly embarrassing.

      The players would have to be molecular biochemists (or similar) to figure out how to use the resulting structure, and the researchers have already started figuring out how to use it. They may identify a site on the surface for which they can create a compound that will attach and block the enzyme.

      This is all very difficult, and that would be an astounding achievement, but there is nothing embarrassing about any of this. It took a lot of effort to identify the molecular chains of the enzyme and programming efforts to enable manipulation of molecular chains into 3D structures.
       

    7. Re:But the gamers won't get any of the royalties by Anonymous Coward · · Score: 0

      The players would have to be molecular biochemists (or similar) to figure out how to use the resulting structure, and the researchers have already started figuring out how to use it. They may identify a site on the surface for which they can create a compound that will attach and block the enzyme.

      Sadly, there are many papers published on this exact topic, but they don't receive the attention that these get. Would be nice considering those papers could be summarized "scientists do their job well, don't ask gamers for help, advance science", but because they asked gamers they get the press releases and attention.

    8. Re:But the gamers won't get any of the royalties by Dunbal · · Score: 1

      Well it's easy, the answer is of course Cesiumfrancolithic Myxialobidiumrixydixydoxhidexidroxhide. Pay me.

      --
      Seven puppies were harmed during the making of this post.
    9. Re:But the gamers won't get any of the royalties by the+gnat · · Score: 1

      The problem was solved within the context of a university driven research project (Foldit) which was geared towards finding out if humans could be more efficient then computer algorithms in finding protein folding solutions. Gamification in action but this isn't breaking any research paradigms.

      Correct. Also, the reason why researchers didn't figure out the structure entirely on their own is not because they're dumb or closed-minded, but because manually fiddling with protein structures like this is very time-consuming, and they have better things to do with their time and other people's money. Outsourcing the problem to volunteers is a terrific idea, and I'm happy for them that it worked, but to suggest that the researchers were somehow embarrassed by gamers is to completely miss the point.

      (To push a little further, since I actually work in this field I suspect there are other purely computational strategies that would have worked but hadn't been tried yet - most of these involve cutting out parts of the model instead of trying to fix them. But kudos to the Baker lab for their more creative solution.)

    10. Re:But the gamers won't get any of the royalties by GameboyRMH · · Score: 2

      If I was one of those gamers and I got patent royalties I'd feel awful about myself.

      Solving this problem was a one-time effort. Would I accept a nice one-time reward for it? Yes. Would I want sick people around the world to have to pay me a little money every time they use the drug? No.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    11. Re:But the gamers won't get any of the royalties by Nox3173 · · Score: 1

      I don't even understand patent law in the first place. Between patent laws and corporations that patent shit someone else worked on I think the whole system has gone off the rails. You shouldn't even be able to patent things that already exist in nature. You didn't invent it, you just figured out how it worked. In this case, the company that got the patent didn't even do the figuring out.

      I believe in projects like foldit - the more people working on a problem, the better chances we have of solving it, but it gets really fucking dangerous when a company can come in and patent that work.

    12. Re:But the gamers won't get any of the royalties by Oligonicella · · Score: 1

      An equally valid reason, and one that supports the fact that they used gamers, is they may not have been able to do it. Being intelligent and solving s/t problems aren't synonymous.

    13. Re:But the gamers won't get any of the royalties by Anonymous Coward · · Score: 0

      Its distinguished from "the standard slashdot business plan" by the fact that it isn't a business plan. They already did it and they have results to show. Thats the difference.

  3. Excellent use of crowd-sourcing by msobkow · · Score: 5, Insightful

    There is no substitute for human ingenuity, which is captured by crowd sourcing. Kudos to whoever managed to make folding protein structures entertaining enough to capture the interest of enough people to make it feasible. :)

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:Excellent use of crowd-sourcing by Jaazaniah · · Score: 1

      I couldn't agree more. Perhaps this approach would bring about the next few waves of major advancements in other fields that have been stuck for decades.

    2. Re:Excellent use of crowd-sourcing by Provocateur · · Score: 1

      Perhaps this approach would bring about the next few waves of major advancements in other fields , such as videogames...

