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Latest Humble Bundle Hits $1 Million

dylan_- writes "The Humble Frozen Synapse Bundle — where you pay whatever you want for a collection of games — has just hit the $1 million mark with 1 day and 9 hours left to buy. The games are DRM free, available for Windows, Mac and Linux, and include a donation to the EFF and Child's Play charity. As with previous bundles, Linux users are the most generous, paying an average $9.18, Mac users come in second paying $6.58 leaving Windows users lagging behind, paying $4.11 on average." These stats are presented right on the page dynamically, so you might see slightly different figures — the dollar figure should only be moving one direction, though.

2 of 276 comments (clear)

  1. Re:How long will this continue to work? by oakgrove · · Score: 4, Insightful

    Most people are buying this to either 1. Make themselves feel better about supporting indie games 2. because the idea is novel I'm sure a few actually like the games.

    Do you have any corroborating evidence to support this?

    But I tried it out once and most of the games were pretty bad.

    But I tried it out every time and most of the games were pretty good.

    Either way they should slow down the number of bundles they're releasing. The novelty factor is dropping quickly.

    Breakdown of sales figures:

    Humble Indie Bundle #1: $1.27 million

    Humble Indie Bundle #2: $1.8 million

    Humble Frozenbyte Bundle (note the lack of "Indie" in the name): $700,000

    Humble Indie Bundle #3: $2.17 million.

    Contrary to your uninformed assertions, it looks like sales are on a phenomenal upward trajectory considering the nature of the enterprise. I'm sure they'll take your opinion into account before they make their next move though.

    --
    The soylentnews experiment has been a dismal failure.
  2. Re:Payments reflects platform and TCO? by Anonymous Coward · · Score: 5, Insightful

    or more likely, Windows users pay less because they have access to the ocean -- by far the greatest variety of affordably-priced software available to them already. Mac users live in a much smaller pond, and so they're willing to pay a bit more when they get a rarer chance to actually play something on their platform. And Linux users, once they've picked their jaw back off the table on finding somebody offering games for their platform, are the most willing to part with their cash in the hopes of seeing their relatively tiny puddle expanded.