WoW To Add Avenue For Real-Money Gold Buying
For some time, players of Blizzard's World of Warcraft have been able to purchase a small number of vanity in-game items for real money, but the items were restricted to the user's own account. Now, Blizzard has announced they will be adding another such item, with a twist — it doesn't become bound to a player's account until they use it, so it can be traded or sold on the game's auction house. In their announcement, they said, "While our goal is to offer players alternative ways to add a Pet Store pet to their collection, we’re ok with it if some players choose to use the Guardian Cub as a safe and secure way to try to acquire a little extra in-game gold without turning to third-party gold-selling services. ... While some players might be able to acquire some extra gold by putting the Guardian Cub in the auction house, that’s preferable to players contributing to the gold-selling 'black market' and account theft."
Blizzard has gone back on so many things they were once publicly opposed to, from PvE-to-PvP transfers to the purchasing of gold using real-world money. And it all began after Activision got involved. Microtransactions are becoming an increasingly prominent source of revenue for this company.
$25 for a mount still blows me away. That's more than a month of subscription time...for a vanity mount.
THAT is what was meant with "WoW To Add Avenue For Real-Money Gold Buying". Just as there are plenty of people with real-world money to spend there are plenty of people in-game with too much gold to spend, to them it makes more sense to just throw some gold at it rather than buying the pet using real money.
Greylisting is to SMTP as NAT is to IPv4
I shouldn't have to need the time and alts in order to play my character,
In many ways todays WoW is a sad, sold-out reflection of it's early self.
When I first started playing (US then EU betas and then EU live) running dungeons was fun, exciting, dangerous and sometimes maddeningly frustrating.
Today running dungeons is like a job. And a tedious, boring, uncreative menial job at that. There's no skill required- and most players won't even tolerate attempts at a more skilful-creative approaches as it introduces risk and might slow down their instance run. Why would spending more time having fun be a problem? The problem is that running instances in WoW now is not fun.
Bad analogies are like waxing a monkey with a rainbow.