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    3. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      Not yet...

    4. Re:Excellent use of crowd-sourcing by ralphdaugherty · · Score: 3, Interesting

      Several items to note on this:

      - kudos to researchers for bringing in gamers to gain some understanding on solving tghis problem

      - kudos to the FoldIt programmers for making this 3D structure puzzle a solvable problem. They also constantly refined the puzzle based on feedback from the gamers.

      - Not mentioned so far is the incredible importance of finding a workable structure to the retroviral protease enzyme, and that the researchers noted the structure may provide the opportunity to be blocked. If so that would appear to this layman of a nearly universal cure for viruses that insert DNA into chromosomes. I may be overstating that but I don't think it's limited to AIDS.

      - There are many other puzzles to be solved for cellular components from what I read. This is clearly one of utmost importance, but I imagine there are others to solve now.

      - This reminds me from what I read of the widespread efforts of laymen participation in solving important mathematical puzzles in the 1500's to 1800's.

      - I don't know about this having a real useful impact to primary education, other than wow interest factor, but seems to be something that could be ongoing challenges, real "games" to solve if you will, for some time to come. There are innumerable puzzles to be solved at this level.

    5. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      Exactly what I was thinking.

    6. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      Several items to note on this:

      - kudos to researchers for bringing in gamers to gain some understanding on solving tghis problem

      - kudos to the FoldIt programmers for making this 3D structure puzzle a solvable problem. They also constantly refined the puzzle based on feedback from the gamers.

      - Not mentioned so far is the incredible importance of finding a workable structure to the retroviral protease enzyme, and that the researchers noted the structure may provide the opportunity to be blocked. If so that would appear to this layman of a nearly universal cure for viruses that insert DNA into chromosomes. I may be overstating that but I don't think it's limited to AIDS.

      - There are many other puzzles to be solved for cellular components from what I read. This is clearly one of utmost importance, but I imagine there are others to solve now.

      - This reminds me from what I read of the widespread efforts of laymen participation in solving important mathematical puzzles in the 1500's to 1800's.

      - I don't know about this having a real useful impact to primary education, other than wow interest factor, but seems to be something that could be ongoing challenges, real "games" to solve if you will, for some time to come. There are innumerable puzzles to be solved at this level.

      And just think, the non-beta EULA will have you releasing all right to research in the field.

    7. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      [[I don't know about this having a real useful impact to primary education, other than wow interest factor ]]

      The "wow interest factor" might be the most useful impact any single discovery could every have on primary education. I'm hopeful it serves to capture the imagination of new prospective future scientists.

    8. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      Except for the licensing of the software. They're holding its potential back by reserving all rights. If they really were interested in advancing science, they would set the software free. http://www.gnu.org/licenses/license-list.html

    9. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      There is no substitute for human ingenuity

      .. yet.

    10. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      As noted by the OP, this is an cool use of crowdsourcing but tons of protease inhibitors already exist and are already an integral part of highly active retroviral therapy (HAART) protocols.

    11. Re:Excellent use of crowd-sourcing by ralphdaugherty · · Score: 1

      I wonder why the article said they were looking at the retroviral protease structure to see if they could find a way to block it? That was purported to be the importance of solving this structural problem. That and understanding how it works.

    12. Re:Excellent use of crowd-sourcing by Toonol · · Score: 1

      So, if there was a game where the gameplay consisted of revising and improving its own gameplay...

      That would recursively loop until it collapsed society. We better not do that.

    13. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      - Not mentioned so far is the incredible importance of finding a workable structure to the retroviral protease enzyme, and that the researchers noted the structure may provide the opportunity to be blocked. If so that would appear to this layman of a nearly universal cure for viruses that insert DNA into chromosomes. I may be overstating that but I don't think it's limited to AIDS.

      Integrase is the enzyme which mediates "inserting the DNA." Proteases are a dime a dozen, but have a different purpose altogether.

      So it is a little overstated, as you admit.

    14. Re:Excellent use of crowd-sourcing by ralphdaugherty · · Score: 1

      Thanks. I'll take another look at that.

