Top 1% of iOS Game Developers Make a Third of All Revenue
donniebaseball23 writes "The top one percent of iOS game developers earn over a third of the gaming revenue made on the App Store, according to a new survey of iOS developers. The survey, set up by Canadian indie developer Owen Goss, found that the bottom 80 percent of iOS developers are splitting a mere three percent of all App Store game revenue."
Well it is also the situation of production value. If you look at the app store, then you have 100 clones of one existing successful program, with myriads of developers trying to cash in on the same concept.
Those really getting money are either ones
a) with very high production value
b) with a very good concept and good implementation which has not been cloned to death
Its as easy and as hard as that. I just wonder who is constantly buying all the canabald clones all the zombie shooter clones and hidden object games which come out a dime a dozend every week?
Obviously someone must do it otherwise they would not come out anymore.