    15. Re:Excellent use of crowd-sourcing by Fned · · Score: 1

      They have this already, it's called "being a human being in real life."

      The only problem is all these fucking noobs and griefers. Kicking them from the game is a bannable offense, for some reason.

    16. Re:Excellent use of crowd-sourcing by Anonymous Coward · · Score: 0

      There is no substitute for human ingenuity, which is captured by crowd sourcing. Kudos to whoever managed to make folding protein structures entertaining enough to capture the interest of enough people to make it feasible. :)

      gives you a better idea and knowledge what is happening amongst us, the way how every one reacts while crowd-sourcing.

  4. Adding to the Wow factor by c0lo · · Score: 2
    TFA

    According to Popovic, “Foldit shows that a game can turn novices into domain experts capable of producing first-class scientific discoveries. We are currently applying the same approach to change the way math and science are taught in school.

    On the "just kidding" track: if that could happen, I wonder how the exams will look like? Will they resemble a FPS?

    --
    Questions raise, answers kill. Raise questions to stay alive.
    1. Re:Adding to the Wow factor by lorenlal · · Score: 1

      I'd say the first step would be a more realistic gravity pull in Tank Command.

    2. Re:Adding to the Wow factor by Rizimar · · Score: 1

      In order to pass your Math final, you must defeat me, John Romero!

    3. Re:Adding to the Wow factor by hedwards · · Score: 2

      I thought we were trying to eliminate the FPS aspect of schooling and make it more of a RPG or possibly puzzle game.

    4. Re:Adding to the Wow factor by Anonymous Coward · · Score: 0

      The Typing of the Dead is the best edutational game out there.
      Learn touchtype and kill zombies at the same time!

    5. Re:Adding to the Wow factor by Em+Adespoton · · Score: 1

      Yeah; there are too many complaints of students camping at a drop point. Work is in place to help them increase their INT and DEX, and to complete class projects as parties with varied strengths. Of course, there's a large debate about how to increase WIS and how Mana should be used.

      Personally, I remember school being a puzzle game... attempting to put all the pieces in the right place before the time ran out.

  5. Crappy analogy by damn_registrars · · Score: 1

    What you're calling for is like saying we should name planets after the first people who looked at them, because they knew they were there even though they didn't know anything else about them.

    I take that back, that was a crappy analogy. After all, in this situation all the gamers did was offer up CPU time towards solving the protein folding problem for this specific enzyme. They didn't even look at anything, really. They didn't even necessarily have any idea what they were actually doing with their spare CPU cycles in the grand scheme of things.

    Really, the notion that they should be compensated for what they voluntarily donated is worse than suggesting that any Nobel Prize for which an acceptance speech was written in Microsoft Word should be automatically shared with Bill Gates.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Crappy analogy by nadaou · · Score: 5, Informative

      After all, in this situation all the gamers did was offer up CPU time towards solving the protein folding problem for this specific enzyme. They didn't even look at anything, really.

      Your understanding of it is rather mistaken, please download the game and try it for yourself.

      FoldIt is not a distributed number crunching @Home variant where a screensaver uses your CPU cycles to help with a massive parallel calculation because the upstream researchers can't afford a personal super computer.

      FoldIt is an interactive 3D puzzle game (like what Bill the Cat's version of a Rubic's Cube would be like) where many human brains attack a problem, not their computers. The scientists already have super computers but they aren't much help in this class of problem, where human reasoning really shines.

      According to TFA, the gamers are named as co-authors on the write-up in a highly prestigious journal, which is very nice kudos indeed.

      --
      ~.~
      I'm a peripheral visionary.
    2. Re:Crappy analogy by TapeCutter · · Score: 1

      According to TFA, the gamers are named as co-authors on the write-up in a highly prestigious journal, which is very nice kudos indeed.

      Yes, I suspect F@H players are like OSS contributors at heart, they enjoy a puzzle and just want a bit of recognition when they're the first to solve it.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  6. Bart Simpson has a bigger page by Joe_Dragon · · Score: 1

    so eat my shorts!

  7. Thanks a lot by PopeRatzo · · Score: 1

    That didn't work so well for Eli Wallas, did it?

    Well, I guess I can throw away the DVDs of Stargate Universe I was saving up for Christmas vacation.

    Next time, how 'bout a little spoiler alert, yeah?

    --
    You are welcome on my lawn.
    1. Re:Thanks a lot by omglolbah · · Score: 1

      The first blurb on the wikipedia article spoils about the first 20 minutes of the pilot. That is all.....

      Hardly a spoiler for a 2-season show :p

    2. Re:Thanks a lot by Anonymous Coward · · Score: 0

      well he didnt do anything notable except to stay and fix the cold sleep chambers while they jumped across to another galaxy in the end.

    3. Re:Thanks a lot by Anonymous Coward · · Score: 0

      Here's a spoiler for the rest though: 1 seaon of angsty, reality-show-esque soap-opera-drama followed by one season of actual Stargate.

    4. Re:Thanks a lot by tycoex · · Score: 1

      Just re-watch SG1... don't torment yourself with SGU.

  8. Apply This Methodology Elsewhere by cosm · · Score: 2

    FPS Crowdsourcing - Build better drone logic, add some humanoid bots, build massive skilled army!
    RTS Crowdsourcing - Solve the whole 'nationalism and dick waving' contest one civ game at a time!
    Racing Games Crowdsourcing - Design better robot drivers and automate all vehicles, lower traffic fatalities!
    Angry Birds Crowdsourcing - Design better projectile systems for the military!
    Farmville Crowdsourcing - Make the people that partake in this one play until they die from starvation, eliminating half the 1st world population and donating their wealth to people who are actually starving!!!! (Reverse logic on this one)

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    1. Re:Apply This Methodology Elsewhere by Anonymous Coward · · Score: 0

      >eliminating half the 1st world population and donating their wealth to people who are actually starving
      this is valid logic to many leftists.

    2. Re:Apply This Methodology Elsewhere by Anonymous Coward · · Score: 0

      Great, just what we need: on top of in-game ads, I'd contribute to better oppressing and killing people. Yea, that sounds like fun.

    3. Re:Apply This Methodology Elsewhere by Anonymous Coward · · Score: 0

      Physics puzzle Crowdsourcing - CBRN weapons research ftw!

    4. Re:Apply This Methodology Elsewhere by Anonymous Coward · · Score: 0

      Besides the fact that you're obviously joking... It is totally silly to think that robot drivers could automate all vehicles: this would presume we would have reliable enough OSes (we don't) and secure enough OSes (we don't) and good enough programming languages (we don't).

      There are currently hundreds of millions of Windows zombies. There are high-target websites being hacked on a daily basis. There are certificates being forged, etc.

      It's delusional to think we could make hundreds of millions of autonomous vehicles running "better than humans" by using such broken OSes and software.

      We're simply not there yet.

      Everytime you read a headline about some computer fraud, some SSL forgery, some crash, some bug in an OS / VM / language / whatever you realize we're simply not there yet.
       

    5. Re:Apply This Methodology Elsewhere by bigrockpeltr · · Score: 1

      Farmville Crowdsourcing - Make the people that partake in this one play until they die from starvation, eliminating half the 1st world population and donating their wealth to people who are actually starving!!!! (Reverse logic on this one)

      WIN!!! - That Reverse logic pure genius. Almost as good as the foldit game

      --
      $ unzip, strip, touch, finger, grep, mount, fsck, more, yes,fsck,fsck,fsck,umount, sleep
  9. Just a Guess by Anonymous Coward · · Score: 0

    damn you! we're not old!

    Why the hell do the kids call me sir?

    Because Mama wasn't just some whore, they come from a nuclear family, and they actually know who their father is and see him on a daily basis?

    1. Re:Just a Guess by Anonymous Coward · · Score: 0

      I meant the 20-something kids at work, but yes, you characterized my children well.

    2. Re:Just a Guess by Anonymous Coward · · Score: 0

      Perhaps you haven't done enough to lose their respect yet.

  10. So who are these gamers working for? by Anonymous Coward · · Score: 0

    Without attempting to play the game (and any potential EULA that may contain) I don't see anywhere on the site an explanation of who "owns" the results. Are they freely available for all? Do certain corporations or an organiztion get the folding sequences first? Curious minds and all...

    1. Re:So who are these gamers working for? by purpledinoz · · Score: 1

      From Wikipedia: "Foldit is an experimental video game about protein folding, developed as a collaboration between the University of Washington's departments of Computer Science and Engineering and Biochemistry (many of the same people who created Rosetta@home)."

      Most likely, there will be a scientific paper containing the results, and as far as I know, scientific research papers are public (or maybe require a fee to read). Now drug companies can use these results to try to come up with a drug to fight HIV, which would then not be public domain. Am I off on this?

    2. Re:So who are these gamers working for? by the+gnat · · Score: 2

      Most likely, there will be a scientific paper containing the results, and as far as I know, scientific research papers are public (or maybe require a fee to read).

      Yes, they require a fee to read - in this case, $32 - and yes, scientists are just as unhappy about this as everyone else, but we have no other way to prove our worth to prospective employers, funding agencies, and tenure committees other than prominent publications. However, the actual structure (including experimental data) is deposited in a public database, as required by every major journal in the field, and should be available shortly. (There is usually a little bit of lag time before these depositions are released to the public, but rarely more than a couple of weeks.)

    3. Re:So who are these gamers working for? by the+gnat · · Score: 2

      Actually, I forgot to mention that since this research is almost certainly NIH-funded, the article is required to be made public in the near future by depositing the manuscript in PubMed Central. I forget whether the requirement is six months or a year after publication - until then, it remains exclusive to Nature Publishing Group - but eventually it will be freely available.

    4. Re:So who are these gamers working for? by Anonymous Coward · · Score: 0

      Wow, from these three parent posts, it sounds like a shitty deal for the "gamers".

      Can I just play the game offline and then sell my results to the highest bidding biotech firm? or hell, publish the paper myself? ;)

    5. Re:So who are these gamers working for? by Thing+1 · · Score: 1

      I forget whether the requirement is six months or a year after publication - until then, it remains exclusive to Nature Publishing Group - but eventually it will be freely available.

      Sounds like a mini-copyright is present in scientific publications.

      --
      I feel fantastic, and I'm still alive.
    6. Re:So who are these gamers working for? by Anonymous Coward · · Score: 0

      I'd like to see you try, without a biochemistry PhD :)

  11. This is simply by Anonymous Coward · · Score: 0

    AMAZONG :D

  12. Foldit? by Anonymous Coward · · Score: 0

    Congratulations to the Foldit community, both of you, for playing a good game.
    I am a bit surprised by "thousands" of people playing.
    On first blush it doesn't sound like something that would capture the imagination of "thousands".
    And the quality of the minds are surely second to none, because we all know only the sharpest, most industrious examples congregates in the gaming community.

  13. Have they fixed the awful music yet? by frovingslosh · · Score: 3, Interesting

    I "played" this for several months after it first came out. Was reasonably good, not one of the top players but often in the top 30 to 100. Stopped after they added an awful and intolerable music score to it, and gave no way to disable the music. Muting the entire computer wasn't a real option, both because other sound effects made by the "game" were important feedback and because muting would impact other things running on the same computer. Multiple requests to give an option to disable the music (or other alternatives like just removing it) were completely ignored without response. Knowing that if I listened to the "music" any longer I was likely to start killing people, I decided it was prudent to stop running the program. So my question is have they fixed the "music" yet and who decided it was important to force their music choice on all folders rather than just let us run our choice of music players and music on our computers if we wanted music.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:Have they fixed the awful music yet? by Anonymous Coward · · Score: 0

      I've never thought of people as folders before, but the syntax is correct. Thanks for stretching my brain tonight!

    2. Re:Have they fixed the awful music yet? by Anonymous Coward · · Score: 4, Informative

      They have. There's a general options button and within that you can turn off the music and/or sound effects

    3. Re:Have they fixed the awful music yet? by Anonymous Coward · · Score: 0

      If you're running Windows 7/Vista, you can turn the volume down on individual applications in the volume mixer.

    4. Re:Have they fixed the awful music yet? by frovingslosh · · Score: 1

      Yea, if it worked. i own Vista for the computer in question, which was marked as Vista ready when I bought it. I upgraded the memory from 1 gig to 4, put in a hard disk nearly 3x larger, but when I went to install Vista, Vista itself complained it wasn't a good idea. I tried anyway but it was right, so the computer is still on XP. And I'll be damned if I'm going to buy the fix for Vista for the same hardware that I already own a copy of Vista for So no 7 (or in the future 8) for this computer. It is on XP and will stay on XP.

      Besides, I did mention that the folding program uses sound effects that are important feedback. I did try to run it muted, even though that would mean no IM alerts or other audio from other programs, but it impacted my folding too much. So I stopped folding..

      --
      I'm an American. I love this country and the freedoms that we used to have.
    5. Re:Have they fixed the awful music yet? by Xaositecte · · Score: 1

      If you're using windows, you can open up the volume mixer, and adjust the sound for every individual application there.

      Mute the program from that menu, and you're golden.

    6. Re:Have they fixed the awful music yet? by Anonymous Coward · · Score: 0

      Multiple requests to give an option to disable the music (or other alternatives like just removing it) were completely ignored without response.

      Yeah, man. Folding proteins is easy, but going into cmp-resources-numbernumbernumber/resources/sound and messing with some ogg files? That's crazy talk.

      And file a bug report? Puh-leeze. They would have just completely ignored it for a whole seven days without response: http://fold.it/portal/node/699209

      Nah, the smart move was to whine about it where nobody working on the client would see - at least now you get to whine some more about them so rudely skipping you when they sent out the personalized apologies

  14. Good Work by raymorphic · · Score: 1

    Kudos to the gamers.

  15. Great.. by Anonymous Coward · · Score: 0

    Press release.... wonder how much more funding they'll dump on that shitty lab. They already have 50 people, which makes them in the top 1% of science labs.
    http://depts.washington.edu/bakerpg/drupal/node/92
    They are great at press releases and self-promotion, but bad on actual science. Yes their code is open source, but it is the shittiest code you could imagine. Bordering on a 2.5 million lines or something and it still has bugs and is slow.
    Also, the PI is a dick. He was scheduled to come to my old school 3 times to give a talk. After the school paid for everything, he'd cancel. Thankfully doing it the third time got him officially banned from speaking there again.
    Seriously, quit feeding their egos. Everyday there are better science papers, more relevant for nerds, but by ignoring them and promoting this shit you send the message that only press release science matters.

  16. this reminds me... by Anonymous Coward · · Score: 0

    The thousand monkeys and the typewriter.

  17. OT by TapeCutter · · Score: 0

    I'm not a grammar Nazi, my prose is often full of it's/its and your/you're mistakes. So before someone calls you an idiot for a simple syntax error I would just like to point out you have made the then/than mistake twice as in "more efficient then computers" and "better at this type of problem solving then computers".

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  18. Pokemon enzyme by Dark+Lord+of+Ohio · · Score: 1

    What makes the Pokemon enzyme works? A mythical particles called slashdotters pokemones offtopicus.

  19. a good game for parents and their children by Gravis+Zero · · Score: 1

    because it's a good bonding experience.

    --
    Anons need not reply. Questions end with a question mark.
  20. When they fix something they should tell people by frovingslosh · · Score: 1

    Thanks for the information. Shame that they didn't bother to respond to those who complained and asked for this, not even bothering to send an e-mail to those who complained of it after they made the fix. I haven't been folding in several years now, not sure if I want to start over again after all this lost time

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:When they fix something they should tell people by PatrickThomson · · Score: 0

      Quit your whining. They have X number of people, and I'd rather they develop software for protein folding than email back individual people who complained about things probably already on a to-do list. For most software projects I'd consider my response a little harsh, but you're advocating an approach where resources used to CURE AIDS are being diverted to "not offending trovingslosh". The least you can do is forgive them, discard your own pettiness, and re-harness your natural ability to spend your gaming time productively. It's a rare skill you have and that project needs people like you.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    2. Re:When they fix something they should tell people by Anonymous Coward · · Score: 0

      Yeah! How dare someone have likes and dislikes contrary to yours! He better just knuckle under and suck it all up, and turn into you!

      You're a cock.

    3. Re:When they fix something they should tell people by wickerprints · · Score: 1

      Wow. Just stop and listen to yourself. You are a hypocritical asshole.

    4. Re:When they fix something they should tell people by frovingslosh · · Score: 3, Insightful

      Wow, "quit your whining". You think they should treat their users any way they please because they are trying to cure Aids. I'm surprised that you didn't throw in a "think of the children" line too

      My point isn't about "not offending trovingslosh", but rather about developers who set up feedback systems but can't be bothered to even give a courtesy response when sincere suggestions, even pleas, are made. If I had received even a simple "yea, we will add a choice to disable the "music" when we can get to it, I would have tried to wait it out, or at least checked occasionally to see if they got around to making the fix and I could go back to folding without the torture. I should mention that I did stick it out for over a month, maybe three, with less use and eventually just checking in to see if things were fixed, before I decided that what should have been a very simple UI change wasn't likely to happen. There were many other changes and updates in that time. So you see it as a waste of their time to bother to respond to the feedback system that they created. I see it as a waste of volunteer manpower to ignore the feedback that they solicited, and arrogance on the part of the developers to think that everyone should have to listen to the developer's own choice of "music" when freely giving their time to a scientific application that really had no good reason to insist on playing music in the first place. I doubt very much if I'm the only one that was offended and driven away, both by the sound and by the apathy of the developers for the input of the volunteer users contributing their time.

      Thanks, you've helped me make up my mind. I wasn't thrilled about restarting and trying to work up in rank past a quarter million users, but I realize now that it isn't just that, it's having volunteered my time and work for a group that didn't have the common courtesy to respond to very valid feedback. I feel good now about deciding not to go back.

      --
      I'm an American. I love this country and the freedoms that we used to have.
    5. Re:When they fix something they should tell people by PatrickThomson · · Score: 1

      And this is why courting gamers to do good for humanity is always going to be a flaky prospect.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    6. Re:When they fix something they should tell people by Anonymous Coward · · Score: 0

      Tools have always been adapted to suit our needs, not the other way around. The ability to customize your UI is of paramount concern in UI design, and for good reason. As the GP demonstrated, people are very different and get annoyed by different things. The best way to handle this is to offer an easy method of customizing basic UI layouts and options.

      The fact that a lot of developers ignore this fact is immaterial, and explains a great deal of user frustration with existing software, be they "gamers" or not.

    7. Re:When they fix something they should tell people by Sakse · · Score: 1

      It sounds like you mix up 'not treating you' with 'treating you any way they please'.

      By that I mean that what you see as 'poor treatment' could as well be seen as 'no capacity to respond'.

      I was going to write something here on how 'real' game companies treat forums and tasks spawned from forums, but really. There is no point.
      If a "quit your whining"-post was enough to prevent you from rejoining FoldIt, then I don't believe it was really ever an option. Maybe you were in it because of the social hooks and the achievements, not because it was fun? That would certainly explain why bad customer support killed it for you.

      Anyway, you don't find it worth your time. And that's fair enough, it's your time.

      --
      Fast, Soon, Correct. Pick 2.
    8. Re:When they fix something they should tell people by openfrog · · Score: 1

      I was also shocked by the 'Stop your whining' line you have been served with your previous comment. Your are making a valid point underlining the importance of users' feedback.

      However, I feel that in your response, you get carried over perhaps more by your taking offense of the above line than by the behavior of the Fold-it team. I even read a pinch of regret in your choice of words. What you want to condemn after all is not the idea that brought about a brilliant scientific accomplishment, but the negligence of someone in the team managing feedback from users.

      Collective accomplishments are brought about by a sum of people who don't necessarily live up to the same standards, and understanding this is part of the collective learning curve.

      This is why, on the different but also brought here in this thread of Wikipedia, I am not too impressed by the people constantly criticizing some behaviors they have experienced and disliked. The sum is greater than the part. We need to get used of the consequences of the second part of this equation.

    9. Re:When they fix something they should tell people by Anonymous Coward · · Score: 0

      Customizing UI options is not always the best way to handle it. Actually, when you have a single well known user base, the best way is simply to adapt the UI to the specific way that his userbase will use the application. Customizable interfaces place a burden both on the developer and the user, which is required then to learn a configuration system.

      In the other situation, when the user base is not known or is too wide, sometimes the best solution is to create a simple interface and let users that get offended by it to go away.

    10. Re:When they fix something they should tell people by Anonymous Coward · · Score: 0

      The user that actually bothered to submit a bug got a quick and courteous response that a fix was on the way, which was delivered in a few months.

  21. This is great news by Phydaux · · Score: 1

    When I first heard of Foldit I really hoped that something would come of it. I thought that if their models were correct that it could be a great tool, and it looks like it is.

  22. There is no way to "crack" this protein by Anonymous Coward · · Score: 0

    by, um, folding it properly.

    or something.

    (It was a good try, anyway)

  23. What? No Ender's Game reference? by Anonymous Coward · · Score: 0

    For shame Slashdot... 100 comments in and no reference to Ender's Game? Plenty of comments about RPG, FPS, etc. /sigh get off my lawn

  24. old hat by englishstudent · · Score: 1

    Old hat. They did this ages ago on Stargate Universe :P

    --
    We'll never make it.......oh! we made it! http://www.youtube.com/watch?v=SWf3iJjqYCM&list=FL7kKrE4eTs17mQl7eyvJIOg
  25. Pocoyo by tepples · · Score: 1

    make it more of a RPG or possibly puzzle game.

    Oh, so that's why Pocoyo is playing with tetrominoes at the start of each episode: Tetris is his preschool homework.

  26. Never underestimate the determination of gamers! by Commontwist · · Score: 1

    Harness the power of obsessive gamers around the world! Seriously, Starcraft 2 alone is already almost a national sport in some Asian countries.

    Now the programmers have to take Foldit to the next level: Cancer Wars! Whomever creates the best omni-purpose cancer fighter that doesn't blow apart the landscape(human body) wins!

    And after that? Virus Cataclysm -- the viruses are invading and YOU are your body's last hope!

    Maybe even: Reconstructors -- the body is failing and it's up to the player to restore it as good as new. (Yes, old age is the enemy)

    Finally, the hardest game of all: US Economy Simulator! (You ever imagine politicians solving a protein problem much less the U.S. national debt? Yeah, didn't think so.)

  27. logic fail by Anonymous Coward · · Score: 0

    So we donate the wealth of people who starved to death to people who are actually starving.... :(

  28. There was a US economy/world simulator by roguegramma · · Score: 1

    There was a US economy/world simulator.
    I forgot the name though.

    The easiest way to make progress in the game was to forgo any military for 4 years or so, and invest the money in the economy. After that you could literally bribe Cuba and whatever small nation you wanted to make them like you.

    Such an on and off control is unlikely to happen in real life.

    --
    Hey don't blame me, IANAB
    1. Re:There was a US economy/world simulator by Truth+is+life · · Score: 1

      There are actually quite a few games of that sort. Superpower 1 and 2, Supreme Ruler (2010, 2020, and Cold War), Victoria (1 and 2, although not surprisingly this of the Victorian Age than the modern world), and probably many others I've never heard of. It's a niche, but not exactly an empty one.

  29. How do our brains do this? by yters · · Score: 1

    I've heard the protein folding problem is quite likely NPC. How can people with slow brains outperform the best algorithms and computers of our day?

    1. Re:How do our brains do this? by Jarik+C-Bol · · Score: 1

      Because we see patterns where there are none. Weird right?

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    2. Re:How do our brains do this? by John+Meacham · · Score: 1

      The human brain is absurdly faster/more powerful than even the largest computers today. Admittedly, we are getting closer to the point where the two will meet, but it is still decades away by most estimates.

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      http://notanumber.net/
  30. yes! by Anonymous Coward · · Score: 0

    Congratulations ladies and gentlemen.